mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Feat] (MG_Backend/DirectVulkan|MG_Util): Get Vulkan device info.
This commit is contained in:
@@ -168,6 +168,7 @@ set(SOURCE_FILES
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
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MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
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MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
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MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
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MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
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@@ -9,8 +9,8 @@
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#include "BackendObject_DirectVulkan.h"
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#include "MG_Backend/BackendObject.h"
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#include <MG_Backend/DirectVulkan/DirectVulkan.h>
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#include <MG_Backend/DirectVulkan/TmpImpl.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <format>
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namespace MobileGL::MG_Backend::DirectVulkan {
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BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
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@@ -24,7 +24,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void BackendObject_DirectVulkan::Initialize() {
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m_initialized = true;
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// TODO
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}
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void BackendObject_DirectVulkan::InitCapabilities() {
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if (!m_initialized) {
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MGLOG_E("Cannot initialize capabilities before backend is initialized");
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return;
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}
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MG_Util::BackendLoader::QueryVulkanCapabilities(m_vulkanCaps,
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DirectVulkan::GetVulkanState().ctx->GetPhysicalDevice());
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UpdateDynamicBackendParameters();
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}
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@@ -53,7 +62,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Format:
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// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
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// TODO
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return "Vulkan";
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String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
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m_vulkanCaps.DriverVersionString;
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return str;
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}
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BackendType BackendObject_DirectVulkan::GetBackendType() const {
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@@ -103,6 +114,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = 256; // TODO
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m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -9,13 +9,16 @@
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#pragma once
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#include <Includes.h>
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#include "../BackendObject.h"
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#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class BackendObject_DirectVulkan : public BackendObject {
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public:
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~BackendObject_DirectVulkan() override;
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void Initialize() override;
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void InitWindowSurface() override;
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void InitCapabilities() override;
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const RendererInfo& GetRendererInfo() const override;
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String GetBackendAPIVersionString() const override;
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@@ -28,5 +31,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool m_initialized = false;
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DynamicBackendParameters m_dynamicParameters;
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MG_External::VulkanCapabilities m_vulkanCaps;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -67,4 +67,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Present() {
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TmpImpl::Present();
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}
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const TmpImpl::VulkanState& GetVulkanState() {
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return TmpImpl::GetVulkanState();
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -11,6 +11,10 @@
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#include "Renderer/VulkanRenderer.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace TmpImpl {
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class VulkanState;
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} // namespace TmpImpl
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
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@@ -51,4 +55,5 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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Bool InitWindowSurface(NativeWindowType window);
