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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Test] (MG_Util, MG_State): TEMP stage-timing probes for the async-compile campaign - remove before merge
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
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#include <MG_Util/Debug/TempStageProbe.h> // TEMP-STAGE-PROBE
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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@@ -293,6 +294,15 @@ namespace MobileGL::MG_State::GLState {
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const GlslangThreadAllocatorGuard glslangGuard;
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using namespace MG_Util::ShaderTranspiler;
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// TEMP-STAGE-PROBE: "linktask-total" (whole link body, superset of glslang-link /
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// spirv-gen / spirv-opt / reflection / spvc-routing / the ConsumeShaders re-parse)
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// plus the every-25-links running-total dump of every stage.
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// Declared FIRST so it is destroyed LAST: the dump then already includes this link's
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// own contribution to every stage, including "linktask-total".
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const MG_Util::Debug::TempStageProbeLinkTick tempStageProbeLinkTick;
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const MG_Util::Debug::TempStageProbeScope tempStageProbeLinkTask(
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MG_Util::Debug::kTempStageProbeLinkTaskTotal);
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MOBILEGL_ASSERT(in.env != nullptr, "ProgramLinkTask: the CompileEnv snapshot is missing");
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const CompileEnv& env = *in.env;
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@@ -332,7 +342,12 @@ namespace MobileGL::MG_State::GLState {
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.explicitOpaqueUniformBindings = &artifacts.explicitOpaqueUniformBindings};
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MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", in.externalIndex);
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auto result = ShaderCompiler::LinkProgram(attrib);
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// TEMP-STAGE-PROBE: "glslang-link" - TProgram::link + mapIO.
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auto result = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeGlslangLink(
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MG_Util::Debug::kTempStageProbeGlslangLink);
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return ShaderCompiler::LinkProgram(attrib);
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}();
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if (result) {
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artifacts.linkStatus = true;
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artifacts.program = result.value();
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@@ -375,14 +390,25 @@ namespace MobileGL::MG_State::GLState {
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GenerateSpirv();
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MGLOG_D("ProgramObject %u: Starting reflection", in.externalIndex);
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if (!DoReflection(env)) {
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// TEMP-STAGE-PROBE: "reflection" - buildReflection + the GL location assignment.
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const bool tempStageProbeReflectionOk = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeReflection(
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MG_Util::Debug::kTempStageProbeReflection);
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return static_cast<bool>(DoReflection(env));
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}();
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if (!tempStageProbeReflectionOk) {
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DeferLog(std::format("ProgramObject {}: Link failed during reflection: {}", in.externalIndex,
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artifacts.infoLog));
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return;
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}
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MGLOG_D("ProgramObject %u: Building global-UBO routing tables", in.externalIndex);
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BuildGlobalUboRouting();
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{
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// TEMP-STAGE-PROBE: "spvc-routing" - the SPIRV-Cross session per SPIR-V module.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpvcRouting(
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MG_Util::Debug::kTempStageProbeSpvcRouting);
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BuildGlobalUboRouting();
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}
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MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", in.externalIndex, (int)artifacts.linkStatus);
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if (!ValidateFragmentOutputLocations()) {
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return;
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@@ -867,7 +893,12 @@ namespace MobileGL::MG_State::GLState {
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.program = *artifacts.program,
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};
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MGLOG_D("ProgramObject %u: GenerateSpirv - requesting SPIR-V binary from program", in.externalIndex);
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auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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// TEMP-STAGE-PROBE: "spirv-gen" - GlslangToSpv for every stage of this program.
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auto binaryResult = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvGen(
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MG_Util::Debug::kTempStageProbeSpirvGen);
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return ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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}();
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if (!binaryResult) {
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DeferLog(std::format("ProgramObject {}: GenerateSpirv - GetSpirvBinaryFromProgram failed",
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in.externalIndex));
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@@ -878,9 +909,14 @@ namespace MobileGL::MG_State::GLState {
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artifacts.generatedSpirv.size());
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// Linked SPIR-V generated, sanitize and optimize it
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for (auto& spv : artifacts.generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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{
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// TEMP-STAGE-PROBE: "spirv-opt" - the spirv-tools optimizer run over every module.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvOpt(
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MG_Util::Debug::kTempStageProbeSpirvOpt);
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for (auto& spv : artifacts.generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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}
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}
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}
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@@ -9,6 +9,7 @@
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#include "ShaderCompileTask.h"
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Debug/TempStageProbe.h> // TEMP-STAGE-PROBE
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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@@ -155,7 +156,13 @@ namespace {
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MobileGL::MG_State::GLState::ShaderPreprocessResult result;
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result.preprocessedSource = source;
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PreprocessShaderSource(stage, result.preprocessedSource, env);
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{
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// TEMP-STAGE-PROBE: "preprocess". Only reached on a ShaderPreprocessCache miss,
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// so its call count is the miss count, not the glCompileShader count.
