[Fix] (MG_Backend/DirectVulkan, MG_Impl/Texture, MG_Test/Texture): fill advertised extension gaps

This commit is contained in:
BZLZHH
2026-06-10 01:09:39 +08:00
parent 720919455f
commit 3da0b1dfd4
6 changed files with 1219 additions and 158 deletions
+523 -35
View File
@@ -39,6 +39,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLint computeWorkGroupSize[3] = {1, 1, 1}; GLint computeWorkGroupSize[3] = {1, 1, 1};
}; };
struct DrawElementsIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 firstIndex = 0;
Int32 baseVertex = 0;
Uint32 baseInstance = 0;
};
struct DrawArraysIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 first = 0;
Uint32 baseInstance = 0;
};
UnorderedMap<GLuint, ProgramResourceCache> g_programResourceCaches; UnorderedMap<GLuint, ProgramResourceCache> g_programResourceCaches;
String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding) { String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding) {
@@ -193,6 +208,122 @@ namespace MobileGL::MG_Backend::DirectVulkan {
name[copyLength] = '\0'; name[copyLength] = '\0';
} }
} }
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->MarkPersistentMappedRangeDirty();
const auto drawData = drawBuffer->GetDataReadOnly();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
if (!drawData || commandOffset + requiredBytes > drawData->size()) {
MGLOG_E("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
return nullptr;
}
return drawData->data() + commandOffset;
}
if (!indirect) {
MGLOG_E("%s skipped: indirect pointer is null", label);
return nullptr;
}
return reinterpret_cast<const Uint8*>(indirect);
}
Vector<GLuint> GetUniformBlockActiveVariables(const MG_State::GLState::ProgramObject& program,
GLuint blockIndex) {
Vector<GLuint> activeVariables;
const Uint uniformCount = program.GetUniformCount();
activeVariables.reserve(uniformCount);
for (Uint uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) {
if (program.GetActiveUniformBlockIndex(uniformIndex) == static_cast<Int>(blockIndex)) {
activeVariables.push_back(uniformIndex);
}
}
return activeVariables;
}
GLuint FindProgramInputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveAttributesCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveAttribName(index) == name) {
return static_cast<GLuint>(index);
}
}
return GL_INVALID_INDEX;
}
GLuint FindProgramOutputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveFragmentOutputName(index) == name) {
return static_cast<GLuint>(index);
}
}
return GL_INVALID_INDEX;
}
GLint GetProgramOutputLocation(const MG_State::GLState::ProgramObject& program, const String& name) {
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
if (program.GetActiveFragmentOutputName(index) == name) {
return program.GetFragmentOutputLocation(index);
}
}
return -1;
}
GLint GetProgramResourceActiveCount(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
const ProgramResourceCache& cache) {
switch (programInterface) {
case GL_SHADER_STORAGE_BLOCK:
return static_cast<GLint>(cache.storageBlocks.size());
case GL_BUFFER_VARIABLE:
return static_cast<GLint>(cache.bufferVariables.size());
case GL_UNIFORM_BLOCK:
return program.GetActiveUniformBlocksCount();
case GL_UNIFORM:
return static_cast<GLint>(program.GetUniformCount());
case GL_PROGRAM_INPUT:
return program.GetActiveAttributesCount();
case GL_PROGRAM_OUTPUT:
return program.GetActiveFragmentOutputCount();
default:
return 0;
}
}
GLint GetProgramResourceMaxNameLength(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
const ProgramResourceCache& cache) {
switch (programInterface) {
case GL_SHADER_STORAGE_BLOCK: {
SizeT maxLength = 0;
for (const auto& block : cache.storageBlocks) maxLength = std::max(maxLength, block.name.size() + 1);
return static_cast<GLint>(maxLength);
}
case GL_BUFFER_VARIABLE: {
SizeT maxLength = 0;
for (const auto& var : cache.bufferVariables) maxLength = std::max(maxLength, var.name.size() + 1);
return static_cast<GLint>(maxLength);
}
case GL_UNIFORM_BLOCK:
return program.GetActiveUniformBlocksMaxNameLength() + 1;
case GL_UNIFORM:
return program.GetUniformMaxLength() + 1;
case GL_PROGRAM_INPUT:
return program.GetActiveAttributesMaxLength() + 1;
case GL_PROGRAM_OUTPUT: {
SizeT maxLength = 0;
const Int activeCount = program.GetActiveFragmentOutputCount();
for (Int index = 0; index < activeCount; ++index) {
maxLength = std::max(maxLength, program.GetActiveFragmentOutputName(index).size() + 1);
}
return static_cast<GLint>(maxLength);
}
default:
return 0;
}
}
} // namespace } // namespace
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) { GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
@@ -256,7 +387,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, 0, drawcount, stride); pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, 0, drawcount, stride);
} }
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) { void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirect is not implemented yet (drawcount=%d)", drawcount); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
if (drawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
const auto* commandBytes = ResolveIndirectCommandBytes(
indirect,
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + sizeof(DrawArraysIndirectCommand),
"MultiDrawArraysIndirect");
if (!commandBytes) {
return;
}
for (GLsizei i = 0; i < drawcount; ++i) {
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
continue;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
} }
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) { GLsizei maxdrawcount, GLsizei stride) {
@@ -266,23 +434,152 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount, void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) { GLsizei maxdrawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirectCount is not implemented yet (maxdrawcount=%d)", maxdrawcount); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
if (maxdrawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
}
parameterBuffer->MarkPersistentMappedRangeDirty();
const auto parameterData = parameterBuffer->GetDataReadOnly();
if (!parameterData) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
} }
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {} const void* indices, GLint basevertex) {
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {} (void)start;
(void)end;
DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
(void)start;
(void)end;
DrawElements(mode, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {} GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = basevertex;
payload.params.firstInstance = static_cast<Int32>(baseinstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {} GLsizei instancecount, GLint basevertex) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, 0);