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void Present();
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const TmpImpl::VulkanState& GetVulkanState();
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -8,13 +8,6 @@
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#include "TmpImpl.h"
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#include "MG_Backend/DirectVulkan/DirectVulkan.h"
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#include "MG_Util/Types.h"
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#include "Renderer/VkCommon.h"
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#include "Renderer/VulkanContext.h"
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#include "Renderer/SwapchainManager.h"
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#include "Renderer/FrameContext.h"
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#include "Managers/ProgramManager.h"
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#include <MG_State/GLState/Core.h>
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#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include "MG_Util/Debug/Log.h"
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@@ -22,222 +15,10 @@
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#define DEBUG_TRACE_POINT() MGLOG_D("DV TmpImpl Trace: %s:%d", __func__, __LINE__)
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namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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namespace {
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class PendingClearInfo;
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void BeginRenderPass(GLbitfield clearMask, const PendingClearInfo* clearInfo);
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namespace DV = MobileGL::MG_Backend::DirectVulkan::VkManager;
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using BufferObject = MobileGL::MG_State::GLState::BufferObject;
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using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
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using VertexArrayObject = MobileGL::MG_State::GLState::VertexArrayObject;
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using FramebufferObject = MobileGL::MG_State::GLState::FramebufferObject;
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using FramebufferAttachmentObject = MobileGL::MG_State::GLState::FramebufferAttachmentObject;
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using ITextureObject = MobileGL::MG_State::GLState::ITextureObject;
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using RenderbufferObject = MobileGL::MG_State::GLState::RenderbufferObject;
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using SamplerObject = MobileGL::MG_State::GLState::SamplerObject;
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using TextureObjectMipmap = MobileGL::MG_State::GLState::TextureObjectMipmap;
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using TrashImage = MobileGL::MG_Backend::DirectVulkan::TrashImage;
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struct BufferResource {
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkDeviceSize size = 0;
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VkBufferUsageFlags usage = 0;
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VkMemoryPropertyFlags props = 0;
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void* mapped = nullptr;
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Uint32 lastUsedFrame = ~0u;
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};
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struct TextureResource {
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VkImage image = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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UnorderedMap<Uint32, VkImageView> mipViews;
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkExtent3D extent{0, 0, 1};
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VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
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Uint32 mipLevels = 1;
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Uint16 paramsVersion = 0;
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bool valid = false;
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};
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struct RenderbufferResource {
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VkImage image = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkExtent2D extent{0, 0};
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VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
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bool valid = false;
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};
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struct SamplerResource {
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VkSampler sampler = VK_NULL_HANDLE;
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Uint16 version = 0;
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SamplerParameters params{};
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};
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struct PendingClearInfo {
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GLbitfield mask = 0;
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FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
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Float clearDepth = 1.0f;
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};
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struct UniformBindingInfo {
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String name;
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Uint32 binding = 0;
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Uint32 set = 0;
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Uint32 blockIndex = 0xFFFFFFFFu;
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VkShaderStageFlags stages = 0;