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const MobileGL::MG_Util::Debug::TempStageProbeScope tempStageProbePreprocess(
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MobileGL::MG_Util::Debug::kTempStageProbePreprocess);
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PreprocessShaderSource(stage, result.preprocessedSource, env);
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}
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if (stage == ShaderStage::Compute) {
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if (const std::optional<String> localSizeError =
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@@ -207,6 +214,10 @@ namespace MobileGL::MG_State::GLState {
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// status + log, so turn a throw into exactly that - a completed job whose result
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// is "this shader did not compile", with a log the application can read.
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// (JobNode still catches: it is the last resort for anything below.)
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// TEMP-STAGE-PROBE: "compiletask-total" - whole ShaderCompileTask body (superset of
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// "preprocess" + "parse"); the difference is the task's own bookkeeping.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeCompileTask(
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MG_Util::Debug::kTempStageProbeCompileTaskTotal);
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try {
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RunCompilePipeline();
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} catch (const std::exception& e) {
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@@ -327,7 +338,14 @@ namespace MobileGL::MG_State::GLState {
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// Re-parse against the SAME environment the original parse used,
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// not against whatever the backend reports now.
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.env = artifacts.env.get()};
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auto result = ShaderCompiler::CompileShader(attrib);
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// TEMP-STAGE-PROBE: "parse-reparse" - the link-time consume-once re-parse. This goes
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// through ShaderCompiler::CompileShader, so it is ALSO counted in "parse"; it is
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// recorded separately so the "parse" total can be split into first-parse vs re-parse.
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auto result = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeReparse(
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MG_Util::Debug::kTempStageProbeParseReparse);
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return ShaderCompiler::CompileShader(attrib);
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}();
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if (!result) {
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// Should be unreachable: the same source parsed successfully at Compile().
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outReparseLog = result.error().log;
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@@ -0,0 +1,117 @@
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// MobileGL - MobileGL/MG_Util/Debug/TempStageProbe.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// TEMP-STAGE-PROBE: TEMPORARY instrumentation. Measures the per-stage wall time of the
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// shader frontend (preprocess / glslang parse / glslang link+mapIO / SPIR-V generation /
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// spirv-tools optimize / reflection / SPIRV-Cross global-UBO routing) so a shaderpack load
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// can be attributed stage by stage. Delete this file together with every call site marked
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// TEMP-STAGE-PROBE when the measurement is finished. Every identifier is spelled
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// tempStageProbe* / TempStageProbe* / kTempStageProbe* so both spellings are greppable.
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#pragma once
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#include <MG_Util/Debug/Log.h>
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#include <atomic>
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#include <chrono>
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namespace MobileGL::MG_Util::Debug {
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// TEMP-STAGE-PROBE: stage ids. The two *Total entries are SUPERSETS of the stages above
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// them (they time the whole task body), kept so the residue inside a task body is
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// visible; kTempStageProbeParseReparse is a SUBSET of kTempStageProbeParse (the link's
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// consume-once re-parse goes through the same ShaderCompiler::CompileShader).
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enum TempStageProbeStageId : int {
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kTempStageProbePreprocess = 0,
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kTempStageProbeParse,
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kTempStageProbeParseReparse,
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kTempStageProbeGlslangLink,
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kTempStageProbeSpirvGen,
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kTempStageProbeSpirvOpt,
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kTempStageProbeReflection,
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kTempStageProbeSpvcRouting,
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kTempStageProbeCompileTaskTotal,
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kTempStageProbeLinkTaskTotal,
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kTempStageProbeStageCount
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};
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inline const char* const kTempStageProbeStageNames[kTempStageProbeStageCount] = {
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"preprocess",
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"parse",
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"parse-reparse[subset-of-parse]",
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"glslang-link",
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"spirv-gen",
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"spirv-opt",
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"reflection",
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"spvc-routing",
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"compiletask-total[superset]",
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"linktask-total[superset]",
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};
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inline std::atomic<unsigned long long> tempStageProbeMicros[kTempStageProbeStageCount] = {};
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inline std::atomic<unsigned long long> tempStageProbeCalls[kTempStageProbeStageCount] = {};
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inline std::atomic<unsigned long long> tempStageProbeLinkCount{0};
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inline std::atomic<long long> tempStageProbeLastDumpNanos{0};
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// TEMP-STAGE-PROBE: scoped accumulator. Relaxed atomics only - nothing here orders any
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// other memory, and the probe must not perturb what it measures.