}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {} GLsizei instancecount, GLuint baseinstance) {
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {} DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, baseinstance);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {} }
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, 0);
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
MGLOG_E("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
return;
}
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand), "DrawElementsIndirect");
if (!commandBytes) {
return;
}
DrawElementsIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = static_cast<SizeT>(cmd.firstIndex) * indexSize;
payload.indexBufferView.indexByteSize = static_cast<SizeT>(cmd.count) * indexSize;
payload.params.indexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = cmd.baseVertex;
payload.params.firstInstance = static_cast<Int32>(cmd.baseInstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {} GLuint baseinstance) {
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {} MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
void DrawArraysIndirect(GLenum mode, const void* indirect) {} MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstVertex = first;
payload.params.firstInstance = baseinstance;
pVulkanRenderer->DrawArrays(payload);
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, 0);
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
if (!commandBytes) {
return;
}
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) { GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
@@ -461,31 +758,35 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* programObject = TryGetDirectVulkanProgram(program); auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject) return; if (!programObject) return;
auto& cache = GetProgramResourceCache(*programObject); auto& cache = GetProgramResourceCache(*programObject);
if (programInterface == GL_SHADER_STORAGE_BLOCK) { switch (pname) {
if (pname == GL_ACTIVE_RESOURCES) { case GL_ACTIVE_RESOURCES:
*params = static_cast<GLint>(cache.storageBlocks.size()); *params = GetProgramResourceActiveCount(*programObject, programInterface, cache);
} else if (pname == GL_MAX_NAME_LENGTH) { return;
SizeT maxLength = 0; case GL_MAX_NAME_LENGTH:
for (const auto& block : cache.storageBlocks) maxLength = std::max(maxLength, block.name.size() + 1); *params = GetProgramResourceMaxNameLength(*programObject, programInterface, cache);
*params = static_cast<GLint>(maxLength); return;
case GL_MAX_NUM_ACTIVE_VARIABLES:
if (programInterface == GL_SHADER_STORAGE_BLOCK) {
SizeT maxCount = 0;
for (const auto& block : cache.storageBlocks) {
maxCount = std::max(maxCount, block.activeVariables.size());
}
*params = static_cast<GLint>(maxCount);
} else if (programInterface == GL_UNIFORM_BLOCK) {
GLint maxCount = 0;
const Int activeBlocks = programObject->GetActiveUniformBlocksCount();
for (Int index = 0; index < activeBlocks; ++index) {
maxCount = std::max(maxCount, programObject->GetUniformBlockActiveUniformCount(index));
}
*params = maxCount;
} else { } else {
*params = 0; *params = 0;
} }
return; return;
} default:
if (programInterface == GL_BUFFER_VARIABLE) { *params = 0;
if (pname == GL_ACTIVE_RESOURCES) {
*params = static_cast<GLint>(cache.bufferVariables.size());
} else if (pname == GL_MAX_NAME_LENGTH) {
SizeT maxLength = 0;
for (const auto& var : cache.bufferVariables) maxLength = std::max(maxLength, var.name.size() + 1);
*params = static_cast<GLint>(maxLength);
} else {
*params = 0;
}
return; return;
} }
*params = 0;
} }
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) { GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) {
@@ -493,17 +794,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* programObject = TryGetDirectVulkanProgram(program); auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject) return GL_INVALID_INDEX; if (!programObject) return GL_INVALID_INDEX;
auto& cache = GetProgramResourceCache(*programObject); auto& cache = GetProgramResourceCache(*programObject);
const String resourceName = name;
if (programInterface == GL_SHADER_STORAGE_BLOCK) { if (programInterface == GL_SHADER_STORAGE_BLOCK) {
return GetShaderStorageBlockIndex(*programObject, name); return GetShaderStorageBlockIndex(*programObject, name);
} }
if (programInterface == GL_BUFFER_VARIABLE) { if (programInterface == GL_BUFFER_VARIABLE) {
const String resourceName = name;
const auto it = std::find_if(cache.bufferVariables.begin(), cache.bufferVariables.end(), const auto it = std::find_if(cache.bufferVariables.begin(), cache.bufferVariables.end(),
[&](const BufferVariableResource& var) { return var.name == resourceName; }); [&](const BufferVariableResource& var) { return var.name == resourceName; });
return it == cache.bufferVariables.end() return it == cache.bufferVariables.end()
? GL_INVALID_INDEX ? GL_INVALID_INDEX
: static_cast<GLuint>(std::distance(cache.bufferVariables.begin(), it)); : static_cast<GLuint>(std::distance(cache.bufferVariables.begin(), it));
} }
if (programInterface == GL_UNIFORM_BLOCK) {
return programObject->GetUniformBlockIndex(name);
}
if (programInterface == GL_UNIFORM) {
const Int activeUniformIndex = programObject->GetActiveUniformIndex(resourceName);
return activeUniformIndex >= 0 ? static_cast<GLuint>(activeUniformIndex) : GL_INVALID_INDEX;
}
if (programInterface == GL_PROGRAM_INPUT) {
return FindProgramInputIndex(*programObject, resourceName);
}
if (programInterface == GL_PROGRAM_OUTPUT) {
return FindProgramOutputIndex(*programObject, resourceName);
}
return GL_INVALID_INDEX; return GL_INVALID_INDEX;
} }
@@ -520,6 +834,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
CopyResourceName(cache.bufferVariables[index].name, bufSize, length, name); CopyResourceName(cache.bufferVariables[index].name, bufSize, length, name);
return; return;
} }
if (programInterface == GL_UNIFORM_BLOCK && programObject->IsActiveUniformBlock(index)) {
CopyResourceName(programObject->GetUniformBlockName(index), bufSize, length, name);
return;
}
if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
CopyResourceName(programObject->GetActiveUniformName(index), bufSize, length, name);
return;
}
if (programInterface == GL_PROGRAM_INPUT && index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
CopyResourceName(programObject->GetActiveAttribName(index), bufSize, length, name);
return;
}
if (programInterface == GL_PROGRAM_OUTPUT &&
index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
CopyResourceName(programObject->GetActiveFragmentOutputName(index), bufSize, length, name);
return;
}
if (length) *length = 0; if (length) *length = 0;
if (name && bufSize > 0) name[0] = '\0'; if (name && bufSize > 0) name[0] = '\0';
} }
