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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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@@ -177,6 +177,7 @@ namespace MG_Util::Program {
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std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source, glslang::TShader *&shader);
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std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog);
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void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog);
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std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES);
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}
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#endif //MOBILEGL_GLSLTOOL_H
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