[Fix] (MG_Backend/DirectVulkan, MG_Impl/Texture, MG_Test/Texture): fill advertised extension gaps

This commit is contained in:
BZLZHH
2026-06-10 01:09:39 +08:00
parent 720919455f
commit 3da0b1dfd4
6 changed files with 1219 additions and 158 deletions
+523 -35
View File
@@ -39,6 +39,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLint computeWorkGroupSize[3] = {1, 1, 1};
};
struct DrawElementsIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 firstIndex = 0;
Int32 baseVertex = 0;
Uint32 baseInstance = 0;
};
struct DrawArraysIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 first = 0;
Uint32 baseInstance = 0;
};
UnorderedMap<GLuint, ProgramResourceCache> g_programResourceCaches;
String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding) {
@@ -193,6 +208,122 @@ namespace MobileGL::MG_Backend::DirectVulkan {
name[copyLength] = '\0';
}
}
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->MarkPersistentMappedRangeDirty();
const auto drawData = drawBuffer->GetDataReadOnly();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
if (!drawData || commandOffset + requiredBytes > drawData->size()) {
MGLOG_E("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
return nullptr;
}
return drawData->data() + commandOffset;
}
if (!indirect) {
MGLOG_E("%s skipped: indirect pointer is null", label);
return nullptr;
}
return reinterpret_cast<const Uint8*>(indirect);
}
Vector<GLuint> GetUniformBlockActiveVariables(const MG_State::GLState::ProgramObject& program,
GLuint blockIndex) {
Vector<GLuint> activeVariables;
const Uint uniformCount = program.GetUniformCount();
activeVariables.reserve(uniformCount);
for (Uint uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) {
if (program.GetActiveUniformBlockIndex(uniformIndex) == static_cast<Int>(blockIndex)) {
activeVariables.push_back(uniformIndex);
}
}
return activeVariables;
}
GLuint FindProgramInputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveAttributesCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveAttribName(index) == name) {
return static_cast<GLuint>(index);
}
}
return GL_INVALID_INDEX;
}
GLuint FindProgramOutputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveFragmentOutputName(index) == name) {
return static_cast<GLuint>(index);
}
}
return GL_INVALID_INDEX;
}
GLint GetProgramOutputLocation(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveFragmentOutputName(index) == name) {
return program.GetFragmentOutputLocation(index);
}
}
return -1;
}
GLint GetProgramResourceActiveCount(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
const ProgramResourceCache& cache) {
switch (programInterface) {
case GL_SHADER_STORAGE_BLOCK:
return static_cast<GLint>(cache.storageBlocks.size());
case GL_BUFFER_VARIABLE:
return static_cast<GLint>(cache.bufferVariables.size());
case GL_UNIFORM_BLOCK:
return program.GetActiveUniformBlocksCount();
case GL_UNIFORM:
return static_cast<GLint>(program.GetUniformCount());
case GL_PROGRAM_INPUT:
return program.GetActiveAttributesCount();
case GL_PROGRAM_OUTPUT:
return program.GetActiveFragmentOutputCount();
default:
return 0;
}
}
GLint GetProgramResourceMaxNameLength(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
const ProgramResourceCache& cache) {
switch (programInterface) {
case GL_SHADER_STORAGE_BLOCK: {
SizeT maxLength = 0;
for (const auto& block : cache.storageBlocks) maxLength = std::max(maxLength, block.name.size() + 1);
return static_cast<GLint>(maxLength);
}
case GL_BUFFER_VARIABLE: {
SizeT maxLength = 0;
for (const auto& var : cache.bufferVariables) maxLength = std::max(maxLength, var.name.size() + 1);
return static_cast<GLint>(maxLength);
}
case GL_UNIFORM_BLOCK:
return program.GetActiveUniformBlocksMaxNameLength() + 1;
case GL_UNIFORM:
return program.GetUniformMaxLength() + 1;
case GL_PROGRAM_INPUT:
return program.GetActiveAttributesMaxLength() + 1;
case GL_PROGRAM_OUTPUT: {
SizeT maxLength = 0;
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
maxLength = std::max(maxLength, program.GetActiveFragmentOutputName(index).size() + 1);
}
return static_cast<GLint>(maxLength);
}
default:
return 0;
}
}
} // namespace
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
@@ -256,7 +387,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, 0, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirect is not implemented yet (drawcount=%d)", drawcount);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
if (drawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
const auto* commandBytes = ResolveIndirectCommandBytes(
indirect,
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + sizeof(DrawArraysIndirectCommand),
"MultiDrawArraysIndirect");
if (!commandBytes) {
return;
}
for (GLsizei i = 0; i < drawcount; ++i) {
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
continue;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
@@ -266,23 +434,152 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirectCount is not implemented yet (maxdrawcount=%d)", maxdrawcount);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
if (maxdrawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
}
parameterBuffer->MarkPersistentMappedRangeDirty();
