mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Merge] (ShaderTranspiler, DirectGLES): land the normalized-format carriers and the buffer-image split
This commit is contained in:
@@ -1088,7 +1088,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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backendObj = MakeShared<BackendTextureObject>();
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}
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if (imageBindableStorageRequired) {
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backendObj->RequireImageBindableStorage();
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backendObj->RequireImageBindableStorage(textureObject);
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}
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backendObj->SyncTextureParamsToBackend(textureObject);
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backendObj->SyncBuiltinSamplerToBackend(textureObject);
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@@ -1483,14 +1483,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// already calls that undefined, and inventing a carrier for it would only make the
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// out-of-class read wider.
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//
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// A BUFFER texture is excluded on both sides: it has no storage of its own to widen
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// (its texels are the application's buffer object), so WidenImageFormatsPass declines
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// every buffer image and the bind must decline with it, or the driver would be handed
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// a carrier the shader never addressed. See the Dim::Buffer guard there for the
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// 32-byte GL_RG32F measurement that pinned it.
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// A BUFFER texture is excluded from the WIDENING on both sides: it has no storage of
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// its own to widen (its texels are the application's buffer object), so
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// WidenImageFormatsPass declines to widen every buffer image and the bind must decline
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// with it, or the driver would be handed a carrier the shader never addressed. See the
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// Dim::Buffer guard there for the 32-byte GL_RG32F measurement that pinned it.
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//
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// What a buffer image takes instead is the SPLIT, which is the same three-layer move
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// through a different door: the glTexBuffer view above and the bind below both name
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// the single-channel base format, and the shader subscripts it two components per
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// original texel. Same gate on both sides, so the two cannot disagree.
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GLenum bindFormat = imageBinding.Format;
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if (imageBinding.Texture->GetTarget() != TextureTarget::TextureBuffer &&
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TextureImpl::GetImageBindableStorageWidening(imageBinding.Texture->GetFormat())) {
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if (imageBinding.Texture->GetTarget() == TextureTarget::TextureBuffer) {
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if (TextureImpl::GetImageBindableBufferSplitFormat(imageBinding.Texture->GetFormat()) !=
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GL_UNKNOWN_MGL) {
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if (const GLenum boundFormatSplit = TextureImpl::GetImageBindableBufferSplitFormat(
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MG_Util::ConvertGLEnumToTextureInternalFormat(imageBinding.Format));
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boundFormatSplit != GL_UNKNOWN_MGL) {
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bindFormat = boundFormatSplit;
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}
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}
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} else if (TextureImpl::GetImageBindableStorageWidening(imageBinding.Texture->GetFormat())) {
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const auto boundFormatWidening = TextureImpl::GetImageBindableStorageWidening(
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MG_Util::ConvertGLEnumToTextureInternalFormat(imageBinding.Format));
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if (boundFormatWidening) {
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@@ -7687,9 +7700,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// scratch framebuffer, so the frontend's READ binding describes a different image entirely -
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// consulting it there would both miss real widenings and corrupt readbacks of ordinary
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// textures taken while some unrelated widened attachment happened to be bound.
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// The image-format widening's READ half, for the seven normalized formats whose carrier holds
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// their channels as INTEGER CODES (GL_RGBA16 stored as a GL_RGBA16UI - see
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// TextureImpl::GetImageBindableStorageWidening). Nothing else in the readback would get those
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// right: the attachment is an integer one while the application's format is normalized, so the
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// class check below would refuse the read outright, and a repack that got past it would hand
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// back 65535.0 where GL owes 1.0.
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//
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// Inactive (ChannelMax all zero) for every other read, which is all but a handful.
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struct NormalizedImageCarrierRead {
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Uint ChannelMax[4] = {0u, 0u, 0u, 0u};
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Bool SignedNormalized = false;
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Bool Active() const { return ChannelMax[0] != 0u; }
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};
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static Bool ReadPixelsViaFormatConversion(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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GLenum type, void* pixels, Bool honorPackImageParams,
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Bool applyFixedPointReadClamp, Bool forceOpaqueAlpha) {
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Bool applyFixedPointReadClamp, Bool forceOpaqueAlpha,
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const NormalizedImageCarrierRead& normalizedCarrier = {}) {
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ReadbackChannelMapping mapping{};
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if (!GetReadbackChannelMapping(format, mapping)) {
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return false;
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@@ -7712,7 +7741,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const GLenum attachmentComponentType = QueryReadAttachmentComponentType();
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const Bool integerAttachment =
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attachmentComponentType == GL_INT || attachmentComponentType == GL_UNSIGNED_INT;
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if (mapping.isInteger != integerAttachment) {
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// A normalized image carrier is EXACTLY the case where the two disagree on purpose, and
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// it is the caller - which knows the TEXTURE being read, not just the attachment - that
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// says so. An integer client format through such a carrier is not a shape GL can ask for
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// (the frontend format is normalized), so it is refused here rather than converted.
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if (normalizedCarrier.Active() && (mapping.isInteger || !integerAttachment)) {
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MGLOG_E_ONCE("Readback conversion: a normalized image carrier was read as %s, which is not a "
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"normalized client format; skipping",
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MG_Util::ConvertGLEnumToString(format).c_str());
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return true;
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}
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if (!normalizedCarrier.Active() && mapping.isInteger != integerAttachment) {
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MGLOG_E_ONCE("Readback conversion: integer-ness of format %s does not match the read buffer, skipping",
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MG_Util::ConvertGLEnumToString(format).c_str());
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return true;
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@@ -7732,7 +7771,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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};
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WideReadCandidate candidates[4];
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Int candidateCount = 0;
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if (mapping.isInteger) {
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if (normalizedCarrier.Active()) {
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// The storage IS an integer texture, whatever the application's format says, so the
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// only read that can answer is the integer one. The codes it hands back are turned
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// into the floats the client asked for below.
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candidates[candidateCount++] = {GL_RGBA_INTEGER, GL_UNSIGNED_INT};
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} else if (mapping.isInteger) {
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if (GetWideReadChannelCount(static_cast<GLenum>(implFormat)) > 0 && IsIntegerReadFormat(implFormat) &&
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(implType == GL_INT || implType == GL_UNSIGNED_INT)) {
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candidates[candidateCount++] = {static_cast<GLenum>(implFormat), static_cast<GLenum>(implType)};
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@@ -7794,6 +7838,32 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return true;
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}
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if (normalizedCarrier.Active()) {
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// GL 4.6 2.3.5, the same conversion the shader-side unpack does and with the same
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// denominators, so a texel an imageStore wrote and a texel the upload seeded read back
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// identically: f = c / (2^b - 1) unsigned, f = max(c / (2^(b-1) - 1), -1) signed, with
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// the signed code recovered from the low sixteen bits of the unsigned channel.
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const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
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Vector<Uint8> floatWide(pixelCount * 4 * sizeof(Float));
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auto* dst = reinterpret_cast<Float*>(floatWide.data());
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const auto* src = reinterpret_cast<const Uint32*>(wide.data());
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for (SizeT i = 0; i < pixelCount; ++i) {
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for (SizeT channel = 0; channel < 4; ++channel) {
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const Uint32 code = src[i * 4 + channel];
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const auto denominator = static_cast<Float>(normalizedCarrier.ChannelMax[channel]);
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if (normalizedCarrier.SignedNormalized) {
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const auto signedCode = static_cast<Int16>(static_cast<Uint16>(code));
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dst[i * 4 + channel] =
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std::max(static_cast<Float>(signedCode) / denominator, -1.0f);
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} else {
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dst[i * 4 + channel] = static_cast<Float>(code) / denominator;
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}
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}
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}
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wide = Move(floatWide);
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wideType = GL_FLOAT;
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readChannels = 4;
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}
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if (wideType == GL_UNSIGNED_INT_2_10_10_10_REV) {
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// Unpack the packed words into a float wide buffer (full 10-bit precision on e.g.
