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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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@@ -47,7 +47,7 @@ struct ProgramObject {
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};
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class ProgramState {
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private:
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public:
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std::unordered_map<GLuint, ShaderObject> shaders_;
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std::unordered_map<GLuint, ProgramObject> programs_;
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std::set<GLuint> freeShaderIds_;
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@@ -56,7 +56,6 @@ private:
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GLuint lastProgramId_ = 0;
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GLuint currentProgram_ = 0;
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public:
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ProgramState();
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~ProgramState();
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