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};
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struct SamplerBindingInfo {
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String name;
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Uint32 binding = 0;
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Uint32 set = 0;
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VkShaderStageFlags stages = 0;
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};
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struct ProgramResource {
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ProgramObject* program = nullptr;
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Uint64 spvHash = 0;
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DV::ProgramManager::HashType programHash = 0;
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Vector<VkPipelineShaderStageCreateInfo>* shaderStages = nullptr;
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VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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struct UboPool {
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Vector<BufferResource> buffers;
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Uint32 cursor = 0;
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};
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Vector<UboPool> uboPools;
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SizeT uboSize = 0;
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Int32 uboBinding = -1;
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Uint32 uniformDescriptorCount = 0;
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Uint32 samplerDescriptorCount = 0;
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Vector<UniformBindingInfo> uniformBindings;
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Vector<SamplerBindingInfo> samplerBindings;
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UnorderedMap<String, Uint32> samplerBindingByName;
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UnorderedMap<Uint64, VkPipeline> pipelines;
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};
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struct DescriptorPoolConfig {
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Uint32 maxSets = 0;
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Uint32 uniformCount = 0;
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Uint32 samplerCount = 0;
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};
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struct FrameDescriptorPools {
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Vector<VkDescriptorPool> pools;
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DescriptorPoolConfig config;
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Uint32 activePool = 0;
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};
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struct VertexAttribKey {
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Uint8 enabled = 0;
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Uint8 size = 0;
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Uint8 type = 0;
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Uint8 normalized = 0;
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Uint8 isInteger = 0;
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Uint8 divisor = 0;
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Uint16 pad = 0;
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Uint32 stride = 0;
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Uint64 offset = 0;
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};
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struct AttachmentInfo {
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FramebufferAttachmentType type = FramebufferAttachmentType::None;
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VkImageView view = VK_NULL_HANDLE;
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkImageAspectFlags aspect = 0;
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VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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ITextureObject* texture = nullptr;
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RenderbufferObject* renderbuffer = nullptr;
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};
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struct BackendFramebufferObject {
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Array<VkRenderPass, 8> renderPasses = {};
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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VkExtent2D extent{0, 0};
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Uint32 colorAttachmentCount = 0;
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Bool hasDepth = false;
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VkFormat depthFormat = VK_FORMAT_UNDEFINED;
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Uint64 renderPassCompatHash = 0;
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Vector<AttachmentInfo> attachments;
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Array<Int32, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>
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attachmentIndex = {};
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FramebufferObject::FramebufferAttachmentVersionArray syncedAttachmentVersions = {0};
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FramebufferObject::FramebufferAttachmentArray frontendDrawBuffers = {FramebufferAttachmentType::None};
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Array<Int32, FramebufferObject::MAX_DRAW_BUFFERS> drawBufferAttachmentIndices = {};
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FramebufferAttachmentType frontendReadBuffer = FramebufferAttachmentType::Color0;
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Uint64 configHash = 0;
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Uint16 objectVersion = 0;