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// GL_RGB10_A2 attachments, whose implementation read pair is RGBA/2_10_10_10_REV).
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@@ -8441,6 +8511,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// GL_READ_FRAMEBUFFER, so the widening question has to be asked of the texture.
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const Bool forceOpaqueAlpha =
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TextureImpl::BackendTextureFormatAddsAlpha(textureObject->GetFormat(), textureObject->GetTarget());
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// An image-bindable texture in one of the seven normalized formats has its ES storage
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// in a GL_RGBA16UI, holding the format's own channel CODES. glGetTexImage still owes
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// the application the NORMALIZED value, so the conversion has to be undone here - and
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// it can only be asked of the TEXTURE, which is why it is not derived from the
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// attachment the scratch framebuffer happens to hold.
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NormalizedImageCarrierRead normalizedCarrier;
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if (const auto imageWidening =
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TextureImpl::GetImageBindableStorageWidening(textureObject->GetFormat());
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imageWidening && imageWidening.CarriesNormalizedCodes() &&
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(*backendTextureSlot)->RequiresImageBindableStorage()) {
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for (SizeT channel = 0; channel < 4; ++channel) {
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normalizedCarrier.ChannelMax[channel] = imageWidening.ChannelMax[channel];
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}
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normalizedCarrier.SignedNormalized = imageWidening.SignedNormalized;
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}
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// GL_PACK_IMAGE_HEIGHT/GL_PACK_SKIP_IMAGES only apply to 3D/array image
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// readbacks (cube-map arrays address as arrays); 2D targets must ignore
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// them (GL 3.3 section 6.1.4). A 1D ARRAY is one of those 2D targets: GL hands it back
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@@ -8550,7 +8635,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void* sliceDst = static_cast<Uint8*>(pixels) + sliceOffset;
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if (!ReadPixelsViaFormatConversion(0, 0, size.x(), size.y(), format, type, sliceDst,
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/*honorPackImageParams=*/false,
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/*applyFixedPointReadClamp=*/false, forceOpaqueAlpha)) {
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/*applyFixedPointReadClamp=*/false, forceOpaqueAlpha,
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normalizedCarrier)) {
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allSlicesRead = false;
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break;
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}
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@@ -8573,7 +8659,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (tempFBOComplete && ReadPixelsViaFormatConversion(0, 0, size.x(), size.y(), format, type, pixels,
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applyPackImageParams,
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/*applyFixedPointReadClamp=*/false,
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forceOpaqueAlpha)) {
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forceOpaqueAlpha, normalizedCarrier)) {
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MGLOG_D("GetTexImage: finished via client-format conversion");
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return;
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}
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@@ -2408,12 +2408,34 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return m_backendTextureId;
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}
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void BackendTextureObject::RequireImageBindableStorage() {
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void BackendTextureObject::RequireImageBindableStorage(
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const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
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if (m_imageBindableStorageRequired) {
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return;
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}
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m_imageBindableStorageRequired = true;
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m_isInitialized = false;
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// Every level this object has ALREADY uploaded has to be replayed, because the
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// regeneration this transition schedules re-mints the storage in the image carrier and
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// only uploads levels the shadow still calls dirty - which, for a texture that was
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// synced before its first glBindImageTexture, is none of them. The new storage would
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// come out ALLOCATED AND EMPTY, and every texel the application defined before that
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// bind would be gone: the shader reads zeroes and the shadow still holds the data, so
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// glGetTexImage (which falls back to the shadow) keeps answering correctly and only
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// the image loads are wrong. Reached whenever anything syncs the texture first - a
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// glGetTexImage, a draw that samples it, an FBO attach - which is why it survived so
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// long: the scenario that binds the image immediately after uploading never sees it.
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if (auto* mipmapObject = MG_State::GLState::AsMipmapTexture(stateTextureObject.get())) {
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const auto levelCount = mipmapObject->GetMipmapLevelCount();
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for (const auto& uploadTarget : stateTextureObject->GetUploadTargets()) {
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for (Uint level = 0; level < levelCount; ++level) {
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const auto levelTexelSize = mipmapObject->GetMipmapTexelSize(uploadTarget, level);
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if (levelTexelSize.x() <= 0 || levelTexelSize.y() <= 0) continue;
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if (mipmapObject->GetMipmapByteSize(uploadTarget, level) == 0) continue;
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mipmapObject->MarkStorageDirty(uploadTarget, level, true);
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}
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}
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}
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// The storage this re-mints may also be CHANNEL WIDENED (a GL_RG32F image is not
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// bindable on this driver at all, so it becomes a GL_RGBA32F carrying two channels),
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// and a widened texture's sampled view has to answer the channels the logical format
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@@ -2716,7 +2738,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// runs after any type conversion (which keeps the component count) has already happened.
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const void* PrepareChannelWidenedUpload(Uint componentCount, const IntVec3& texelSize,
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const void* data, SizeT byteSize, GLenum uploadType,
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Vector<Uint8>& widenedData, Bool integerData) {
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Vector<Uint8>& widenedData, Bool integerData,
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Uint32 alphaOneCodeOverride) {
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Uint8 oneBits[8] = {};
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SizeT componentSize = 0;
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// One and two source components as well as three: the image-format widening carries
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@@ -2728,6 +2751,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
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!GetUploadComponentOneBits(uploadType, integerData, oneBits, &componentSize)) {
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return data;
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}
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// ...except where the carrier holds CODES of a normalized value (GL_R16 in a
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// GL_RGBA16UI), where the transfer type says GL_UNSIGNED_SHORT and neither of that
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// type's two "ones" is right: the integer 1 is a code for 1/65535 and the saturated
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// 0xFFFF is only right for the UNSIGNED 16-bit formats, not the signed ones, whose
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// saturated code is 0x7FFF. The caller passes the channel's own maximum instead.
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// Written through a value of the component's own width rather than as the low
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// `componentSize` bytes of the Uint32, so the encoding does not turn on the host's
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// byte order.
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if (alphaOneCodeOverride != 0u) {
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if (componentSize == sizeof(Uint16)) {
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const auto one = static_cast<Uint16>(alphaOneCodeOverride);
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Memcpy(oneBits, &one, sizeof(one));
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} else if (componentSize == sizeof(Uint32)) {
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Memcpy(oneBits, &alphaOneCodeOverride, sizeof(alphaOneCodeOverride));
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} else if (componentSize == sizeof(Uint8)) {
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const auto one = static_cast<Uint8>(alphaOneCodeOverride);
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Memcpy(oneBits, &one, sizeof(one));
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}
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}
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const SizeT srcTexelBytes = componentSize * componentCount;
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// Sized from the level, never from the source: the driver reads a full
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@@ -2901,19 +2943,63 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return widenedData.data();
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}
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// The rgb10_a2 / rgb10_a2ui shadow split into the four GL_UNSIGNED_SHORT channel CODES its
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// GL_RGBA16UI carrier is uploaded as. GL_UNSIGNED_INT_2_10_10_10_REV puts the FIRST
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// component in the LOW bits (that is what REV means), so red is bits 0-9, green 10-19,
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// blue 20-29 and alpha 30-31.
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//
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// The same split serves both formats: an rgb10_a2ui channel's code IS its value, and an
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// rgb10_a2 channel's code is the numerator of value = code / (2^b - 1) that the shader-side
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// unpack divides out. Neither is scaled here - the carrier holds the format's own bits.
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//
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// Sized from the LEVEL, not the source, for the reason PrepareChannelWidenedUpload is: the
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// driver reads a full width*height*depth*4 shorts for the transfer it was handed.
