[Feat] (MG_Backend/DirectVulkan|MG_Util): Get Vulkan device info.

This commit is contained in:
BZLZHH
2026-02-20 16:21:28 +08:00
parent 99c1697fba
commit 39eb6a9026
12 changed files with 2929 additions and 2853 deletions
+1
View File
@@ -168,6 +168,7 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
@@ -9,8 +9,8 @@
#include "BackendObject_DirectVulkan.h"
#include "MG_Backend/BackendObject.h"
#include <MG_Backend/DirectVulkan/DirectVulkan.h>
#include <MG_Backend/DirectVulkan/TmpImpl.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <format>
namespace MobileGL::MG_Backend::DirectVulkan {
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
@@ -24,7 +24,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void BackendObject_DirectVulkan::Initialize() {
m_initialized = true;
// TODO
}
void BackendObject_DirectVulkan::InitCapabilities() {
if (!m_initialized) {
MGLOG_E("Cannot initialize capabilities before backend is initialized");
return;
}
MG_Util::BackendLoader::QueryVulkanCapabilities(m_vulkanCaps,
DirectVulkan::GetVulkanState().ctx->GetPhysicalDevice());
UpdateDynamicBackendParameters();
}
@@ -53,7 +62,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Format:
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
// TODO
return "Vulkan";
String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
m_vulkanCaps.DriverVersionString;
return str;
}
BackendType BackendObject_DirectVulkan::GetBackendType() const {
@@ -103,6 +114,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
m_dynamicParameters.UniformBufferOffsetAlignment = 256; // TODO
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -9,13 +9,16 @@
#pragma once
#include <Includes.h>
#include "../BackendObject.h"
#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class BackendObject_DirectVulkan : public BackendObject {
public:
~BackendObject_DirectVulkan() override;
void Initialize() override;
void InitWindowSurface() override;
void InitCapabilities() override;
const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override;
@@ -28,5 +31,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool m_initialized = false;
DynamicBackendParameters m_dynamicParameters;
MG_External::VulkanCapabilities m_vulkanCaps;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -67,4 +67,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void Present() {
TmpImpl::Present();
}
const TmpImpl::VulkanState& GetVulkanState() {
return TmpImpl::GetVulkanState();
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -11,6 +11,10 @@
#include "Renderer/VulkanRenderer.h"
namespace MobileGL::MG_Backend::DirectVulkan {
namespace TmpImpl {
class VulkanState;
} // namespace TmpImpl
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
@@ -51,4 +55,5 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
Bool InitWindowSurface(NativeWindowType window);
void Present();
const TmpImpl::VulkanState& GetVulkanState();
} // namespace MobileGL::MG_Backend::DirectVulkan
+40 -280
View File
@@ -8,13 +8,6 @@
#include "TmpImpl.h"
#include "MG_Backend/DirectVulkan/DirectVulkan.h"
#include "MG_Util/Types.h"
#include "Renderer/VkCommon.h"
#include "Renderer/VulkanContext.h"
#include "Renderer/SwapchainManager.h"
#include "Renderer/FrameContext.h"
#include "Managers/ProgramManager.h"
#include <MG_State/GLState/Core.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include "MG_Util/Debug/Log.h"
@@ -22,222 +15,10 @@
#define DEBUG_TRACE_POINT() MGLOG_D("DV TmpImpl Trace: %s:%d", __func__, __LINE__)
namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
namespace {
class PendingClearInfo;
void BeginRenderPass(GLbitfield clearMask, const PendingClearInfo* clearInfo);
namespace DV = MobileGL::MG_Backend::DirectVulkan::VkManager;
using BufferObject = MobileGL::MG_State::GLState::BufferObject;
