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https://github.com/MobileGL-Dev/MobileGL
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[Feat, Fix] (MG_Impl, MG_State, MG_Backend): program interface queries from frontend reflection; Espryt state-shadow reset
Wave 2 of the advertised-extension conformance campaign.
PROGRAM INTERFACE QUERIES (the load-bearing piece). glGetProgramInterfaceiv
and the five glGetProgramResource* entry points were answered by the
BACKENDS - Espryt asked the real driver about SPIRV-Cross-generated ESSL
whose namespace is not the GL one (default-block uniforms live in
MGL_GLOBAL_UBO there), and Magma kept a second, partial reflection that
hardcoded types and diverged from the frontend. Both are now deleted; a new
frontend resource-model layer (ProgramInterface.{h,cpp}) answers every
interface - uniforms, uniform blocks, atomic-counter buffers (recovered
from glslang's synthesized gl_AtomicCounterBlock_<binding> lowering),
buffer variables, shader-storage blocks (classified by TType storage
qualifier since glslang reflects them as uniform blocks), program inputs/
outputs (built-ins' layoutLocationEnd sentinel mapped to -1), and
transform-feedback varyings including the gl_NextBuffer/gl_SkipComponentsN
pseudo-varyings - from the glslang reflection the frontend already trusts
for glGetActiveUniform. Name/index round-tripping, the "[0]" array
spelling, and the GL 4.6 table 7.2 prop/error matrix live in the new layer
only; GetActiveUniform*/GetActiveAttrib* are untouched.
glShaderStorageBlockBinding now takes the interface-layer index (the one
GetProgramResourceIndex returns, with a range check it never had), records
the binding on the program keyed by block NAME - the one coordinate all
three index spaces agree on - and delegates by name across the backend
boundary. Both backends reseed the recorded bindings on their own program
rebuilds, so an unrelated resync can no longer silently revert a rebound
block, and GL_BUFFER_BINDING reports the live binding, not the declared
one. The Espryt delegate applies only to an already-synced twin and can no
longer trigger SyncToBackend from a getter; the sync path's GL query
out-params are initialized and clamped (a load-dependent stack-garbage
Vector size crash caught by the gate, reproduced 3/50 pre-fix, 100/100
post-fix under saturating load).
ESPRYT RENDER-STATE SHADOW RESET (rides along because it shares
DirectGLES.cpp): the render-state shadow is file-static and survives
MobileGL context switches, so GL_FRAMEBUFFER_SRGB (and the whole synced-cap
class) leaked between contexts - the cross-test leakage class the CTS maps
have carried for a week. MakeCurrent now invalidates the shadow like it
already invalidates the program/FBO/buffer caches, and the resync resolves
a never-set scissor box to the current surface instead of pushing the
(0,0,0,0) sentinel verbatim (which scissored everything away - caught by
the retrace gate, bisected to the exact field via a bitmask probe, and
fixed by resolving like the viewport path rather than reverting).
Frontend riders exposed by the layer: glGetUniformLocation resolves
arrays-of-arrays element addressing ("a[2][1]"); transform-feedback capture
accepts element-addressed varying names ("b[1]") and snapshots the request
verbatim for the interface (Magma's decorate pass logs loudly that element
capture is unimplemented there - follow-up).
KNOWN GAPS, documented in code and tests: the 6 subroutines-* cases
(glslang refuses subroutine for SPIR-V; wave 3), the 5 separate-programs-*
cases (glslang's pipe-I/O reflection cannot see a separable non-vertex
stage's own inputs; needs stage-aware output validation first), and
uniform-block-types' per-instance stage masks (not derivable from the
reflection).
Gate: 593/593 unit at default and kill-switch, x10 each, plus the SSB race
case 100/100 under 20-way CPU load; ext caselist Espryt 77.87% -> 80.42%,
Magma 77.58% -> 79.39% (+212 fixed, 0 newly broken); program_interface_query
2/43 -> 31/43 unique on Espryt, 9/43 -> 31/43 on Magma, backends now
byte-identical; KHR-GL45.direct_state_access 370/371 + 371/371 with the 4
sRGB leak victims recovered in cross-test ordering; KHR-GL33 held at
9884/9886; full 39x2 CI retrace with zero wave-attributable failures (the
3 failing newly-added fixtures are bit-identical on the pristine baseline).