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const void* PreparePackedIntWidenedUpload(const IntVec3& texelSize, const void* data,
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SizeT byteSize, Vector<Uint8>& widenedData) {
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constexpr SizeT kSourceTexelBytes = sizeof(Uint32);
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if (data == nullptr || byteSize < kSourceTexelBytes) {
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return data;
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}
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const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
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static_cast<SizeT>(std::max(texelSize.y(), 0)) *
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static_cast<SizeT>(std::max(texelSize.z(), 1));
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if (texelCount == 0) {
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return data;
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}
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const SizeT copyTexelCount = std::min(texelCount, byteSize / kSourceTexelBytes);
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widenedData.assign(texelCount * 4u * sizeof(Uint16), 0);
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const auto* src = static_cast<const Uint8*>(data);
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auto* dst = reinterpret_cast<Uint16*>(widenedData.data());
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for (SizeT i = 0; i < texelCount; ++i, dst += 4) {
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Uint32 packed = 0;
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if (i < copyTexelCount) {
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// Through a memcpy rather than a Uint32 read of `src`: the shadow is a byte
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// buffer with no alignment promise of its own.
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Memcpy(&packed, src + i * kSourceTexelBytes, sizeof(packed));
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}
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dst[0] = static_cast<Uint16>(packed & 0x3FFu);
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dst[1] = static_cast<Uint16>((packed >> 10u) & 0x3FFu);
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dst[2] = static_cast<Uint16>((packed >> 20u) & 0x3FFu);
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dst[3] = static_cast<Uint16>((packed >> 30u) & 0x3u);
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}
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return widenedData.data();
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}
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// The transfer half of the image-format widening: an image-bindable texture whose ES
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// storage was widened to a core carrier is described to the driver as a four-component
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// transfer, so its narrower client data has to be repacked the same way the three-channel
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// colour-renderable widening repacks its own.
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//
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// Two shapes, because the carriers come in two kinds. Seventeen of the eighteen keep the
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// frontend format's component TYPE and only add channels, so padding the shadow out to
|
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// four components is the whole conversion. r11f_g11f_b10f does not: its shadow is one
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// PACKED 32-bit word per texel and its carrier is GL_RGBA16F, so the word has to be
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// DECODED into four floats. Reading it as three components of the carrier's type - what
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// the repack below would do - would take twelve bytes from a four-byte texel and shear
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// the level, which is what the allFormats LOAD walkers see and the STORE ones do not (a
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// store overwrites every texel the upload got wrong).
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// Three shapes, because the carriers come in three kinds. Most of them keep the frontend
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// format's component TYPE and only add channels, so padding the shadow out to four
|
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// components is the whole conversion. The two PACKED formats do not: their shadow is one
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// 32-bit word per texel, so the word has to be split - into four floats for
|
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// r11f_g11f_b10f's GL_RGBA16F, into four shorts for rgb10_a2ui's GL_RGBA16UI. Reading such
|
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// a word as components of the carrier's type - what the repack below would do - takes
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// twelve or sixteen bytes from a four-byte texel and shears the level, which is what the
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// allFormats LOAD walkers see and the STORE ones do not (a store overwrites every texel
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// the upload got wrong).
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//
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// Composes with PrepareFallbackUpload rather than replacing it, and the composition is a
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// no-op by construction: none of the widened formats is one GetWidenableClientComponentCount
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@@ -2926,14 +3012,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (!widening || widening.SourceChannels == 0 || widening.SourceChannels > 4) {
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return data;
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}
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if (widening.PackedFloatSource) {
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switch (widening.SourceEncoding) {
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case TextureImpl::ImageWidenSourceEncoding::PackedFloat11f11f10f:
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return PreparePackedFloatWidenedUpload(texelSize, data, byteSize, widenedData);
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case TextureImpl::ImageWidenSourceEncoding::PackedInt2101010Rev:
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return PreparePackedIntWidenedUpload(texelSize, data, byteSize, widenedData);
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case TextureImpl::ImageWidenSourceEncoding::Components:
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break;
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}
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if (widening.SourceChannels == 4) {
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return data;
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}
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return PrepareChannelWidenedUpload(widening.SourceChannels, texelSize, data, byteSize, widening.Type,
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widenedData, widening.IntegerData);
|
||||
widenedData, widening.IntegerData,
|
||||
widening.CarriesNormalizedCodes() ? widening.ChannelMax[3] : 0u);
|
||||
}
|
||||
|
||||
// Overwrites the (internal format, format, type) triple GenerateTextureFormatInfo chose
|
||||
@@ -3730,6 +3822,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum glInternalFormat, glType, glFormat;
|
||||
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
|
||||
&glType, TextureTarget::TextureBuffer);
|
||||
// The view half of the buffer-image SPLIT. A buffer texture has no storage of its
|
||||
// own to widen, but the VIEW its format describes can be re-described one
|
||||
// component at a time over the same bytes - rg32f over N texels is r32f over 2N -
|
||||
// and WidenImageFormatsPass rewrites every access to subscript it that way. Only
|
||||
// for a texture that is actually image-bound: a sampled-only buffer texture keeps
|
||||
// the format the application asked for (see GetImageBindableBufferSplitFormat).
|
||||
if (m_imageBindableStorageRequired) {
|
||||
if (const GLenum splitFormat =
|
||||
TextureImpl::GetImageBindableBufferSplitFormat(textureBufferObject->GetFormat());
|
||||
splitFormat != GL_UNKNOWN_MGL) {
|
||||
glInternalFormat = splitFormat;
|
||||
}
|
||||
}
|
||||
|
||||
if (needsRegeneration) {
|
||||
// Desktop GL has had buffer textures core since 3.1 and MobileGL advertises a
|
||||
@@ -5395,6 +5500,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// here whose carrier has a different per-channel layout. See
|
||||
// WidenImageFormatsPass.h.
|
||||
case glslang::ElfR11fG11fB10f: return 0x8C3A; // GL_R11F_G11F_B10F
|
||||
// 10/10/10/2 unsigned INTEGER channels in an rgba16ui: same component type, same
|
||||
// channel count, every value representable. Only the transfer is re-encoded.
|
||||
case glslang::ElfRgb10a2ui: return 0x906F; // GL_RGB10_A2UI
|
||||
// The seven NORMALIZED formats, carried in an rgba16ui as their own channel CODES.
|
||||
// These are the entries whose carrier changes the shader-visible type as well as
|
||||
// the qualifier (image2D becomes uimage2D), so every access through them is
|
||||
// wrapped in the GL 4.6 2.3.5 conversion - see WidenImageFormatsPass.h.
|
||||
case glslang::ElfRgba16: return 0x805B; // GL_RGBA16
|
||||
case glslang::ElfRg16: return 0x822C; // GL_RG16
|
||||
case glslang::ElfR16: return 0x822A; // GL_R16
|
||||
case glslang::ElfRgb10A2: return 0x8059; // GL_RGB10_A2
|
||||
case glslang::ElfRgba16Snorm: return 0x8F9B; // GL_RGBA16_SNORM
|
||||
case glslang::ElfRg16Snorm: return 0x8F99; // GL_RG16_SNORM
|
||||
case glslang::ElfR16Snorm: return 0x8F98; // GL_R16_SNORM
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -745,9 +745,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Returns `data` untouched when no widening applies. Pure CPU and context-free so a unit
|
||||
// test can exercise the exact packing the driver is handed; `widenedData` is the caller's
|
||||
// scratch buffer and has to outlive the returned pointer.
|
||||
// `alphaOneCodeOverride`, when non-zero, replaces the value written into the synthetic
|
||||
// alpha channel: an image carrier that holds a NORMALIZED format's channel CODES has to
|
||||
// pad alpha with that channel's saturated CODE (65535, 32767, 3), which neither of the
|
||||
// transfer type's own "ones" is.
