mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (Pipe): fill PipeInputs per verb class from GLContext and stamp per-verb generations - a read of a field the verb did not fill is Fatal{UnmigratedPipeInput}
- MGPipeFillForVerb now walks kMGPipeClassFieldMask[kMGPipeVerbClass[verb]] and copies every field in it by calling the GLContext accessor of the same name (MGPipeFillAccess::CopyField, one switch over the 56 stored fields; the seven forwarded fields copy nothing), stamping each with the new serial; the sticky seven get FilledGen = 1 on the first live fill through the same mask walk, since every class mask carries them.
- MOBILEGL_PIPE_POISON_OMIT (<Verb>:<FieldName>) is parsed once on the first fill and MGPipeSetPoisonOmission is the programmatic form for the unit tests; the omitted pair keeps its value copy and loses only its stamp, so the omission is indistinguishable from a forgotten FillPoints.def row. An unknown name is Fatal{PipeVerifyBadKnob}; a non-poison push build acknowledges the knob with one warning because no stamp exists to omit.
- PipeInputs names one friend, struct MGPipeFillAccess, instead of two friend functions, and VisitStorage gains a const overload for the comparator that follows.
This commit is contained in:
@@ -567,6 +567,18 @@ namespace MobileGL::MG_Pipe {
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case MGPipeInputField::Field: \
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return fn(a.Member, b.Member);
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MGP_INPUT_STORAGE_LIST(MGP_INPUT_VISIT)
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#undef MGP_INPUT_VISIT
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default:
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return false;
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}
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}
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template <class Fn>
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static Bool VisitStorage(MGPipeInputField field, const PipeInputs& a, const PipeInputs& b, Fn&& fn) {
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switch (field) {
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#define MGP_INPUT_VISIT(Field, Member) \
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case MGPipeInputField::Field: \
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return fn(a.Member, b.Member);
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MGP_INPUT_STORAGE_LIST(MGP_INPUT_VISIT)
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#undef MGP_INPUT_VISIT
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default:
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return false;
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@@ -574,8 +586,9 @@ namespace MobileGL::MG_Pipe {
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}
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private:
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friend void MGPipeFillForVerb(MGPipeVerb verb);
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friend void SnapshotFromGLContext(PipeInputs& snapshot, const MGPipeFieldMask& mask);
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// The one door into the storage from the client side (MG_Impl/Pipe/PipeFill.cpp):
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// the filler's per-field copies and stamps, and the verify snapshot.
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friend struct MGPipeFillAccess;
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// ---- identity ----
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const void* m_contextIdentity = nullptr;
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@@ -8,27 +8,338 @@
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// The client side of the PipeInputs block (ARCHITECTURE.md 9.2 phase A): the only place in
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// the push arm that reads MG_State::pGLContext. Holds the per-verb filler, the F-class
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// forwarders and IsLive. Compiled only under MOBILEGL_PIPE_PUSH (CMakeLists.txt appends it
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// to SOURCE_FILES there).
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//
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// Contract commit (P1 c1): the filler bumps the verb serial, records the verb and the
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// context identity, and stamps the seven sticky fields once; the per-class field copies and
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// stamps land in c2, the verify snapshot and comparator in c4.
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// forwarders, IsLive, the MOBILEGL_PIPE_POISON_OMIT knob and - in a verify build - the
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// second arm (SnapshotFromGLContext), the entry compare, the compare-at-read hook and the
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// MOBILEGL_PIPE_VERIFY_CORRUPT / _FATAL knobs. Compiled only under MOBILEGL_PIPE_PUSH
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// (CMakeLists.txt appends it to SOURCE_FILES there).
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/BufferState/BufferState.h>
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#include <MG_Backend/MGPipe/PipeInputs.h>
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#include <MG_Impl/Pipe/PipeFill.h>
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#include <Config.h>
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#include <atomic>
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#include <cstdlib>
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#include <cstring>
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namespace MobileGL::MG_Pipe {
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using GLContext = MG_State::GLState::GLContext;
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// The one door into PipeInputs' storage on the client side. A struct rather than a
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// list of friend functions so the header names exactly one friend.
