mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (MG_Util/ShaderTranspiler): separate SpvcSession
This commit is contained in:
@@ -131,3 +131,6 @@ inline int __android_log_print(int prio, const char* tag, const char* fmt, ...)
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#include "MG_Util/Converters/GLToMG/DataTypeConverter.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h"
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#include "MG_Util/ShaderTranspiler/SpvcSession.h"
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#include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
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@@ -57,11 +57,9 @@ add_executable(
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ProgramTest.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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)
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target_include_directories(ProgramTest PRIVATE
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@@ -0,0 +1,89 @@
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#include "../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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SpvcSession::SpvcSession(const Vector<unsigned int>& spirv) {
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const SpvId *p_spirv = spirv.data();
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size_t word_count = spirv.size();
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spvc_context_create(&context);
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spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
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spvc_compiler_create_shader_resources(compiler, &resources);
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}
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SpvcSession::SpvcSession(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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}
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SpvcSession& SpvcSession::operator=(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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return *this;
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}
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spvc_result SpvcSession::CreateOptions(spvc_compiler_options *options) {
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return spvc_compiler_create_compiler_options(compiler, options);
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}
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spvc_result SpvcSession::SetOptions(spvc_compiler_options options) {
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compiler_options = options;
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return spvc_compiler_install_compiler_options(compiler, options);
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}
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Vector<InterfaceVariable> SpvcSession::GetShaderInterface(spvc_resource_type resource_type) const {
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const spvc_reflected_resource *list = nullptr;
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size_t count = 0;
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spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
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Vector<InterfaceVariable> variables;
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for (size_t i = 0; i < count; ++i) {
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if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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continue;
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}
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InterfaceVariable var;
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var.name = list[i].name;
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var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
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variables.push_back(var);
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if (resource_type == SPVC_RESOURCE_TYPE_UNIFORM_BUFFER) {
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spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
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size_t num_members = spvc_type_get_num_member_types(type);
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printf("uniform %s {\n", var.name.c_str());
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for (size_t j = 0; j < num_members; ++j) {
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const char *memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j);
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// auto memberTypeId = spvc_type_get_member_type(type, j);
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// auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
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unsigned memberOffset = 0;
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spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);
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printf("\b%s; // %u\n", memberName, memberOffset);
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}
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printf("}\n");
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}
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}
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std::sort(variables.begin(), variables.end());
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return variables;
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}
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spvc_result SpvcSession::Compile(const char** result) const {
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return spvc_compiler_compile(compiler, result);
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}
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const char* SpvcSession::GetLastErrorString() const {
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return spvc_context_get_last_error_string(context);
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}
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SpvcSession::~SpvcSession() { spvc_context_destroy(context); }
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}
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}
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}
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@@ -0,0 +1,47 @@
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//
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// Created by Swung0x48 on 2025/8/7.
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//
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#ifndef SPVCSESSION_H
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#define SPVCSESSION_H
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#pragma once
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namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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class SpvcSession {
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public:
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SpvcSession() {}
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explicit SpvcSession(const Vector<unsigned int>& spirv);
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SpvcSession(SpvcSession&) = delete;
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SpvcSession(SpvcSession&& that);
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~SpvcSession();
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SpvcSession& operator=(SpvcSession& session) = delete;
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SpvcSession& operator=(SpvcSession&& that);
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spvc_result CreateOptions(spvc_compiler_options *options);
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spvc_result SetOptions(spvc_compiler_options options);
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Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const;
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spvc_result Compile(const char** result) const;
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const char* GetLastErrorString() const;
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private:
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spvc_context context = nullptr;
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spvc_parsed_ir ir = nullptr;
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spvc_compiler compiler = nullptr;
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spvc_compiler_options compiler_options = nullptr;
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spvc_resources resources = nullptr;
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};
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}
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}
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}
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#endif //SPVCSESSION_H
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@@ -37,102 +37,102 @@ namespace MobileGL {
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}
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};
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class SpvcSession {
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public:
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SpvcSession() {}
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explicit SpvcSession(const Vector<unsigned int>& spirv) {
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const SpvId *p_spirv = spirv.data();
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size_t word_count = spirv.size();
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spvc_context_create(&context);
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spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
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spvc_compiler_create_shader_resources(compiler, &resources);
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}
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SpvcSession(SpvcSession&) = delete;
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SpvcSession(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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}
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SpvcSession& operator=(SpvcSession& session) = delete;
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SpvcSession& operator=(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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return *this;
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}
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spvc_result CreateOptions(spvc_compiler_options *options) {
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return spvc_compiler_create_compiler_options(compiler, options);
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}
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spvc_result SetOptions(spvc_compiler_options options) {
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compiler_options = options;
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return spvc_compiler_install_compiler_options(compiler, options);
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}
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Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const {
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const spvc_reflected_resource *list = nullptr;
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size_t count = 0;
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spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
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Vector<InterfaceVariable> variables;
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for (size_t i = 0; i < count; ++i) {