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
using VertexArrayObject = MobileGL::MG_State::GLState::VertexArrayObject;
using FramebufferObject = MobileGL::MG_State::GLState::FramebufferObject;
using FramebufferAttachmentObject = MobileGL::MG_State::GLState::FramebufferAttachmentObject;
using ITextureObject = MobileGL::MG_State::GLState::ITextureObject;
using RenderbufferObject = MobileGL::MG_State::GLState::RenderbufferObject;
using SamplerObject = MobileGL::MG_State::GLState::SamplerObject;
using TextureObjectMipmap = MobileGL::MG_State::GLState::TextureObjectMipmap;
using TrashImage = MobileGL::MG_Backend::DirectVulkan::TrashImage;
struct BufferResource {
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDeviceSize size = 0;
VkBufferUsageFlags usage = 0;
VkMemoryPropertyFlags props = 0;
void* mapped = nullptr;
Uint32 lastUsedFrame = ~0u;
};
struct TextureResource {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
UnorderedMap<Uint32, VkImageView> mipViews;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent3D extent{0, 0, 1};
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
Uint32 mipLevels = 1;
Uint16 paramsVersion = 0;
bool valid = false;
};
struct RenderbufferResource {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent2D extent{0, 0};
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
bool valid = false;
};
struct SamplerResource {
VkSampler sampler = VK_NULL_HANDLE;
Uint16 version = 0;
SamplerParameters params{};
};
struct PendingClearInfo {
GLbitfield mask = 0;
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
Float clearDepth = 1.0f;
};
struct UniformBindingInfo {
String name;
Uint32 binding = 0;
Uint32 set = 0;
Uint32 blockIndex = 0xFFFFFFFFu;
VkShaderStageFlags stages = 0;
};
struct SamplerBindingInfo {
String name;
Uint32 binding = 0;
Uint32 set = 0;
VkShaderStageFlags stages = 0;
};
struct ProgramResource {
ProgramObject* program = nullptr;
Uint64 spvHash = 0;
DV::ProgramManager::HashType programHash = 0;
Vector<VkPipelineShaderStageCreateInfo>* shaderStages = nullptr;
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
struct UboPool {
Vector<BufferResource> buffers;
Uint32 cursor = 0;
};
Vector<UboPool> uboPools;
SizeT uboSize = 0;
Int32 uboBinding = -1;
Uint32 uniformDescriptorCount = 0;
Uint32 samplerDescriptorCount = 0;
Vector<UniformBindingInfo> uniformBindings;
Vector<SamplerBindingInfo> samplerBindings;
UnorderedMap<String, Uint32> samplerBindingByName;
UnorderedMap<Uint64, VkPipeline> pipelines;
};
struct DescriptorPoolConfig {
Uint32 maxSets = 0;
Uint32 uniformCount = 0;
Uint32 samplerCount = 0;
};
struct FrameDescriptorPools {
Vector<VkDescriptorPool> pools;
DescriptorPoolConfig config;
Uint32 activePool = 0;
};
struct VertexAttribKey {
Uint8 enabled = 0;
Uint8 size = 0;
Uint8 type = 0;
Uint8 normalized = 0;
Uint8 isInteger = 0;
Uint8 divisor = 0;
Uint16 pad = 0;
Uint32 stride = 0;
Uint64 offset = 0;
};
struct AttachmentInfo {
FramebufferAttachmentType type = FramebufferAttachmentType::None;
VkImageView view = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = 0;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ITextureObject* texture = nullptr;
RenderbufferObject* renderbuffer = nullptr;
};
struct BackendFramebufferObject {
Array<VkRenderPass, 8> renderPasses = {};
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VkExtent2D extent{0, 0};
Uint32 colorAttachmentCount = 0;
Bool hasDepth = false;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
Uint64 renderPassCompatHash = 0;
Vector<AttachmentInfo> attachments;
Array<Int32, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>
attachmentIndex = {};
FramebufferObject::FramebufferAttachmentVersionArray syncedAttachmentVersions = {0};
FramebufferObject::FramebufferAttachmentArray frontendDrawBuffers = {FramebufferAttachmentType::None};