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struct MGPipeFillAccess {
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// Copies ONE field's storage out of the live context by calling the GLContext
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// accessor of the same name (P1 brief D4: no derivation logic is re-implemented
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// here, which is what keeps the copy semantically identical by construction).
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// A forwarded field has no storage and copies nothing.
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static void CopyField(PipeInputs& dst, GLContext& ctx, MGPipeInputField field) {
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using F = MGPipeInputField;
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using MG_State::GLState::BufferBindPointTargets;
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using MG_State::GLState::GlobalBufferTargets;
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switch (field) {
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case F::GetActiveTextureUnit:
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dst.m_activeTextureUnit = ctx.GetActiveTextureUnit();
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break;
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case F::GetBlendColor:
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dst.m_blendColor = ctx.GetBlendColor();
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break;
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case F::GetBlendEquationIndexed:
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for (Uint i = 0; i < kMGMaxDrawBuffers; ++i) {
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ctx.GetBlendEquationIndexed(i, dst.m_blendEquation[i][0], dst.m_blendEquation[i][1]);
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}
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break;
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case F::GetBlendFuncIndexed:
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for (Uint i = 0; i < kMGMaxDrawBuffers; ++i) {
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ctx.GetBlendFuncIndexed(i, dst.m_blendFunc[i][0], dst.m_blendFunc[i][1], dst.m_blendFunc[i][2],
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dst.m_blendFunc[i][3]);
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}
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break;
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case F::GetBoundTransformFeedbackName:
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dst.m_boundTransformFeedbackName = ctx.GetBoundTransformFeedbackName();
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break;
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case F::GetBoundVertexArray:
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dst.m_boundVertexArray = ctx.GetBoundVertexArray();
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break;
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case F::GetBufferBindingSlot:
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// Every global target has a slot; the others (Index) stay null and a read
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// of one is the poison Fatal in the accessor.
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for (const auto target : GlobalBufferTargets) {
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dst.m_bufferBindingSlot[static_cast<SizeT>(target)] = &ctx.GetBufferBindingSlot(target);
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}
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break;
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case F::GetBufferBindingPoint:
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// The live storage is Array<Array<BindingSlotRange1D, BufferBindingPointCount>, N>
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// (BufferState.h), so the address of point 0 is the base of that target's row.
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for (const auto target : BufferBindPointTargets) {
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dst.m_bufferBindingPointBase[static_cast<SizeT>(target)] = &ctx.GetBufferBindingPoint(target, 0);
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}
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break;
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case F::GetTouchedBufferBindingPointCount:
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for (const auto target : BufferBindPointTargets) {
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dst.m_touchedBindingPointCount[static_cast<SizeT>(target)] =
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ctx.GetTouchedBufferBindingPointCount(target);
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}
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break;
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case F::GetClampReadColor:
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dst.m_clampReadColor = ctx.GetClampReadColor();
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break;
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case F::GetClearColor:
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dst.m_clearColor = ctx.GetClearColor();
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break;
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case F::GetClearDepth:
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dst.m_clearDepth = ctx.GetClearDepth();
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break;
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case F::GetClearStencil:
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dst.m_clearStencil = ctx.GetClearStencil();
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break;
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case F::GetColorMaskIndexed:
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for (Uint i = 0; i < kMGMaxDrawBuffers; ++i) {
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dst.m_colorMask[i] = ctx.GetColorMaskIndexed(i);
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}
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break;
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case F::GetCullFaceMode:
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dst.m_cullFaceMode = ctx.GetCullFaceMode();
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break;
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case F::GetCurrentVertexAttribute:
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for (Uint i = 0; i < PipeInputs::kMaxVertexAttribs; ++i) {
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dst.m_currentVertexAttribute[i] = ctx.GetCurrentVertexAttribute(i);
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}
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break;
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case F::GetDepthFunc:
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dst.m_depthFunc = ctx.GetDepthFunc();
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break;
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case F::GetDepthMask:
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dst.m_depthMask = ctx.GetDepthMask();
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break;
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case F::GetDepthRangeIndexed:
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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dst.m_depthRange[i] = ctx.GetDepthRangeIndexed(i);
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}
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break;
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case F::GetFramebufferBindingSlot:
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for (SizeT i = 0; i < PipeInputs::kFramebufferTargetCount; ++i) {
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dst.m_framebufferBindingSlot[i] =
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&ctx.GetFramebufferBindingSlot(static_cast<PipeInputs::FramebufferTarget>(i));
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}
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break;
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case F::GetImageTextureBinding:
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// Array<ImageTextureBinding, MAX_TEXTURE_IMAGE_UNITS> (TextureState.h): unit 0's
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// address is the base.
