mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library
This commit is contained in:
@@ -26,46 +26,46 @@ add_executable(
|
||||
ProgramTest
|
||||
ProgramTest.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
)
|
||||
|
||||
target_include_directories(ProgramTest PRIVATE
|
||||
@@ -74,7 +74,7 @@ target_include_directories(ProgramTest PRIVATE
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
ProgramTest
|
||||
ProgramTest PRIVATE
|
||||
GTest::gtest_main
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user