@@ -589,6 +920,155 @@ namespace MobileGL::MG_Backend::DirectVulkan {
writeValue(0); writeValue(0);
break; break;
} }
} else if (programInterface == GL_UNIFORM_BLOCK &&
programObject->IsActiveUniformBlock(index)) {
const auto activeVariables = GetUniformBlockActiveVariables(*programObject, index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(programObject->GetUniformBlockName(index).size() + 1));
break;
case GL_BUFFER_BINDING:
writeValue(static_cast<GLint>(programObject->GetUniformBlockBinding(index)));
break;
case GL_BUFFER_DATA_SIZE:
writeValue(static_cast<GLint>(programObject->GetUBOSizeAt(index)));
break;
case GL_NUM_ACTIVE_VARIABLES:
writeValue(static_cast<GLint>(activeVariables.size()));
break;
case GL_ACTIVE_VARIABLES:
for (const GLuint variableIndex : activeVariables) {
writeValue(static_cast<GLint>(variableIndex));
}
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangVertex) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangFragment) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_COMPUTE_SHADER:
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangCompute) ? GL_TRUE
: GL_FALSE);
break;
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
writeValue(GL_FALSE);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
const auto& uniformName = programObject->GetActiveUniformName(index);
const GLint location = programObject->GetUniformLocation(uniformName);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(uniformName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetActiveUniformType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveUniformArraySize(index));
break;
case GL_BLOCK_INDEX:
writeValue(programObject->GetActiveUniformBlockIndex(index));
break;
case GL_LOCATION:
writeValue(location);
break;
case GL_OFFSET:
writeValue(location >= 0 && programObject->IsValidUniformLocation(location)
? static_cast<GLint>(programObject->GetUniformOffset(location))
: 0);
break;
case GL_ARRAY_STRIDE:
case GL_MATRIX_STRIDE:
case GL_IS_ROW_MAJOR:
case GL_TOP_LEVEL_ARRAY_SIZE:
case GL_TOP_LEVEL_ARRAY_STRIDE:
case GL_REFERENCED_BY_VERTEX_SHADER:
case GL_REFERENCED_BY_FRAGMENT_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_PROGRAM_INPUT &&
index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
const auto& resourceName = programObject->GetActiveAttribName(index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(resourceName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetActiveAttribType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveAttribArraySize(index));
break;
case GL_LOCATION:
writeValue(programObject->GetAttributeLocation(resourceName));
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
writeValue(GL_TRUE);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
case GL_IS_PER_PATCH:
case GL_LOCATION_INDEX:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else if (programInterface == GL_PROGRAM_OUTPUT &&
index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
const auto& resourceName = programObject->GetActiveFragmentOutputName(index);
switch (prop) {
case GL_NAME_LENGTH:
writeValue(static_cast<GLint>(resourceName.size() + 1));
break;
case GL_TYPE:
writeValue(static_cast<GLint>(programObject->GetFragmentOutputType(index)));
break;
case GL_ARRAY_SIZE:
writeValue(programObject->GetActiveFragmentOutputArraySize(index));
break;
case GL_LOCATION:
writeValue(programObject->GetFragmentOutputLocation(index));
break;
case GL_LOCATION_INDEX:
writeValue(0);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
writeValue(GL_TRUE);
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
case GL_REFERENCED_BY_GEOMETRY_SHADER:
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
case GL_IS_PER_PATCH:
writeValue(0);
break;
default:
writeValue(0);
break;
}
} else { } else {
writeValue(0); writeValue(0);
} }
@@ -602,13 +1082,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (programInterface == GL_UNIFORM) { if (programInterface == GL_UNIFORM) {
return programObject->GetUniformLocation(name); return programObject->GetUniformLocation(name);
} }
if (programInterface == GL_PROGRAM_INPUT) {
return programObject->GetAttributeLocation(name);
}
if (programInterface == GL_PROGRAM_OUTPUT) {
return GetProgramOutputLocation(*programObject, name);
}
return -1; return -1;
} }
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name) { GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name) {
(void)program; auto* programObject = TryGetDirectVulkanProgram(program);
(void)programInterface; if (!programObject || !name) return -1;
(void)name; if (programInterface == GL_PROGRAM_OUTPUT) {
return GetProgramOutputLocation(*programObject, name) >= 0 ? 0 : -1;
}
return -1; return -1;
} }
@@ -302,8 +302,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameteri, GLuint program, GLenum pn
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params) DECLARE_GL_FUNCTION_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchCompute, num_groups_x, num_groups_y, num_groups_z) DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchCompute, num_groups_x, num_groups_y, num_groups_z)
DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect) DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect) DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect)
@@ -1035,14 +1035,14 @@ DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuf
DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures) DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
@@ -1050,20 +1050,20 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap, texture) DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture) DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateVertexArrays, n, arrays) DECLARE_GL_FUNCTION_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateVertexArrays, n, arrays)
DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index) DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
@@ -1761,25 +1761,25 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPopEXT, GLenum mode) DECLARE_GL_FUNCTI