const auto parameterData = parameterBuffer->GetDataReadOnly();
if (!parameterData) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
const void* indices, GLint basevertex) {
(void)start;
(void)end;
DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
(void)start;
(void)end;
DrawElements(mode, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = basevertex;
payload.params.firstInstance = static_cast<Int32>(baseinstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {}
GLsizei instancecount, GLint basevertex) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, 0);
}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
GLsizei instancecount, GLuint baseinstance) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, baseinstance);
}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, 0);
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
MGLOG_E("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
return;
}
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand), "DrawElementsIndirect");
if (!commandBytes) {
return;
}
DrawElementsIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = static_cast<SizeT>(cmd.firstIndex) * indexSize;
payload.indexBufferView.indexByteSize = static_cast<SizeT>(cmd.count) * indexSize;
payload.params.indexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = cmd.baseVertex;
payload.params.firstInstance = static_cast<Int32>(cmd.baseInstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstVertex = first;
payload.params.firstInstance = baseinstance;
pVulkanRenderer->DrawArrays(payload);
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, 0);
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
if (!commandBytes) {
return;
}
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
@@ -461,31 +758,35 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject) return;
auto& cache = GetProgramResourceCache(*programObject);
if (programInterface == GL_SHADER_STORAGE_BLOCK) {
if (pname == GL_ACTIVE_RESOURCES) {
*params = static_cast<GLint>(cache.storageBlocks.size());
} else if (pname == GL_MAX_NAME_LENGTH) {
SizeT maxLength = 0;
for (const auto& block : cache.storageBlocks) maxLength = std::max(maxLength, block.name.size() + 1);
*params = static_cast<GLint>(maxLength);
switch (pname) {
case GL_ACTIVE_RESOURCES:
*params = GetProgramResourceActiveCount(*programObject, programInterface, cache);
return;
case GL_MAX_NAME_LENGTH:
*params = GetProgramResourceMaxNameLength(*programObject, programInterface, cache);
return;
case GL_MAX_NUM_ACTIVE_VARIABLES:
if (programInterface == GL_SHADER_STORAGE_BLOCK) {
SizeT maxCount = 0;
for (const auto& block : cache.storageBlocks) {
maxCount = std::max(maxCount, block.activeVariables.size());
}
*params = static_cast<GLint>(maxCount);
} else if (programInterface == GL_UNIFORM_BLOCK) {
GLint maxCount = 0;
const Int activeBlocks = programObject->GetActiveUniformBlocksCount();
for (Int index = 0; index < activeBlocks; ++index) {
maxCount = std::max(maxCount, programObject->GetUniformBlockActiveUniformCount(index));
}
*params = maxCount;
} else {
*params = 0;
}
return;
}
if (programInterface == GL_BUFFER_VARIABLE) {
if (pname == GL_ACTIVE_RESOURCES) {
*params = static_cast<GLint>(cache.bufferVariables.size());
} else if (pname == GL_MAX_NAME_LENGTH) {
SizeT maxLength = 0;
for (const auto& var : cache.bufferVariables) maxLength = std::max(maxLength, var.name.size() + 1);
*params = static_cast<GLint>(maxLength);
} else {
*params = 0;
}
default:
*params = 0;
return;
}
*params = 0;
}
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) {
@@ -493,17 +794,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject) return GL_INVALID_INDEX;
auto& cache = GetProgramResourceCache(*programObject);
const String resourceName = name;
if (programInterface == GL_SHADER_STORAGE_BLOCK) {
return GetShaderStorageBlockIndex(*programObject, name);
}
if (programInterface == GL_BUFFER_VARIABLE) {
const String resourceName = name;
const auto it = std::find_if(cache.bufferVariables.begin(), cache.bufferVariables.end(),
[&](const BufferVariableResource& var) { return var.name == resourceName; });
return it == cache.bufferVariables.end()
? GL_INVALID_INDEX
: static_cast<GLuint>(std::distance(cache.bufferVariables.begin(), it));
}
if (programInterface == GL_UNIFORM_BLOCK) {
return programObject->GetUniformBlockIndex(name);
}
if (programInterface == GL_UNIFORM) {
const Int activeUniformIndex = programObject->GetActiveUniformIndex(resourceName);
return activeUniformIndex >= 0 ? static_cast<GLuint>(activeUniformIndex) : GL_INVALID_INDEX;
}
if (programInterface == GL_PROGRAM_INPUT) {
return FindProgramInputIndex(*programObject, resourceName);
}
if (programInterface == GL_PROGRAM_OUTPUT) {
return FindProgramOutputIndex(*programObject, resourceName);
}
return GL_INVALID_INDEX;
}
@@ -520,6 +834,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
CopyResourceName(cache.bufferVariables[index].name, bufSize, length, name);
return;
}
if (programInterface == GL_UNIFORM_BLOCK && programObject->IsActiveUniformBlock(index)) {
CopyResourceName(programObject->GetUniformBlockName(index), bufSize, length, name);
