mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library
This commit is contained in:
@@ -8,7 +8,8 @@ jobs:
|
|||||||
benchmark:
|
benchmark:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
env:
|
env:
|
||||||
BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
|
# BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
|
||||||
|
BENCH_ROOT: ${{github.workspace}}
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Set Swap Space
|
- name: Set Swap Space
|
||||||
@@ -40,7 +41,7 @@ jobs:
|
|||||||
|
|
||||||
- name: Configure CMake
|
- name: Configure CMake
|
||||||
working-directory: ${{env.BENCH_ROOT}}
|
working-directory: ${{env.BENCH_ROOT}}
|
||||||
run: cmake -S . -B build-bench -DCMAKE_BUILD_TYPE=Release -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF
|
run: cmake -S . -B build-bench -DCMAKE_BUILD_TYPE=Release -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF -DBUILD_TEST=OFF -DBUILD_BENCHMARK=ON
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{env.BENCH_ROOT}}/build-bench
|
working-directory: ${{env.BENCH_ROOT}}/build-bench
|
||||||
|
|||||||
@@ -8,7 +8,8 @@ jobs:
|
|||||||
test:
|
test:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
env:
|
env:
|
||||||
TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
|
# TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
|
||||||
|
TEST_ROOT: ${{github.workspace}}
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Set Swap Space
|
- name: Set Swap Space
|
||||||
@@ -40,7 +41,13 @@ jobs:
|
|||||||
|
|
||||||
- name: Configure CMake
|
- name: Configure CMake
|
||||||
working-directory: ${{env.TEST_ROOT}}
|
working-directory: ${{env.TEST_ROOT}}
|
||||||
run: cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Debug
|
run: |
|
||||||
|
|
|
||||||
|
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
|
||||||
|
cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Debug -DBUILD_TEST=ON -DBUILD_BENCHMARK=OFF
|
||||||
|
else
|
||||||
|
cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Release -DBUILD_TEST=ON -DBUILD_BENCHMARK=OFF
|
||||||
|
fi
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{env.TEST_ROOT}}/build-test
|
working-directory: ${{env.TEST_ROOT}}/build-test
|
||||||
|
|||||||
@@ -1,3 +1,9 @@
|
|||||||
[submodule "3rdparty/DiligentCore"]
|
[submodule "3rdparty/DiligentCore"]
|
||||||
path = 3rdparty/DiligentCore
|
path = 3rdparty/DiligentCore
|
||||||
url = https://github.com/DiligentGraphics/DiligentCore.git
|
url = https://github.com/DiligentGraphics/DiligentCore.git
|
||||||
|
[submodule "3rdparty/glslang"]
|
||||||
|
path = 3rdparty/glslang
|
||||||
|
url = https://github.com/KhronosGroup/glslang.git
|
||||||
|
[submodule "3rdparty/SPIRV-Cross"]
|
||||||
|
path = 3rdparty/SPIRV-Cross
|
||||||
|
url = https://github.com/KhronosGroup/SPIRV-Cross.git
|
||||||
|
|||||||
+44
-10
@@ -10,6 +10,13 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|||||||
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|
||||||
|
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
|
||||||
|
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
|
||||||
|
|
||||||
|
# add_subdirectory(3rdparty/DiligentCore)
|
||||||
|
add_subdirectory(3rdparty/glslang)
|
||||||
|
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||||
|
|
||||||
set(SOURCE_FILES
|
set(SOURCE_FILES
|
||||||
MobileGL/Init.cpp
|
MobileGL/Init.cpp
|
||||||
|
|
||||||
@@ -79,28 +86,55 @@ set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
|
|||||||
VISIBILITY_INLINES_HIDDEN ON
|
VISIBILITY_INLINES_HIDDEN ON
|
||||||
)
|
)
|
||||||
|
|
||||||
# add_subdirectory(3rdparty/DiligentCore)
|
|
||||||
|
|
||||||
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
|
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
|
||||||
${CMAKE_SOURCE_DIR}/include
|
${CMAKE_SOURCE_DIR}/include
|
||||||
${CMAKE_SOURCE_DIR}/MobileGL
|
${CMAKE_SOURCE_DIR}/MobileGL
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(MobileGL
|
target_link_libraries(${CMAKE_PROJECT_NAME}
|
||||||
PRIVATE
|
PRIVATE
|
||||||
# Diligent-Common
|
# Diligent-Common
|
||||||
# Diligent-GraphicsEngineOpenGL-shared
|
# Diligent-GraphicsEngineOpenGL-shared
|
||||||
# Diligent-GraphicsEngineVk-shared
|
# Diligent-GraphicsEngineVk-shared
|
||||||
)
|
)
|
||||||
|
|
||||||
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
|
target_link_libraries(${CMAKE_PROJECT_NAME}
|
||||||
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
|
|
||||||
|
|
||||||
add_subdirectory(3rdparty/glslang)
|
|
||||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
|
||||||
|
|
||||||
target_link_libraries(MobileGL
|
|
||||||
PRIVATE
|
PRIVATE
|
||||||
glslang::glslang
|
glslang::glslang
|
||||||
spirv-cross-c
|
spirv-cross-c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_library(${CMAKE_PROJECT_NAME}_s STATIC
|
||||||
|
${SOURCE_FILES}
|
||||||
|
)
|
||||||
|
|
||||||
|
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
|
||||||
|
C_VISIBILITY_PRESET hidden
|
||||||
|
CXX_VISIBILITY_PRESET hidden
