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[Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver
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@@ -1,6 +1,8 @@
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#pragma once
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#include <Includes.h>
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#include "SpvcSession.h"
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#include "glslang/TVarEntryInfo.h"
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#include "glslang/TMglGlslIoResolver.h"
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namespace MobileGL {
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namespace MG_Util {
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