mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Optimization] (TextureState): block memcpy
This commit is contained in:
@@ -416,12 +416,7 @@ namespace MG_GL::GL {
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case GL_TEXTURE_2D: {
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GLenum internalFormat = 0, type = 0, format = 0;
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NormalizePixelFormat(mip.internalFormat, mip.type, mip.format, &internalFormat, &type, &format);
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//
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// GLenum type = mip.type;
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// // Mali cannot use GL_FLOAT as depth format
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// if (mip.internalFormat == GL_DEPTH_COMPONENT) {
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// type = GL_UNSIGNED_INT;
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// }
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CallAndCheck(::GLES::glTexImage2D(
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target, level, internalFormat,
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mip.width, mip.height, 0,
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@@ -446,6 +441,8 @@ namespace MG_GL::GL {
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if (!s_textureLevelUploaded[mgTexId][level]) {
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bool levelInitialized = s_textureLevelUploaded[mgTexId].count(level);
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const void* data = !mip.pixelData.empty() ? mip.pixelData.data() : nullptr;
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GLenum internalFormat = 0, type = 0, format = 0;
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NormalizePixelFormat(mip.internalFormat, mip.type, mip.format, &internalFormat, &type, &format);
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switch (target) {
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case GL_TEXTURE_2D:
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@@ -454,15 +451,15 @@ namespace MG_GL::GL {
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target, level,
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0, 0,
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mip.width, mip.height,
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mip.format, mip.type, data
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format, type, data
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);)
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s_textureLevelUploaded[mgTexId][level] = true;
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MG_Util::Debug::LogD("Updated texture %u level %d with glTexSubImage2D", mgTexId, level);
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} else {
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CallAndCheck(::GLES::glTexImage2D(
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target, level, mip.internalFormat,
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target, level, internalFormat,
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mip.width, mip.height, 0,
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mip.format, mip.type, data
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format, type, data
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);)
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s_textureLevelUploaded[mgTexId][level] = true;
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MG_Util::Debug::LogD("Initialized texture %u level %d with glTexImage2D", mgTexId, level);
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@@ -11,7 +11,7 @@
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// TextureObject
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bool TextureObject::IsImmutable() const {
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bool immutable = params.texPropertiesInt.count(GL_TEXTURE_IMMUTABLE_FORMAT);
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bool immutable = params.texPropertiesInt.find(GL_TEXTURE_IMMUTABLE_FORMAT) != params.texPropertiesInt.end();
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MG_Util::Debug::LogD("MG_State: Texture: TextureObject::IsImmutable returns %d", immutable);
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return immutable;
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}
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@@ -54,7 +54,7 @@ bool TextureState::IsTextureGenerated(GLuint texture) {
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if (!isValidTexture) {
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MG_Util::Debug::LogD("MG_State: Texture: IsTextureGenerated invalid texture %d", texture);
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} else {
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generated = textures.at(texture).generated;
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generated = textures[texture].generated;
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if (!generated) {
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MG_Util::Debug::LogD("MG_State: Texture: IsTextureGenerated texture %d not generated", texture, generated);
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}
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@@ -101,12 +101,12 @@ GLenum TextureState::CreateN(GLsizei n, GLuint* textures) {
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for (GLsizei i = 0; i < n; ++i) {
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GLuint id = 0;
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if (!freeIDs_.empty()) {
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id = *freeIDs_.begin();
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freeIDs_.erase(freeIDs_.begin());
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if (!freeID_.empty()) {
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id = freeID_.back();
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freeID_.pop_back();
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MG_Util::Debug::LogD("MG_State: Texture: CreateN reusing free id=%u", id);
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} else {
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id = ++lastUsedID_;
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id = lastUsedID_++;
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MG_Util::Debug::LogD("MG_State: Texture: CreateN new id=%u", id);
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}
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TextureObject obj;
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@@ -272,13 +272,19 @@ GLenum TextureState::Upload2D(GLenum target, GLint level, GLint internalFormat,
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GLuint boundTex = textureUnits_[activeTextureUnit_].GetBoundTexture(target);