return;
}
if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
CopyResourceName(programObject->GetActiveUniformName(index), bufSize, length, name);
return;
}
if (programInterface == GL_PROGRAM_INPUT && index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
CopyResourceName(programObject->GetActiveAttribName(index), bufSize, length, name);
return;
}
if (programInterface == GL_PROGRAM_OUTPUT &&
index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
CopyResourceName(programObject->GetActiveFragmentOutputName(index), bufSize, length, name);
return;
}
if (length) *length = 0;
if (name && bufSize > 0) name[0] = '\0';
}
@@ -589,6 +920,155 @@ namespace MobileGL::MG_Backend::DirectVulkan {
writeValue(0);
break;
}
} else if (programInterface == GL_UNIFORM_BLOCK &&
programObject->IsActiveUniformBlock(index)) {
const auto activeVariables = GetUniformBlockActiveVariables(*programObject, index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(programObject->GetUniformBlockName(index).size() + 1));
break;
case GL_BUFFER_BINDING:
writeValue(static_cast<GLint>(programObject->GetUniformBlockBinding(index)));
break;
case GL_BUFFER_DATA_SIZE:
writeValue(static_cast<GLint>(programObject->GetUBOSizeAt(index)));
break;
case GL_NUM_ACTIVE_VARIABLES:
writeValue(static_cast<GLint>(activeVariables.size()));
break;
case GL_ACTIVE_VARIABLES:
for (const GLuint variableIndex : activeVariables) {
writeValue(static_cast<GLint>(variableIndex));
}
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangVertex) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangFragment) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_COMPUTE_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangCompute) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
writeValue(GL_FALSE);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
const auto& uniformName = programObject->GetActiveUniformName(index);
const GLint location = programObject->GetUniformLocation(uniformName);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(uniformName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetActiveUniformType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveUniformArraySize(index));
break;
case GL_BLOCK_INDEX:
writeValue(programObject->GetActiveUniformBlockIndex(index));
break;
case GL_LOCATION:
writeValue(location);
break;
case GL_OFFSET:
writeValue(location >= 0 && programObject->IsValidUniformLocation(location)
? static_cast<GLint>(programObject->GetUniformOffset(location))
: 0);
break;
case GL_ARRAY_STRIDE:
case GL_MATRIX_STRIDE:
case GL_IS_ROW_MAJOR:
case GL_TOP_LEVEL_ARRAY_SIZE:
case GL_TOP_LEVEL_ARRAY_STRIDE:
case GL_REFERENCED_BY_VERTEX_SHADER:
case GL_REFERENCED_BY_FRAGMENT_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_PROGRAM_INPUT &&
index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
const auto& resourceName = programObject->GetActiveAttribName(index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(resourceName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetActiveAttribType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveAttribArraySize(index));
break;
case GL_LOCATION:
writeValue(programObject->GetAttributeLocation(resourceName));
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
writeValue(GL_TRUE);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
case GL_IS_PER_PATCH:
case GL_LOCATION_INDEX:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_PROGRAM_OUTPUT &&
index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
const auto& resourceName = programObject->GetActiveFragmentOutputName(index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(resourceName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetFragmentOutputType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveFragmentOutputArraySize(index));
break;
case GL_LOCATION:
writeValue(programObject->GetFragmentOutputLocation(index));
break;
case GL_LOCATION_INDEX:
writeValue(0);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
writeValue(GL_TRUE);
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
case GL_IS_PER_PATCH:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else {
writeValue(0);
}
@@ -602,13 +1082,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (programInterface == GL_UNIFORM) {
return programObject->GetUniformLocation(name);
}
if (programInterface == GL_PROGRAM_INPUT) {
return programObject->GetAttributeLocation(name);
}
if (programInterface == GL_PROGRAM_OUTPUT) {
return GetProgramOutputLocation(*programObject, name);
}
return -1;
}
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name) {
(void)program;
(void)programInterface;
(void)name;
auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject || !name) return -1;
if (programInterface == GL_PROGRAM_OUTPUT) {
return GetProgramOutputLocation(*programObject, name) >= 0 ? 0 : -1;
}
return -1;
}
@@ -302,8 +302,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameteri, GLuint program, GLenum pn
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchCompute, num_groups_x, num_groups_y, num_groups_z)
DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect)