|
||||
const void* PrepareChannelWidenedUpload(Uint componentCount, const IntVec3& texelSize, const void* data,
|
||||
SizeT byteSize, GLenum uploadType, Vector<Uint8>& widenedData,
|
||||
Bool integerData = false);
|
||||
Bool integerData = false, Uint32 alphaOneCodeOverride = 0u);
|
||||
|
||||
// Splits a GL_UNSIGNED_INT_2_10_10_10_REV shadow (rgb10_a2, rgb10_a2ui) into the four
|
||||
// GL_UNSIGNED_SHORT channel CODES its GL_RGBA16UI image carrier is uploaded as: red in
|
||||
// bits 0-9, green 10-19, blue 20-29, alpha 30-31. Pure CPU and context-free so a unit test
|
||||
// can pin the exact fields; `widenedData` is the caller's scratch and has to outlive the
|
||||
// returned pointer.
|
||||
const void* PreparePackedIntWidenedUpload(const IntVec3& texelSize, const void* data, SizeT byteSize,
|
||||
Vector<Uint8>& widenedData);
|
||||
|
||||
struct StateTextureBasicInfo { // Used for tracking texture state changes
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
@@ -782,7 +794,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void RequireImageBindableStorage();
|
||||
// Marks the texture as one whose ES storage has to be image-bindable, which for a
|
||||
// non-core image format means re-minting it in the widening's carrier. Takes the state
|
||||
// object because the levels already uploaded have to be marked dirty again: the
|
||||
// re-mint allocates fresh storage and only replays what the shadow still calls dirty.
|
||||
void RequireImageBindableStorage(
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
// Whether this texture's ES storage was minted in an image carrier rather than in the
|
||||
// frontend format's own layout - the readback has to ask, because for a NORMALIZED
|
||||
// carrier the storage is an integer texture holding codes and glGetTexImage still owes
|
||||
// the application floats.
|
||||
Bool RequiresImageBindableStorage() const { return m_imageBindableStorageRequired; }
|
||||
void Bind(GLenum target, Uint unit = TempTextureUnit);
|
||||
Uint GetBackendTextureId() const;
|
||||
|
||||
@@ -1168,23 +1190,51 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Image uniforms take their unit from the layout(binding=N) qualifier baked into
|
||||
// the transpiled ESSL; unlike samplers they must not (and in ES cannot) be
|
||||
// assigned through glUniform1i.
|
||||
//
|
||||
// ALL THIRTY-THREE of them, in the one contiguous block ARB_shader_image_load_store allocated
|
||||
// (GL_IMAGE_1D 0x904C through GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C). The list
|
||||
// used to hold only the fifteen whose TARGET exists in ES, which read as a reasonable
|
||||
// shortcut and was two bugs: an image uniform this says "no" to is one
|
||||
// CollectImageFormatBakeInputs never walks, so its non-core format is neither baked nor
|
||||
// widened and SPIRV-Cross throws for the whole stage ("Attempting to use image format not
|
||||
// supported in ES profile"), and it is also one SyncToBackend then treats as a SAMPLER and
|
||||
// assigns with glUniform1i, which ES makes an INVALID_OPERATION. A GL_TEXTURE_CUBE_MAP_ARRAY
|
||||
// image - which ES 3.2 has in core, so it is not even an emulated target - hit both.
|
||||
inline Bool IsImageUniformType(GLenum type) {
|
||||
switch (type) {
|
||||
case 0x904C: /*GL_IMAGE_1D*/
|
||||
case 0x904D: /*GL_IMAGE_2D*/
|
||||
case 0x904E: /*GL_IMAGE_3D*/
|
||||
case 0x904F: /*GL_IMAGE_2D_RECT*/
|
||||
case 0x9050: /*GL_IMAGE_CUBE*/
|
||||
case 0x9051: /*GL_IMAGE_BUFFER*/
|
||||
case 0x9052: /*GL_IMAGE_1D_ARRAY*/
|
||||
case 0x9053: /*GL_IMAGE_2D_ARRAY*/
|
||||
case 0x9054: /*GL_IMAGE_CUBE_MAP_ARRAY*/
|
||||
case 0x9055: /*GL_IMAGE_2D_MULTISAMPLE*/
|
||||
case 0x9056: /*GL_IMAGE_2D_MULTISAMPLE_ARRAY*/
|
||||
case 0x9057: /*GL_INT_IMAGE_1D*/
|
||||
case 0x9058: /*GL_INT_IMAGE_2D*/
|
||||
case 0x9059: /*GL_INT_IMAGE_3D*/
|
||||
case 0x905A: /*GL_INT_IMAGE_2D_RECT*/
|
||||
case 0x905B: /*GL_INT_IMAGE_CUBE*/
|
||||
case 0x905C: /*GL_INT_IMAGE_BUFFER*/
|
||||
case 0x905D: /*GL_INT_IMAGE_1D_ARRAY*/
|
||||
case 0x905E: /*GL_INT_IMAGE_2D_ARRAY*/
|
||||
case 0x905F: /*GL_INT_IMAGE_CUBE_MAP_ARRAY*/
|
||||
case 0x9060: /*GL_INT_IMAGE_2D_MULTISAMPLE*/
|
||||
case 0x9061: /*GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY*/
|
||||
case 0x9062: /*GL_UNSIGNED_INT_IMAGE_1D*/
|
||||
case 0x9063: /*GL_UNSIGNED_INT_IMAGE_2D*/
|
||||
case 0x9064: /*GL_UNSIGNED_INT_IMAGE_3D*/
|
||||
case 0x9065: /*GL_UNSIGNED_INT_IMAGE_2D_RECT*/
|
||||
case 0x9066: /*GL_UNSIGNED_INT_IMAGE_CUBE*/
|
||||
case 0x9067: /*GL_UNSIGNED_INT_IMAGE_BUFFER*/
|
||||
case 0x9068: /*GL_UNSIGNED_INT_IMAGE_1D_ARRAY*/
|
||||
case 0x9069: /*GL_UNSIGNED_INT_IMAGE_2D_ARRAY*/
|
||||
case 0x906A: /*GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY*/
|
||||
case 0x906B: /*GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE*/
|
||||
case 0x906C: /*GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY*/
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -277,21 +277,62 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// its own; this call is only here to spell the transfer pair that describes it.
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(carrier, Flags<PixelFormatNormalizeOptionBit>{},
|
||||
nullptr, &widening.Format, &widening.Type);
|
||||
// r11f_g11f_b10f is the one carrier that is not a channel widening, and the transfer
|
||||
// pair has to say so. Every other entry keeps the frontend format's own component
|
||||
// type - a GL_RG16F shadow is halves and so is its GL_RGBA16F carrier, so padding the
|
||||
// channels is the whole conversion. This shadow is a PACKED 32-bit word (GL_RGB with
|
||||
// GL_UNSIGNED_INT_10F_11F_11F_REV, TextureFormatProcessor::NormalizePixelFormat), and
|
||||
// no ES driver accepts that type for a GL_RGBA16F level. GL_FLOAT is asked for
|
||||
// instead - legal for GL_RGBA16F, and the type the unpack in
|
||||
// PrepareImageWidenedUpload writes - so the two sides name the same layout.
|
||||
if (internalFormat == TextureInternalFormat::R11FG11FB10F) {
|
||||
// The two carriers that are not channel widenings, whose transfer pair has to say so.
|
||||
// Every other entry keeps the frontend format's own component type - a GL_RG16F shadow
|
||||
// is halves and so is its GL_RGBA16F carrier, so padding the channels is the whole
|
||||
// conversion. These two shadows are a PACKED 32-bit word per texel
|
||||
// (TextureFormatProcessor::NormalizePixelFormat), and no ES driver accepts either
|
||||
// packed type for the carrier's level, so the transfer names the carrier's own layout
|
||||
// and PrepareImageWidenedUpload splits the word into it.
|
||||
switch (internalFormat) {
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
// GL_UNSIGNED_INT_10F_11F_11F_REV -> GL_RGBA / GL_FLOAT, legal for GL_RGBA16F.
