mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 01:53:24 +09:00
[Test] (P10): the fence bench comment - the replay corpus does carry timed fence waits (improved-transparency-minecraft-26.3), the bench isolates the shape
This commit is contained in:
@@ -150,11 +150,11 @@ namespace MGITest {
|
||||
}
|
||||
|
||||
// P10 A's PAIRED RECORD - a measurement, not a gate: it skips unless
|
||||
// MGITEST_FENCE_PACE_BENCH=1. Minecraft's shape, which no trace in the replay corpus
|
||||
// carries: every frame queues work and a fence, swaps, and waits - with a timeout - on the
|
||||
// fence it made two frames earlier. The same entry run with MOBILEGL_IPC_POLL_ESCALATE=0
|
||||
// and with the default is the A/B; it prints frames, wall time, reply-slot records and the
|
||||
// fence counters.
|
||||
// MGITEST_FENCE_PACE_BENCH=1. Minecraft's shape, isolated (in the replay corpus only
|
||||
// improved-transparency-minecraft-26.3 carries timed fence waits): every frame queues work
|
||||
// and a fence, swaps, and waits - with a timeout - on the fence it made two frames earlier.
|
||||
// The same entry run with MOBILEGL_IPC_POLL_ESCALATE=0 and with the default is the A/B; it
|
||||
// prints frames, wall time, reply-slot records and the fence counters.
|
||||
TEST_F(FencePollScenario, PacedFrameFenceWaitsBench) {
|
||||
if (!Ready()) return;
|
||||
const char* bench = std::getenv("MGITEST_FENCE_PACE_BENCH");
|
||||
|
||||
Reference in New Issue
Block a user