@@ -1035,14 +1035,14 @@ DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuf
DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
@@ -1050,20 +1050,20 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateVertexArrays, n, arrays)
DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
@@ -1761,25 +1761,25 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPopEXT, GLenum mode) DECLARE_GL_FUNCTI
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPushEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixPushEXT, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientAttribDefaultEXT, mask)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttribDefaultEXT, mask)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfEXT, texture, target, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfvEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriEXT, texture, target, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage1DEXT, texture, target, level, internalformat, width, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DEXT, texture, target, level, internalformat, width, height, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1DEXT, texture, target, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2DEXT, texture, target, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage1DEXT, texture, target, level, internalformat, x, y, width, border)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage2DEXT, texture, target, level, internalformat, x, y, width, height, border)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1DEXT, texture, target, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2DEXT, texture, target, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImageEXT, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImageEXT, texture, target, level, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfvEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfvEXT, texture, target, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterivEXT, texture, target, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DEXT, texture, target, level, internalformat, width, height, depth, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindMultiTextureEXT, texunit, target, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordPointerEXT, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordPointerEXT, texunit, size, type, stride, pointer)
@@ -1854,10 +1854,10 @@ DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointervEXT, GLuint buffer, GLenum
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubDataEXT, buffer, offset, size, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferEXT, texture, target, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexBufferEXT, texunit, target, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuivEXT, texture, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIivEXT, texunit, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIuivEXT, texunit, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterIivEXT, texunit, target, pname, params)
@@ -1895,7 +1895,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebu
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT, texture, target)
DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBufferEXT, framebuffer, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBuffersEXT, framebuffer, n, bufs)
@@ -1949,9 +1949,9 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dvEXT, GLuint program
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dvEXT, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dvEXT, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRangeEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRangeEXT, texture, target, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1DEXT, texture, target, levels, internalformat, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DEXT, texture, target, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisampleEXT, texture, target, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisampleEXT, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindVertexBufferEXT, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindVertexBufferEXT, vaobj, bindingindex, buffer, offset, stride)
@@ -2087,7 +2087,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColorIuiEXT, GLuint red, GLuint green,
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreTexturesResidentEXT, GLsizei n, const GLuint* textures, GLboolean* residences) DECLARE_GL_FUNCTION_STUB_END(GLboolean, AreTexturesResidentEXT, n, textures, residences)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTexturesEXT, GLsizei n, const GLuint* textures, const GLclampf* priorities) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTexturesEXT, n, textures, priorities)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureNormalEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureNormalEXT, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage1DEXT, target, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage1D, target, levels, internalformat, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjecti64vEXT, id, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectui64vEXT, id, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferOffsetEXT, GLenum target, GLuint index, GLuint buffer, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferOffsetEXT, target, index, buffer, offset)
