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https://github.com/MobileGL-Dev/MobileGL
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[Test] (MG_Util, MG_State): TEMP stage-timing probes for the async-compile campaign - remove before merge
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@@ -13,6 +13,7 @@
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
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#include <MG_Util/Debug/TempStageProbe.h> // TEMP-STAGE-PROBE
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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@@ -293,6 +294,15 @@ namespace MobileGL::MG_State::GLState {
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const GlslangThreadAllocatorGuard glslangGuard;
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using namespace MG_Util::ShaderTranspiler;
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// TEMP-STAGE-PROBE: "linktask-total" (whole link body, superset of glslang-link /
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// spirv-gen / spirv-opt / reflection / spvc-routing / the ConsumeShaders re-parse)
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// plus the every-25-links running-total dump of every stage.
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// Declared FIRST so it is destroyed LAST: the dump then already includes this link's
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// own contribution to every stage, including "linktask-total".
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const MG_Util::Debug::TempStageProbeLinkTick tempStageProbeLinkTick;
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const MG_Util::Debug::TempStageProbeScope tempStageProbeLinkTask(
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MG_Util::Debug::kTempStageProbeLinkTaskTotal);
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MOBILEGL_ASSERT(in.env != nullptr, "ProgramLinkTask: the CompileEnv snapshot is missing");
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const CompileEnv& env = *in.env;
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@@ -332,7 +342,12 @@ namespace MobileGL::MG_State::GLState {
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.explicitOpaqueUniformBindings = &artifacts.explicitOpaqueUniformBindings};
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MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", in.externalIndex);
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auto result = ShaderCompiler::LinkProgram(attrib);
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// TEMP-STAGE-PROBE: "glslang-link" - TProgram::link + mapIO.
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auto result = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeGlslangLink(
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MG_Util::Debug::kTempStageProbeGlslangLink);
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return ShaderCompiler::LinkProgram(attrib);
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}();
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if (result) {
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artifacts.linkStatus = true;
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artifacts.program = result.value();
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@@ -375,14 +390,25 @@ namespace MobileGL::MG_State::GLState {
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GenerateSpirv();
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MGLOG_D("ProgramObject %u: Starting reflection", in.externalIndex);
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if (!DoReflection(env)) {
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// TEMP-STAGE-PROBE: "reflection" - buildReflection + the GL location assignment.
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const bool tempStageProbeReflectionOk = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeReflection(
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MG_Util::Debug::kTempStageProbeReflection);
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return static_cast<bool>(DoReflection(env));
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}();
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if (!tempStageProbeReflectionOk) {
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DeferLog(std::format("ProgramObject {}: Link failed during reflection: {}", in.externalIndex,
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artifacts.infoLog));
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return;
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}
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MGLOG_D("ProgramObject %u: Building global-UBO routing tables", in.externalIndex);
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BuildGlobalUboRouting();
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{
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// TEMP-STAGE-PROBE: "spvc-routing" - the SPIRV-Cross session per SPIR-V module.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpvcRouting(
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MG_Util::Debug::kTempStageProbeSpvcRouting);
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BuildGlobalUboRouting();
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}
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MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", in.externalIndex, (int)artifacts.linkStatus);
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if (!ValidateFragmentOutputLocations()) {
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return;
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@@ -867,7 +893,12 @@ namespace MobileGL::MG_State::GLState {
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.program = *artifacts.program,
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};
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MGLOG_D("ProgramObject %u: GenerateSpirv - requesting SPIR-V binary from program", in.externalIndex);
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auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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// TEMP-STAGE-PROBE: "spirv-gen" - GlslangToSpv for every stage of this program.
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auto binaryResult = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvGen(
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MG_Util::Debug::kTempStageProbeSpirvGen);
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return ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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}();
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if (!binaryResult) {
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DeferLog(std::format("ProgramObject {}: GenerateSpirv - GetSpirvBinaryFromProgram failed",
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in.externalIndex));
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@@ -878,9 +909,14 @@ namespace MobileGL::MG_State::GLState {
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artifacts.generatedSpirv.size());
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// Linked SPIR-V generated, sanitize and optimize it
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for (auto& spv : artifacts.generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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{
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// TEMP-STAGE-PROBE: "spirv-opt" - the spirv-tools optimizer run over every module.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvOpt(
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MG_Util::Debug::kTempStageProbeSpirvOpt);
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for (auto& spv : artifacts.generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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}
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}
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}
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@@ -9,6 +9,7 @@
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#include "ShaderCompileTask.h"
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Debug/TempStageProbe.h> // TEMP-STAGE-PROBE
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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@@ -155,7 +156,13 @@ namespace {
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MobileGL::MG_State::GLState::ShaderPreprocessResult result;
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result.preprocessedSource = source;
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PreprocessShaderSource(stage, result.preprocessedSource, env);
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{
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// TEMP-STAGE-PROBE: "preprocess". Only reached on a ShaderPreprocessCache miss,
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// so its call count is the miss count, not the glCompileShader count.
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const MobileGL::MG_Util::Debug::TempStageProbeScope tempStageProbePreprocess(
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MobileGL::MG_Util::Debug::kTempStageProbePreprocess);
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PreprocessShaderSource(stage, result.preprocessedSource, env);
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}
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if (stage == ShaderStage::Compute) {
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if (const std::optional<String> localSizeError =
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@@ -207,6 +214,10 @@ namespace MobileGL::MG_State::GLState {
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// status + log, so turn a throw into exactly that - a completed job whose result
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// is "this shader did not compile", with a log the application can read.
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// (JobNode still catches: it is the last resort for anything below.)
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// TEMP-STAGE-PROBE: "compiletask-total" - whole ShaderCompileTask body (superset of
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// "preprocess" + "parse"); the difference is the task's own bookkeeping.
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const MG_Util::Debug::TempStageProbeScope tempStageProbeCompileTask(
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MG_Util::Debug::kTempStageProbeCompileTaskTotal);
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try {
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RunCompilePipeline();
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} catch (const std::exception& e) {
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@@ -327,7 +338,14 @@ namespace MobileGL::MG_State::GLState {
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// Re-parse against the SAME environment the original parse used,
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// not against whatever the backend reports now.
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.env = artifacts.env.get()};
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auto result = ShaderCompiler::CompileShader(attrib);
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// TEMP-STAGE-PROBE: "parse-reparse" - the link-time consume-once re-parse. This goes
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// through ShaderCompiler::CompileShader, so it is ALSO counted in "parse"; it is
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// recorded separately so the "parse" total can be split into first-parse vs re-parse.
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auto result = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeReparse(
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MG_Util::Debug::kTempStageProbeParseReparse);
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return ShaderCompiler::CompileShader(attrib);
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}();
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if (!result) {
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// Should be unreachable: the same source parsed successfully at Compile().
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outReparseLog = result.error().log;
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