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TextureObject& tex = textures[boundTex];
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TextureParams::MipmapLevel mip{};
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// TextureParams::MipmapLevel mip{};
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auto& mip = tex.params.mipmapData[level];
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mip.width = width;
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mip.height = height;
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mip.internalFormat = internalFormat;
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mip.format = format;
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mip.type = type;
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if (data != nullptr) {
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if (data == nullptr) {
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mip.hasData = false;
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MG_Util::Debug::LogD("MG_State: Texture: Upload2D data pointer is null");
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} else {
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GLint unpackSwapBytes = GetUnpackParam_(GL_UNPACK_SWAP_BYTES);
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GLint unpackLSBFirst = GetUnpackParam_(GL_UNPACK_LSB_FIRST);
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GLint unpackSkipPixels = GetUnpackParam_(GL_UNPACK_SKIP_PIXELS);
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@@ -288,47 +294,69 @@ GLenum TextureState::Upload2D(GLenum target, GLint level, GLint internalFormat,
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GLint unpackImageHeight = GetUnpackParam_(GL_UNPACK_IMAGE_HEIGHT);
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GLint unpackSkipImages = GetUnpackParam_(GL_UNPACK_SKIP_IMAGES);
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GLsizei rowLength = (unpackRowLength > 0) ? unpackRowLength : width;
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bool isDefaultUnpack = (unpackSwapBytes == 0) && (unpackLSBFirst == 0) &&
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(unpackSkipPixels == 0) && (unpackSkipRows == 0) &&
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(unpackRowLength == 0) && (unpackAlignment == 4) &&
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(unpackImageHeight == 0) && (unpackSkipImages == 0);
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size_t bytesPerPixel = CalculateBytesPerPixel_(format, type);
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size_t componentSize = GetComponentSize_(type);
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size_t srcRowSize = rowLength * bytesPerPixel;
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size_t srcRowStride = (srcRowSize + unpackAlignment - 1) & ~(unpackAlignment - 1);
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size_t srcImageStride = (unpackImageHeight > 0) ?
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srcRowStride * unpackImageHeight :
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srcRowStride * height;
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const GLubyte* srcData = static_cast<const GLubyte*>(data);
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srcData += unpackSkipImages * srcImageStride;
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srcData += unpackSkipRows * srcRowStride;
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srcData += unpackSkipPixels * bytesPerPixel;
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size_t dstRowStride = width * bytesPerPixel;
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size_t dstSize = dstRowStride * height;
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mip.pixelData.resize(dstSize);
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GLubyte* dstData = mip.pixelData.data();
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GLubyte *dstData = mip.pixelData.data();
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte* srcRow = srcData + y * srcRowStride;
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GLubyte* dstRow = dstData + y * dstRowStride;
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if (isDefaultUnpack) {
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const GLubyte *srcData = static_cast<const GLubyte *>(data);
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size_t srcRowSize = width * bytesPerPixel;
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size_t srcRowStride = (srcRowSize + unpackAlignment - 1) & ~(unpackAlignment - 1);
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if (unpackSwapBytes) {
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SwapBytesForTexture_(format, type, srcRow, dstRow, width);
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if (srcRowStride == dstRowStride) {
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memcpy(dstData, srcData, dstSize);
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MG_Util::Debug::LogD(
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"MG_State: Texture: Upload2D uploaded %zu bytes with fast path - block memcpy", dstSize);
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} else {
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte *srcRow = srcData + y * srcRowStride;
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GLubyte *dstRow = dstData + y * dstRowStride;
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memcpy(dstRow, srcRow, srcRowSize);
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}
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MG_Util::Debug::LogD(
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"MG_State: Texture: Upload2D uploaded %zu bytes with fast path - row memcpy", dstSize);
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}
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else if (unpackLSBFirst && componentSize == 1) {
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ReverseBitOrder_(srcRow, dstRow, width * bytesPerPixel);
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}
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else {
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memcpy(dstRow, srcRow, width * bytesPerPixel);
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} else {
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GLsizei rowLength = (unpackRowLength > 0) ? unpackRowLength : width;
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size_t srcRowSize = rowLength * bytesPerPixel;
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size_t srcRowStride = (srcRowSize + unpackAlignment - 1) & ~(unpackAlignment - 1);
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size_t srcImageStride = (unpackImageHeight > 0) ?