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Bool IsValid() const { return renderPasses[0] != VK_NULL_HANDLE && framebuffer != VK_NULL_HANDLE; }
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};
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struct BackendState {
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UniquePtr<DV::VulkanContext> ctx;
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UniquePtr<DV::SwapchainManager> swapchain;
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UniquePtr<DV::ProgramManager> programMgr;
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Array<VkRenderPass, 8> renderPasses = {};
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VkCommandPool commandPool = VK_NULL_HANDLE;
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Vector<UniquePtr<DV::FrameContext>> frames;
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Vector<FrameDescriptorPools> frameDescriptorPools;
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Uint32 currentFrame = 0;
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Uint32 maxFramesInFlight = 2;
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Bool initialized = false;
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UintVec2 viewportSize{0, 0};
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VkImage depthImage = VK_NULL_HANDLE;
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VkDeviceMemory depthMemory = VK_NULL_HANDLE;
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VkImageView depthView = VK_NULL_HANDLE;
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VkFormat depthFormat = VK_FORMAT_UNDEFINED;
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Uint64 defaultRenderPassCompatHash = 0;
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BufferResource nullUbo;
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TextureResource defaultTexture;
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SamplerResource defaultSampler;
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UnorderedMap<const BufferObject*, BufferResource> buffers;
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UnorderedMap<const ITextureObject*, TextureResource> textures;
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UnorderedMap<const RenderbufferObject*, RenderbufferResource> renderbuffers;
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UnorderedMap<const SamplerObject*, SamplerResource> samplers;
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UnorderedMap<const ProgramObject*, ProgramResource> programs;
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UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
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framebuffers;
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VkRenderPass activeRenderPass = VK_NULL_HANDLE;
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VkFramebuffer activeFramebuffer = VK_NULL_HANDLE;
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VkExtent2D activeExtent{0, 0};
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Uint32 activeColorAttachmentCount = 1;
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Bool activeHasDepth = false;
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VkFormat activeDepthFormat = VK_FORMAT_UNDEFINED;
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SharedPtr<MG_State::GLState::FramebufferObject> activeStateFBO = nullptr;
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SharedPtr<BackendFramebufferObject> activeBackendFBO = nullptr;
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Bool activeIsDefault = true;
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Bool activeDefaultColorWrites = true;
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VkRenderPass recordingRenderPass = VK_NULL_HANDLE;
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VkFramebuffer recordingFramebuffer = VK_NULL_HANDLE;
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Bool cmdBufferBegun = false;
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Bool recording = false;
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Bool frameSubmitted = false;
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FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
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Float clearDepth = 1.0f;
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UnorderedMap<SharedPtr<FramebufferObject>, PendingClearInfo> pendingClears;
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Vector<VkImageLayout> swapchainImageLayouts;
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};
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BackendState g;
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VulkanState g;
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void ClearFrameTrashBuffers();
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void ClearFrameTrashImages();
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@@ -269,8 +50,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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res.size = 0;
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}
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void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props,
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BufferResource& out) {
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void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, BufferResource& out) {
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VkBufferCreateInfo bci{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
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bci.size = size;
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bci.usage = usage;