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dst.m_imageTextureBindingBase = &ctx.GetImageTextureBinding(0);
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break;
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case F::GetLineWidth:
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dst.m_lineWidth = ctx.GetLineWidth();
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break;
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case F::GetLogicOp:
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dst.m_logicOp = ctx.GetLogicOp();
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break;
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case F::GetMaxTouchedTextureUnit:
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dst.m_maxTouchedTextureUnit = ctx.GetMaxTouchedTextureUnit();
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break;
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case F::GetMinSampleShadingValue:
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dst.m_minSampleShadingValue = ctx.GetMinSampleShadingValue();
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break;
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case F::GetPatchDefaultInnerLevel:
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dst.m_patchDefaultInnerLevel = ctx.GetPatchDefaultInnerLevel();
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break;
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case F::GetPatchDefaultOuterLevel:
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dst.m_patchDefaultOuterLevel = ctx.GetPatchDefaultOuterLevel();
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break;
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case F::GetPatchVertices:
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dst.m_patchVertices = ctx.GetPatchVertices();
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break;
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case F::GetPipelineStateVersion:
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dst.m_pipelineStateVersion = ctx.GetPipelineStateVersion();
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break;
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case F::GetPixelStoreParameters:
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dst.m_pixelStore[0] = ctx.GetPixelStoreParameters(false);
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dst.m_pixelStore[1] = ctx.GetPixelStoreParameters(true);
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break;
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case F::GetPolygonModeFront:
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dst.m_polygonModeFront = ctx.GetPolygonModeFront();
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break;
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case F::GetPolygonOffsetFactor:
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dst.m_polygonOffsetFactor = ctx.GetPolygonOffsetFactor();
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break;
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case F::GetPolygonOffsetUnits:
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dst.m_polygonOffsetUnits = ctx.GetPolygonOffsetUnits();
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break;
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case F::GetPrimitiveRestartIndex:
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dst.m_primitiveRestartIndex = ctx.GetPrimitiveRestartIndex();
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break;
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case F::GetProgramForDispatch:
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dst.m_programForDispatch = ctx.GetProgramForDispatch();
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break;
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case F::GetProgramForDraw:
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dst.m_programForDraw = ctx.GetProgramForDraw();
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break;
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case F::GetProvokingVertexMode:
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dst.m_provokingVertexMode = ctx.GetProvokingVertexMode();
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break;
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case F::GetRenderStateParameters:
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dst.m_renderState = ctx.GetRenderStateParameters();
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break;
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case F::GetRenderStateParametersVersion:
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dst.m_renderStateParametersVersion = ctx.GetRenderStateParametersVersion();
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break;
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case F::GetSamplingResolutionGeneration:
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dst.m_samplingResolutionGeneration = ctx.GetSamplingResolutionGeneration();
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break;
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case F::GetScissorBox:
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dst.m_scissorBox = ctx.GetScissorBox();
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break;
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case F::GetStencilState:
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dst.m_stencil[0] = ctx.GetStencilState(StencilFace::Front);
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dst.m_stencil[1] = ctx.GetStencilState(StencilFace::Back);
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break;
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case F::GetTextureBindGeneration:
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dst.m_textureBindGeneration = ctx.GetTextureBindGeneration();
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break;
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case F::GetTextureContextId:
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dst.m_textureContextId = ctx.GetTextureContextId();
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break;
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case F::GetTextureUnitObject:
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// Array<TextureUnit, MAX_TEXTURE_IMAGE_UNITS> (TextureState.h): unit 0 is the base.