Array<Int32, FramebufferObject::MAX_DRAW_BUFFERS> drawBufferAttachmentIndices = {};
FramebufferAttachmentType frontendReadBuffer = FramebufferAttachmentType::Color0;
Uint64 configHash = 0;
Uint16 objectVersion = 0;
Bool IsValid() const { return renderPasses[0] != VK_NULL_HANDLE && framebuffer != VK_NULL_HANDLE; }
};
struct BackendState {
UniquePtr<DV::VulkanContext> ctx;
UniquePtr<DV::SwapchainManager> swapchain;
UniquePtr<DV::ProgramManager> programMgr;
Array<VkRenderPass, 8> renderPasses = {};
VkCommandPool commandPool = VK_NULL_HANDLE;
Vector<UniquePtr<DV::FrameContext>> frames;
Vector<FrameDescriptorPools> frameDescriptorPools;
Uint32 currentFrame = 0;
Uint32 maxFramesInFlight = 2;
Bool initialized = false;
UintVec2 viewportSize{0, 0};
VkImage depthImage = VK_NULL_HANDLE;
VkDeviceMemory depthMemory = VK_NULL_HANDLE;
VkImageView depthView = VK_NULL_HANDLE;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
Uint64 defaultRenderPassCompatHash = 0;
BufferResource nullUbo;
TextureResource defaultTexture;
SamplerResource defaultSampler;
UnorderedMap<const BufferObject*, BufferResource> buffers;
UnorderedMap<const ITextureObject*, TextureResource> textures;
UnorderedMap<const RenderbufferObject*, RenderbufferResource> renderbuffers;
UnorderedMap<const SamplerObject*, SamplerResource> samplers;
UnorderedMap<const ProgramObject*, ProgramResource> programs;
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
framebuffers;
VkRenderPass activeRenderPass = VK_NULL_HANDLE;
VkFramebuffer activeFramebuffer = VK_NULL_HANDLE;
VkExtent2D activeExtent{0, 0};
Uint32 activeColorAttachmentCount = 1;
Bool activeHasDepth = false;
VkFormat activeDepthFormat = VK_FORMAT_UNDEFINED;
SharedPtr<MG_State::GLState::FramebufferObject> activeStateFBO = nullptr;
SharedPtr<BackendFramebufferObject> activeBackendFBO = nullptr;
Bool activeIsDefault = true;
Bool activeDefaultColorWrites = true;
VkRenderPass recordingRenderPass = VK_NULL_HANDLE;
VkFramebuffer recordingFramebuffer = VK_NULL_HANDLE;
Bool cmdBufferBegun = false;
Bool recording = false;
Bool frameSubmitted = false;
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
Float clearDepth = 1.0f;
UnorderedMap<SharedPtr<FramebufferObject>, PendingClearInfo> pendingClears;
Vector<VkImageLayout> swapchainImageLayouts;
};
BackendState g;
VulkanState g;
void ClearFrameTrashBuffers();
void ClearFrameTrashImages();
@@ -269,8 +50,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
res.size = 0;
}
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props,
BufferResource& out) {
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, BufferResource& out) {
VkBufferCreateInfo bci{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
bci.size = size;
bci.usage = usage;
@@ -346,8 +126,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
VkBufferUsageFlags usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VkMemoryPropertyFlags props =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VkMemoryPropertyFlags props = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
CreateBuffer(size, usage, props, res);
res.lastUsedFrame = ~0u;
}
@@ -705,8 +484,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
VkAttachmentDescription depth{};
depth.format = g.depthFormat;
depth.samples = VK_SAMPLE_COUNT_1_BIT;
depth.loadOp =
(clearMask & GL_DEPTH_BUFFER_BIT) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
depth.loadOp = (clearMask & GL_DEPTH_BUFFER_BIT) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
depth.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
if (AspectForFormat(g.depthFormat) & VK_IMAGE_ASPECT_STENCIL_BIT) {
depth.stencilLoadOp =
@@ -855,8 +633,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
return view;
}
void CmdTransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout,
VkImageLayout newLayout, VkImageAspectFlags aspect) {
void CmdTransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout,
VkImageAspectFlags aspect) {
VkImageMemoryBarrier barrier{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
@@ -889,8 +667,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
@@ -901,8 +678,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
@@ -951,26 +727,22 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR &&
newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR &&
newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
} else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL &&
newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = 0;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = 0;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -1023,14 +795,12 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
void EnsureImageLayout(VkImage image, VkImageLayout& currentLayout, VkImageLayout desiredLayout,
VkImageAspectFlags aspect) {
if (currentLayout == desiredLayout) return;
SubmitImmediate([&](VkCommandBuffer cmd) {
CmdTransitionImageLayout(cmd, image, currentLayout, desiredLayout, aspect);
});
SubmitImmediate(
[&](VkCommandBuffer cmd) { CmdTransitionImageLayout(cmd, image, currentLayout, desiredLayout, aspect); });
currentLayout = desiredLayout;
}
void EnsureImageLayoutForDescriptor(TextureResource& res, VkImageAspectFlags aspect,
VkImageLayout desiredLayout) {
void EnsureImageLayoutForDescriptor(TextureResource& res, VkImageAspectFlags aspect, VkImageLayout desiredLayout) {
if (res.image == VK_NULL_HANDLE) return;
if (res.layout == desiredLayout) return;
if (!g.cmdBufferBegun) {
@@ -1098,8 +868,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageExtent = extent;
vkCmdCopyBufferToImage(cmd, staging.buffer, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&region);
vkCmdCopyBufferToImage(cmd, staging.buffer, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
CmdTransitionImageLayout(cmd, res.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, sampledLayout, aspect);
});
@@ -1127,8 +896,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
region.srcSubresource.baseArrayLayer = 0;
region.srcSubresource.layerCount = 1;
region.dstSubresource = region.srcSubresource;
region.extent = {std::max(1u, dst.extent.width >> level), std::max(1u, dst.extent.height >> level),
1};
region.extent = {std::max(1u, dst.extent.width >> level), std::max(1u, dst.extent.height >> level), 1};
vkCmdCopyImage(cmd, src.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
}
@@ -1144,8 +912,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
auto& res = g.textures[tex];
VkFormat fmt = ToVkFormat(tex->GetFormat());
auto size = tex->GetBaseSize();
VkExtent3D extent{static_cast<Uint32>(std::max(1, size.x())), static_cast<Uint32>(std::max(1, size.y())),
1};
VkExtent3D extent{static_cast<Uint32>(std::max(1, size.x())), static_cast<Uint32>(std::max(1, size.y())), 1};
Uint32 mipLevels = 1;
if (tex->GetStorageType() == TextureStorageType::Mipmap) {
auto* mip = dynamic_cast<TextureObjectMipmap*>(tex);
@@ -1174,8 +941,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
if (canCopy) {
CopyImageMipLevels(oldRes, res);
}
if (oldRes.image != VK_NULL_HANDLE || oldRes.view != VK_NULL_HANDLE ||
oldRes.memory != VK_NULL_HANDLE) {
if (oldRes.image != VK_NULL_HANDLE || oldRes.view != VK_NULL_HANDLE || oldRes.memory != VK_NULL_HANDLE) {
TrashImageResource(oldRes);
}
}
@@ -1195,8 +961,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
VkExtent2D extent{static_cast<Uint32>(std::max(1, rbo->GetWidth())),
static_cast<Uint32>(std::max(1, rbo->GetHeight()))};
Bool needCreate = !res.valid || res.format != fmt || res.extent.width != extent.width ||