This commit is contained in:
@@ -232,6 +232,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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StorageBlockResource block{};
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block.name = blockName;
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block.binding = binding->binding;
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// glShaderStorageBlockBinding survives every rebuild of this cache: the
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// authoritative record of a rebound block lives on the program (it is what
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// GL_BUFFER_BINDING reports), and only the shader's declared binding is
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// recoverable from the SPIR-V. Without this, any unrelated state-version
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// bump would silently revert the block to its declared binding.
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const Int rebound = program.GetShaderStorageBlockBindingOverride(blockName);
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if (rebound >= 0) block.binding = static_cast<Uint32>(rebound);
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block.dataSize = static_cast<GLint>(binding->block.size);
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const GLuint blockIndex = static_cast<GLuint>(cache.storageBlocks.size());
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AddBufferVariablesRecursive(binding->block, blockName, blockIndex, cache.bufferVariables,
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@@ -256,18 +263,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return programObject.get();
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}
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void CopyResourceName(const String& source, GLsizei bufSize, GLsizei* length, GLchar* name) {
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const GLsizei writtenLength = static_cast<GLsizei>(source.size());
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if (length) {
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*length = writtenLength;
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}
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if (name && bufSize > 0) {
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const GLsizei copyLength = std::min<GLsizei>(bufSize - 1, writtenLength);
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std::memcpy(name, source.data(), static_cast<SizeT>(copyLength));
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name[copyLength] = '\0';
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}
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}
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const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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@@ -288,100 +283,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return reinterpret_cast<const Uint8*>(indirect);
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}
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Vector<GLuint> GetUniformBlockActiveVariables(const MG_State::GLState::ProgramObject& program,
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GLuint blockIndex) {
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Vector<GLuint> activeVariables;
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const Uint uniformCount = program.GetUniformCount();
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activeVariables.reserve(uniformCount);
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for (Uint uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) {
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if (program.GetActiveUniformBlockIndex(uniformIndex) == static_cast<Int>(blockIndex)) {
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activeVariables.push_back(uniformIndex);
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}
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}
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return activeVariables;
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}
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GLuint FindProgramInputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
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const Int activeCount = program.GetActiveAttributesCount();
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for (Int index = 0; index < activeCount; ++index) {
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if (program.GetActiveAttribName(index) == name) {
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return static_cast<GLuint>(index);
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}
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}
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return GL_INVALID_INDEX;
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}
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GLuint FindProgramOutputIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
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const Int activeCount = program.GetActiveFragmentOutputCount();
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for (Int index = 0; index < activeCount; ++index) {
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if (program.GetActiveFragmentOutputName(index) == name) {
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return static_cast<GLuint>(index);
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}
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}
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return GL_INVALID_INDEX;
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}
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GLint GetProgramOutputLocation(const MG_State::GLState::ProgramObject& program, const String& name) {
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const Int activeCount = program.GetActiveFragmentOutputCount();
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for (Int index = 0; index < activeCount; ++index) {
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if (program.GetActiveFragmentOutputName(index) == name) {
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return program.GetFragmentOutputLocation(index);
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}
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}
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return -1;
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}
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GLint GetProgramResourceActiveCount(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
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const ProgramResourceCache& cache) {
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switch (programInterface) {
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case GL_SHADER_STORAGE_BLOCK:
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return static_cast<GLint>(cache.storageBlocks.size());
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case GL_BUFFER_VARIABLE:
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return static_cast<GLint>(cache.bufferVariables.size());
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case GL_UNIFORM_BLOCK:
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return program.GetActiveUniformBlocksCount();