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@@ -346,8 +126,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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VkBufferUsageFlags usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VkMemoryPropertyFlags props =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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VkMemoryPropertyFlags props = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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CreateBuffer(size, usage, props, res);
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res.lastUsedFrame = ~0u;
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}
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@@ -705,8 +484,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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VkAttachmentDescription depth{};
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depth.format = g.depthFormat;
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depth.samples = VK_SAMPLE_COUNT_1_BIT;
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depth.loadOp =
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(clearMask & GL_DEPTH_BUFFER_BIT) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
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depth.loadOp = (clearMask & GL_DEPTH_BUFFER_BIT) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
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depth.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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if (AspectForFormat(g.depthFormat) & VK_IMAGE_ASPECT_STENCIL_BIT) {
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depth.stencilLoadOp =
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@@ -855,8 +633,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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return view;
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}
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void CmdTransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout,
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VkImageLayout newLayout, VkImageAspectFlags aspect) {
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void CmdTransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout,
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VkImageAspectFlags aspect) {
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VkImageMemoryBarrier barrier{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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@@ -889,8 +667,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
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newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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@@ -901,8 +678,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
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newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
|
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
@@ -951,26 +727,22 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR &&
|
||||
newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR &&
|
||||
newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL &&
|
||||
newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barrier.dstAccessMask = 0;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
|
||||
newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
|
||||
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = 0;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
@@ -1023,14 +795,12 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
void EnsureImageLayout(VkImage image, VkImageLayout& currentLayout, VkImageLayout desiredLayout,
|
||||
VkImageAspectFlags aspect) {
|
||||
if (currentLayout == desiredLayout) return;
|
||||
SubmitImmediate([&](VkCommandBuffer cmd) {
|
||||
CmdTransitionImageLayout(cmd, image, currentLayout, desiredLayout, aspect);
|
||||
});
|
||||
SubmitImmediate(
|
||||
[&](VkCommandBuffer cmd) { CmdTransitionImageLayout(cmd, image, currentLayout, desiredLayout, aspect); });
|
||||
currentLayout = desiredLayout;
|
||||
}
|
||||
|
||||
void EnsureImageLayoutForDescriptor(TextureResource& res, VkImageAspectFlags aspect,
|
||||
VkImageLayout desiredLayout) {
|
||||
void EnsureImageLayoutForDescriptor(TextureResource& res, VkImageAspectFlags aspect, VkImageLayout desiredLayout) {
|
||||
if (res.image == VK_NULL_HANDLE) return;
|
||||
if (res.layout == desiredLayout) return;
|
||||
if (!g.cmdBufferBegun) {
|
||||
@@ -1098,8 +868,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent = extent;
|
||||
vkCmdCopyBufferToImage(cmd, staging.buffer, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
®ion);
|
||||
vkCmdCopyBufferToImage(cmd, staging.buffer, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
CmdTransitionImageLayout(cmd, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, sampledLayout, aspect);
|
||||
});
|
||||
@@ -1127,8 +896,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
region.srcSubresource.baseArrayLayer = 0;
|
||||
region.srcSubresource.layerCount = 1;
|
||||
region.dstSubresource = region.srcSubresource;
|
||||
region.extent = {std::max(1u, dst.extent.width >> level), std::max(1u, dst.extent.height >> level),
|
||||
1};
|
||||
region.extent = {std::max(1u, dst.extent.width >> level), std::max(1u, dst.extent.height >> level), 1};
|
||||
vkCmdCopyImage(cmd, src.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
}
|
||||
@@ -1144,8 +912,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
auto& res = g.textures[tex];
|
||||
VkFormat fmt = ToVkFormat(tex->GetFormat());
|
||||
auto size = tex->GetBaseSize();
|
||||
VkExtent3D extent{static_cast<Uint32>(std::max(1, size.x())), static_cast<Uint32>(std::max(1, size.y())),
|
||||
1};
|
||||
VkExtent3D extent{static_cast<Uint32>(std::max(1, size.x())), static_cast<Uint32>(std::max(1, size.y())), 1};
|
||||
Uint32 mipLevels = 1;
|
||||
if (tex->GetStorageType() == TextureStorageType::Mipmap) {
|
||||
auto* mip = dynamic_cast<TextureObjectMipmap*>(tex);
|
||||
@@ -1174,8 +941,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
if (canCopy) {
|
||||
CopyImageMipLevels(oldRes, res);
|
||||
}
|
||||
if (oldRes.image != VK_NULL_HANDLE || oldRes.view != VK_NULL_HANDLE ||