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class TempStageProbeScope {
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public:
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explicit TempStageProbeScope(int tempStageProbeStageId)
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: tempStageProbeStage(tempStageProbeStageId),
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tempStageProbeStart(std::chrono::steady_clock::now()) {}
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~TempStageProbeScope() {
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const auto tempStageProbeElapsedUs = std::chrono::duration_cast<std::chrono::microseconds>(
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std::chrono::steady_clock::now() - tempStageProbeStart)
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.count();
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tempStageProbeMicros[tempStageProbeStage].fetch_add(
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static_cast<unsigned long long>(tempStageProbeElapsedUs), std::memory_order_relaxed);
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tempStageProbeCalls[tempStageProbeStage].fetch_add(1ull, std::memory_order_relaxed);
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}
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TempStageProbeScope(const TempStageProbeScope&) = delete;
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TempStageProbeScope& operator=(const TempStageProbeScope&) = delete;
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private:
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int tempStageProbeStage;
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std::chrono::steady_clock::time_point tempStageProbeStart;
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};
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// TEMP-STAGE-PROBE: one MGLOG_I line per stage carrying the running cumulative total.
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inline void TempStageProbeDumpTotals(unsigned long long tempStageProbeLinkIndex) {
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for (int tempStageProbeIdx = 0; tempStageProbeIdx < kTempStageProbeStageCount; ++tempStageProbeIdx) {
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const unsigned long long tempStageProbeUs =
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tempStageProbeMicros[tempStageProbeIdx].load(std::memory_order_relaxed);
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const unsigned long long tempStageProbeN =
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tempStageProbeCalls[tempStageProbeIdx].load(std::memory_order_relaxed);
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MGLOG_I("TEMP-STAGE-PROBE: %s total %llu.%03llu ms over %llu calls (after %llu links)",
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kTempStageProbeStageNames[tempStageProbeIdx], tempStageProbeUs / 1000ull,
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tempStageProbeUs % 1000ull, tempStageProbeN, tempStageProbeLinkIndex);
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}
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}
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// TEMP-STAGE-PROBE: ticks the program-link counter on scope exit (so a link that returns
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// early still counts) and dumps every stage's running total every 25 links. The 3-second
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// fallback exists so the LAST link of a load also publishes totals - the process is
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// force-stopped afterwards, so there is no exit hook to rely on.
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class TempStageProbeLinkTick {
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public:
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~TempStageProbeLinkTick() {
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const unsigned long long tempStageProbeIndex =
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tempStageProbeLinkCount.fetch_add(1ull, std::memory_order_relaxed) + 1ull;
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const long long tempStageProbeNowNanos =
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std::chrono::duration_cast<std::chrono::nanoseconds>(
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std::chrono::steady_clock::now().time_since_epoch())
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.count();
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const long long tempStageProbeLastNanos = tempStageProbeLastDumpNanos.load(std::memory_order_relaxed);
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const bool tempStageProbeDueByCount = (tempStageProbeIndex % 25ull) == 0ull;
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const bool tempStageProbeDueByTime = tempStageProbeNowNanos - tempStageProbeLastNanos > 3000000000LL;
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if (!tempStageProbeDueByCount && !tempStageProbeDueByTime) return;
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tempStageProbeLastDumpNanos.store(tempStageProbeNowNanos, std::memory_order_relaxed);
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TempStageProbeDumpTotals(tempStageProbeIndex);
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}
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};
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} // namespace MobileGL::MG_Util::Debug
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@@ -32,6 +32,7 @@
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#include <MG_Backend/BackendObjects.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
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#include <MG_Util/Debug/TempStageProbe.h> // TEMP-STAGE-PROBE
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#include <cstdlib>
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namespace MobileGL {
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@@ -224,8 +225,18 @@ namespace MobileGL {
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return std::unexpected(r);
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}
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// TEMP-STAGE-PROBE: "parse" - one glslang TShader::parse. Both the first
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// attempt and the legacy-#version retry below go through here, and so does
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// ProgramLinkTask's consume-once re-parse (separately counted there as
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// "parse-reparse") and ShaderCompiler::PrewarmBuiltins' three warm-up parses.
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const auto tempStageProbeParseShaderSource = [&](const String& tempStageProbeSource) {
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const MobileGL::MG_Util::Debug::TempStageProbeScope tempStageProbeParse(
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MobileGL::MG_Util::Debug::kTempStageProbeParse);
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return ParseShaderSource(lang, shaderType, tempStageProbeSource, attrib.flags, attrib.env);
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};
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const String source(attrib.sourceStr);
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auto result = ParseShaderSource(lang, shaderType, source, attrib.flags, attrib.env);
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auto result = tempStageProbeParseShaderSource(source);
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if (result) return result;
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// Legacy desktop sources are normalized to "#version 330 core" (with a marker on the
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@@ -241,7 +252,7 @@ namespace MobileGL {
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return result;
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}
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auto retryResult = ParseShaderSource(lang, shaderType, retrySource, attrib.flags, attrib.env);
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auto retryResult = tempStageProbeParseShaderSource(retrySource); // TEMP-STAGE-PROBE
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if (!retryResult) return result;
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MGLOG_D("CompileShader: %s only parsed after retargeting its legacy #version to 460",
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