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPushEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixPushEXT, mode) DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPushEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixPushEXT, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientAttribDefaultEXT, mask) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientAttribDefaultEXT, mask)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttribDefaultEXT, mask) DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttribDefaultEXT, mask)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfEXT, texture, target, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfvEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriEXT, texture, target, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage1DEXT, texture, target, level, internalformat, width, border, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage1DEXT, texture, target, level, internalformat, width, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DEXT, texture, target, level, internalformat, width, height, border, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DEXT, texture, target, level, internalformat, width, height, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1DEXT, texture, target, level, xoffset, width, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2DEXT, texture, target, level, xoffset, yoffset, width, height, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage1DEXT, texture, target, level, internalformat, x, y, width, border) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage1DEXT, texture, target, level, internalformat, x, y, width, border)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage2DEXT, texture, target, level, internalformat, x, y, width, height, border) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage2DEXT, texture, target, level, internalformat, x, y, width, height, border)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1DEXT, texture, target, level, xoffset, x, y, width) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1DEXT, texture, target, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2DEXT, texture, target, level, xoffset, yoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2DEXT, texture, target, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImageEXT, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImageEXT, texture, target, level, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImageEXT, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImageEXT, texture, target, level, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfvEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfvEXT, texture, target, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterivEXT, texture, target, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DEXT, texture, target, level, internalformat, width, height, depth, border, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DEXT, texture, target, level, internalformat, width, height, depth, border, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindMultiTextureEXT, texunit, target, texture) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindMultiTextureEXT, texunit, target, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordPointerEXT, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordPointerEXT, texunit, size, type, stride, pointer) DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordPointerEXT, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordPointerEXT, texunit, size, type, stride, pointer)
@@ -1854,10 +1854,10 @@ DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointervEXT, GLuint buffer, GLenum
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubDataEXT, buffer, offset, size, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubDataEXT, buffer, offset, size, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferEXT, texture, target, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferEXT, texture, target, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexBufferEXT, texunit, target, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexBufferEXT, texunit, target, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuivEXT, texture, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIivEXT, texunit, target, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIivEXT, texunit, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIuivEXT, texunit, target, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIuivEXT, texunit, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterIivEXT, texunit, target, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterIivEXT, texunit, target, pname, params)
@@ -1895,7 +1895,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebu
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT, texture, target) DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBufferEXT, framebuffer, mode) DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBufferEXT, framebuffer, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBuffersEXT, framebuffer, n, bufs) DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBuffersEXT, framebuffer, n, bufs)
@@ -1949,9 +1949,9 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dvEXT, GLuint program
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dvEXT, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dvEXT, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dvEXT, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dvEXT, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRangeEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRangeEXT, texture, target, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRangeEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRangeEXT, texture, target, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1DEXT, texture, target, levels, internalformat, width) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DEXT, texture, target, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisampleEXT, texture, target, samples, internalformat, width, height, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisampleEXT, texture, target, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisampleEXT, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisampleEXT, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindVertexBufferEXT, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindVertexBufferEXT, vaobj, bindingindex, buffer, offset, stride) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindVertexBufferEXT, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindVertexBufferEXT, vaobj, bindingindex, buffer, offset, stride)
@@ -2087,7 +2087,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColorIuiEXT, GLuint red, GLuint green,