|
||||||
|
VISIBILITY_INLINES_HIDDEN ON
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
|
||||||
|
${CMAKE_SOURCE_DIR}/include
|
||||||
|
${CMAKE_SOURCE_DIR}/MobileGL
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s
|
||||||
|
PRIVATE
|
||||||
|
# Diligent-Common
|
||||||
|
# Diligent-GraphicsEngineOpenGL-shared
|
||||||
|
# Diligent-GraphicsEngineVk-shared
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s
|
||||||
|
PRIVATE
|
||||||
|
glslang::glslang
|
||||||
|
spirv-cross-c
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
set(BUILD_TEST ON CACHE BOOL "Build the tests")
|
||||||
|
set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks")
|
||||||
|
|
||||||
|
add_subdirectory(MobileGL/MG_Test)
|
||||||
|
add_subdirectory(MobileGL/MG_Benchmark)
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
cmake_minimum_required(VERSION 3.14)
|
cmake_minimum_required(VERSION 3.14)
|
||||||
project(MobileGLBenchmark)
|
project(MobileGLBenchmark)
|
||||||
|
|
||||||
|
message(STATUS "Generating build files for MobileGL Benchmark...")
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 23)
|
set(CMAKE_CXX_STANDARD 23)
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
@@ -9,6 +11,10 @@ set(BENCHMARK_DOWNLOAD_DEPENDENCIES ON CACHE BOOL "Allow downloading benchmark d
|
|||||||
set(BENCHMARK_ENABLE_GTEST_TESTS OFF CACHE BOOL "Disable GTest tests")
|
set(BENCHMARK_ENABLE_GTEST_TESTS OFF CACHE BOOL "Disable GTest tests")
|
||||||
set(BENCHMARK_ENABLE_TESTING OFF CACHE BOOL "Disable testing")
|
set(BENCHMARK_ENABLE_TESTING OFF CACHE BOOL "Disable testing")
|
||||||
|
|
||||||
|
set(LINK_LIBRARIES
|
||||||
|
MobileGL_s
|
||||||
|
)
|
||||||
|
|
||||||
include(FetchContent)
|
include(FetchContent)
|
||||||
FetchContent_Declare(
|
FetchContent_Declare(
|
||||||
benchmark
|
benchmark
|
||||||
@@ -26,8 +32,9 @@ add_executable(SanityBench
|
|||||||
SanityBench.cpp
|
SanityBench.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(SanityBench
|
target_link_libraries(
|
||||||
PRIVATE benchmark::benchmark
|
SanityBench PRIVATE
|
||||||
|
benchmark::benchmark
|
||||||
)
|
)
|
||||||
|
|
||||||
add_test(NAME SanityBench COMMAND SanityBench --benchmark_counters_tabular=true)
|
add_test(NAME SanityBench COMMAND SanityBench --benchmark_counters_tabular=true)
|
||||||
|
|||||||
@@ -1,71 +1,71 @@
|
|||||||
cmake_minimum_required(VERSION 3.24)
|
cmake_minimum_required(VERSION 3.24)
|
||||||
|
|
||||||
# Add the directory containing our custom Find modules
|
# # Add the directory containing our custom Find modules
|
||||||
list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
||||||
|
|
||||||
# Find the required libraries using our custom Find modules
|
# # Find the required libraries using our custom Find modules
|
||||||
find_package(glslang REQUIRED)
|
# find_package(glslang REQUIRED)
|
||||||
find_package(SPIRVCross REQUIRED)
|
# find_package(SPIRVCross REQUIRED)
|
||||||
find_package(SPIRVTools)
|
# find_package(SPIRVTools)
|
||||||
|
|
||||||
message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
||||||
message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
||||||
message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
||||||
|
|
||||||
# Set the libraries to link against
|
# # Set the libraries to link against
|
||||||
set(LINK_LIBRARIES
|
# set(LINK_LIBRARIES
|
||||||
${glslang_LIBRARIES}
|
# ${glslang_LIBRARIES}
|
||||||
${SPIRVCross_LIBRARIES}
|
# ${SPIRVCross_LIBRARIES}
|
||||||
)
|
# )
|
||||||
|
|
||||||
if (SPIRVTools_FOUND)
|
# if (SPIRVTools_FOUND)
|
||||||
list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
||||||
endif()
|
# endif()
|
||||||
|
|
||||||
add_executable(
|
add_executable(
|
||||||
ProgramBench
|
ProgramBench
|
||||||
ProgramBench.cpp
|
ProgramBench.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(ProgramBench PRIVATE
|
target_include_directories(ProgramBench PRIVATE
|
||||||
@@ -74,7 +74,7 @@ target_include_directories(ProgramBench PRIVATE
|
|||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
ProgramBench
|
ProgramBench PRIVATE
|
||||||
benchmark::benchmark
|
benchmark::benchmark
|
||||||
${LINK_LIBRARIES}
|
${LINK_LIBRARIES}
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -4,41 +4,41 @@ add_executable(
|
|||||||
BufferTest
|
BufferTest
|
||||||
BufferTest.cpp
|
BufferTest.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(BufferTest PRIVATE
|
target_include_directories(BufferTest PRIVATE
|
||||||
@@ -47,7 +47,7 @@ target_include_directories(BufferTest PRIVATE
|
|||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
BufferTest
|
BufferTest PRIVATE
|
||||||
GTest::gtest_main
|
GTest::gtest_main
|
||||||
${LINK_LIBRARIES}
|
${LINK_LIBRARIES}
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -1,13 +1,15 @@
|
|||||||
cmake_minimum_required(VERSION 3.14)
|
cmake_minimum_required(VERSION 3.14)
|
||||||
project(MobileGLTest)
|
project(MobileGLTest)
|
||||||
|
|
||||||
|
message(STATUS "Generating build files for MobileGL Test...")