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if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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continue;
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}
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InterfaceVariable var;
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var.name = list[i].name;
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var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
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variables.push_back(var);
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if (resource_type == SPVC_RESOURCE_TYPE_UNIFORM_BUFFER) {
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spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
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size_t num_members = spvc_type_get_num_member_types(type);
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printf("uniform %s {\n", var.name.c_str());
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for (size_t j = 0; j < num_members; ++j) {
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const char *memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j);
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// auto memberTypeId = spvc_type_get_member_type(type, j);
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// auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
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unsigned memberOffset = 0;
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spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);
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printf("\b%s; // %u\n", memberName, memberOffset);
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}
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printf("}\n");
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}
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}
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std::sort(variables.begin(), variables.end());
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return variables;
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}
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spvc_result Compile(const char** result) const {
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return spvc_compiler_compile(compiler, result);
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}
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const char* GetLastErrorString() const {
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return spvc_context_get_last_error_string(context);
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}
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~SpvcSession() { spvc_context_destroy(context); }
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private:
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spvc_context context = nullptr;
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spvc_parsed_ir ir = nullptr;
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spvc_compiler compiler = nullptr;
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spvc_compiler_options compiler_options = nullptr;
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spvc_resources resources = nullptr;
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};
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// class SpvcSession {
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// public:
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// SpvcSession() {}
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//
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// explicit SpvcSession(const Vector<unsigned int>& spirv) {
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// const SpvId *p_spirv = spirv.data();
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// size_t word_count = spirv.size();
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//
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// spvc_context_create(&context);
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// spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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// spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
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// spvc_compiler_create_shader_resources(compiler, &resources);
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// }
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//
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// SpvcSession(SpvcSession&) = delete;
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//
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// SpvcSession(SpvcSession&& that) {
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// std::swap(this->context, that.context);
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// std::swap(this->compiler, that.compiler);
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// std::swap(this->ir, that.ir);
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// std::swap(this->compiler_options, that.compiler_options);
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// std::swap(this->resources, that.resources);
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// }
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//
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// SpvcSession& operator=(SpvcSession& session) = delete;
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//
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// SpvcSession& operator=(SpvcSession&& that) {
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// std::swap(this->context, that.context);
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// std::swap(this->compiler, that.compiler);
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// std::swap(this->ir, that.ir);
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// std::swap(this->compiler_options, that.compiler_options);
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// std::swap(this->resources, that.resources);
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// return *this;
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// }
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//
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// spvc_result CreateOptions(spvc_compiler_options *options) {
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// return spvc_compiler_create_compiler_options(compiler, options);
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// }
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//
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// spvc_result SetOptions(spvc_compiler_options options) {
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// compiler_options = options;
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// return spvc_compiler_install_compiler_options(compiler, options);
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// }
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//
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// Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const {
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// const spvc_reflected_resource *list = nullptr;
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// size_t count = 0;
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// spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
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//
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// Vector<InterfaceVariable> variables;
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// for (size_t i = 0; i < count; ++i) {
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// if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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// continue;
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// }
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//
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// InterfaceVariable var;
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// var.name = list[i].name;
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// var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
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// variables.push_back(var);
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//
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// if (resource_type == SPVC_RESOURCE_TYPE_UNIFORM_BUFFER) {
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// spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
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// size_t num_members = spvc_type_get_num_member_types(type);
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// printf("uniform %s {\n", var.name.c_str());
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// for (size_t j = 0; j < num_members; ++j) {
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// const char *memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j);
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// // auto memberTypeId = spvc_type_get_member_type(type, j);
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// // auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
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//
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// unsigned memberOffset = 0;
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// spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);
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// printf("\b%s; // %u\n", memberName, memberOffset);
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// }
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// printf("}\n");
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// }
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// }
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// std::sort(variables.begin(), variables.end());
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// return variables;
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// }
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//
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// spvc_result Compile(const char** result) const {
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// return spvc_compiler_compile(compiler, result);
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// }
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//
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// const char* GetLastErrorString() const {
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// return spvc_context_get_last_error_string(context);
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// }
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//
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// ~SpvcSession() { spvc_context_destroy(context); }
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// private:
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// spvc_context context = nullptr;
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// spvc_parsed_ir ir = nullptr;
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// spvc_compiler compiler = nullptr;
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// spvc_compiler_options compiler_options = nullptr;
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// spvc_resources resources = nullptr;
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// };
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inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
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switch (shaderType) {
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@@ -155,5 +155,3 @@ namespace MobileGL {
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}
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}
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}
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#include "ShaderCompiler.h"
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