|
||||
widening.Format = GL_RGBA;
|
||||
widening.Type = GL_FLOAT;
|
||||
widening.PackedFloatSource = true;
|
||||
widening.SourceEncoding = ImageWidenSourceEncoding::PackedFloat11f11f10f;
|
||||
break;
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
case TextureInternalFormat::RGB10A2:
|
||||
// GL_UNSIGNED_INT_2_10_10_10_REV -> the GL_RGBA_INTEGER / GL_UNSIGNED_SHORT the
|
||||
// GL_RGBA16UI carrier already asked for above; only the split is new. The two
|
||||
// formats share it: rgb10_a2's channel codes are the same fields rgb10_a2ui's are,
|
||||
// and what the shader divides them by is not the transfer's business.
|
||||
widening.SourceEncoding = ImageWidenSourceEncoding::PackedInt2101010Rev;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// The seven normalized formats whose carrier holds CODES rather than values. Both
|
||||
// halves of the transfer need to know: a missing alpha is padded with the saturated
|
||||
// code rather than the integer 1, and glGetTexImage has to divide the codes back out.
|
||||
bool signedNormalized = false;
|
||||
Uint32 channelMax[4] = {0u, 0u, 0u, 0u};
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::NormalizedImageCarrierCodes(requested, channelMax,
|
||||
signedNormalized)) {
|
||||
for (SizeT channel = 0; channel < 4; ++channel) {
|
||||
widening.ChannelMax[channel] = channelMax[channel];
|
||||
}
|
||||
widening.SignedNormalized = signedNormalized;
|
||||
}
|
||||
return widening;
|
||||
}
|
||||
|
||||
GLenum GetImageBindableBufferSplitFormat(TextureInternalFormat internalFormat) {
|
||||
const GLenum requested = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
|
||||
const auto base = static_cast<GLenum>(
|
||||
MG_Util::ShaderTranspiler::ShaderCompiler::SplitCoreEsslBufferImageFormat(requested));
|
||||
if (base == 0) {
|
||||
return GL_UNKNOWN_MGL;
|
||||
}
|
||||
// EXACTLY the arming WidenImageFormatsForEssl uses, for the reason the widening's is:
|
||||
// the shader, the glTexBuffer view and the glBindImageTexture argument must all split
|
||||
// or none of them may, or the shader subscripts a view the buffer is not described as.
|
||||
if (g_GLESCapabilities.SupportsExtendedImageFormats &&
|
||||
MG_Util::ShaderTranspiler::ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(requested)) {
|
||||
return GL_UNKNOWN_MGL;
|
||||
}
|
||||
return base;
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
namespace PrgramImpl {
|
||||
String ProcessOutColorLocations(const String& glslCode) {
|
||||
|
||||
@@ -102,6 +102,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// would see them. Closing it needs the per-draw-buffer colour mask the three-channel
|
||||
// widening already carries (FramebufferImpl::g_alphaWidenedDrawBufferMask) generalized
|
||||
// from "alpha" to a channel count, which is its own change.
|
||||
// How the FRONTEND's CPU shadow for a widened format is laid out relative to the carrier's
|
||||
// transfer, i.e. what the upload has to do to it. Almost every entry is `Components`: the
|
||||
// shadow already holds SourceChannels components of exactly the carrier's own type, so
|
||||
// padding it out to four is the whole conversion. The packed entries do not - their shadow
|
||||
// is ONE 32-bit word per texel - and reading such a word as components of the carrier's
|
||||
// type takes twelve or sixteen bytes out of four and shears the level.
|
||||
enum class ImageWidenSourceEncoding : Uint8 {
|
||||
Components = 0,
|
||||
// r11f_g11f_b10f: GL_UNSIGNED_INT_10F_11F_11F_REV -> four GL_FLOATs of an rgba16f.
|
||||
PackedFloat11f11f10f,
|
||||
// rgb10_a2 and rgb10_a2ui: GL_UNSIGNED_INT_2_10_10_10_REV -> four GL_UNSIGNED_SHORT
|
||||
// channel CODES of an rgba16ui. The same split serves both: the two formats differ
|
||||
// only in what the codes MEAN, which is the shader's business and not the transfer's.
|
||||
PackedInt2101010Rev,
|
||||
};
|
||||
|
||||
struct ImageBindableStorageWidening {
|
||||
GLenum InternalFormat = GL_UNKNOWN_MGL;
|
||||
GLenum Format = GL_UNKNOWN_MGL;
|
||||
@@ -113,17 +129,46 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// transfer type cannot tell the two apart (GL_UNSIGNED_BYTE serves both RG8 and
|
||||
// RG8UI), so the carrier decides.
|
||||
Bool IntegerData = false;
|
||||
// The frontend shadow is a PACKED word rather than SourceChannels separate components
|
||||
// of the carrier's own type, so the upload has to DECODE it instead of padding it out
|
||||
// (PrepareImageWidenedUpload). True only for r11f_g11f_b10f, whose shadow is one
|
||||
// GL_UNSIGNED_INT_10F_11F_11F_REV per texel and whose carrier is GL_RGBA16F: the
|
||||
// channel repack every other entry uses would read three floats out of a four-byte
|
||||
// texel and shear the level.
|
||||
Bool PackedFloatSource = false;
|
||||
// What the upload has to do to the frontend shadow before it describes the level to
|
||||
// the driver (PrepareImageWidenedUpload).
|
||||
ImageWidenSourceEncoding SourceEncoding = ImageWidenSourceEncoding::Components;
|
||||
// Non-zero when the carrier holds this format's channels as the INTEGER CODES of a
|
||||
// NORMALIZED value - the seven 16-bit and 10-bit normalized formats, which core ESSL
|
||||
// has no image format of any width for and which a float carrier would requantise.
|
||||
// Each entry is the largest code that channel can hold, i.e. the denominator of GL 4.6
|
||||
// 2.3.5; SignedNormalized picks which of the two conversions it is the denominator of.
|
||||
//
|
||||
// Two things depend on it, both because the ES storage no longer shares the frontend
|
||||
// format's component class: the upload pads a missing alpha with ChannelMax[3] instead
|
||||
// of the transfer type's own "one" (through a uint carrier the saturated field IS the
|
||||
// one), and glGetTexImage divides the codes back out into the floats the application
|
||||
// is still owed.
|
||||
Uint ChannelMax[4] = {0u, 0u, 0u, 0u};
|
||||
Bool SignedNormalized = false;
|
||||
|
||||
Bool CarriesNormalizedCodes() const { return ChannelMax[0] != 0u; }
|
||||
explicit operator Bool() const { return InternalFormat != GL_UNKNOWN_MGL; }
|
||||
};
|
||||
ImageBindableStorageWidening GetImageBindableStorageWidening(TextureInternalFormat internalFormat);
|
||||
|
||||
// The single-channel core format an image-bindable BUFFER texture's view is SPLIT into, or
|
||||
// GL_UNKNOWN_MGL for a format that needs no split (or has no core base).
|
||||
//
|
||||
// A buffer texture cannot be widened: its texels are the application's buffer object, at
|
||||
// the size and layout the application gave it, and it is usually also a vertex, index or
|
||||
// storage buffer whose bytes are not ours to restride. But an rg32f view of N texels and
|
||||
// an r32f view of 2N texels describe exactly the SAME bytes, so the split changes only
|
||||
// how the shader subscripts them - component j of texel i is texel 2i + j of the base
|
||||
// view - which WidenImageFormatsPass rewrites every access to do. The same rule as the
|
||||
// widening decides WHETHER: a driver that can spell rg32f for an imageBuffer needs
|
||||
// nothing.
