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[Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver
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@@ -56,7 +56,6 @@
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// Include glslang headers
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#include <glslang/Include/Types.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <glslang/Include/intermediate.h>
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#include <glslang/MachineIndependent/localintermediate.h>
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