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srcRowStride * unpackImageHeight :
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srcRowStride * height;
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const GLubyte *srcData = static_cast<const GLubyte *>(data);
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srcData += unpackSkipImages * srcImageStride;
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srcData += unpackSkipRows * srcRowStride;
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srcData += unpackSkipPixels * bytesPerPixel;
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte *srcRow = srcData + y * srcRowStride;
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GLubyte *dstRow = dstData + y * dstRowStride;
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if (unpackSwapBytes) {
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SwapBytesForTexture_(format, type, srcRow, dstRow, width);
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} else if (unpackLSBFirst && componentSize == 1) {
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ReverseBitOrder_(srcRow, dstRow, width * bytesPerPixel);
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} else {
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memcpy(dstRow, srcRow, width * bytesPerPixel);
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}
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}
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mip.hasData = true;
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MG_Util::Debug::LogD(
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"MG_State: Texture: Upload2D uploaded %zu bytes with unpack params", dstSize);
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}
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mip.hasData = true;
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MG_Util::Debug::LogD("MG_State: Texture: Upload2D uploaded %zu bytes with unpack params", dstSize);
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} else {
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mip.hasData = false;
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MG_Util::Debug::LogD("MG_State: Texture: Upload2D data pointer is null");
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}
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tex.params.mipmapData[level] = mip;
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// tex.params.mipmapData[level] = mip;
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return GL_NO_ERROR;
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}
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@@ -364,7 +392,7 @@ GLenum TextureState::UpdateRegion2D(GLenum target, GLint level, GLint xoffset,
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const size_t bytesPerPixel = CalculateBytesPerPixel_(format, type);
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const size_t srcSize = CalculatePixelDataSize_(format, type, width, height);
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if (bytesPerPixel == 0) {
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MG_Util::Debug::LogE("MG_State: Texture: Invalid format/type combination");
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return GL_INVALID_ENUM;
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@@ -402,26 +430,66 @@ GLenum TextureState::UpdateRegion2D(GLenum target, GLint level, GLint xoffset,
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D srcData=%p, dstData=%p", srcData, dstData);
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D bytesPerPixel=%zu", bytesPerPixel);
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte* srcRow = srcData + y * srcRowStride;
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GLubyte* dstRow = dstData + y * dstRowStride;
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// Check if fast path is applicable
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const bool isDefaultUnpack = (unpackSwapBytes == 0) && (unpackLSBFirst == 0) &&
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(unpackRowLength == 0) && (unpackAlignment == 4) &&
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(unpackSkipPixels == 0) && (unpackSkipRows == 0) &&
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(unpackImageHeight == 0) && (unpackSkipImages == 0);
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if (unpackSwapBytes) {
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for (GLsizei x = 0; x < width; ++x) {
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const GLubyte* srcPixel = srcRow + x * bytesPerPixel;
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GLubyte* dstPixel = dstRow + x * bytesPerPixel;
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SwapPixelBytes_(format, type, srcPixel, dstPixel);
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}
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} else if (unpackLSBFirst && GetComponentSize_(type) == 1) {
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for (size_t i = 0; i < width * bytesPerPixel; ++i) {
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dstRow[i] = ReverseBits_(srcRow[i]);
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}
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if (isDefaultUnpack) {
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const size_t copySize = width * bytesPerPixel;
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if (srcRowStride == dstRowStride) {
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D block memcpy(dst=%p, src=%p, size=%zu) called.", dstData, srcData, width * bytesPerPixel);
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memcpy(dstData, srcData, copySize * height);
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} else {
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D memcpy(dst=%p, src=%p, size=%zu) called.", dstRow, srcRow, width * bytesPerPixel);
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memcpy(dstRow, srcRow, width * bytesPerPixel);
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte* srcRow = srcData + y * srcRowStride;
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GLubyte* dstRow = dstData + y * dstRowStride;
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memcpy(dstRow, srcRow, copySize);
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D row memcpy(dst=%p, src=%p, size=%zu) called.", dstRow, srcRow, width * bytesPerPixel);
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}
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}
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} else {
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const size_t componentSize = GetComponentSize_(type);
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for (GLsizei y = 0; y < height; ++y) {
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const GLubyte* srcRow = srcData + y * srcRowStride;
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GLubyte* dstRow = dstData + y * dstRowStride;
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if (unpackSwapBytes) {
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for (GLsizei x = 0; x < width; ++x) {
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SwapPixelBytes_(format, type, srcRow + x*bytesPerPixel, dstRow + x*bytesPerPixel);
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}
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} else if (unpackLSBFirst && componentSize == 1) {
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for (size_t i = 0; i < width * bytesPerPixel; ++i) {
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dstRow[i] = ReverseBits_(srcRow[i]);