|
||||
//
|
||||
// KNOWN GAP, and the reason this is not applied to a texture that is merely sampled: a
|
||||
// buffer texture that is BOTH image-bound and read through a samplerBuffer would have its
|
||||
// sampled view split too, and the sampler side is not rewritten. Accepted for the same
|
||||
// reason the storage widening's gaps are - on a driver where the split applies at all
|
||||
// there is no legal ESSL for the image declaration, so such a program did not compile.
|
||||
GLenum GetImageBindableBufferSplitFormat(TextureInternalFormat internalFormat);
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {} // namespace FramebufferImpl
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
// store, or masked it with the wrong constants, or widened the storage without widening the bind,
|
||||
// fails these on the device while the software lanes stay green.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@@ -176,6 +178,62 @@ namespace MGITest {
|
||||
return texels;
|
||||
}
|
||||
|
||||
// A GL_TEXTURE_CUBE_MAP_ARRAY of `cubeCount` cubes, i.e. 6 * cubeCount layer-faces
|
||||
// addressed as array layers. The target the allTargets walkers reach last and the one
|
||||
// that has caught the most emulation bugs, because it is the only one whose ES
|
||||
// equivalent is a 2D array with a different addressing rule from the GL name.
|
||||
GLuint MakeCubeArrayTexture(GLenum internalFormat, GLenum uploadFormat, GLenum uploadType,
|
||||
const void* seed, int cubeCount) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, internalFormat, kExtent, kExtent,
|
||||
6 * cubeCount);
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << "allocating cube-array storage errored with " << GLErrorName(error);
|
||||
return 0;
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
if (seed != nullptr) {
|
||||
glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, kExtent, kExtent,
|
||||
6 * cubeCount, uploadFormat, uploadType, seed);
|
||||
}
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
void BindLayeredImage(GLuint unit, GLuint texture, GLenum internalFormat, GLenum access) {
|
||||
glBindImageTexture(unit, texture, 0, GL_TRUE, 0, access, internalFormat);
|
||||
ASSERT_EQ(FirstGLError(), 0u)
|
||||
<< "glBindImageTexture refused layered format " << std::hex << internalFormat;
|
||||
}
|
||||
|
||||
// Sets `name` from `values`, which must hold 4 * count floats.
|
||||
void SetVec4Array(GLuint program, const char* name, const std::vector<float>& values,
|
||||
int count) {
|
||||
glUseProgram(program);
|
||||
const GLint location = glGetUniformLocation(program, name);
|
||||
ASSERT_GE(location, 0) << "the uniform array '" << name << "' was not reflected";
|
||||
glUniform4fv(location, count, values.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "setting '" << name << "' errored";
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
std::vector<float> ReadFloatsFrom(GLenum target, GLuint texture, GLenum format,
|
||||
int componentsPerTexel, int texelCount) {
|
||||
std::vector<float> texels(static_cast<std::size_t>(texelCount) * componentsPerTexel,
|
||||
-12345.0f);
|
||||
glBindTexture(target, texture);
|
||||
glGetTexImage(target, 0, format, GL_FLOAT, texels.data());
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << "reading the image back errored with " << GLErrorName(error);
|
||||
}
|
||||
return texels;
|
||||
}
|
||||
|
||||
std::vector<GLuint> ReadUints(GLuint texture, GLenum format, int componentsPerTexel) {
|
||||
std::vector<GLuint> texels(static_cast<std::size_t>(kExtent) * kExtent * componentsPerTexel,
|
||||
0xFFFFFFFFu);
|
||||
@@ -351,6 +409,93 @@ void main()
|
||||
}
|
||||
}
|
||||
|
||||
// GL_RGB10_A2UI, the format all four allFormats walkers stop at once r11f_g11f_b10f is
|
||||
// carried - and the only widening whose carrier has as MANY channels as the original, so
|
||||
// GL leaves nothing to pin and neither access is rewritten. What it does need is the other
|
||||
// packed transfer: its shadow is one GL_UNSIGNED_INT_2_10_10_10_REV word per texel, which
|
||||
// the GL_RGBA16UI carrier is uploaded as four shorts.
|
||||
//
|
||||
// The seed is checked through an imageLoad BEFORE anything is stored, for the reason the
|
||||
// r11f case is: a sheared split still produces plausible integers, and a store would
|
||||
// overwrite every texel the upload got wrong. Every channel of every texel is distinct,
|
||||
// and the alpha values walk the whole 0..3 a two-bit channel has - a widening that pinned
|
||||
// alpha to GL's "1" the way a three-channel one must would pass for texel 1 alone.
|
||||
TEST_F(NonCoreImageFormatScenario, PackedIntegerImageSplitsItsUploadAndKeepsAllFourChannels) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
constexpr int kTexels = kExtent * kExtent;
|
||||
std::vector<GLuint> seed(static_cast<std::size_t>(kTexels), 0u);
|
||||
std::vector<GLuint> expected(static_cast<std::size_t>(kTexels) * 4u, 0u);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
const GLuint r = static_cast<GLuint>(texel) * 7u; // 0 .. 105
|
||||
const GLuint g = 1023u - static_cast<GLuint>(texel) * 11u; // 1023 .. 858
|
||||
const GLuint b = 512u + static_cast<GLuint>(texel); // 512 .. 527
|
||||
const GLuint a = static_cast<GLuint>(texel) % 4u; // the whole 0..3
|
||||
seed[texel] = r | (g << 10) | (b << 20) | (a << 30);
|
||||
expected[texel * 4 + 0] = r;
|
||||
expected[texel * 4 + 1] = g;
|
||||
expected[texel * 4 + 2] = b;
|
||||
expected[texel * 4 + 3] = a;
|
||||
}
|
||||
const std::vector<GLuint> wideSeed(static_cast<std::size_t>(kTexels) * 4u, 999u);
|
||||
const GLuint narrow =
|
||||
MakeTexture(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, seed.data());
|
||||
const GLuint wide = MakeTexture(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, wideSeed.data());
|
||||
if (narrow == 0 || wide == 0) return;
|
||||
|
||||
const GLuint loadProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgb10_a2ui, binding = 0) readonly uniform uimage2D narrow;
|
||||
layout (rgba32ui, binding = 1) writeonly uniform uimage2D wide;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(wide, coord, imageLoad(narrow, coord));
|
||||
}
|
||||
)");
|
||||
const GLuint storeProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgb10_a2ui, binding = 0) writeonly uniform uimage2D narrow;
|
||||
|
||||
void main()
|
||||
{
|
||||
imageStore(narrow, ivec2(gl_GlobalInvocationID.xy), uvec4(11u, 22u, 33u, 2u));
|
||||
}
|
||||
)");
|
||||
if (loadProgram == 0 || storeProgram == 0) return;
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGB10_A2UI, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32UI, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
const std::vector<GLuint> loaded = ReadUints(wide, GL_RGBA_INTEGER, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(loaded[texel * 4 + 0], expected[texel * 4 + 0]) << "texel " << texel << " red";
|
||||
EXPECT_EQ(loaded[texel * 4 + 1], expected[texel * 4 + 1]) << "texel " << texel << " green";
|
||||
EXPECT_EQ(loaded[texel * 4 + 2], expected[texel * 4 + 2]) << "texel " << texel << " blue";
|
||||
EXPECT_EQ(loaded[texel * 4 + 3], expected[texel * 4 + 3]) << "texel " << texel << " alpha";
|
||||
}
|
||||
|
||||
// THE STORE. All four channels survive - this is the one widened format where GL drops
|
||||
// nothing, so a mask here would be a bug rather than the emulation.