+529 -89
View File
@@ -44,6 +44,47 @@ namespace MobileGL::MG_Impl::GLImpl {
textureObject->SetBorderColor(FloatVec4(static_cast<Float>(params[0]), static_cast<Float>(params[1]),
static_cast<Float>(params[2]), static_cast<Float>(params[3])));
}
Bool SetTextureSwizzleParamsFromInts(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
const GLint* params, const char* caller) {
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; ++i) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(params[i]);
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "`params` is not valid."));
return false;
}
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
return true;
}
template <typename Fn>
void WithTemporarilyBoundNamedTexture(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
Fn&& fn) {
if (!textureObject) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureObject->GetTarget());
const auto previousBinding = bindingSlot.GetBoundObject();
bindingSlot.Bind(textureObject);
fn(MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget()));
bindingSlot.Bind(previousBinding);
}
SizeT ComputeTextureStorageByteSize(TextureInternalFormat textureInternalFormat, GLsizei width, GLsizei height,
GLsizei depth) {
GLenum realInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
GLenum realFormat = GL_RGBA;
GLenum realType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
realInternalFormat, PixelFormatNormalizeOptionBit::None, &realInternalFormat, &realFormat, &realType);
return static_cast<SizeT>(width) * static_cast<SizeT>(height) * static_cast<SizeT>(depth) *
MG_Util::GetInternalBytesPerPixel(textureInternalFormat,
MG_Util::ConvertGLEnumToTexturePixelDataType(realType));
}
} // namespace
const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByName(GLuint texture, const char* caller) {
@@ -288,7 +329,84 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
// TODO: implement
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, height)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, height, depth)) return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height, zoffset,
depth))
return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureObject->GetFormat(),
texturePixelDataType))
return;
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"No data supplied from pixels parameter and no PBO bound."));
return;
}
SizeT inputSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureObject->GetFormat(),
textureInputFormat, texturePixelDataType, {width, height, depth}, false, inputSize);
if (!processedPixels || inputSize == 0) {
if (processedPixels) free(processedPixels);
return;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level);
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureObject->GetFormat(), texturePixelDataType);
const SizeT srcRowSize = static_cast<SizeT>(width) * internalBpp;
const SizeT srcSliceSize = static_cast<SizeT>(height) * srcRowSize;
const SizeT destRowSize = static_cast<SizeT>(texelSize.x()) * internalBpp;
const SizeT destSliceSize = static_cast<SizeT>(texelSize.y()) * destRowSize;
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
for (GLsizei z = 0; z < depth; ++z) {
for (GLsizei y = 0; y < height; ++y) {
const SizeT destRowOffset =
static_cast<SizeT>(zoffset + z) * destSliceSize +
static_cast<SizeT>(yoffset + y) * destRowSize +
static_cast<SizeT>(xoffset) * internalBpp;
const SizeT srcRowOffset =
static_cast<SizeT>(z) * srcSliceSize + static_cast<SizeT>(y) * srcRowSize;
Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
}
}
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, false, level);
}
void TexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -410,7 +528,66 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid* pixels) {
// TODO: implement
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, 1)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width)) return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureObject->GetFormat(),
texturePixelDataType))
return;
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"No data supplied from pixels parameter and no PBO bound."));
return;
}
SizeT inputSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureObject->GetFormat(),
textureInputFormat, texturePixelDataType, {width, 1, 1}, false, inputSize);
if (!processedPixels || inputSize == 0) {
if (processedPixels) free(processedPixels);
return;
}
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureObject->GetFormat(), texturePixelDataType);
const SizeT copySize = static_cast<SizeT>(width) * internalBpp;
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
Memcpy(destData + static_cast<SizeT>(xoffset) * internalBpp, processedPixels, copySize);
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, false, level);
}
// TexParameteriv/TexParameterfv are introduced in OpenGL 4.0, so do not support them for now.