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreTexturesResidentEXT, GLsizei n, const GLuint* textures, GLboolean* residences) DECLARE_GL_FUNCTION_STUB_END(GLboolean, AreTexturesResidentEXT, n, textures, residences) DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreTexturesResidentEXT, GLsizei n, const GLuint* textures, GLboolean* residences) DECLARE_GL_FUNCTION_STUB_END(GLboolean, AreTexturesResidentEXT, n, textures, residences)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTexturesEXT, GLsizei n, const GLuint* textures, const GLclampf* priorities) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTexturesEXT, n, textures, priorities) DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTexturesEXT, GLsizei n, const GLuint* textures, const GLclampf* priorities) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTexturesEXT, n, textures, priorities)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureNormalEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureNormalEXT, mode) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureNormalEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureNormalEXT, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage1DEXT, target, levels, internalformat, width) DECLARE_GL_FUNCTION_HEAD(void, TexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage1D, target, levels, internalformat, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjecti64vEXT, id, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjecti64vEXT, id, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectui64vEXT, id, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectui64vEXT, id, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferOffsetEXT, GLenum target, GLuint index, GLuint buffer, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferOffsetEXT, target, index, buffer, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferOffsetEXT, GLenum target, GLuint index, GLuint buffer, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferOffsetEXT, target, index, buffer, offset)
+529 -89
View File
@@ -44,6 +44,47 @@ namespace MobileGL::MG_Impl::GLImpl {
textureObject->SetBorderColor(FloatVec4(static_cast<Float>(params[0]), static_cast<Float>(params[1]), textureObject->SetBorderColor(FloatVec4(static_cast<Float>(params[0]), static_cast<Float>(params[1]),
static_cast<Float>(params[2]), static_cast<Float>(params[3]))); static_cast<Float>(params[2]), static_cast<Float>(params[3])));
} }
Bool SetTextureSwizzleParamsFromInts(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
const GLint* params, const char* caller) {
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; ++i) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(params[i]);
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "`params` is not valid."));
return false;
}
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
return true;
}
template <typename Fn>
void WithTemporarilyBoundNamedTexture(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
Fn&& fn) {
if (!textureObject) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureObject->GetTarget());
const auto previousBinding = bindingSlot.GetBoundObject();
bindingSlot.Bind(textureObject);
fn(MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget()));
bindingSlot.Bind(previousBinding);
}
SizeT ComputeTextureStorageByteSize(TextureInternalFormat textureInternalFormat, GLsizei width, GLsizei height,
GLsizei depth) {
GLenum realInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
GLenum realFormat = GL_RGBA;
GLenum realType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
realInternalFormat, PixelFormatNormalizeOptionBit::None, &realInternalFormat, &realFormat, &realType);
return static_cast<SizeT>(width) * static_cast<SizeT>(height) * static_cast<SizeT>(depth) *
MG_Util::GetInternalBytesPerPixel(textureInternalFormat,
MG_Util::ConvertGLEnumToTexturePixelDataType(realType));
}
} // namespace } // namespace
const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByName(GLuint texture, const char* caller) { const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByName(GLuint texture, const char* caller) {
@@ -288,7 +329,84 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
// TODO: implement TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, height)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, height, depth)) return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height, zoffset,
depth))
return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureObject->GetFormat(),
texturePixelDataType))
return;
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"No data supplied from pixels parameter and no PBO bound."));
return;
}
SizeT inputSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureObject->GetFormat(),
textureInputFormat, texturePixelDataType, {width, height, depth}, false, inputSize);
if (!processedPixels || inputSize == 0) {
if (processedPixels) free(processedPixels);
return;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level);
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureObject->GetFormat(), texturePixelDataType);
const SizeT srcRowSize = static_cast<SizeT>(width) * internalBpp;
const SizeT srcSliceSize = static_cast<SizeT>(height) * srcRowSize;
const SizeT destRowSize = static_cast<SizeT>(texelSize.x()) * internalBpp;
const SizeT destSliceSize = static_cast<SizeT>(texelSize.y()) * destRowSize;
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
for (GLsizei z = 0; z < depth; ++z) {
for (GLsizei y = 0; y < height; ++y) {
const SizeT destRowOffset =
static_cast<SizeT>(zoffset + z) * destSliceSize +
static_cast<SizeT>(yoffset + y) * destRowSize +
static_cast<SizeT>(xoffset) * internalBpp;
const SizeT srcRowOffset =
static_cast<SizeT>(z) * srcSliceSize + static_cast<SizeT>(y) * srcRowSize;
Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
}
}
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, false, level);
} }
void TexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, void TexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -410,7 +528,66 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void TexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid* pixels) { const GLvoid* pixels) {
// TODO: implement TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, 1)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width)) return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureObject->GetFormat(),
texturePixelDataType))
return;
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"No data supplied from pixels parameter and no PBO bound."));
return;
}
SizeT inputSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureObject->GetFormat(),
textureInputFormat, texturePixelDataType, {width, 1, 1}, false, inputSize);
if (!processedPixels || inputSize == 0) {
if (processedPixels) free(processedPixels);
return;
}
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureObject->GetFormat(), texturePixelDataType);
const SizeT copySize = static_cast<SizeT>(width) * internalBpp;
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
Memcpy(destData + static_cast<SizeT>(xoffset) * internalBpp, processedPixels, copySize);
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, false, level);
} }
// TexParameteriv/TexParameterfv are introduced in OpenGL 4.0, so do not support them for now. // TexParameteriv/TexParameterfv are introduced in OpenGL 4.0, so do not support them for now.
