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[Test] (P8-SE): the ForcedDs knob lanes run the default-framebuffer depth/stencil case again on all three arms (it was subtracted while red on spawn / tcp)
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@@ -172,10 +172,10 @@ set(MGL_P8A_KNOB_ENV_NoViewportArrayEmulation "MOBILEGL_ESPRYT_FORCE_VIEWPORT_AR
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set(MGL_P8A_KNOB_FILTER_WidenedPacked16 "CopyImagePacked16Scenario.*")
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set(MGL_P8A_KNOB_ENV_WidenedPacked16 "MOBILEGL_ESPRYT_WIDEN_PACKED16_STORAGE=1")
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# ForcedDs keeps the spelling the existing Split/Spawn DepthStencilReadbackMatrix block uses. The
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# default-framebuffer case is left out on every arm: red on spawn and tcp with or without the
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# knob (pending-fix row in the exemption table).
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# default-framebuffer case was left out here while it was red on spawn and tcp; P8-SE fixed it
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# (notes/p8/SE.md) and it runs under the knob on every arm like the rest.
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set(MGL_P8A_KNOB_FILTER_ForcedDs
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"DepthStencilReadbackScenario.*:DepthStencilReadbackAttachmentShapeScenario.*-DepthStencilReadbackAttachmentShapeScenario.DefaultFramebufferDepthStencilFormatIsBlitCompatible")
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"DepthStencilReadbackScenario.*:DepthStencilReadbackAttachmentShapeScenario.*")
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set(MGL_P8A_KNOB_ENV_ForcedDs "MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION=1")
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# The Matrix scenario's Tcp copy moves HERE from the ForcedDs block (same names): that block
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# put the knob in the client's environment only, so its Tcp arm ran the native readback path.
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