@@ -522,25 +699,15 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
}
case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return;
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
GLint signedParams[4] = {static_cast<GLint>(params[0]), static_cast<GLint>(params[1]),
static_cast<GLint>(params[2]), static_cast<GLint>(params[3])};
if (!SetTextureSwizzleParamsFromInts(textureObject, signedParams, __func__)) {
return;
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
break;
}
default:
@@ -563,25 +730,13 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
}
case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return;
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
if (!SetTextureSwizzleParamsFromInts(textureObject, params, __func__)) {
return;
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
break;
}
default:
@@ -601,25 +756,15 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
}
case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return;
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
GLint signedParams[4] = {static_cast<GLint>(params[0]), static_cast<GLint>(params[1]),
static_cast<GLint>(params[2]), static_cast<GLint>(params[3])};
if (!SetTextureSwizzleParamsFromInts(textureObject, signedParams, __func__)) {
return;
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
break;
}
default:
@@ -918,8 +1063,75 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid* pixels) {
// TODO: implement
THROW_UNIMPL_EXCEPTION;
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, 1)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (!TextureImpl::ValidateTextureBorderNumber(border)) return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureInternalFormat,
texturePixelDataType))
return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
textureInternalFormat =
MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadTarget);
auto& textureObject =
isProxy ? TextureImpl::pProxyTextureManager->CreateOrReplaceProxyTextureObject(textureUploadTarget)
: bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (internalFormat == GL_ALPHA || format == GL_ALPHA) {
textureObject->SetSwizzleParamRGBA({TextureSwizzleParam::Zero, TextureSwizzleParam::Zero,
TextureSwizzleParam::Zero, TextureSwizzleParam::Red});
}
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureInternalFormat, texturePixelDataType);
const SizeT internalBytes = static_cast<SizeT>(width) * internalBpp;
textureObject->SetInternalFormat(textureInternalFormat);
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (!isProxy) {
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, 1, 1}, internalBytes});
}
if (!originalPixels) {
return;
}
SizeT imageSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureInternalFormat,
textureInputFormat, texturePixelDataType, {width, 1, 1}, false, imageSize);
if (processedPixels && imageSize > 0) {
DataPtr texelInput{processedPixels, std::min(imageSize, internalBytes)};
textureMipmapObject->UpdateMipmapSubData(textureUploadTarget, level, texelInput);
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, isProxy, level);
}
void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) {
@@ -1825,6 +2037,41 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
void TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (levels < 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "levels must be positive."));
return;
}
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
const auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
textureObject->SetInternalFormat(textureInternalFormat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const SizeT byteSize = ComputeTextureStorageByteSize(textureInternalFormat, levelWidth, 1, 1);
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{levelWidth, 1, 1}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
}
}
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
@@ -1870,6 +2117,60 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (levels < 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "levels must be positive."));
return;
}
if (!TextureImpl::ValidateTextureSizeRange(width, height, depth)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
const auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
textureObject->SetInternalFormat(textureInternalFormat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const GLsizei levelHeight = std::max<GLsizei>(1, height >> level);
const GLsizei levelDepth = std::max<GLsizei>(1, depth >> level);
const SizeT byteSize = ComputeTextureStorageByteSize(textureInternalFormat, levelWidth, levelHeight,
levelDepth);
textureMipmapObject->AllocateStorage(textureUploadTarget, level,
{{levelWidth, levelHeight, levelDepth}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
}
}
void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
if (!TextureImpl::ValidateTextureTarget(textureTarget)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
TextureStorage1D(textureObject->GetExternalIndex(), levels, internalformat, width);
}
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
@@ -1884,6 +2185,29 @@ namespace MobileGL::MG_Impl::GLImpl {
TextureStorage2D(textureObject->GetExternalIndex(), levels, internalformat, width, height);
}
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
if (!TextureImpl::ValidateTextureTarget(textureTarget)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
TextureStorage3D(textureObject->GetExternalIndex(), levels, internalformat, width, height, depth);
}
void TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexSubImage1D_State(target, level, xoffset, width, format, type, pixels);
});
}