@@ -522,25 +699,15 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
} }
case GL_TEXTURE_SWIZZLE_RGBA: { case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target); TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget); auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return; if (!textureObject) return;
GLint signedParams[4] = {static_cast<GLint>(params[0]), static_cast<GLint>(params[1]),
Vec4<TextureSwizzleParam> swizzleParams; static_cast<GLint>(params[2]), static_cast<GLint>(params[3])};
for (int i = 0; i < 4; i++) { if (!SetTextureSwizzleParamsFromInts(textureObject, signedParams, __func__)) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i])); return;
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
} }
textureObject->SetSwizzleParamRGBA(swizzleParams);
break; break;
} }
default: default:
@@ -563,25 +730,13 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
} }
case GL_TEXTURE_SWIZZLE_RGBA: { case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target); TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget); auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return; if (!textureObject) return;
if (!SetTextureSwizzleParamsFromInts(textureObject, params, __func__)) {
Vec4<TextureSwizzleParam> swizzleParams; return;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
} }
textureObject->SetSwizzleParamRGBA(swizzleParams);
break; break;
} }
default: default:
@@ -601,25 +756,15 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
} }
case GL_TEXTURE_SWIZZLE_RGBA: { case GL_TEXTURE_SWIZZLE_RGBA: {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target); TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// ======================= Processing ================================
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget); auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return; if (!textureObject) return;
GLint signedParams[4] = {static_cast<GLint>(params[0]), static_cast<GLint>(params[1]),
Vec4<TextureSwizzleParam> swizzleParams; static_cast<GLint>(params[2]), static_cast<GLint>(params[3])};
for (int i = 0; i < 4; i++) { if (!SetTextureSwizzleParamsFromInts(textureObject, signedParams, __func__)) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i])); return;
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
} }
textureObject->SetSwizzleParamRGBA(swizzleParams);
break; break;
} }
default: default:
@@ -918,8 +1063,75 @@ namespace MobileGL::MG_Impl::GLImpl {
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid* pixels) { GLenum type, const GLvoid* pixels) {
// TODO: implement TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
THROW_UNIMPL_EXCEPTION; TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeWithTextureUploadTarget(textureUploadTarget, width, 1)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (!TextureImpl::ValidateTextureBorderNumber(border)) return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureInternalFormat,
texturePixelDataType))
return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
textureInternalFormat =
MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadTarget);
auto& textureObject =
isProxy ? TextureImpl::pProxyTextureManager->CreateOrReplaceProxyTextureObject(textureUploadTarget)
: bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (internalFormat == GL_ALPHA || format == GL_ALPHA) {
textureObject->SetSwizzleParamRGBA({TextureSwizzleParam::Zero, TextureSwizzleParam::Zero,
TextureSwizzleParam::Zero, TextureSwizzleParam::Red});
}
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureInternalFormat, texturePixelDataType);
const SizeT internalBytes = static_cast<SizeT>(width) * internalBpp;
textureObject->SetInternalFormat(textureInternalFormat);
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (!isProxy) {
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, 1, 1}, internalBytes});
}
if (!originalPixels) {
return;
}
SizeT imageSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureInternalFormat,
textureInputFormat, texturePixelDataType, {width, 1, 1}, false, imageSize);
if (processedPixels && imageSize > 0) {
DataPtr texelInput{processedPixels, std::min(imageSize, internalBytes)};
textureMipmapObject->UpdateMipmapSubData(textureUploadTarget, level, texelInput);
}
free(processedPixels);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
MaybeAutoGenerateMipmap(target, textureObject, isProxy, level);
} }
void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) { void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) {
@@ -1825,6 +2037,41 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
void TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (levels < 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "levels must be positive."));
return;
}
if (!TextureImpl::ValidateTextureSizeRange(width, 1, 1)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
const auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
textureObject->SetInternalFormat(textureInternalFormat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const SizeT byteSize = ComputeTextureStorageByteSize(textureInternalFormat, levelWidth, 1, 1);
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{levelWidth, 1, 1}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
}
}
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return; if (!textureObject) return;
@@ -1870,6 +2117,60 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (levels < 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "levels must be positive."));
return;
}
if (!TextureImpl::ValidateTextureSizeRange(width, height, depth)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
const auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
textureObject->SetInternalFormat(textureInternalFormat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const GLsizei levelHeight = std::max<GLsizei>(1, height >> level);
const GLsizei levelDepth = std::max<GLsizei>(1, depth >> level);
const SizeT byteSize = ComputeTextureStorageByteSize(textureInternalFormat, levelWidth, levelHeight,
levelDepth);
textureMipmapObject->AllocateStorage(textureUploadTarget, level,
{{levelWidth, levelHeight, levelDepth}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
}
}
void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
if (!TextureImpl::ValidateTextureTarget(textureTarget)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
TextureStorage1D(textureObject->GetExternalIndex(), levels, internalformat, width);
}
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target); const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
@@ -1884,6 +2185,29 @@ namespace MobileGL::MG_Impl::GLImpl {
TextureStorage2D(textureObject->GetExternalIndex(), levels, internalformat, width, height); TextureStorage2D(textureObject->GetExternalIndex(), levels, internalformat, width, height);
} }
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
if (!TextureImpl::ValidateTextureTarget(textureTarget)) return;
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
auto& textureObject = bindingSlot.GetBoundObject();
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
TextureStorage3D(textureObject->GetExternalIndex(), levels, internalformat, width, height, depth);
}
void TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexSubImage1D_State(target, level, xoffset, width, format, type, pixels);
});
}