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dst.m_textureUnitBase = &ctx.GetTextureUnitObject(0);
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break;
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case F::GetTransformFeedbackCapturedVertices:
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dst.m_transformFeedbackCapturedVertices = ctx.GetTransformFeedbackCapturedVertices();
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break;
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case F::GetTransformFeedbackGeneration:
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dst.m_transformFeedbackGeneration = ctx.GetTransformFeedbackGeneration();
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break;
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case F::GetTransformFeedbackPausedPrimitiveCounter:
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dst.m_transformFeedbackPausedPrimitiveCounter = ctx.GetTransformFeedbackPausedPrimitiveCounter();
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break;
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case F::GetTransformFeedbackProgram:
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dst.m_transformFeedbackProgram = ctx.GetTransformFeedbackProgram();
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break;
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case F::GetViewport:
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dst.m_viewport = ctx.GetViewport();
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break;
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case F::GetViewportIndexed:
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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dst.m_viewportIndexed[i] = ctx.GetViewportIndexed(i);
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}
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break;
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case F::IsCapabilityEnabled:
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// Every capability, FramebufferSrgb included: it copies today's constant false
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// (MEASUREMENTS.md), so no value changes.
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for (SizeT i = 0; i < PipeInputs::kCapabilityCount; ++i) {
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dst.m_capability[i] = ctx.IsCapabilityEnabled(static_cast<CapabilityInput>(i));
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}
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break;
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case F::IsCapabilityEnabledIndexed:
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// The only two indexed capabilities GLContext keeps (RenderState).
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for (Uint i = 0; i < kMGMaxDrawBuffers; ++i) {
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dst.m_capabilityIndexed.Blend[i] = ctx.IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
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}
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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dst.m_capabilityIndexed.ScissorTest[i] =
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ctx.IsCapabilityEnabledIndexed(CapabilityInput::ScissorTest, i);
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}
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break;
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case F::IsTransformFeedbackActive:
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dst.m_transformFeedbackActive = ctx.IsTransformFeedbackActive();
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break;
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case F::IsTransformFeedbackPaused:
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dst.m_transformFeedbackPaused = ctx.IsTransformFeedbackPaused();
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break;
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case F::GetBoundTransformFeedbackLifetimeId:
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dst.m_boundTransformFeedbackLifetimeId = ctx.GetBoundTransformFeedbackLifetimeId();
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break;
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// The seven forwarded fields: nothing to copy.
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case F::GetBufferBindingPointCount:
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case F::GetProgramObject:
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case F::GetTextureObject:
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case F::HasOpenTransformFeedbackSpan:
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case F::InvalidateCompileEnv:
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case F::ValidateProgramName:
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case F::RecordError:
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case F::kFieldCount:
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break;
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}
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}
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static void SetIdentity(PipeInputs& inputs, GLContext* ctx) {
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inputs.m_live = ctx != nullptr;
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inputs.m_contextIdentity = ctx;
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}
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static void SetVerb(PipeInputs& inputs, MGPipeVerb verb) { inputs.m_currentVerb = verb; }
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#if MOBILEGL_PIPE_POISON
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static MGPipeFilledState& Filled(PipeInputs& inputs) { return inputs.m_filled; }
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#endif
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};
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namespace {
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MG_State::GLState::GLContext* LiveContext() { return MG_State::pGLContext.get(); }
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GLContext* LiveContext() { return MG_State::pGLContext.get(); }
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template <class T>
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const SharedPtr<T>& NullShared() {
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static const SharedPtr<T> null;
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return null;
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}
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[[noreturn]] void BadKnob(const char* knob, const char* value, const char* why) {
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MGLOG_F("MGPipe: Fatal{PipeVerifyBadKnob, \"%s=%s\": %s}", knob, value, why);
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std::abort();
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}
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// ---- MOBILEGL_PIPE_POISON_OMIT (negative control B, P1 brief D6) ----
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// The filler skips the STAMP (never the value) of one (verb, field) pair: an omission
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// indistinguishable from a forgotten FillPoints.def row, so that verb's read of the
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// field is Fatal{UnmigratedPipeInput, "Field@Verb"} and no other verb is affected.