|
||||
oldRes.memory != VK_NULL_HANDLE) {
|
||||
if (oldRes.image != VK_NULL_HANDLE || oldRes.view != VK_NULL_HANDLE || oldRes.memory != VK_NULL_HANDLE) {
|
||||
TrashImageResource(oldRes);
|
||||
}
|
||||
}
|
||||
@@ -1195,8 +961,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
VkExtent2D extent{static_cast<Uint32>(std::max(1, rbo->GetWidth())),
|
||||
static_cast<Uint32>(std::max(1, rbo->GetHeight()))};
|
||||
|
||||
Bool needCreate = !res.valid || res.format != fmt || res.extent.width != extent.width ||
|
||||
res.extent.height != extent.height;
|
||||
Bool needCreate =
|
||||
!res.valid || res.format != fmt || res.extent.width != extent.width || res.extent.height != extent.height;
|
||||
if (needCreate) {
|
||||
DestroyRenderbuffer(res);
|
||||
res.format = fmt;
|
||||
@@ -1373,8 +1139,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
}
|
||||
Int32 idx = newIndex[static_cast<SizeT>(buf)];
|
||||
if (idx < 0) {
|
||||
MGLOG_W("Framebuffer %u draw buffer %u refers to missing attachment", stateFBO->GetExternalIndex(),
|
||||
i);
|
||||
MGLOG_W("Framebuffer %u draw buffer %u refers to missing attachment", stateFBO->GetExternalIndex(), i);
|
||||
continue;
|
||||
}
|
||||
drawAttachmentIndices[i] = idx;
|
||||
@@ -1472,8 +1237,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
fbci.width = extent.width;
|
||||
fbci.height = extent.height;
|
||||
fbci.layers = 1;
|
||||
VK_VERIFY(vkCreateFramebuffer(g.ctx->GetDevice(), &fbci, nullptr, &backend.framebuffer),
|
||||
"vkCreateFramebuffer");
|
||||
VK_VERIFY(vkCreateFramebuffer(g.ctx->GetDevice(), &fbci, nullptr, &backend.framebuffer), "vkCreateFramebuffer");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1780,11 +1544,9 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
if (normalized) {
|
||||
switch (type) {
|
||||
case DataType::Int8:
|
||||
return pick(VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM,
|
||||
VK_FORMAT_R8G8B8A8_SNORM);
|
||||
return pick(VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8A8_SNORM);
|
||||
case DataType::Uint8:
|
||||
return pick(VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM,
|
||||
VK_FORMAT_R8G8B8A8_UNORM);
|
||||
return pick(VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8A8_UNORM);
|
||||
case DataType::Int16:
|
||||
return pick(VK_FORMAT_R16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16B16_SNORM,
|
||||
VK_FORMAT_R16G16B16A16_SNORM);
|
||||
@@ -1951,8 +1713,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_context_parse_spirv(context, spv.data(), spv.size(), &ir);
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
&compiler);
|
||||
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
|
||||
spvc_resources resources = nullptr;
|
||||
spvc_compiler_create_shader_resources(compiler, &resources);
|
||||
|
||||
@@ -2247,10 +2008,9 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
return XXH64(keys, sizeof(keys), 0xBADC0FFEEu);
|
||||
}
|
||||
|
||||
VkPipeline GetOrCreatePipeline(ProgramResource& prog, const VertexArrayObject* vao,
|
||||
const RenderStateParameters& rs, VkPrimitiveTopology topology,
|
||||
VkRenderPass renderPass, Uint32 colorAttachmentCount, Bool hasDepth,
|
||||
Uint64 renderPassKey) {
|
||||
VkPipeline GetOrCreatePipeline(ProgramResource& prog, const VertexArrayObject* vao, const RenderStateParameters& rs,
|
||||
VkPrimitiveTopology topology, VkRenderPass renderPass, Uint32 colorAttachmentCount,
|
||||
Bool hasDepth, Uint64 renderPassKey) {
|
||||
if (!g.programMgr) g.programMgr = MakeUnique<DV::ProgramManager>(*g.ctx);
|
||||
prog.shaderStages = &g.programMgr->CreatePipelineShaderStages(prog.program, GetShaderTransformFlags());
|
||||
if (!prog.shaderStages || prog.shaderStages->empty()) {
|
||||
@@ -2597,8 +2357,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
g.defaultTexture.extent = {1, 1, 1};
|
||||
g.defaultTexture.mipLevels = 1;
|
||||
CreateImage(g.defaultTexture.extent, g.defaultTexture.format,
|
||||
UsageForTextureFormat(g.defaultTexture.format), g.defaultTexture.image,
|
||||
g.defaultTexture.memory, g.defaultTexture.mipLevels);
|
||||
UsageForTextureFormat(g.defaultTexture.format), g.defaultTexture.image, g.defaultTexture.memory,
|
||||
g.defaultTexture.mipLevels);
|
||||
g.defaultTexture.view =
|
||||
CreateImageView(g.defaultTexture.image, g.defaultTexture.format, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
g.defaultTexture.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
@@ -2673,8 +2433,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
|
||||
SubmitImmediate([&](VkCommandBuffer cmd) {
|
||||
CmdTransitionImageLayout(cmd, g.depthImage, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
AspectForFormat(g.depthFormat));
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, AspectForFormat(g.depthFormat));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -2753,8 +2512,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
void BeginCommandBuffer() {
|
||||
if (g.cmdBufferBegun) return;
|
||||
auto& frame = *g.frames[g.currentFrame];
|
||||
VK_VERIFY(vkWaitForFences(g.ctx->GetDevice(), 1, &frame.InFlightFence, VK_TRUE, UINT64_MAX),
|
||||
"vkWaitForFences");
|
||||
VK_VERIFY(vkWaitForFences(g.ctx->GetDevice(), 1, &frame.InFlightFence, VK_TRUE, UINT64_MAX), "vkWaitForFences");
|
||||
VK_VERIFY(vkResetFences(g.ctx->GetDevice(), 1, &frame.InFlightFence), "vkResetFences");
|
||||
ClearFrameTrashBuffers();
|
||||
ClearFrameTrashImages();
|
||||
@@ -2853,8 +2611,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
if ((pendingMask & GL_DEPTH_BUFFER_BIT) && g.activeHasDepth && (depthAspect & VK_IMAGE_ASPECT_DEPTH_BIT)) {
|
||||
effectiveMask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if ((pendingMask & GL_STENCIL_BUFFER_BIT) && g.activeHasDepth &&
|
||||
(depthAspect & VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||||
if ((pendingMask & GL_STENCIL_BUFFER_BIT) && g.activeHasDepth && (depthAspect & VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||||
effectiveMask |= GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