res.extent.height != extent.height;
Bool needCreate =
!res.valid || res.format != fmt || res.extent.width != extent.width || res.extent.height != extent.height;
if (needCreate) {
DestroyRenderbuffer(res);
res.format = fmt;
@@ -1373,8 +1139,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
}
Int32 idx = newIndex[static_cast<SizeT>(buf)];
if (idx < 0) {
MGLOG_W("Framebuffer %u draw buffer %u refers to missing attachment", stateFBO->GetExternalIndex(),
i);
MGLOG_W("Framebuffer %u draw buffer %u refers to missing attachment", stateFBO->GetExternalIndex(), i);
continue;
}
drawAttachmentIndices[i] = idx;
@@ -1472,8 +1237,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
fbci.width = extent.width;
fbci.height = extent.height;
fbci.layers = 1;
VK_VERIFY(vkCreateFramebuffer(g.ctx->GetDevice(), &fbci, nullptr, &backend.framebuffer),
"vkCreateFramebuffer");
VK_VERIFY(vkCreateFramebuffer(g.ctx->GetDevice(), &fbci, nullptr, &backend.framebuffer), "vkCreateFramebuffer");
return true;
}
@@ -1780,11 +1544,9 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
if (normalized) {
switch (type) {
case DataType::Int8:
return pick(VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8A8_SNORM);
return pick(VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8A8_SNORM);
case DataType::Uint8:
return pick(VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM);
return pick(VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8A8_UNORM);
case DataType::Int16:
return pick(VK_FORMAT_R16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16A16_SNORM);
@@ -1951,8 +1713,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
spvc_parsed_ir ir = nullptr;
spvc_context_parse_spirv(context, spv.data(), spv.size(), &ir);
spvc_compiler compiler = nullptr;
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
&compiler);
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
spvc_resources resources = nullptr;
spvc_compiler_create_shader_resources(compiler, &resources);
@@ -2247,10 +2008,9 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
return XXH64(keys, sizeof(keys), 0xBADC0FFEEu);
}
VkPipeline GetOrCreatePipeline(ProgramResource& prog, const VertexArrayObject* vao,
const RenderStateParameters& rs, VkPrimitiveTopology topology,
VkRenderPass renderPass, Uint32 colorAttachmentCount, Bool hasDepth,
Uint64 renderPassKey) {
VkPipeline GetOrCreatePipeline(ProgramResource& prog, const VertexArrayObject* vao, const RenderStateParameters& rs,
VkPrimitiveTopology topology, VkRenderPass renderPass, Uint32 colorAttachmentCount,
Bool hasDepth, Uint64 renderPassKey) {
if (!g.programMgr) g.programMgr = MakeUnique<DV::ProgramManager>(*g.ctx);
prog.shaderStages = &g.programMgr->CreatePipelineShaderStages(prog.program, GetShaderTransformFlags());
if (!prog.shaderStages || prog.shaderStages->empty()) {
@@ -2597,8 +2357,8 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
g.defaultTexture.extent = {1, 1, 1};
g.defaultTexture.mipLevels = 1;
CreateImage(g.defaultTexture.extent, g.defaultTexture.format,
UsageForTextureFormat(g.defaultTexture.format), g.defaultTexture.image,
g.defaultTexture.memory, g.defaultTexture.mipLevels);
UsageForTextureFormat(g.defaultTexture.format), g.defaultTexture.image, g.defaultTexture.memory,
g.defaultTexture.mipLevels);
g.defaultTexture.view =
CreateImageView(g.defaultTexture.image, g.defaultTexture.format, VK_IMAGE_ASPECT_COLOR_BIT);
g.defaultTexture.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -2673,8 +2433,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
SubmitImmediate([&](VkCommandBuffer cmd) {
CmdTransitionImageLayout(cmd, g.depthImage, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
AspectForFormat(g.depthFormat));
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, AspectForFormat(g.depthFormat));