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 23)
|
set(CMAKE_CXX_STANDARD 23)
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
set(MGL_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
|
set(MGL_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
|
||||||
|
|
||||||
# Add the directory containing our custom Find modules
|
# # Add the directory containing our custom Find modules
|
||||||
list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
|
||||||
|
|
||||||
include(FetchContent)
|
include(FetchContent)
|
||||||
FetchContent_Declare(
|
FetchContent_Declare(
|
||||||
@@ -21,10 +23,10 @@ FetchContent_MakeAvailable(googletest)
|
|||||||
|
|
||||||
enable_testing()
|
enable_testing()
|
||||||
|
|
||||||
# Find the required libraries using our custom Find modules
|
# # Find the required libraries using our custom Find modules
|
||||||
find_package(glslang REQUIRED)
|
# find_package(glslang REQUIRED)
|
||||||
find_package(SPIRVCross REQUIRED)
|
# find_package(SPIRVCross REQUIRED)
|
||||||
find_package(SPIRVTools)
|
# find_package(SPIRVTools)
|
||||||
|
|
||||||
add_executable(
|
add_executable(
|
||||||
SanityTest
|
SanityTest
|
||||||
@@ -35,20 +37,24 @@ target_link_libraries(
|
|||||||
GTest::gtest_main
|
GTest::gtest_main
|
||||||
)
|
)
|
||||||
|
|
||||||
message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
|
||||||
message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
|
||||||
message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
|
||||||
|
|
||||||
|
# # Set the libraries to link against
|
||||||
|
# set(LINK_LIBRARIES
|
||||||
|
# ${glslang_LIBRARIES}
|
||||||
|
# ${SPIRVCross_LIBRARIES}
|
||||||
|
# )
|
||||||
|
|
||||||
|
# if (SPIRVTools_FOUND)
|
||||||
|
# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
||||||
|
# endif()
|
||||||
|
|
||||||
# Set the libraries to link against
|
|
||||||
set(LINK_LIBRARIES
|
set(LINK_LIBRARIES
|
||||||
${glslang_LIBRARIES}
|
MobileGL_s
|
||||||
${SPIRVCross_LIBRARIES}
|
|
||||||
)
|
)
|
||||||
|
|
||||||
if (SPIRVTools_FOUND)
|
|
||||||
list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
gtest_discover_tests(SanityTest)
|
gtest_discover_tests(SanityTest)
|
||||||
|
|
||||||
|
|||||||
@@ -26,46 +26,46 @@ add_executable(
|
|||||||
ProgramTest
|
ProgramTest
|
||||||
ProgramTest.cpp
|
ProgramTest.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(ProgramTest PRIVATE
|
target_include_directories(ProgramTest PRIVATE
|
||||||
@@ -74,7 +74,7 @@ target_include_directories(ProgramTest PRIVATE
|
|||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
ProgramTest
|
ProgramTest PRIVATE
|
||||||
GTest::gtest_main
|
GTest::gtest_main
|
||||||
${LINK_LIBRARIES}
|
${LINK_LIBRARIES}
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -4,41 +4,41 @@ add_executable(
|
|||||||
VertexArrayTest
|
VertexArrayTest
|
||||||
VertexArrayTest.cpp
|
VertexArrayTest.cpp
|
||||||
|
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(VertexArrayTest PRIVATE
|
target_include_directories(VertexArrayTest PRIVATE
|
||||||
@@ -47,7 +47,7 @@ target_include_directories(VertexArrayTest PRIVATE
|
|||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
VertexArrayTest
|
VertexArrayTest PRIVATE
|
||||||
GTest::gtest_main
|
GTest::gtest_main
|
||||||
${LINK_LIBRARIES}
|
${LINK_LIBRARIES}
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user