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels) { GLenum format, GLenum type, const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
@@ -1960,6 +2284,14 @@ namespace MobileGL::MG_Impl::GLImpl {
free(processedPixels); free(processedPixels);
} }
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
});
}
void TextureParameteri(GLuint texture, GLenum pname, GLint param) { void TextureParameteri(GLuint texture, GLenum pname, GLint param) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
TextureParameterObject_State(textureObject, pname, param, __func__); TextureParameterObject_State(textureObject, pname, param, __func__);
@@ -1970,25 +2302,32 @@ namespace MobileGL::MG_Impl::GLImpl {
TextureParameterObjectf_State(textureObject, pname, param, __func__); TextureParameterObjectf_State(textureObject, pname, param, __func__);
} }
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params) {
if (!params) return;
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { TexParameterfv_State(target, pname, params); });
}
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params) { void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params) {
if (!params) return; if (!params) return;
if (pname == GL_TEXTURE_SWIZZLE_RGBA) { auto textureObject = GetTextureObjectByName(texture, __func__);
auto textureObject = GetTextureObjectByName(texture, __func__); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { TexParameteriv_State(target, pname, params); });
if (!textureObject) return; }
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) { void TextureParameterIiv(GLuint texture, GLenum pname, const GLint* params) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i])); if (!params) return;
if (TextureSwizzleParam::Unknown == swizzleParams[i]) { auto textureObject = GetTextureObjectByName(texture, __func__);
MG_State::pGLContext->RecordError( WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
ErrorCode::InvalidEnum, TexParameterIiv_State(target, pname, params);
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid.")); });
return; }
}
} void TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params) {
textureObject->SetSwizzleParamRGBA(swizzleParams); if (!params) return;
return; auto textureObject = GetTextureObjectByName(texture, __func__);
} WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
TextureParameteri(texture, pname, *params); TexParameterIuiv_State(target, pname, params);
});
} }
void BindTextureUnit(GLuint unit, GLuint texture) { void BindTextureUnit(GLuint unit, GLuint texture) {
@@ -2070,37 +2409,36 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) { void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
GetTextureParameterObjectiv_State(textureObject, pname, params, __func__); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameteriv_State(target, pname, params); });
}
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterfv_State(target, pname, params); });
}
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIiv_State(target, pname, params); });
}
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIuiv_State(target, pname, params); });
} }
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params) { void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject || !params) return; WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
if (!TextureImpl::ValidateTextureLevelNumber(level)) return; GetTexLevelParameteriv_State(target, level, pname, params);
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) return; });
}
auto textureUploadTarget = GetPrimaryUploadTarget(textureObject); void GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params) {
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()); auto textureObject = GetTextureObjectByName(texture, __func__);
switch (pname) { WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
case GL_TEXTURE_WIDTH: GetTexLevelParameterfv_State(target, level, pname, params);
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x(); });
break;
case GL_TEXTURE_HEIGHT:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
case GL_TEXTURE_DEPTH:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = (GLint)MG_Util::ConvertTextureInternalFormatToGLEnum(textureObject->GetFormat());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not a valid texture level parameter."));
return;
}
} }
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
@@ -2159,6 +2497,11 @@ namespace MobileGL::MG_Impl::GLImpl {
GenerateMipmap_Backend(target); GenerateMipmap_Backend(target);
} }
void GenerateTextureMipmap(GLuint texture) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GenerateMipmap_Backend(target); });
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) { void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
if (!GetTexImage_State(target, level, format, type, pixels)) return; if (!GetTexImage_State(target, level, format, type, pixels)) return;
if (MG_Backend::gBackendFunctionsTable.GL.GetTexImage != nullptr) { if (MG_Backend::gBackendFunctionsTable.GL.GetTexImage != nullptr) {
@@ -2173,6 +2516,103 @@ namespace MobileGL::MG_Impl::GLImpl {
__func__); __func__);
} }
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
if (!params || bufSize <= 0) return;
const TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const Bool isRenderbufferTarget = target == GL_RENDERBUFFER;
if (!isRenderbufferTarget && !TextureImpl::ValidateTextureTarget(textureTarget)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
GLenum preferredInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(preferredInternalFormat, PixelFormatNormalizeOptionBit::None,
&preferredInternalFormat, &imageFormat, &imageType);
auto writeValues = [&](std::initializer_list<GLint> values) {
GLsizei index = 0;
for (GLint value : values) {
if (index >= bufSize) break;
params[index++] = value;
}
while (index < bufSize) {
params[index++] = 0;
}
};
const Bool isDepthFormat = MG_Util::IsDepthFormatInternalFormat(textureInternalFormat);
const Bool isStencilFormat = MG_Util::IsStencilFormatInternalFormat(textureInternalFormat);
const Bool isIntegerFormat = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
const Bool isLayeredTarget = target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY ||
target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP ||
target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
GLint maxSamples = 1;
if (MG_Backend::pActiveBackendObject) {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
if (isDepthFormat || isStencilFormat) {
maxSamples = dynamicParameters.MaxDepthTextureSamples;
} else if (isIntegerFormat) {
maxSamples = dynamicParameters.MaxIntegerSamples;
} else {
maxSamples = dynamicParameters.MaxColorTextureSamples;
}
maxSamples = std::max(maxSamples, 1);
}
switch (pname) {
case GL_INTERNALFORMAT_SUPPORTED:
writeValues({GL_TRUE});
return;
case GL_INTERNALFORMAT_PREFERRED:
writeValues({static_cast<GLint>(preferredInternalFormat)});
return;
case GL_TEXTURE_IMAGE_FORMAT:
writeValues({static_cast<GLint>(imageFormat)});
return;
case GL_TEXTURE_IMAGE_TYPE:
writeValues({static_cast<GLint>(imageType)});
return;
case GL_COLOR_COMPONENTS:
writeValues({(!isDepthFormat && !isStencilFormat) ? GL_TRUE : GL_FALSE});
return;
case GL_DEPTH_COMPONENTS:
writeValues({isDepthFormat ? GL_TRUE : GL_FALSE});
return;
case GL_STENCIL_COMPONENTS:
writeValues({isStencilFormat ? GL_TRUE : GL_FALSE});
return;
case GL_FRAMEBUFFER_RENDERABLE:
writeValues({GL_FULL_SUPPORT});
return;
