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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectGLES): support compute shaders
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@@ -156,6 +156,52 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
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auto dispatchCompute = MG_Backend::gBackendFunctionsTable.GL.DispatchCompute;
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if (!dispatchCompute) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
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return;
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}
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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void DispatchComputeIndirect(GLintptr indirect) {
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auto dispatchComputeIndirect = MG_Backend::gBackendFunctionsTable.GL.DispatchComputeIndirect;
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if (!dispatchComputeIndirect) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Backend does not support indirect compute dispatch."));
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return;
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}
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dispatchComputeIndirect(indirect);
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}
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void MemoryBarrier(GLbitfield barriers) {
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auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
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if (!memoryBarrier) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
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return;
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}
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memoryBarrier(barriers);
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}
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void MemoryBarrierByRegion(GLbitfield barriers) {
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auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
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if (!memoryBarrierByRegion) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Backend does not support regional memory barriers."));
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return;
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}
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memoryBarrierByRegion(barriers);
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}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
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MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
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}
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