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struct PoisonOmission {
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Bool Armed = false;
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MGPipeVerb Verb = MGPipeVerb::kVerbCount;
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MGPipeInputField Field = MGPipeInputField::kFieldCount;
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};
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PoisonOmission g_omission;
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Bool g_omissionKnobParsed = false;
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void ParsePoisonOmissionKnob() {
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if (g_omissionKnobParsed) return;
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g_omissionKnobParsed = true;
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const String& knob = MG_Config::Features.PipePoisonOmit;
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if (knob.empty()) return;
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const auto colon = knob.find(':');
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if (colon == String::npos || colon == 0 || colon + 1 >= knob.size()) {
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BadKnob("MOBILEGL_PIPE_POISON_OMIT", knob.c_str(), "expected <Verb>:<FieldName>");
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}
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const String verbName = knob.substr(0, colon);
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const String fieldName = knob.substr(colon + 1);
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const auto verb = MGPipeFindVerb(verbName.c_str());
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if (!verb) BadKnob("MOBILEGL_PIPE_POISON_OMIT", knob.c_str(), "no such verb in kMGPipeVerbNames");
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const auto field = MGPipeFindInputField(fieldName.c_str());
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if (!field) BadKnob("MOBILEGL_PIPE_POISON_OMIT", knob.c_str(), "no such field in kMGPipeInputFieldNames");
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MGPipeSetPoisonOmission(verbName.c_str(), fieldName.c_str());
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}
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[[maybe_unused]] Bool IsOmitted(MGPipeVerb verb, MGPipeInputField field) {
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return g_omission.Armed && g_omission.Verb == verb && g_omission.Field == field;
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}
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} // namespace
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void MGPipeSetPoisonOmission(const char* verb, const char* field) {
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if (verb == nullptr || field == nullptr) {
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g_omission = PoisonOmission{};
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return;
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}
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const auto v = MGPipeFindVerb(verb);
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const auto f = MGPipeFindInputField(field);
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if (!v || !f) BadKnob("MOBILEGL_PIPE_POISON_OMIT", verb, "unknown verb or field");
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g_omission.Armed = true;
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g_omission.Verb = *v;
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g_omission.Field = *f;
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#if MOBILEGL_PIPE_POISON
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MGLOG_I("MGPipe: poison omission armed - %s@%s", field, verb);
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#else
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MGLOG_W_ONCE("MGPipe: poison omission %s@%s requested but the poison is not compiled in "
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"(MOBILEGL_PIPE_POISON=0): no stamp exists to omit",
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field, verb);
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#endif
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}
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// ---- liveness ----
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Bool PipeInputs::IsLive() const { return LiveContext() != nullptr; }
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@@ -74,27 +385,35 @@ namespace MobileGL::MG_Pipe {
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// ---- the filler ----
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void MGPipeFillForVerb(MGPipeVerb verb) {
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PipeInputs& inputs = gPipeInputs;
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ParsePoisonOmissionKnob();
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#if MOBILEGL_PIPE_POISON
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MGPipeFilledState& filled = MGPipeFillAccess::Filled(inputs);
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// Starts at 1, so FilledGen == 0 means "never filled".