|
||||
BindImage(kNarrowUnit, narrow, GL_RGB10_A2UI, GL_WRITE_ONLY);
|
||||
Dispatch(storeProgram);
|
||||
|
||||
const std::vector<GLuint> stored = ReadUints(narrow, GL_RGBA_INTEGER, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(stored[texel * 4 + 0], 11u) << "texel " << texel << " red";
|
||||
EXPECT_EQ(stored[texel * 4 + 1], 22u) << "texel " << texel << " green";
|
||||
EXPECT_EQ(stored[texel * 4 + 2], 33u) << "texel " << texel << " blue";
|
||||
EXPECT_EQ(stored[texel * 4 + 3], 2u) << "texel " << texel << " alpha";
|
||||
}
|
||||
}
|
||||
|
||||
// GL_R8UI: the only format KHR-GL43.shader_image_load_store.single-byte_data_alignment
|
||||
// declares, and one SPIRV-Cross refuses to print for ESSL at all, so before the emulation
|
||||
// no text was produced for the stage and the dispatch could not run.
|
||||
@@ -419,6 +564,517 @@ void main()
|
||||
}
|
||||
}
|
||||
|
||||
// GL_RG16, the first of the seven NORMALIZED formats and the first carrier that changes the
|
||||
// shader-visible TYPE: core ESSL has no 16-bit normalized image format of any width, and
|
||||
// no float carrier is honest either (a half has eleven mantissa bits against sixteen), so
|
||||
// the rgba16ui behind it holds the format's own CODES and every access converts.
|
||||
//
|
||||
// Both directions of GL 4.6 2.3.5 are checked, and the STORE direction is checked as exact
|
||||
// INTEGER CODES rather than as floats within a tolerance - which is the point of a code
|
||||
// carrier over a float one, and the only thing that would catch a rounding rule that was
|
||||
// merely close. The values are chosen so that the products are exact in float32: 0.25 and
|
||||
// 0.75 land off a tie, 0.5 lands exactly ON one (0.5 * 65535 = 32767.5), and the two
|
||||
// out-of-range values must be clamped before they are rounded rather than after.
|
||||
TEST_F(NonCoreImageFormatScenario, UnsignedNormalizedImageCarriesItsCodesBothWays) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
constexpr int kTexels = kExtent * kExtent;
|
||||
constexpr double kUnorm16Max = 65535.0;
|
||||
|
||||
// THE UPLOAD. Distinct per texel, and the codes are the shadow's own 16-bit words: a
|
||||
// widening that padded or sheared them still produces plausible normalized floats.
|
||||
std::vector<GLushort> seed(static_cast<std::size_t>(kTexels) * 2u, 0);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
seed[texel * 2 + 0] = static_cast<GLushort>(texel * 4001);
|
||||
seed[texel * 2 + 1] = static_cast<GLushort>(65535 - texel * 3001);
|
||||
}
|
||||
const std::vector<float> wideSeed(static_cast<std::size_t>(kTexels) * 4u, -1.0f);
|
||||
const GLuint narrow = MakeTexture(GL_RG16, GL_RG, GL_UNSIGNED_SHORT, seed.data());
|
||||
const GLuint wide = MakeTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, wideSeed.data());
|
||||
if (narrow == 0 || wide == 0) return;
|
||||
|
||||
const GLuint loadProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rg16, binding = 0) readonly uniform image2D narrow;
|
||||
layout (rgba32f, binding = 1) writeonly uniform image2D wide;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(wide, coord, imageLoad(narrow, coord));
|
||||
}
|
||||
)");
|
||||
const GLuint storeProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rg16, binding = 0) writeonly uniform image2D narrow;
|
||||
uniform vec4 g_values[16];
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(narrow, coord, g_values[coord.y * 4 + coord.x]);
|
||||
}
|
||||
)");
|
||||
if (loadProgram == 0 || storeProgram == 0) return;
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RG16, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
std::vector<float> loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 0] * kUnorm16Max), seed[texel * 2 + 0])
|
||||
<< "texel " << texel << " red";
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 1] * kUnorm16Max), seed[texel * 2 + 1])
|
||||
<< "texel " << texel << " green";
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 2], 0.0f)
|
||||
<< "texel " << texel << ": imageLoad on a two-channel format must report 0 for blue";
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 3], 1.0f)
|
||||
<< "texel " << texel << ": imageLoad on a format without alpha must report 1";
|
||||
}
|
||||
|
||||
// THE STORE, per GL 4.6 2.3.5: c = round(clamp(f, 0, 1) * (2^b - 1)), with a tie
|
||||
// rounded away from zero.
|
||||
struct Boundary {
|
||||
float value;
|
||||
long code;
|
||||
};
|
||||
const Boundary boundaries[kTexels] = {
|
||||
{0.0f, 0}, {1.0f, 65535}, {0.5f, 32768}, {0.25f, 16384},
|
||||
{0.75f, 49151}, {-0.5f, 0}, {2.0f, 65535}, {-1.0f, 0},
|
||||
{1.0f / 131072.0f, 0}, // 0.4999923 of a code: rounds DOWN
|
||||
{3.0f / 131072.0f, 1}, // 1.4999771 of a code: rounds DOWN to 1
|
||||
{1.0f / 65535.0f, 1}, // exactly one code
|
||||
{32767.0f / 65535.0f, 32767}, {32768.0f / 65535.0f, 32768},
|
||||
// 0.125 * 65535 = 8191.875 and 0.875 * 65535 = 57343.125 - neither is a tie, and
|
||||
// both round DOWN, which is the pair that catches a conversion that scaled by 2^b
|
||||
// instead of 2^b - 1.
|
||||
{65534.0f / 65535.0f, 65534}, {0.125f, 8192}, {0.875f, 57343},
|
||||
};
|
||||
std::vector<float> values(static_cast<std::size_t>(kTexels) * 4u, 0.0f);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
values[texel * 4 + 0] = boundaries[texel].value;
|
||||
values[texel * 4 + 1] = boundaries[texel].value;
|
||||
values[texel * 4 + 2] = 0.5f; // dropped: a two-channel format has no blue
|
||||
values[texel * 4 + 3] = 0.5f; // dropped: nor an alpha
|
||||
}
|
||||
SetVec4Array(storeProgram, "g_values", values, kTexels);
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RG16, GL_WRITE_ONLY);
|
||||
Dispatch(storeProgram);
|
||||
|
||||
// Read back through the IMAGE, so what is compared is the code the store actually
|
||||
// wrote rather than anything the readback path might renormalize on its own.
|
||||
BindImage(kNarrowUnit, narrow, GL_RG16, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 0] * kUnorm16Max), boundaries[texel].code)
|
||||
<< "texel " << texel << " stored " << boundaries[texel].value;
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 1] * kUnorm16Max), boundaries[texel].code)
|
||||
<< "texel " << texel << " green";
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 2], 0.0f) << "texel " << texel << " blue";
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 3], 1.0f) << "texel " << texel << " alpha";
|
||||
}
|
||||
|
||||
// ...and glGetTexImage owes the application the NORMALIZED value, whatever the ES
|
||||
// storage holds. The whole texture is an integer one now, so this is the only place
|
||||
// the readback conversion is exercised at all.
|
||||
const std::vector<float> viaGetTexImage = ReadFloats(narrow, GL_RG, 2);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(std::lround(viaGetTexImage[texel * 2 + 0] * kUnorm16Max), boundaries[texel].code)
|
||||
<< "texel " << texel << " red through glGetTexImage";
|
||||
EXPECT_EQ(std::lround(viaGetTexImage[texel * 2 + 1] * kUnorm16Max), boundaries[texel].code)
|
||||
<< "texel " << texel << " green through glGetTexImage";
|
||||
}
|
||||
}
|
||||
|
||||
// GL_RGBA16_SNORM, the signed twin. Two things differ and both are one-line mistakes: the
|
||||
// code is a two's-complement 16-bit integer stored in an UNSIGNED carrier channel, so it
|
||||
// has to be sign-extended on the way out (a zero extension reads every negative value as
|
||||
// something near +1), and the decode is max(c / 32767, -1) rather than the bare division,
|
||||
// because the code -32768 exists and GL says it means exactly -1.