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
@@ -1960,6 +2284,14 @@ namespace MobileGL::MG_Impl::GLImpl {
free(processedPixels);
}
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
});
}
void TextureParameteri(GLuint texture, GLenum pname, GLint param) {
auto textureObject = GetTextureObjectByName(texture, __func__);
TextureParameterObject_State(textureObject, pname, param, __func__);
@@ -1970,25 +2302,32 @@ namespace MobileGL::MG_Impl::GLImpl {
TextureParameterObjectf_State(textureObject, pname, param, __func__);
}
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params) {
if (!params) return;
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { TexParameterfv_State(target, pname, params); });
}
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params) {
if (!params) return;
if (pname == GL_TEXTURE_SWIZZLE_RGBA) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
return;
}
TextureParameteri(texture, pname, *params);
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { TexParameteriv_State(target, pname, params); });
}
void TextureParameterIiv(GLuint texture, GLenum pname, const GLint* params) {
if (!params) return;
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexParameterIiv_State(target, pname, params);
});
}
void TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params) {
if (!params) return;
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexParameterIuiv_State(target, pname, params);
});
}
void BindTextureUnit(GLuint unit, GLuint texture) {
@@ -2070,37 +2409,36 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
GetTextureParameterObjectiv_State(textureObject, pname, params, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameteriv_State(target, pname, params); });
}
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterfv_State(target, pname, params); });
}
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIiv_State(target, pname, params); });
}
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIuiv_State(target, pname, params); });
}
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject || !params) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) return;
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
GetTexLevelParameteriv_State(target, level, pname, params);
});
}
auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
case GL_TEXTURE_HEIGHT:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
case GL_TEXTURE_DEPTH:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = (GLint)MG_Util::ConvertTextureInternalFormatToGLEnum(textureObject->GetFormat());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not a valid texture level parameter."));
return;
}
void GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
GetTexLevelParameterfv_State(target, level, pname, params);
});
}
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
@@ -2159,6 +2497,11 @@ namespace MobileGL::MG_Impl::GLImpl {
GenerateMipmap_Backend(target);
}
void GenerateTextureMipmap(GLuint texture) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GenerateMipmap_Backend(target); });
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
if (!GetTexImage_State(target, level, format, type, pixels)) return;
if (MG_Backend::gBackendFunctionsTable.GL.GetTexImage != nullptr) {
@@ -2173,6 +2516,103 @@ namespace MobileGL::MG_Impl::GLImpl {
__func__);
}
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
if (!params || bufSize <= 0) return;
const TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const Bool isRenderbufferTarget = target == GL_RENDERBUFFER;
if (!isRenderbufferTarget && !TextureImpl::ValidateTextureTarget(textureTarget)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
GLenum preferredInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(preferredInternalFormat, PixelFormatNormalizeOptionBit::None,
&preferredInternalFormat, &imageFormat, &imageType);
auto writeValues = [&](std::initializer_list<GLint> values) {
GLsizei index = 0;
for (GLint value : values) {
if (index >= bufSize) break;
params[index++] = value;
}
while (index < bufSize) {
params[index++] = 0;
}
};
const Bool isDepthFormat = MG_Util::IsDepthFormatInternalFormat(textureInternalFormat);
const Bool isStencilFormat = MG_Util::IsStencilFormatInternalFormat(textureInternalFormat);
const Bool isIntegerFormat = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
const Bool isLayeredTarget = target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY ||
target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP ||
target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
GLint maxSamples = 1;
if (MG_Backend::pActiveBackendObject) {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
if (isDepthFormat || isStencilFormat) {
maxSamples = dynamicParameters.MaxDepthTextureSamples;
} else if (isIntegerFormat) {
maxSamples = dynamicParameters.MaxIntegerSamples;
} else {
maxSamples = dynamicParameters.MaxColorTextureSamples;
}
maxSamples = std::max(maxSamples, 1);
}
switch (pname) {
case GL_INTERNALFORMAT_SUPPORTED:
writeValues({GL_TRUE});
return;
case GL_INTERNALFORMAT_PREFERRED:
writeValues({static_cast<GLint>(preferredInternalFormat)});
return;
case GL_TEXTURE_IMAGE_FORMAT:
writeValues({static_cast<GLint>(imageFormat)});
return;
case GL_TEXTURE_IMAGE_TYPE:
writeValues({static_cast<GLint>(imageType)});
return;
case GL_COLOR_COMPONENTS:
writeValues({(!isDepthFormat && !isStencilFormat) ? GL_TRUE : GL_FALSE});
return;
case GL_DEPTH_COMPONENTS:
writeValues({isDepthFormat ? GL_TRUE : GL_FALSE});
return;
case GL_STENCIL_COMPONENTS:
writeValues({isStencilFormat ? GL_TRUE : GL_FALSE});
return;
case GL_FRAMEBUFFER_RENDERABLE:
writeValues({GL_FULL_SUPPORT});
return;
case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
writeValues({isLayeredTarget ? GL_FULL_SUPPORT : GL_NONE});
return;
case GL_NUM_SAMPLE_COUNTS:
writeValues({maxSamples > 1 ? 2 : 1});
return;
case GL_SAMPLES:
if (maxSamples > 1) {
writeValues({maxSamples, 1});
} else {
writeValues({1});
}
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not supported by GetInternalformativ."));
return;
}
}
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
@@ -16,19 +16,37 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenerateMipmap(GLenum target);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
void TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth);
void TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const void* pixels);
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels);
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
void TextureParameterIiv(GLuint texture, GLenum pname, const GLint* params);
void TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params);
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
void GenerateTextureMipmap(GLuint texture);
void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params);
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params);
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
void GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params);
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -60,6 +78,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
void GetCompressedTexImage(GLenum target, GLint level, void* img);
void GenTextures(GLsizei n, GLuint* textures);
void DeleteTextures(GLsizei n, const GLuint* textures);
@@ -125,6 +125,12 @@ namespace MobileGL::MG_State::GLState {
Int GetActiveFragmentOutputCount() const {
return m_program ? m_program->getNumPipeOutputs() : 0;
}
const String& GetActiveFragmentOutputName(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetActiveFragmentOutputName: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
"ProgramObject::GetActiveFragmentOutputName: index=%u out of range", index);
return m_program->getPipeOutput(static_cast<Int>(index)).name;
}
Int GetFragmentOutputLocation(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputLocation: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
@@ -132,6 +138,12 @@ namespace MobileGL::MG_State::GLState {
index);
return static_cast<Int>(m_program->getPipeOutput(static_cast<Int>(index)).layoutLocation());
}
GLint GetActiveFragmentOutputArraySize(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetActiveFragmentOutputArraySize: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
"ProgramObject::GetActiveFragmentOutputArraySize: index=%u out of range", index);
return m_program->getPipeOutput(static_cast<Int>(index)).size;
}
GLenum GetFragmentOutputType(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputType: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
+102
View File
@@ -232,6 +232,108 @@ TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage1DAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage1D(namedTexture, 2, GL_RGBA8, 4);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage1D(namedTexture, 0, 0, 4, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 0), IntVec3(4, 1, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 1), IntVec3(2, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture1D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture1D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage3DAndSubImageModifyNamedObjectOnly) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_3D, 1, &texture);
MG_Impl::GLImpl::TextureStorage3D(texture, 2, GL_R8, 2, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
};
MG_Impl::GLImpl::TextureSubImage3D(texture, 0, 0, 0, 0, 2, 2, 2, GL_RED, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(2, 2, 2));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture3D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NamedTextureVectorParametersAndGettersWorkWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
const GLfloat borderColor[] = {0.25f, 0.5f, 0.75f, 1.0f};
const GLint swizzle[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
MG_Impl::GLImpl::TextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, borderColor);
MG_Impl::GLImpl::TextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
GLfloat reportedBorder[4] = {};
GLint reportedSwizzle[4] = {};
MG_Impl::GLImpl::GetTextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, reportedBorder);
MG_Impl::GLImpl::GetTextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, reportedSwizzle);
EXPECT_FLOAT_EQ(reportedBorder[0], borderColor[0]);
EXPECT_FLOAT_EQ(reportedBorder[1], borderColor[1]);
EXPECT_FLOAT_EQ(reportedBorder[2], borderColor[2]);
EXPECT_FLOAT_EQ(reportedBorder[3], borderColor[3]);
EXPECT_EQ(reportedSwizzle[0], GL_BLUE);
EXPECT_EQ(reportedSwizzle[1], GL_GREEN);
EXPECT_EQ(reportedSwizzle[2], GL_RED);
EXPECT_EQ(reportedSwizzle[3], GL_ALPHA);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetInternalformativReportsBasicTextureMetadata) {
GLint params[4] = {};
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
EXPECT_EQ(params[0], GL_TRUE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_FORMAT, 1, params);
EXPECT_EQ(params[0], GL_RGBA);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_TYPE, 1, params);
EXPECT_EQ(params[0], GL_UNSIGNED_BYTE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_3D, GL_DEPTH24_STENCIL8, GL_FRAMEBUFFER_RENDERABLE_LAYERED, 1,
params);
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
GLenum internalFormat = 0;
GLenum format = 0;