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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_Impl/VertexArray): Implement VertexAttribDivisor.
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@@ -267,7 +267,7 @@ DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterf, GLuint sampler, GLenum pname,
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DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, SamplerParameterfv, sampler, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameteriv, sampler, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterfv, sampler, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribDivisor, index, divisor)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribDivisor, index, divisor)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTransformFeedback, target, id)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacks, n, ids)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacks, n, ids)
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@@ -169,7 +169,26 @@ namespace MobileGL {
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return GL_TRUE;
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}
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void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
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if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
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auto vao = MG_State::pGLContext->GetBoundVertexArray();
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if (!vao) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
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"VertexAttribDivisor_State",
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"No vertex array object is bound."));
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return;
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}
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vao->SetAttributeDivisor(index, divisor);
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void VertexAttribDivisor(GLuint index, GLuint divisor) {
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VertexAttribDivisor_State(index, divisor);
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}
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GLboolean IsVertexArray(GLuint array) {
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return IsVertexArray_State(array);
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}
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@@ -4,6 +4,7 @@
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void VertexAttribDivisor(GLuint index, GLuint divisor);
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GLboolean IsVertexArray(GLuint array);
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void DisableVertexAttribArray(GLuint index);
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void EnableVertexAttribArray(GLuint index);
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