});
}
@@ -2753,8 +2512,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
void BeginCommandBuffer() {
if (g.cmdBufferBegun) return;
auto& frame = *g.frames[g.currentFrame];
VK_VERIFY(vkWaitForFences(g.ctx->GetDevice(), 1, &frame.InFlightFence, VK_TRUE, UINT64_MAX),
"vkWaitForFences");
VK_VERIFY(vkWaitForFences(g.ctx->GetDevice(), 1, &frame.InFlightFence, VK_TRUE, UINT64_MAX), "vkWaitForFences");
VK_VERIFY(vkResetFences(g.ctx->GetDevice(), 1, &frame.InFlightFence), "vkResetFences");
ClearFrameTrashBuffers();
ClearFrameTrashImages();
@@ -2853,8 +2611,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
if ((pendingMask & GL_DEPTH_BUFFER_BIT) && g.activeHasDepth && (depthAspect & VK_IMAGE_ASPECT_DEPTH_BIT)) {
effectiveMask |= GL_DEPTH_BUFFER_BIT;
}
if ((pendingMask & GL_STENCIL_BUFFER_BIT) && g.activeHasDepth &&
(depthAspect & VK_IMAGE_ASPECT_STENCIL_BIT)) {
if ((pendingMask & GL_STENCIL_BUFFER_BIT) && g.activeHasDepth && (depthAspect & VK_IMAGE_ASPECT_STENCIL_BIT)) {
effectiveMask |= GL_STENCIL_BUFFER_BIT;
}
@@ -2917,8 +2674,7 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
VkClearAttachment color{};
color.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color.colorAttachment = i;
color.clearValue.color = {g.clearColor.x(), g.clearColor.y(), g.clearColor.z(),
g.clearColor.w()};
color.clearValue.color = {g.clearColor.x(), g.clearColor.y(), g.clearColor.z(), g.clearColor.w()};
atts.push_back(color);
}
}
@@ -3051,7 +2807,6 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
}
frame.TrashImages.clear();
}
} // namespace
void FrameBegin() {
EnsureInitialized();
@@ -3097,6 +2852,11 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
FrameBeginInternal();
}
const VulkanState& GetVulkanState() {
EnsureInitialized();
return g;
}
void InitVulkan(ANativeWindow* window) {
if (g.initialized) return;
+218 -1
View File
@@ -8,11 +8,229 @@
#pragma once
#include <Includes.h>
#include "Renderer/VkCommon.h"
#include "Renderer/VulkanContext.h"
#include "Renderer/SwapchainManager.h"
#include "Renderer/FrameContext.h"
#include "Managers/ProgramManager.h"
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
namespace DV = MobileGL::MG_Backend::DirectVulkan::VkManager;
using BufferObject = MobileGL::MG_State::GLState::BufferObject;
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
using VertexArrayObject = MobileGL::MG_State::GLState::VertexArrayObject;
using FramebufferObject = MobileGL::MG_State::GLState::FramebufferObject;
using FramebufferAttachmentObject = MobileGL::MG_State::GLState::FramebufferAttachmentObject;
using ITextureObject = MobileGL::MG_State::GLState::ITextureObject;
using RenderbufferObject = MobileGL::MG_State::GLState::RenderbufferObject;
using SamplerObject = MobileGL::MG_State::GLState::SamplerObject;
using TextureObjectMipmap = MobileGL::MG_State::GLState::TextureObjectMipmap;
using TrashImage = MobileGL::MG_Backend::DirectVulkan::TrashImage;
struct BufferResource {
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDeviceSize size = 0;
VkBufferUsageFlags usage = 0;
VkMemoryPropertyFlags props = 0;
void* mapped = nullptr;
Uint32 lastUsedFrame = ~0u;
};
struct TextureResource {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
UnorderedMap<Uint32, VkImageView> mipViews;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent3D extent{0, 0, 1};
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
Uint32 mipLevels = 1;
Uint16 paramsVersion = 0;
bool valid = false;
};
struct RenderbufferResource {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent2D extent{0, 0};
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
bool valid = false;
};
struct SamplerResource {
VkSampler sampler = VK_NULL_HANDLE;
Uint16 version = 0;
SamplerParameters params{};
};
struct PendingClearInfo {