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++inputs.m_filled.CurrentVerbSerial;
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++filled.CurrentVerbSerial;
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#endif
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inputs.m_currentVerb = verb;
|
||||
MGPipeFillAccess::SetVerb(inputs, verb);
|
||||
auto* ctx = LiveContext();
|
||||
if (ctx == nullptr) {
|
||||
inputs.m_live = false;
|
||||
inputs.m_contextIdentity = nullptr;
|
||||
return;
|
||||
}
|
||||
inputs.m_live = true;
|
||||
inputs.m_contextIdentity = ctx;
|
||||
#if MOBILEGL_PIPE_POISON
|
||||
// The sticky (forwarded) fields are stamped once by the first fill that sees a live
|
||||
// context and stay fresh through the Sticky -> FilledGen != 0 branch of
|
||||
// MGPipeInputFieldIsFresh.
|
||||
MGPipeFillAccess::SetIdentity(inputs, ctx);
|
||||
if (ctx == nullptr) return;
|
||||
const MGPipeFieldMask& mask = kMGPipeClassFieldMask[static_cast<SizeT>(kMGPipeVerbClass[static_cast<SizeT>(verb)])];
|
||||
for (SizeT i = 0; i < kMGPipeInputFieldCount; ++i) {
|
||||
if (kMGPipeInputFieldSticky[i] && inputs.m_filled.FilledGen[i] == 0) inputs.m_filled.FilledGen[i] = 1;
|
||||
}
|
||||
const auto field = static_cast<MGPipeInputField>(i);
|
||||
if (!MGPipeFieldMaskHas(mask, field)) continue;
|
||||
#if MOBILEGL_PIPE_POISON
|
||||
if (kMGPipeInputFieldSticky[i]) {
|
||||
// Stamped once by the first fill that sees a live context; fresh through the
|
||||
// Sticky -> FilledGen != 0 branch of MGPipeInputFieldIsFresh from then on.
|
||||
if (filled.FilledGen[i] == 0) filled.FilledGen[i] = 1;
|
||||
continue;
|
||||
}
|
||||
#else
|
||||
if (kMGPipeInputFieldSticky[i]) continue;
|
||||
#endif
|
||||
// c2: copy and stamp every field in kMGPipeClassFieldMask[kMGPipeVerbClass[verb]].
|
||||
MGPipeFillAccess::CopyField(inputs, *ctx, field);
|
||||
#if MOBILEGL_PIPE_POISON
|
||||
// The value is copied either way; only the stamp is withheld for the omitted pair.
|
||||
if (!IsOmitted(verb, field)) filled.FilledGen[i] = filled.CurrentVerbSerial;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Pipe
|
||||
|
||||
@@ -16,10 +16,19 @@
|
||||
#if MOBILEGL_PIPE_PUSH
|
||||
#include <MG_Pipe/MGPipe.h>
|
||||
namespace MobileGL::MG_Pipe {
|
||||
// PipeFill.cpp. Bumps the per-verb serial, records the verb, and (from c2 on) copies
|
||||
// every field in the verb class's may-read mask out of the live GLContext, stamping each
|
||||
// with the new serial.
|
||||
// PipeFill.cpp. Bumps the per-verb serial, records the verb and the context identity,
|
||||
// and copies every field in the verb class's may-read mask (kMGPipeClassFieldMask) out
|
||||
// of the live GLContext, stamping each with the new serial. In a verify build it then
|
||||
// runs the entry compare against a second snapshot (P1 brief D8).
|
||||
void MGPipeFillForVerb(MGPipeVerb verb);
|
||||
|
||||
// PipeFill.cpp. Negative control B (P1 brief D6): the filler withholds the STAMP - never
|
||||
// the value - of `field` at `verb`, so that verb's read of it is
|
||||
// Fatal{UnmigratedPipeInput, "Field@Verb"} while every other verb is unaffected. The
|
||||
// MOBILEGL_PIPE_POISON_OMIT knob ("<Verb>:<FieldName>") calls this once, on the first
|
||||
// fill; tests call it directly. Both null clears the omission. An unknown name is
|
||||
// Fatal{PipeVerifyBadKnob}.
|
||||
void MGPipeSetPoisonOmission(const char* verb, const char* field);
|
||||
} // namespace MobileGL::MG_Pipe
|
||||
#define MGP_FILL(Verb) ::MobileGL::MG_Pipe::MGPipeFillForVerb(::MobileGL::MG_Pipe::MGPipeVerb::Verb)
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user