case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
writeValues({isLayeredTarget ? GL_FULL_SUPPORT : GL_NONE});
return;
case GL_NUM_SAMPLE_COUNTS:
writeValues({maxSamples > 1 ? 2 : 1});
return;
case GL_SAMPLES:
if (maxSamples > 1) {
writeValues({maxSamples, 1});
} else {
writeValues({1});
}
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not supported by GetInternalformativ."));
return;
}
}
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
@@ -16,19 +16,37 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenerateMipmap(GLenum target); void GenerateMipmap(GLenum target);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void CreateTextures(GLenum target, GLsizei n, GLuint* textures); void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
void TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth);
void TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const void* pixels);
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels); GLenum format, GLenum type, const void* pixels);
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param); void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
void TextureParameteri(GLuint texture, GLenum pname, GLint param); void TextureParameteri(GLuint texture, GLenum pname, GLint param);
void TextureParameterIiv(GLuint texture, GLenum pname, const GLint* params);
void TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params);
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params); void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
void GenerateTextureMipmap(GLuint texture);
void BindTextureUnit(GLuint unit, GLuint texture); void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params);
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params);
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params); void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
void GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params);
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params); void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -60,6 +78,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params); void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params); void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
void GetCompressedTexImage(GLenum target, GLint level, void* img); void GetCompressedTexImage(GLenum target, GLint level, void* img);
void GenTextures(GLsizei n, GLuint* textures); void GenTextures(GLsizei n, GLuint* textures);
void DeleteTextures(GLsizei n, const GLuint* textures); void DeleteTextures(GLsizei n, const GLuint* textures);
@@ -125,6 +125,12 @@ namespace MobileGL::MG_State::GLState {
Int GetActiveFragmentOutputCount() const { Int GetActiveFragmentOutputCount() const {
return m_program ? m_program->getNumPipeOutputs() : 0; return m_program ? m_program->getNumPipeOutputs() : 0;
} }
const String& GetActiveFragmentOutputName(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetActiveFragmentOutputName: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
"ProgramObject::GetActiveFragmentOutputName: index=%u out of range", index);
return m_program->getPipeOutput(static_cast<Int>(index)).name;
}
Int GetFragmentOutputLocation(Uint index) const { Int GetFragmentOutputLocation(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputLocation: program is null"); MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputLocation: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()), MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
@@ -132,6 +138,12 @@ namespace MobileGL::MG_State::GLState {
index); index);
return static_cast<Int>(m_program->getPipeOutput(static_cast<Int>(index)).layoutLocation()); return static_cast<Int>(m_program->getPipeOutput(static_cast<Int>(index)).layoutLocation());
} }
GLint GetActiveFragmentOutputArraySize(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetActiveFragmentOutputArraySize: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
"ProgramObject::GetActiveFragmentOutputArraySize: index=%u out of range", index);
return m_program->getPipeOutput(static_cast<Int>(index)).size;
}
GLenum GetFragmentOutputType(Uint index) const { GLenum GetFragmentOutputType(Uint index) const {
MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputType: program is null"); MOBILEGL_ASSERT(m_program != nullptr, "ProgramObject::GetFragmentOutputType: program is null");
MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()), MOBILEGL_ASSERT(index < static_cast<Uint>(m_program->getNumPipeOutputs()),
+102
View File
@@ -232,6 +232,108 @@ TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR); EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
} }
TEST_F(TextureTest, TextureStorage1DAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage1D(namedTexture, 2, GL_RGBA8, 4);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage1D(namedTexture, 0, 0, 4, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 0), IntVec3(4, 1, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 1), IntVec3(2, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture1D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture1D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage3DAndSubImageModifyNamedObjectOnly) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_3D, 1, &texture);
MG_Impl::GLImpl::TextureStorage3D(texture, 2, GL_R8, 2, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
};
MG_Impl::GLImpl::TextureSubImage3D(texture, 0, 0, 0, 0, 2, 2, 2, GL_RED, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(2, 2, 2));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture3D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NamedTextureVectorParametersAndGettersWorkWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
const GLfloat borderColor[] = {0.25f, 0.5f, 0.75f, 1.0f};
const GLint swizzle[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
MG_Impl::GLImpl::TextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, borderColor);
MG_Impl::GLImpl::TextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
GLfloat reportedBorder[4] = {};
GLint reportedSwizzle[4] = {};
MG_Impl::GLImpl::GetTextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, reportedBorder);
MG_Impl::GLImpl::GetTextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, reportedSwizzle);
EXPECT_FLOAT_EQ(reportedBorder[0], borderColor[0]);
EXPECT_FLOAT_EQ(reportedBorder[1], borderColor[1]);
EXPECT_FLOAT_EQ(reportedBorder[2], borderColor[2]);
EXPECT_FLOAT_EQ(reportedBorder[3], borderColor[3]);
EXPECT_EQ(reportedSwizzle[0], GL_BLUE);
EXPECT_EQ(reportedSwizzle[1], GL_GREEN);
EXPECT_EQ(reportedSwizzle[2], GL_RED);
EXPECT_EQ(reportedSwizzle[3], GL_ALPHA);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetInternalformativReportsBasicTextureMetadata) {
GLint params[4] = {};
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
EXPECT_EQ(params[0], GL_TRUE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_FORMAT, 1, params);
EXPECT_EQ(params[0], GL_RGBA);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_TYPE, 1, params);
EXPECT_EQ(params[0], GL_UNSIGNED_BYTE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_3D, GL_DEPTH24_STENCIL8, GL_FRAMEBUFFER_RENDERABLE_LAYERED, 1,
params);
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) { TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
GLenum internalFormat = 0; GLenum internalFormat = 0;
GLenum format = 0; GLenum format = 0;