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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Fix, Test] (ShaderTranspiler, DirectGLES): drop the inert readonly+writeonly pair a storage block cannot carry in ESSL
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@@ -5875,6 +5875,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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spvcSession.DropDefaultFragmentOutputColorIndex();
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}
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// `readonly writeonly` together says the buffer variable can only be asked its
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// .length(), which the frontend has already enforced - so the pair is inert, and
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// printing it is not. Mesa's ES compiler refuses a block spelled that way and the
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// stage never reaches the program.
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spvcSession.RelaxReadWriteExclusiveStorageBuffers();
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const char* result = nullptr;
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spvcSession.Compile(&result);
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@@ -64,6 +64,25 @@ void main() {
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g_length[2] = g_input23[0].data.length();
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g_length[3] = g_input23[1].data.length();
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}
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)";
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// GL 4.6 core 4.10 lets a buffer variable be declared readonly AND writeonly at once:
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// it can then be neither read nor written, and `.length()` is the only thing left that
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// may be asked of it. The pair is inert - and printing it into ESSL is not, because
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// SPIRV-Cross hoists the qualifiers every member shares onto the BLOCK and Mesa's ES
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// compiler refuses that spelling ("Interface block sets both readonly and writeonly").
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// Lifted from KHR-GL43.shader_storage_buffer_object.basic-readonly-writeonly.
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constexpr const char* kReadonlyWriteonlyComputeSource = R"(#version 430 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Input {
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readonly writeonly int g_in[];
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};
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layout(std430, binding = 4) buffer Output {
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int g_length[];
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};
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void main() {
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g_length[0] = g_in.length();
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}
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)";
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constexpr int kElementBytes = 16; // ivec4, std430
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@@ -212,4 +231,33 @@ void main() {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, input0);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, input3);
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}
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// A buffer variable qualified readonly AND writeonly can only be asked its length, and that
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// question still has to be answered. A stage the driver refused answers 0 - and refuses
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// silently, because the program links without it and the dispatch is then a no-op.
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TEST_F(SsboArrayLengthScenario, AReadonlyWriteonlyArrayStillReportsItsLength) {
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if (!Ready() || IsSkipped()) return;
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const GLuint program = CompileComputeProgram(kReadonlyWriteonlyComputeSource);
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ASSERT_NE(program, 0u) << m_buildLog;
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const GLuint input = MakeStorageBuffer(6); // 6 ivec4 = 24 ints
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const GLuint output = MakeStorageBuffer(1);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, input);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, output);
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ASSERT_EQ(FirstGLError(), 0u);
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glUseProgram(program);
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glDispatchCompute(1, 1, 1);
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glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
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int length = -1;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, output);
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glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(length), &length);
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EXPECT_EQ(FirstGLError(), 0u);
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EXPECT_EQ(length, 24) << "a readonly+writeonly runtime array reported length " << length
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<< "; 0 means the stage never reached the program";
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glUseProgram(m_program);
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glDeleteProgram(program);
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}
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} // namespace MGITest
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@@ -459,6 +459,43 @@ namespace MobileGL {
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::RelaxReadWriteExclusiveStorageBuffers() {
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if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
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SPVC_CHK_INIT
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_STORAGE_BUFFER, &list, &count));
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for (size_t i = 0; i < count; ++i) {
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const spvc_reflected_resource& resource = list[i];
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// The variable itself, for a block the application qualified as a whole.
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if (spvc_compiler_has_decoration(compiler, resource.id, SpvDecorationNonReadable) &&
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spvc_compiler_has_decoration(compiler, resource.id, SpvDecorationNonWritable)) {
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spvc_compiler_unset_decoration(compiler, resource.id, SpvDecorationNonReadable);
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spvc_compiler_unset_decoration(compiler, resource.id, SpvDecorationNonWritable);
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}
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// ...and each member, which is where the qualifiers usually sit and where
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// SPIRV-Cross reads them from before hoisting the ones every member shares.
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const spvc_type blockType = spvc_compiler_get_type_handle(compiler, resource.base_type_id);
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if (blockType == nullptr) continue;
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const unsigned memberCount = spvc_type_get_num_member_types(blockType);
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for (unsigned member = 0; member < memberCount; ++member) {
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if (!spvc_compiler_has_member_decoration(compiler, resource.base_type_id, member,
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SpvDecorationNonReadable) ||
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!spvc_compiler_has_member_decoration(compiler, resource.base_type_id, member,
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SpvDecorationNonWritable)) {
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continue;
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}
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spvc_compiler_unset_member_decoration(compiler, resource.base_type_id, member,
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SpvDecorationNonReadable);
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spvc_compiler_unset_member_decoration(compiler, resource.base_type_id, member,
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SpvDecorationNonWritable);
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}
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}
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::Compile(const char** result) {
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if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
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SPVC_CHK_INIT
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@@ -139,6 +139,27 @@ namespace MobileGL {
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// must keep reaching the driver (the frontend's own glBindFragDataLocationIndexed
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// path already emits only non-zero indices for the same reason).
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spvc_result DropDefaultFragmentOutputColorIndex();
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// Drops `readonly` and `writeonly` from every shader storage block - and every
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// block member - that carries BOTH of them.
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//
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// GL 4.6 core 4.10 lets a buffer variable be declared readonly AND writeonly at
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// once: it then cannot be read or written at all, and the only thing left that
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// it can be used for is `.length()`. The pair is therefore inert by
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// construction - the frontend has already rejected any access to it - so
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// dropping it cannot change what the shader does.
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//
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// Emitting it does change whether the shader EXISTS. SPIRV-Cross hoists the
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// qualifiers every member shares onto the block, and Mesa's ES compiler rejects
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// that spelling outright ("Interface block sets both readonly and writeonly",
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// verified on Mesa 26.1.4 llvmpipe with no MobileGL in the process, against the
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// exact source this transpiler emitted). The stage then never compiles, the
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// program links without it, and every dispatch or draw is a silent no-op -
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// which is how KHR-GL43.shader_storage_buffer_object.basic-readonly-writeonly
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// read back 0 instead of the array length.
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//
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// A block carrying only ONE of the two is left exactly as it is: those really do
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// constrain the accesses the shader makes, and the driver is entitled to know.
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spvc_result RelaxReadWriteExclusiveStorageBuffers();
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spvc_result Compile(const char** result);
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const SpvcMetadata& GetMetadata() const;
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const char* GetLastErrorString() const;
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