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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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@@ -43,14 +43,6 @@ namespace MG_GL::GL {
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MG_Util::Debug::LogE("Error setting separate blend func: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void Clear(GLbitfield mask) {
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MG_Util::Debug::LogD("glClear, mask: 0x%X", mask);
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GLenum result = MG_State::glClear(mask);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error clearing buffers: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
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MG_Util::Debug::LogD("glClearColor, rgba: [%.2f, %.2f, %.2f, %.2f]", red, green, blue, alpha);
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GLenum result = MG_State::glClearColor(red, green, blue, alpha);
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