@@ -2917,8 +2674,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
VkClearAttachment color{};
|
||||
color.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
color.colorAttachment = i;
|
||||
color.clearValue.color = {g.clearColor.x(), g.clearColor.y(), g.clearColor.z(),
|
||||
g.clearColor.w()};
|
||||
color.clearValue.color = {g.clearColor.x(), g.clearColor.y(), g.clearColor.z(), g.clearColor.w()};
|
||||
atts.push_back(color);
|
||||
}
|
||||
}
|
||||
@@ -3051,7 +2807,6 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
}
|
||||
frame.TrashImages.clear();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void FrameBegin() {
|
||||
EnsureInitialized();
|
||||
@@ -3097,6 +2852,11 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
FrameBeginInternal();
|
||||
}
|
||||
|
||||
const VulkanState& GetVulkanState() {
|
||||
EnsureInitialized();
|
||||
return g;
|
||||
}
|
||||
|
||||
void InitVulkan(ANativeWindow* window) {
|
||||
if (g.initialized) return;
|
||||
|
||||
|
||||
@@ -8,11 +8,229 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "Renderer/VkCommon.h"
|
||||
#include "Renderer/VulkanContext.h"
|
||||
#include "Renderer/SwapchainManager.h"
|
||||
#include "Renderer/FrameContext.h"
|
||||
#include "Managers/ProgramManager.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
namespace DV = MobileGL::MG_Backend::DirectVulkan::VkManager;
|
||||
using BufferObject = MobileGL::MG_State::GLState::BufferObject;
|
||||
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
|
||||
using VertexArrayObject = MobileGL::MG_State::GLState::VertexArrayObject;
|
||||
using FramebufferObject = MobileGL::MG_State::GLState::FramebufferObject;
|
||||
using FramebufferAttachmentObject = MobileGL::MG_State::GLState::FramebufferAttachmentObject;
|
||||
using ITextureObject = MobileGL::MG_State::GLState::ITextureObject;
|
||||
using RenderbufferObject = MobileGL::MG_State::GLState::RenderbufferObject;
|
||||
using SamplerObject = MobileGL::MG_State::GLState::SamplerObject;
|
||||
using TextureObjectMipmap = MobileGL::MG_State::GLState::TextureObjectMipmap;
|
||||
using TrashImage = MobileGL::MG_Backend::DirectVulkan::TrashImage;
|
||||
|
||||
struct BufferResource {
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VkMemoryPropertyFlags props = 0;
|
||||
void* mapped = nullptr;
|
||||
Uint32 lastUsedFrame = ~0u;
|
||||
};
|
||||
|
||||
struct TextureResource {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
UnorderedMap<Uint32, VkImageView> mipViews;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkExtent3D extent{0, 0, 1};
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
Uint32 mipLevels = 1;
|
||||
Uint16 paramsVersion = 0;
|
||||
bool valid = false;
|
||||
};
|
||||
|
||||
struct RenderbufferResource {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkExtent2D extent{0, 0};
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
bool valid = false;
|
||||
};
|
||||
|
||||
struct SamplerResource {
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
Uint16 version = 0;
|
||||
SamplerParameters params{};
|
||||
};
|
||||
|
||||
struct PendingClearInfo {
|
||||
GLbitfield mask = 0;
|
||||
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
Float clearDepth = 1.0f;
|
||||
};
|
||||
|
||||
struct UniformBindingInfo {
|
||||
String name;
|
||||
Uint32 binding = 0;
|
||||
Uint32 set = 0;
|
||||
Uint32 blockIndex = 0xFFFFFFFFu;
|
||||
VkShaderStageFlags stages = 0;
|
||||
};
|
||||
|
||||
struct SamplerBindingInfo {
|
||||
String name;
|
||||
Uint32 binding = 0;
|
||||
Uint32 set = 0;
|
||||
VkShaderStageFlags stages = 0;
|
||||
};
|
||||
|
||||
struct ProgramResource {
|
||||
ProgramObject* program = nullptr;
|
||||
Uint64 spvHash = 0;
|
||||
DV::ProgramManager::HashType programHash = 0;
|
||||
Vector<VkPipelineShaderStageCreateInfo>* shaderStages = nullptr;
|
||||
|
||||
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
struct UboPool {
|
||||
Vector<BufferResource> buffers;
|
||||
Uint32 cursor = 0;
|
||||
};
|
||||
Vector<UboPool> uboPools;
|
||||
SizeT uboSize = 0;
|
||||
Int32 uboBinding = -1;
|
||||
Uint32 uniformDescriptorCount = 0;
|
||||
Uint32 samplerDescriptorCount = 0;
|
||||
|
||||
Vector<UniformBindingInfo> uniformBindings;
|
||||
Vector<SamplerBindingInfo> samplerBindings;
|
||||
UnorderedMap<String, Uint32> samplerBindingByName;
|
||||
|
||||
UnorderedMap<Uint64, VkPipeline> pipelines;
|
||||
};
|
||||
|
||||
struct DescriptorPoolConfig {
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 uniformCount = 0;
|
||||
Uint32 samplerCount = 0;
|
||||
};
|
||||
|
||||
struct FrameDescriptorPools {
|
||||
Vector<VkDescriptorPool> pools;
|
||||
DescriptorPoolConfig config;
|
||||
Uint32 activePool = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribKey {
|
||||
Uint8 enabled = 0;
|
||||
Uint8 size = 0;
|
||||
Uint8 type = 0;
|
||||
Uint8 normalized = 0;
|
||||
Uint8 isInteger = 0;
|
||||
Uint8 divisor = 0;
|
||||
Uint16 pad = 0;
|
||||
Uint32 stride = 0;
|
||||
Uint64 offset = 0;
|
||||
};
|
||||
|
||||
struct AttachmentInfo {
|
||||
FramebufferAttachmentType type = FramebufferAttachmentType::None;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = 0;
|
||||
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
ITextureObject* texture = nullptr;
|
||||
RenderbufferObject* renderbuffer = nullptr;
|
||||
};
|
||||
|
||||
struct BackendFramebufferObject {
|
||||
Array<VkRenderPass, 8> renderPasses = {};
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
VkExtent2D extent{0, 0};
|
||||
Uint32 colorAttachmentCount = 0;
|
||||
Bool hasDepth = false;
|
||||
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
|
||||
Uint64 renderPassCompatHash = 0;
|
||||
|
||||
Vector<AttachmentInfo> attachments;
|
||||
Array<Int32, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)> attachmentIndex =
|
||||
{};
|
||||
|
||||
FramebufferObject::FramebufferAttachmentVersionArray syncedAttachmentVersions = {0};
|
||||
FramebufferObject::FramebufferAttachmentArray frontendDrawBuffers = {FramebufferAttachmentType::None};
|
||||