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case GL_UNIFORM:
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return static_cast<GLint>(program.GetUniformCount());
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case GL_PROGRAM_INPUT:
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return program.GetActiveAttributesCount();
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case GL_PROGRAM_OUTPUT:
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return program.GetActiveFragmentOutputCount();
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default:
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return 0;
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}
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}
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GLint GetProgramResourceMaxNameLength(const MG_State::GLState::ProgramObject& program, GLenum programInterface,
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const ProgramResourceCache& cache) {
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switch (programInterface) {
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case GL_SHADER_STORAGE_BLOCK: {
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SizeT maxLength = 0;
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for (const auto& block : cache.storageBlocks) maxLength = std::max(maxLength, block.name.size() + 1);
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return static_cast<GLint>(maxLength);
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}
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case GL_BUFFER_VARIABLE: {
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SizeT maxLength = 0;
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for (const auto& var : cache.bufferVariables) maxLength = std::max(maxLength, var.name.size() + 1);
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return static_cast<GLint>(maxLength);
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}
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case GL_UNIFORM_BLOCK:
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return program.GetActiveUniformBlocksMaxNameLength() + 1;
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case GL_UNIFORM:
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return program.GetUniformMaxLength() + 1;
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case GL_PROGRAM_INPUT:
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return program.GetActiveAttributesMaxLength() + 1;
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case GL_PROGRAM_OUTPUT: {
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SizeT maxLength = 0;
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const Int activeCount = program.GetActiveFragmentOutputCount();
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for (Int index = 0; index < activeCount; ++index) {
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maxLength = std::max(maxLength, program.GetActiveFragmentOutputName(index).size() + 1);
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}
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return static_cast<GLint>(maxLength);
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}
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default:
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return 0;
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}
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}
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} // namespace
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void ClearProgramResourceCaches() {
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@@ -395,11 +296,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
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auto& cache = GetProgramResourceCache(program);
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const auto it = std::find_if(cache.storageBlocks.begin(), cache.storageBlocks.end(),
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[&](const StorageBlockResource& block) { return block.name == name; });
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return it == cache.storageBlocks.end()
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? GL_INVALID_INDEX
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: static_cast<GLuint>(std::distance(cache.storageBlocks.begin(), it));
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auto find = [&cache](const String& key) {
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return std::find_if(cache.storageBlocks.begin(), cache.storageBlocks.end(),
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[&](const StorageBlockResource& block) { return block.name == key; });
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};
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auto it = find(name);
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if (it == cache.storageBlocks.end()) {
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// Cache names are normalized (NormalizeDescriptorName drops the array suffix), so
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// an arrayed block that GL enumerates per element - "B[0]", "B[1]" - is one entry
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// here, spelled "B". Retry against the bare name before giving up.
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const auto bracket = name.rfind('[');
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if (bracket == String::npos || name.empty() || name.back() != ']') return GL_INVALID_INDEX;
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it = find(name.substr(0, bracket));
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if (it == cache.storageBlocks.end()) return GL_INVALID_INDEX;
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}
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return static_cast<GLuint>(std::distance(cache.storageBlocks.begin(), it));
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}
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GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex) {
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@@ -874,357 +785,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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}
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void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) {
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if (!params) return;
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void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding) {
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auto* programObject = TryGetDirectVulkanProgram(program);
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if (!programObject) return;
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auto& cache = GetProgramResourceCache(*programObject);
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switch (pname) {
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case GL_ACTIVE_RESOURCES:
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*params = GetProgramResourceActiveCount(*programObject, programInterface, cache);
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return;
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case GL_MAX_NAME_LENGTH:
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*params = GetProgramResourceMaxNameLength(*programObject, programInterface, cache);
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return;
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case GL_MAX_NUM_ACTIVE_VARIABLES:
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if (programInterface == GL_SHADER_STORAGE_BLOCK) {
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SizeT maxCount = 0;
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for (const auto& block : cache.storageBlocks) {
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maxCount = std::max(maxCount, block.activeVariables.size());
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}
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*params = static_cast<GLint>(maxCount);
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} else if (programInterface == GL_UNIFORM_BLOCK) {
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GLint maxCount = 0;
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const Int activeBlocks = programObject->GetActiveUniformBlocksCount();
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for (Int index = 0; index < activeBlocks; ++index) {
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maxCount = std::max(maxCount, programObject->GetUniformBlockActiveUniformCount(index));
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}
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*params = maxCount;
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} else {
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*params = 0;
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}
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return;
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default:
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*params = 0;
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return;
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}
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}
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GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) {
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if (!name) return GL_INVALID_INDEX;
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auto* programObject = TryGetDirectVulkanProgram(program);
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if (!programObject) return GL_INVALID_INDEX;
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auto& cache = GetProgramResourceCache(*programObject);
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const String resourceName = name;
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if (programInterface == GL_SHADER_STORAGE_BLOCK) {
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return GetShaderStorageBlockIndex(*programObject, name);
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}
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if (programInterface == GL_BUFFER_VARIABLE) {
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const auto it = std::find_if(cache.bufferVariables.begin(), cache.bufferVariables.end(),
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[&](const BufferVariableResource& var) { return var.name == resourceName; });
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return it == cache.bufferVariables.end()
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? GL_INVALID_INDEX
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: static_cast<GLuint>(std::distance(cache.bufferVariables.begin(), it));
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}
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if (programInterface == GL_UNIFORM_BLOCK) {
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return programObject->GetUniformBlockIndex(name);
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}
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if (programInterface == GL_UNIFORM) {
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const Int activeUniformIndex = programObject->GetActiveUniformIndex(resourceName);
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return activeUniformIndex >= 0 ? static_cast<GLuint>(activeUniformIndex) : GL_INVALID_INDEX;
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}
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if (programInterface == GL_PROGRAM_INPUT) {
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return FindProgramInputIndex(*programObject, resourceName);
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}
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if (programInterface == GL_PROGRAM_OUTPUT) {
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return FindProgramOutputIndex(*programObject, resourceName);
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}
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return GL_INVALID_INDEX;
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}
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void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
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GLsizei* length, GLchar* name) {
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auto* programObject = TryGetDirectVulkanProgram(program);
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if (!programObject) return;
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auto& cache = GetProgramResourceCache(*programObject);
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if (programInterface == GL_SHADER_STORAGE_BLOCK && index < cache.storageBlocks.size()) {
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CopyResourceName(cache.storageBlocks[index].name, bufSize, length, name);
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return;
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}
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if (programInterface == GL_BUFFER_VARIABLE && index < cache.bufferVariables.size()) {
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CopyResourceName(cache.bufferVariables[index].name, bufSize, length, name);
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return;
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}
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if (programInterface == GL_UNIFORM_BLOCK && programObject->IsActiveUniformBlock(index)) {
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CopyResourceName(programObject->GetUniformBlockName(index), bufSize, length, name);
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return;
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}
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if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
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CopyResourceName(programObject->GetActiveUniformName(index), bufSize, length, name);
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return;
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}
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if (programInterface == GL_PROGRAM_INPUT && index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
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CopyResourceName(programObject->GetActiveAttribName(index), bufSize, length, name);
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return;
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}
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if (programInterface == GL_PROGRAM_OUTPUT &&
