mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library
This commit is contained in:
@@ -8,7 +8,8 @@ jobs:
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benchmark:
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runs-on: ubuntu-latest
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env:
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BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
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# BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
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BENCH_ROOT: ${{github.workspace}}
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steps:
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- name: Set Swap Space
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@@ -40,7 +41,7 @@ jobs:
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- name: Configure CMake
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working-directory: ${{env.BENCH_ROOT}}
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run: cmake -S . -B build-bench -DCMAKE_BUILD_TYPE=Release -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF
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run: cmake -S . -B build-bench -DCMAKE_BUILD_TYPE=Release -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF -DBUILD_TEST=OFF -DBUILD_BENCHMARK=ON
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- name: Build
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working-directory: ${{env.BENCH_ROOT}}/build-bench
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@@ -8,7 +8,8 @@ jobs:
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test:
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runs-on: ubuntu-latest
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env:
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TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
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# TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
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TEST_ROOT: ${{github.workspace}}
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steps:
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- name: Set Swap Space
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@@ -40,8 +41,14 @@ jobs:
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- name: Configure CMake
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working-directory: ${{env.TEST_ROOT}}
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run: cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Debug
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run: |
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if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
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cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Debug -DBUILD_TEST=ON -DBUILD_BENCHMARK=OFF
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else
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cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Release -DBUILD_TEST=ON -DBUILD_BENCHMARK=OFF
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fi
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- name: Build
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working-directory: ${{env.TEST_ROOT}}/build-test
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run: cmake --build . --parallel 4
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@@ -1,3 +1,9 @@
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[submodule "3rdparty/DiligentCore"]
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path = 3rdparty/DiligentCore
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url = https://github.com/DiligentGraphics/DiligentCore.git
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[submodule "3rdparty/glslang"]
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path = 3rdparty/glslang
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url = https://github.com/KhronosGroup/glslang.git
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[submodule "3rdparty/SPIRV-Cross"]
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path = 3rdparty/SPIRV-Cross
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url = https://github.com/KhronosGroup/SPIRV-Cross.git
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+44
-10
@@ -10,6 +10,13 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
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# add_subdirectory(3rdparty/DiligentCore)
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add_subdirectory(3rdparty/glslang)
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add_subdirectory(3rdparty/SPIRV-Cross)
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set(SOURCE_FILES
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MobileGL/Init.cpp
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@@ -79,28 +86,55 @@ set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
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VISIBILITY_INLINES_HIDDEN ON
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)
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# add_subdirectory(3rdparty/DiligentCore)
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target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/MobileGL
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)
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target_link_libraries(MobileGL
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target_link_libraries(${CMAKE_PROJECT_NAME}
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PRIVATE
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# Diligent-Common
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# Diligent-GraphicsEngineOpenGL-shared
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# Diligent-GraphicsEngineVk-shared
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)
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set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
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add_subdirectory(3rdparty/glslang)
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add_subdirectory(3rdparty/SPIRV-Cross)
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target_link_libraries(MobileGL
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target_link_libraries(${CMAKE_PROJECT_NAME}
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PRIVATE
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glslang::glslang
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spirv-cross-c
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)
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add_library(${CMAKE_PROJECT_NAME}_s STATIC
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${SOURCE_FILES}
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)
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set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
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C_VISIBILITY_PRESET hidden
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN ON
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)
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target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/MobileGL
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}_s
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PRIVATE
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# Diligent-Common
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# Diligent-GraphicsEngineOpenGL-shared
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# Diligent-GraphicsEngineVk-shared
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}_s
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PRIVATE
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glslang::glslang
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spirv-cross-c
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)
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set(BUILD_TEST ON CACHE BOOL "Build the tests")
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set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks")
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add_subdirectory(MobileGL/MG_Test)
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add_subdirectory(MobileGL/MG_Benchmark)
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@@ -1,6 +1,8 @@
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cmake_minimum_required(VERSION 3.14)
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project(MobileGLBenchmark)
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message(STATUS "Generating build files for MobileGL Benchmark...")
