mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
This commit is contained in:
@@ -32,11 +32,11 @@ public:
|
||||
void Delete(GLuint buffer);
|
||||
GLuint GetCurrentBinding(GLenum target) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<GLenum, GLuint> currentBindings_;
|
||||
std::unordered_map<GLuint, BufferObject> buffers_;
|
||||
private:
|
||||
std::set<GLuint> freeIds_;
|
||||
GLuint lastId_ = 0;
|
||||
std::unordered_map<GLenum, GLuint> currentBindings_;
|
||||
|
||||
static bool IsValidTarget_(GLenum target);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user