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}
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} else {
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memcpy(dstRow, srcRow, width * bytesPerPixel);
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}
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}
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}
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// for (GLsizei y = 0; y < height; ++y) {
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// const GLubyte* srcRow = srcData + y * srcRowStride;
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// GLubyte* dstRow = dstData + y * dstRowStride;
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//
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// if (unpackSwapBytes) {
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// for (GLsizei x = 0; x < width; ++x) {
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// const GLubyte* srcPixel = srcRow + x * bytesPerPixel;
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// GLubyte* dstPixel = dstRow + x * bytesPerPixel;
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// SwapPixelBytes_(format, type, srcPixel, dstPixel);
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// }
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// } else if (unpackLSBFirst && GetComponentSize_(type) == 1) {
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// for (size_t i = 0; i < width * bytesPerPixel; ++i) {
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// dstRow[i] = ReverseBits_(srcRow[i]);
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// }
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// } else {
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// MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D memcpy(dst=%p, src=%p, size=%zu) called.", dstRow, srcRow, width * bytesPerPixel);
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// memcpy(dstRow, srcRow, width * bytesPerPixel);
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// }
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// }
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mip.hasData = true;
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MG_Util::Debug::LogD("MG_State: Texture: UpdateRegion2D succeeded");
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return GL_NO_ERROR;
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@@ -541,7 +609,7 @@ GLenum TextureState::Delete(GLuint texture) {
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if (it != this->textures.end()) {
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InvalidateTextureInAllUnits_(texture);
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this->textures.erase(it);
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freeIDs_.insert(texture);
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freeID_.emplace_back(texture);
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MG_Util::Debug::LogD("MG_State: Texture: Delete succeeded for texture=%u", texture);
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} else {
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MG_Util::Debug::LogW("MG_State: Texture: Delete texture %u not found", texture);
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@@ -563,7 +631,7 @@ GLenum TextureState::DeleteN(GLsizei n, const GLuint* textures) {
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if (it != this->textures.end()) {
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InvalidateTextureInAllUnits_(id);
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this->textures.erase(it);
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freeIDs_.insert(id);
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freeID_.emplace_back(id);
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MG_Util::Debug::LogD("MG_State: Texture: DeleteN deleted texture=%u", id);
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} else {
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MG_Util::Debug::LogW("MG_State: Texture: DeleteN texture %u not found", id);
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@@ -19,8 +19,10 @@ struct ComponentSizes {
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};
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struct TextureParams {
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std::unordered_map<GLenum, GLfloat> texPropertiesFloat;
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std::unordered_map<GLenum, GLint> texPropertiesInt;
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template <typename K, typename V>
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using unordered_map = ankerl::unordered_dense::map<K, V>;
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unordered_map<GLenum, GLfloat> texPropertiesFloat;
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unordered_map<GLenum, GLint> texPropertiesInt;
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struct MipmapLevel {
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GLsizei width = 0;
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GLsizei height = 0;
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@@ -30,7 +32,7 @@ struct TextureParams {
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std::vector<GLubyte> pixelData;
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bool hasData = false;
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};
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std::unordered_map<GLint, MipmapLevel> mipmapData;
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unordered_map<GLint, MipmapLevel> mipmapData;
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};
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class TextureObject {
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@@ -44,11 +46,13 @@ public:
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};
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class TextureUnitState {
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template <typename K, typename V>
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using unordered_map = ankerl::unordered_dense::map<K, V>;
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private:
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GLenum activeTarget = GL_TEXTURE_2D;
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public:
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std::unordered_map<GLenum, GLuint> boundTextures;
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unordered_map<GLenum, GLuint> boundTextures;
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void Bind(GLenum target, GLuint texture);
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GLuint GetBoundTexture(GLenum target);
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};
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@@ -59,8 +63,9 @@ class TextureState {
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private:
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GLuint activeTextureUnit_ = 0;
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GLuint lastUsedID_ = 0;
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std::unordered_set<GLuint> freeIDs_;
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GLuint lastUsedID_ = 1;
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// std::unordered_set<GLuint> freeIDs_;
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std::vector<GLuint> freeID_;
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unordered_map<GLenum, TextureObject> proxyTextures_;
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