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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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@@ -402,4 +402,39 @@ namespace MG_Util::Program {
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}
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spvc_context_destroy(context);
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}
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std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES) {
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spvc_context context = nullptr;
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spvc_parsed_ir ir = nullptr;
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spvc_compiler compiler_glsl = nullptr;
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spvc_compiler_options options = nullptr;
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spvc_resources resources = nullptr;
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const spvc_reflected_resource *list = nullptr;
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const char *result = nullptr;
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size_t count;
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const SpvId *p_spirv = spirv.data();
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size_t word_count = spirv.size();
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spvc_context_create(&context);
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spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler_glsl);
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spvc_compiler_create_shader_resources(compiler_glsl, &resources);
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spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
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spvc_compiler_create_compiler_options(compiler_glsl, &options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, glslVersion);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, isES ? SPVC_TRUE : SPVC_FALSE);
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spvc_compiler_install_compiler_options(compiler_glsl, options);
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spvc_compiler_compile(compiler_glsl, &result);
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if (!result) {
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return{};
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}
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std::string essl = result;
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spvc_context_destroy(context);
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return essl;
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}
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}
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