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index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
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CopyResourceName(programObject->GetActiveFragmentOutputName(index), bufSize, length, name);
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return;
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}
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if (length) *length = 0;
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if (name && bufSize > 0) name[0] = '\0';
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}
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void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
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const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) {
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auto* programObject = TryGetDirectVulkanProgram(program);
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if (!programObject || !props || !params || bufSize <= 0) return;
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auto& cache = GetProgramResourceCache(*programObject);
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GLsizei written = 0;
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auto writeValue = [&](GLint value) {
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if (written < bufSize) {
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params[written++] = value;
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}
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};
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for (GLsizei propIndex = 0; propIndex < propCount; ++propIndex) {
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const GLenum prop = props[propIndex];
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if (programInterface == GL_SHADER_STORAGE_BLOCK && index < cache.storageBlocks.size()) {
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const auto& block = cache.storageBlocks[index];
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switch (prop) {
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case GL_NAME_LENGTH:
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writeValue(static_cast<GLint>(block.name.size() + 1));
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break;
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case GL_BUFFER_BINDING:
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writeValue(static_cast<GLint>(block.binding));
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break;
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case GL_BUFFER_DATA_SIZE:
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writeValue(block.dataSize);
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break;
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case GL_NUM_ACTIVE_VARIABLES:
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writeValue(static_cast<GLint>(block.activeVariables.size()));
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break;
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case GL_ACTIVE_VARIABLES:
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for (const auto variable : block.activeVariables) writeValue(static_cast<GLint>(variable));
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break;
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default:
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writeValue(0);
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break;
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}
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} else if (programInterface == GL_BUFFER_VARIABLE && index < cache.bufferVariables.size()) {
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const auto& var = cache.bufferVariables[index];
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switch (prop) {
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case GL_NAME_LENGTH:
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writeValue(static_cast<GLint>(var.name.size() + 1));
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break;
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case GL_TYPE:
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writeValue(GL_FLOAT);
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break;
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case GL_ARRAY_SIZE:
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writeValue(1);
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break;
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case GL_OFFSET:
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writeValue(var.offset);
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break;
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case GL_BLOCK_INDEX:
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writeValue(static_cast<GLint>(var.blockIndex));
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break;
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case GL_ARRAY_STRIDE:
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case GL_MATRIX_STRIDE:
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case GL_TOP_LEVEL_ARRAY_SIZE:
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case GL_TOP_LEVEL_ARRAY_STRIDE:
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case GL_IS_ROW_MAJOR:
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writeValue(0);
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break;
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default:
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writeValue(0);
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break;
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}
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} else if (programInterface == GL_UNIFORM_BLOCK &&
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programObject->IsActiveUniformBlock(index)) {
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const auto activeVariables = GetUniformBlockActiveVariables(*programObject, index);
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switch (prop) {
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case GL_NAME_LENGTH:
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writeValue(static_cast<GLint>(programObject->GetUniformBlockName(index).size() + 1));
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break;
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case GL_BUFFER_BINDING:
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writeValue(static_cast<GLint>(programObject->GetUniformBlockBinding(index)));
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break;
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case GL_BUFFER_DATA_SIZE:
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writeValue(static_cast<GLint>(programObject->GetUBOSizeAt(index)));
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break;
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case GL_NUM_ACTIVE_VARIABLES:
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writeValue(static_cast<GLint>(activeVariables.size()));
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break;
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case GL_ACTIVE_VARIABLES:
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for (const GLuint variableIndex : activeVariables) {
