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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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@@ -35,9 +35,10 @@ public:
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GLenum glValidateCompleteness(GLenum target);
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FramebufferObject* GetCurrentFBO(GLenum target);
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std::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW/FRAMEBUFFER
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private:
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std::unordered_map<GLuint, FramebufferObject> framebuffers_;
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std::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW/FRAMEBUFFER
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std::set<GLuint> freeIds_;
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GLuint lastId_ = 0;
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bool ValidateHandle(GLuint framebuffer);
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