GLbitfield mask = 0;
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
Float clearDepth = 1.0f;
};
struct UniformBindingInfo {
String name;
Uint32 binding = 0;
Uint32 set = 0;
Uint32 blockIndex = 0xFFFFFFFFu;
VkShaderStageFlags stages = 0;
};
struct SamplerBindingInfo {
String name;
Uint32 binding = 0;
Uint32 set = 0;
VkShaderStageFlags stages = 0;
};
struct ProgramResource {
ProgramObject* program = nullptr;
Uint64 spvHash = 0;
DV::ProgramManager::HashType programHash = 0;
Vector<VkPipelineShaderStageCreateInfo>* shaderStages = nullptr;
VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
struct UboPool {
Vector<BufferResource> buffers;
Uint32 cursor = 0;
};
Vector<UboPool> uboPools;
SizeT uboSize = 0;
Int32 uboBinding = -1;
Uint32 uniformDescriptorCount = 0;
Uint32 samplerDescriptorCount = 0;
Vector<UniformBindingInfo> uniformBindings;
Vector<SamplerBindingInfo> samplerBindings;
UnorderedMap<String, Uint32> samplerBindingByName;
UnorderedMap<Uint64, VkPipeline> pipelines;
};
struct DescriptorPoolConfig {
Uint32 maxSets = 0;
Uint32 uniformCount = 0;
Uint32 samplerCount = 0;
};
struct FrameDescriptorPools {
Vector<VkDescriptorPool> pools;
DescriptorPoolConfig config;
Uint32 activePool = 0;
};
struct VertexAttribKey {
Uint8 enabled = 0;
Uint8 size = 0;
Uint8 type = 0;
Uint8 normalized = 0;
Uint8 isInteger = 0;
Uint8 divisor = 0;
Uint16 pad = 0;
Uint32 stride = 0;
Uint64 offset = 0;
};
struct AttachmentInfo {
FramebufferAttachmentType type = FramebufferAttachmentType::None;
VkImageView view = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = 0;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ITextureObject* texture = nullptr;
RenderbufferObject* renderbuffer = nullptr;
};
struct BackendFramebufferObject {
Array<VkRenderPass, 8> renderPasses = {};
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VkExtent2D extent{0, 0};
Uint32 colorAttachmentCount = 0;
Bool hasDepth = false;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
Uint64 renderPassCompatHash = 0;
Vector<AttachmentInfo> attachments;
Array<Int32, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)> attachmentIndex =
{};
FramebufferObject::FramebufferAttachmentVersionArray syncedAttachmentVersions = {0};
FramebufferObject::FramebufferAttachmentArray frontendDrawBuffers = {FramebufferAttachmentType::None};
Array<Int32, FramebufferObject::MAX_DRAW_BUFFERS> drawBufferAttachmentIndices = {};
FramebufferAttachmentType frontendReadBuffer = FramebufferAttachmentType::Color0;
Uint64 configHash = 0;
Uint16 objectVersion = 0;
Bool IsValid() const { return renderPasses[0] != VK_NULL_HANDLE && framebuffer != VK_NULL_HANDLE; }
};
struct VulkanState {
UniquePtr<DV::VulkanContext> ctx;
UniquePtr<DV::SwapchainManager> swapchain;
UniquePtr<DV::ProgramManager> programMgr;
Array<VkRenderPass, 8> renderPasses = {};
VkCommandPool commandPool = VK_NULL_HANDLE;
Vector<UniquePtr<DV::FrameContext>> frames;
Vector<FrameDescriptorPools> frameDescriptorPools;
Uint32 currentFrame = 0;
Uint32 maxFramesInFlight = 2;
Bool initialized = false;
UintVec2 viewportSize{0, 0};
VkImage depthImage = VK_NULL_HANDLE;
VkDeviceMemory depthMemory = VK_NULL_HANDLE;
VkImageView depthView = VK_NULL_HANDLE;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
Uint64 defaultRenderPassCompatHash = 0;
BufferResource nullUbo;
TextureResource defaultTexture;
SamplerResource defaultSampler;
UnorderedMap<const BufferObject*, BufferResource> buffers;
UnorderedMap<const ITextureObject*, TextureResource> textures;
UnorderedMap<const RenderbufferObject*, RenderbufferResource> renderbuffers;
UnorderedMap<const SamplerObject*, SamplerResource> samplers;
UnorderedMap<const ProgramObject*, ProgramResource> programs;
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> framebuffers;