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@@ -9,6 +11,10 @@ set(BENCHMARK_DOWNLOAD_DEPENDENCIES ON CACHE BOOL "Allow downloading benchmark d
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set(BENCHMARK_ENABLE_GTEST_TESTS OFF CACHE BOOL "Disable GTest tests")
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set(BENCHMARK_ENABLE_TESTING OFF CACHE BOOL "Disable testing")
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set(LINK_LIBRARIES
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MobileGL_s
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)
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include(FetchContent)
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FetchContent_Declare(
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benchmark
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@@ -26,8 +32,9 @@ add_executable(SanityBench
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SanityBench.cpp
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)
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target_link_libraries(SanityBench
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PRIVATE benchmark::benchmark
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target_link_libraries(
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SanityBench PRIVATE
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benchmark::benchmark
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)
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add_test(NAME SanityBench COMMAND SanityBench --benchmark_counters_tabular=true)
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@@ -1,71 +1,71 @@
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cmake_minimum_required(VERSION 3.24)
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# Add the directory containing our custom Find modules
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list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
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# # Add the directory containing our custom Find modules
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# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
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# Find the required libraries using our custom Find modules
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find_package(glslang REQUIRED)
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find_package(SPIRVCross REQUIRED)
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find_package(SPIRVTools)
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# # Find the required libraries using our custom Find modules
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# find_package(glslang REQUIRED)
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# find_package(SPIRVCross REQUIRED)
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# find_package(SPIRVTools)
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message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
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message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
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message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
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# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
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# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
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# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
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# Set the libraries to link against
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set(LINK_LIBRARIES
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${glslang_LIBRARIES}
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${SPIRVCross_LIBRARIES}
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)
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# # Set the libraries to link against
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# set(LINK_LIBRARIES
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# ${glslang_LIBRARIES}
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# ${SPIRVCross_LIBRARIES}
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# )
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if (SPIRVTools_FOUND)
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list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
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endif()
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# if (SPIRVTools_FOUND)
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# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
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# endif()
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add_executable(
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ProgramBench
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ProgramBench.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
)
|
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|
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target_include_directories(ProgramBench PRIVATE
|
||||
@@ -74,7 +74,7 @@ target_include_directories(ProgramBench PRIVATE
|
||||
)
|
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|
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target_link_libraries(
|
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ProgramBench
|
||||
ProgramBench PRIVATE
|
||||
benchmark::benchmark
|
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${LINK_LIBRARIES}
|
||||
)
|
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|
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@@ -4,41 +4,41 @@ add_executable(
|
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BufferTest
|
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BufferTest.cpp
|
||||
|
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${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
)
|
||||
|
||||
target_include_directories(BufferTest PRIVATE
|
||||
@@ -47,7 +47,7 @@ target_include_directories(BufferTest PRIVATE
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
BufferTest
|
||||
BufferTest PRIVATE
|
||||
GTest::gtest_main
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
project(MobileGLTest)
|
||||
|
||||
message(STATUS "Generating build files for MobileGL Test...")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
set(MGL_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
|
||||
|
||||
# Add the directory containing our custom Find modules
|
||||
list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
||||
# # Add the directory containing our custom Find modules
|
||||
# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
@@ -21,10 +23,10 @@ FetchContent_MakeAvailable(googletest)
|
||||
|
||||
enable_testing()
|
||||
|
||||
# Find the required libraries using our custom Find modules
|
||||
find_package(glslang REQUIRED)
|
||||
find_package(SPIRVCross REQUIRED)
|
||||
find_package(SPIRVTools)
|
||||
# # Find the required libraries using our custom Find modules
|
||||
# find_package(glslang REQUIRED)
|
||||
# find_package(SPIRVCross REQUIRED)
|
||||
# find_package(SPIRVTools)
|
||||
|
||||
add_executable(
|
||||
SanityTest
|
||||
@@ -35,20 +37,24 @@ target_link_libraries(
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
||||
message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
||||
message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
||||
# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
||||
# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
||||
# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
||||
|
||||
# # Set the libraries to link against
|
||||
# set(LINK_LIBRARIES
|
||||
# ${glslang_LIBRARIES}
|
||||
# ${SPIRVCross_LIBRARIES}
|
||||
# )
|
||||
|
||||
# if (SPIRVTools_FOUND)
|
||||
# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
||||
# endif()
|
||||
|
||||
# Set the libraries to link against
|
||||
set(LINK_LIBRARIES
|
||||
${glslang_LIBRARIES}
|
||||
${SPIRVCross_LIBRARIES}
|
||||
MobileGL_s
|
||||
)
|
||||
|
||||
if (SPIRVTools_FOUND)
|
||||
list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
||||
endif()
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(SanityTest)
|
||||
|
||||
|
||||
@@ -26,46 +26,46 @@ add_executable(
|
||||
ProgramTest
|
||||
ProgramTest.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
)
|
||||
|
||||
target_include_directories(ProgramTest PRIVATE
|
||||
@@ -74,7 +74,7 @@ target_include_directories(ProgramTest PRIVATE
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
ProgramTest
|
||||
ProgramTest PRIVATE
|
||||
GTest::gtest_main
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
@@ -4,41 +4,41 @@ add_executable(
|
||||
VertexArrayTest
|
||||
VertexArrayTest.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
)
|
||||
|
||||
target_include_directories(VertexArrayTest PRIVATE
|
||||
@@ -47,7 +47,7 @@ target_include_directories(VertexArrayTest PRIVATE
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
VertexArrayTest
|
||||
VertexArrayTest PRIVATE
|
||||
GTest::gtest_main
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user