Array<Int32, FramebufferObject::MAX_DRAW_BUFFERS> drawBufferAttachmentIndices = {};
|
||||
FramebufferAttachmentType frontendReadBuffer = FramebufferAttachmentType::Color0;
|
||||
Uint64 configHash = 0;
|
||||
Uint16 objectVersion = 0;
|
||||
|
||||
Bool IsValid() const { return renderPasses[0] != VK_NULL_HANDLE && framebuffer != VK_NULL_HANDLE; }
|
||||
};
|
||||
|
||||
struct VulkanState {
|
||||
UniquePtr<DV::VulkanContext> ctx;
|
||||
UniquePtr<DV::SwapchainManager> swapchain;
|
||||
UniquePtr<DV::ProgramManager> programMgr;
|
||||
Array<VkRenderPass, 8> renderPasses = {};
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
Vector<UniquePtr<DV::FrameContext>> frames;
|
||||
Vector<FrameDescriptorPools> frameDescriptorPools;
|
||||
Uint32 currentFrame = 0;
|
||||
Uint32 maxFramesInFlight = 2;
|
||||
Bool initialized = false;
|
||||
UintVec2 viewportSize{0, 0};
|
||||
|
||||
VkImage depthImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory depthMemory = VK_NULL_HANDLE;
|
||||
VkImageView depthView = VK_NULL_HANDLE;
|
||||
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
|
||||
Uint64 defaultRenderPassCompatHash = 0;
|
||||
|
||||
BufferResource nullUbo;
|
||||
|
||||
TextureResource defaultTexture;
|
||||
SamplerResource defaultSampler;
|
||||
|
||||
UnorderedMap<const BufferObject*, BufferResource> buffers;
|
||||
UnorderedMap<const ITextureObject*, TextureResource> textures;
|
||||
UnorderedMap<const RenderbufferObject*, RenderbufferResource> renderbuffers;
|
||||
UnorderedMap<const SamplerObject*, SamplerResource> samplers;
|
||||
UnorderedMap<const ProgramObject*, ProgramResource> programs;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> framebuffers;
|
||||
|
||||
VkRenderPass activeRenderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer activeFramebuffer = VK_NULL_HANDLE;
|
||||
VkExtent2D activeExtent{0, 0};
|
||||
Uint32 activeColorAttachmentCount = 1;
|
||||
Bool activeHasDepth = false;
|
||||
VkFormat activeDepthFormat = VK_FORMAT_UNDEFINED;
|
||||
SharedPtr<MG_State::GLState::FramebufferObject> activeStateFBO = nullptr;
|
||||
SharedPtr<BackendFramebufferObject> activeBackendFBO = nullptr;
|
||||
Bool activeIsDefault = true;
|
||||
Bool activeDefaultColorWrites = true;
|
||||
|
||||
VkRenderPass recordingRenderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer recordingFramebuffer = VK_NULL_HANDLE;
|
||||
Bool cmdBufferBegun = false;
|
||||
|
||||
Bool recording = false;
|
||||
Bool frameSubmitted = false;
|
||||
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
Float clearDepth = 1.0f;
|
||||
|
||||
UnorderedMap<SharedPtr<FramebufferObject>, PendingClearInfo> pendingClears;
|
||||
|
||||
Vector<VkImageLayout> swapchainImageLayouts;
|
||||
};
|
||||
|
||||
void Present();
|
||||
void FrameBegin();
|
||||
void InitVulkan(ANativeWindow* window);
|
||||
const VulkanState& GetVulkanState();
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
@@ -49,5 +267,4 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void Present();
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl
|
||||
@@ -7,8 +7,6 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Getter.h"
|
||||
#include "GL/gl.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include <Config.h>
|
||||
#include <MGGitHash.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
@@ -31,8 +31,9 @@ namespace MobileGL {
|
||||
// Compile for OpenGL here, so that we can do validation and link
|
||||
// like a real OpenGL driver at linking stage
|
||||
// Will compile for other backends later.
|
||||
ShaderAttrib attrib{
|
||||
.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = ShaderCompileBits::CompileForOpenGL};
|
||||
ShaderAttrib attrib{.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage),
|
||||
.sourceStr = m_source,
|
||||
.flags = ShaderCompileBits::CompileForOpenGL};
|
||||
|
||||
auto result = ShaderCompiler::CompileShader(attrib);
|
||||
if (result) {
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Loader.h"
|
||||
|
||||
namespace MobileGL::MG_Util::BackendLoader {
|
||||
inline Version DecodeApiVersion(uint32_t version) {
|
||||
return {(Int)VK_VERSION_MAJOR(version), (Int)VK_VERSION_MINOR(version), (Int)VK_VERSION_PATCH(version)};
|
||||
}
|
||||
|
||||
inline std::string DecodeDriverVersion(uint32_t driverVersion) {
|
||||
std::ostringstream oss;
|
||||
oss << VK_VERSION_MAJOR(driverVersion) << "." << VK_VERSION_MINOR(driverVersion) << "."
|
||||
<< VK_VERSION_PATCH(driverVersion);
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkPhysicalDevice physicalDevice) {
|
||||
if (!physicalDevice) {
|
||||
MGLOG_E("Invalid physical device handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPhysicalDeviceProperties props{};
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
|
||||
if (props.apiVersion < VK_API_VERSION_1_1) {
|
||||
MGLOG_E("Vulkan API version %u.%u.%u is not supported, requires at least 1.1",
|
||||
VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion),
|
||||
VK_VERSION_PATCH(props.apiVersion));
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPhysicalDeviceProperties2 props2{};
|
||||
props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &props2);
|
||||
|
||||
const VkPhysicalDeviceProperties& p = props2.properties;
|
||||
caps.VulkanAPIVersion = DecodeApiVersion(p.apiVersion);
|
||||
caps.DeviceName = p.deviceName;
|
||||
caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
|
||||
caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Util::BackendLoader
|
||||
@@ -0,0 +1,24 @@
|
||||
// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_External {
|
||||
struct VulkanCapabilities {
|
||||
Version VulkanAPIVersion{1, 0, 0};
|
||||
String DeviceName;
|
||||
String DriverVersionString;
|
||||
Int UniformBufferOffsetAlignment = 256;
|
||||
};
|
||||
} // namespace MG_External
|
||||
namespace MG_Util::BackendLoader {
|
||||
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkPhysicalDevice physicalDevice);
|
||||
} // namespace MG_Util::BackendLoader
|
||||
} // namespace MobileGL
|
||||
Reference in New Issue
Block a user