VkRenderPass activeRenderPass = VK_NULL_HANDLE;
VkFramebuffer activeFramebuffer = VK_NULL_HANDLE;
VkExtent2D activeExtent{0, 0};
Uint32 activeColorAttachmentCount = 1;
Bool activeHasDepth = false;
VkFormat activeDepthFormat = VK_FORMAT_UNDEFINED;
SharedPtr<MG_State::GLState::FramebufferObject> activeStateFBO = nullptr;
SharedPtr<BackendFramebufferObject> activeBackendFBO = nullptr;
Bool activeIsDefault = true;
Bool activeDefaultColorWrites = true;
VkRenderPass recordingRenderPass = VK_NULL_HANDLE;
VkFramebuffer recordingFramebuffer = VK_NULL_HANDLE;
Bool cmdBufferBegun = false;
Bool recording = false;
Bool frameSubmitted = false;
FloatVec4 clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
Float clearDepth = 1.0f;
UnorderedMap<SharedPtr<FramebufferObject>, PendingClearInfo> pendingClears;
Vector<VkImageLayout> swapchainImageLayouts;
};
void Present();
void FrameBegin();
void InitVulkan(ANativeWindow* window);
const VulkanState& GetVulkanState();
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
@@ -49,5 +267,4 @@ namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl {
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void GenerateMipmap(GLenum target);
void Present();
} // namespace MobileGL::MG_Backend::DirectVulkan::TmpImpl
@@ -7,8 +7,6 @@
// End of Source File Header
#include "GL_Getter.h"
#include "GL/gl.h"
#include "MG_Util/Debug/Log.h"
#include <Config.h>
#include <MGGitHash.h>
#include <MG_State/GLState/Core.h>
@@ -31,8 +31,9 @@ namespace MobileGL {
// Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage
// Will compile for other backends later.
ShaderAttrib attrib{
.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = ShaderCompileBits::CompileForOpenGL};
ShaderAttrib attrib{.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage),
.sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL};
auto result = ShaderCompiler::CompileShader(attrib);
if (result) {
@@ -0,0 +1,51 @@
// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Loader.h"
namespace MobileGL::MG_Util::BackendLoader {
inline Version DecodeApiVersion(uint32_t version) {
return {(Int)VK_VERSION_MAJOR(version), (Int)VK_VERSION_MINOR(version), (Int)VK_VERSION_PATCH(version)};
}
inline std::string DecodeDriverVersion(uint32_t driverVersion) {
std::ostringstream oss;
oss << VK_VERSION_MAJOR(driverVersion) << "." << VK_VERSION_MINOR(driverVersion) << "."
<< VK_VERSION_PATCH(driverVersion);
return oss.str();
}
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkPhysicalDevice physicalDevice) {
if (!physicalDevice) {
MGLOG_E("Invalid physical device handle");
return false;
}
VkPhysicalDeviceProperties props{};
vkGetPhysicalDeviceProperties(physicalDevice, &props);
if (props.apiVersion < VK_API_VERSION_1_1) {
MGLOG_E("Vulkan API version %u.%u.%u is not supported, requires at least 1.1",
VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion),
VK_VERSION_PATCH(props.apiVersion));
return false;
}
VkPhysicalDeviceProperties2 props2{};
props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
vkGetPhysicalDeviceProperties2(physicalDevice, &props2);
const VkPhysicalDeviceProperties& p = props2.properties;
caps.VulkanAPIVersion = DecodeApiVersion(p.apiVersion);
caps.DeviceName = p.deviceName;
caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
return true;
}
} // namespace MobileGL::MG_Util::BackendLoader
@@ -0,0 +1,24 @@
// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_External {
struct VulkanCapabilities {
Version VulkanAPIVersion{1, 0, 0};
String DeviceName;
String DriverVersionString;
Int UniformBufferOffsetAlignment = 256;
};
} // namespace MG_External
namespace MG_Util::BackendLoader {
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkPhysicalDevice physicalDevice);
} // namespace MG_Util::BackendLoader
} // namespace MobileGL