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writeValue(static_cast<GLint>(variableIndex));
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}
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break;
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case GL_REFERENCED_BY_VERTEX_SHADER:
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writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangVertex) ? GL_TRUE
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: GL_FALSE);
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break;
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case GL_REFERENCED_BY_FRAGMENT_SHADER:
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writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangFragment) ? GL_TRUE
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: GL_FALSE);
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break;
|
||||
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
||||
writeValue(programObject->IsUniformBlockReferencedByStage(index, EShLangCompute) ? GL_TRUE
|
||||
: GL_FALSE);
|
||||
break;
|
||||
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
||||
writeValue(GL_FALSE);
|
||||
break;
|
||||
default:
|
||||
writeValue(0);
|
||||
break;
|
||||
}
|
||||
} else if (programInterface == GL_UNIFORM && index < programObject->GetUniformCount()) {
|
||||
const auto& uniformName = programObject->GetActiveUniformName(index);
|
||||
const GLint location = programObject->GetUniformLocation(uniformName);
|
||||
switch (prop) {
|
||||
case GL_NAME_LENGTH:
|
||||
writeValue(static_cast<GLint>(uniformName.size() + 1));
|
||||
break;
|
||||
case GL_TYPE:
|
||||
writeValue(static_cast<GLint>(programObject->GetActiveUniformType(index)));
|
||||
break;
|
||||
case GL_ARRAY_SIZE:
|
||||
writeValue(programObject->GetActiveUniformArraySize(index));
|
||||
break;
|
||||
case GL_BLOCK_INDEX:
|
||||
writeValue(programObject->GetActiveUniformBlockIndex(index));
|
||||
break;
|
||||
case GL_LOCATION:
|
||||
writeValue(location);
|
||||
break;
|
||||
case GL_OFFSET:
|
||||
writeValue(location >= 0 && programObject->IsValidUniformLocation(location)
|
||||
? static_cast<GLint>(programObject->GetUniformOffset(location))
|
||||
: 0);
|
||||
break;
|
||||
case GL_ARRAY_STRIDE:
|
||||
case GL_MATRIX_STRIDE:
|
||||
case GL_IS_ROW_MAJOR:
|
||||
case GL_TOP_LEVEL_ARRAY_SIZE:
|
||||
case GL_TOP_LEVEL_ARRAY_STRIDE:
|
||||
case GL_REFERENCED_BY_VERTEX_SHADER:
|
||||
case GL_REFERENCED_BY_FRAGMENT_SHADER:
|
||||
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
||||
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
||||
writeValue(0);
|
||||
break;
|
||||
default:
|
||||
writeValue(0);
|
||||
break;
|
||||
}
|
||||
} else if (programInterface == GL_PROGRAM_INPUT &&
|
||||
index < static_cast<GLuint>(programObject->GetActiveAttributesCount())) {
|
||||
const auto& resourceName = programObject->GetActiveAttribName(index);
|
||||
switch (prop) {
|
||||
case GL_NAME_LENGTH:
|
||||
writeValue(static_cast<GLint>(resourceName.size() + 1));
|
||||
break;
|
||||
case GL_TYPE:
|
||||
writeValue(static_cast<GLint>(programObject->GetActiveAttribType(index)));
|
||||
break;
|
||||
case GL_ARRAY_SIZE:
|
||||
writeValue(programObject->GetActiveAttribArraySize(index));
|
||||
break;
|
||||
case GL_LOCATION:
|
||||
writeValue(programObject->GetAttributeLocation(resourceName));
|
||||
break;
|
||||
case GL_REFERENCED_BY_VERTEX_SHADER:
|
||||
writeValue(GL_TRUE);
|
||||
break;
|
||||
case GL_REFERENCED_BY_FRAGMENT_SHADER:
|
||||
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
||||
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
||||
case GL_IS_PER_PATCH:
|
||||
case GL_LOCATION_INDEX:
|
||||
writeValue(0);
|
||||
break;
|
||||
default:
|
||||
writeValue(0);
|
||||
break;
|
||||
}
|
||||
} else if (programInterface == GL_PROGRAM_OUTPUT &&
|
||||
index < static_cast<GLuint>(programObject->GetActiveFragmentOutputCount())) {
|
||||
const auto& resourceName = programObject->GetActiveFragmentOutputName(index);
|
||||
switch (prop) {
|
||||
case GL_NAME_LENGTH:
|
||||
writeValue(static_cast<GLint>(resourceName.size() + 1));
|
||||
break;
|
||||
case GL_TYPE:
|
||||
writeValue(static_cast<GLint>(programObject->GetFragmentOutputType(index)));
|
||||
break;
|
||||
case GL_ARRAY_SIZE:
|
||||
writeValue(programObject->GetActiveFragmentOutputArraySize(index));
|
||||
break;
|
||||
case GL_LOCATION:
|
||||
writeValue(programObject->GetFragmentOutputLocation(index));
|
||||
break;
|
||||
case GL_LOCATION_INDEX:
|
||||
writeValue(0);
|
||||
break;
|
||||
case GL_REFERENCED_BY_FRAGMENT_SHADER:
|
||||
writeValue(GL_TRUE);
|
||||
break;
|
||||
case GL_REFERENCED_BY_VERTEX_SHADER:
|
||||
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
||||
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
||||
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
||||
case GL_IS_PER_PATCH:
|
||||
writeValue(0);
|
||||
break;
|
||||
default:
|
||||
writeValue(0);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
writeValue(0);
|
||||
}
|
||||
}
|
||||
if (length) *length = written;
|
||||
}
|
||||
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name) {
|
||||
auto* programObject = TryGetDirectVulkanProgram(program);
|
||||
if (!programObject || !name) return -1;
|
||||
if (programInterface == GL_UNIFORM) {
|
||||
return programObject->GetUniformLocation(name);
|
||||
}
|
||||
if (programInterface == GL_PROGRAM_INPUT) {
|
||||
return programObject->GetAttributeLocation(name);
|
||||
}
|
||||
if (programInterface == GL_PROGRAM_OUTPUT) {
|
||||
return GetProgramOutputLocation(*programObject, name);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name) {
|
||||
auto* programObject = TryGetDirectVulkanProgram(program);
|
||||
if (!programObject || !name) return -1;
|
||||
if (programInterface == GL_PROGRAM_OUTPUT) {
|
||||
return GetProgramOutputLocation(*programObject, name) >= 0 ? 0 : -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) {
|
||||
auto* programObject = TryGetDirectVulkanProgram(program);
|
||||
if (!programObject) return;
|
||||
auto& cache = GetProgramResourceCache(*programObject);
|
||||
if (!programObject || storageBlockName == nullptr) return;
|
||||
const Int maxBindings = pActiveBackendObject
|
||||
? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
|
||||
: 0;
|
||||
@@ -1234,13 +797,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
|
||||
return;
|
||||
}
|
||||
if (storageBlockIndex >= cache.storageBlocks.size()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage block index is not active."));
|
||||
return;
|
||||
}
|
||||
cache.storageBlocks[storageBlockIndex].binding = storageBlockBinding;
|
||||
// The frontend already validated that the name denotes an active block, and has
|
||||
// already recorded the new binding on the program - which is what reseeds this cache
|
||||
// whenever it is rebuilt. Writing the entry here as well keeps an ALREADY-BUILT cache
|
||||
// (the common case: the very next draw reads it) from having to be thrown away.
|
||||
auto& cache = GetProgramResourceCache(*programObject);
|
||||
const GLuint blockIndex = GetShaderStorageBlockIndex(*programObject, storageBlockName);
|
||||
if (blockIndex == GL_INVALID_INDEX) return;
|
||||
cache.storageBlocks[blockIndex].binding = storageBlockBinding;
|
||||
}
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
|
||||
|
||||
Reference in New Issue
Block a user