|
||||
TEST_F(NonCoreImageFormatScenario, SignedNormalizedImageSignExtendsItsCodesAndClampsAtMinusOne) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
constexpr int kTexels = kExtent * kExtent;
|
||||
constexpr double kSnorm16Max = 32767.0;
|
||||
|
||||
// The seed walks the whole signed range, INCLUDING -32768, whose decode is the one
|
||||
// value the division alone gets wrong.
|
||||
const GLshort seedCodes[kTexels] = {0, 32767, -32767, -32768, 1, -1, 16384, -16384,
|
||||
12345, -12345, 32766, -32766, 255, -256, 4095, -4096};
|
||||
std::vector<GLshort> seed(static_cast<std::size_t>(kTexels) * 4u, 0);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
seed[texel * 4 + 0] = seedCodes[texel];
|
||||
seed[texel * 4 + 1] = static_cast<GLshort>(-seedCodes[texel] == -32768 ? 32767
|
||||
: -seedCodes[texel]);
|
||||
seed[texel * 4 + 2] = seedCodes[(texel + 1) % kTexels];
|
||||
seed[texel * 4 + 3] = seedCodes[(texel + 2) % kTexels];
|
||||
}
|
||||
const std::vector<float> wideSeed(static_cast<std::size_t>(kTexels) * 4u, -12.0f);
|
||||
const GLuint narrow = MakeTexture(GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, seed.data());
|
||||
const GLuint wide = MakeTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, wideSeed.data());
|
||||
if (narrow == 0 || wide == 0) return;
|
||||
|
||||
const GLuint loadProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgba16_snorm, binding = 0) readonly uniform image2D narrow;
|
||||
layout (rgba32f, binding = 1) writeonly uniform image2D wide;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(wide, coord, imageLoad(narrow, coord));
|
||||
}
|
||||
)");
|
||||
const GLuint storeProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgba16_snorm, binding = 0) writeonly uniform image2D narrow;
|
||||
uniform vec4 g_values[16];
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(narrow, coord, g_values[coord.y * 4 + coord.x]);
|
||||
}
|
||||
)");
|
||||
if (loadProgram == 0 || storeProgram == 0) return;
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGBA16_SNORM, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
std::vector<float> loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
for (int channel = 0; channel < 4; ++channel) {
|
||||
const GLshort code = seed[texel * 4 + channel];
|
||||
const float expected =
|
||||
std::max(static_cast<float>(code) / static_cast<float>(kSnorm16Max), -1.0f);
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + channel], expected)
|
||||
<< "texel " << texel << " channel " << channel << " code " << code;
|
||||
}
|
||||
}
|
||||
|
||||
// THE STORE: c = round(clamp(f, -1, 1) * (2^(b-1) - 1)), ties away from zero on BOTH
|
||||
// sides - which is what makes -0.5 land on -16384 rather than on -16383.
|
||||
struct Boundary {
|
||||
float value;
|
||||
long code;
|
||||
};
|
||||
const Boundary boundaries[kTexels] = {
|
||||
{0.0f, 0}, {1.0f, 32767}, {-1.0f, -32767}, {0.5f, 16384},
|
||||
{-0.5f, -16384}, {2.0f, 32767}, {-2.0f, -32767}, {0.25f, 8192},
|
||||
{-0.25f, -8192}, {1.0f / 32767.0f, 1}, {-1.0f / 32767.0f, -1},
|
||||
// Three quarters of a code, not half: GL leaves the direction of a TIE to the
|
||||
// implementation ("if two values are equally near, the implementation may choose
|
||||
// either"), and Magma hands these formats to Vulkan unemulated, so a value exactly
|
||||
// on 0.5 of a code is the one thing the two backends are allowed to disagree
|
||||
// about. Every entry here is off a tie except the ones at 0.5 and 0.25 of the
|
||||
// RANGE, whose products (16383.5 and 8192) round the same way under either rule.
|
||||
{0.75f / 32767.0f, 1}, {-0.75f / 32767.0f, -1},
|
||||
{16383.0f / 32767.0f, 16383}, {-16383.0f / 32767.0f, -16383},
|
||||
{0.125f, 4096},
|
||||
};
|
||||
std::vector<float> values(static_cast<std::size_t>(kTexels) * 4u, 0.0f);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
for (int channel = 0; channel < 4; ++channel) {
|
||||
values[texel * 4 + channel] = boundaries[texel].value;
|
||||
}
|
||||
}
|
||||
SetVec4Array(storeProgram, "g_values", values, kTexels);
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGBA16_SNORM, GL_WRITE_ONLY);
|
||||
Dispatch(storeProgram);
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGBA16_SNORM, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
for (int channel = 0; channel < 4; ++channel) {
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + channel] * kSnorm16Max),
|
||||
boundaries[texel].code)
|
||||
<< "texel " << texel << " channel " << channel << " stored "
|
||||
<< boundaries[texel].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GL_RGB10_A2, the one normalized format whose channels are not all the same width: three
|
||||
// of ten bits and one of two. A single denominator would be right for three quarters of
|
||||
// every texel and wildly wrong for the fourth - alpha 1.0 would come back as 3/1023.
|
||||
TEST_F(NonCoreImageFormatScenario, TenTenTenTwoImageUsesItsOwnPerChannelDenominators) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
constexpr int kTexels = kExtent * kExtent;
|
||||
|
||||
std::vector<GLuint> seed(static_cast<std::size_t>(kTexels), 0u);
|
||||
std::vector<GLuint> seedCodes(static_cast<std::size_t>(kTexels) * 4u, 0u);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
const GLuint r = static_cast<GLuint>(texel) * 67u;
|
||||
const GLuint g = 1023u - static_cast<GLuint>(texel) * 13u;
|
||||
const GLuint b = 341u + static_cast<GLuint>(texel);
|
||||
const GLuint a = static_cast<GLuint>(texel) % 4u;
|
||||
seed[texel] = r | (g << 10) | (b << 20) | (a << 30);
|
||||
seedCodes[texel * 4 + 0] = r;
|
||||
seedCodes[texel * 4 + 1] = g;
|
||||
seedCodes[texel * 4 + 2] = b;
|
||||
seedCodes[texel * 4 + 3] = a;
|
||||
}
|
||||
const std::vector<float> wideSeed(static_cast<std::size_t>(kTexels) * 4u, -1.0f);
|
||||
const GLuint narrow =
|
||||
MakeTexture(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, seed.data());
|
||||
const GLuint wide = MakeTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, wideSeed.data());
|
||||
if (narrow == 0 || wide == 0) return;
|
||||
|
||||
const GLuint loadProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgb10_a2, binding = 0) readonly uniform image2D narrow;
|
||||
layout (rgba32f, binding = 1) writeonly uniform image2D wide;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(wide, coord, imageLoad(narrow, coord));
|
||||
}
|
||||
)");
|
||||
const GLuint storeProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rgb10_a2, binding = 0) writeonly uniform image2D narrow;
|
||||
|
||||
void main()
|
||||
{
|
||||
imageStore(narrow, ivec2(gl_GlobalInvocationID.xy), vec4(0.0, 0.5, 1.0, 1.0));
|
||||
}
|
||||
)");
|
||||
if (loadProgram == 0 || storeProgram == 0) return;
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGB10_A2, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
std::vector<float> loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
for (int channel = 0; channel < 4; ++channel) {
|
||||
const auto denominator = channel == 3 ? 3.0f : 1023.0f;
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + channel],
|
||||
static_cast<float>(seedCodes[texel * 4 + channel]) / denominator)
|
||||
<< "texel " << texel << " channel " << channel;
|
||||
}
|
||||
}
|
||||
|
||||
// 0.5 through a TWO-bit channel is 1.5 of a code and rounds away from zero to 2, which
|
||||
// is 2/3 back - a value only the two-bit denominator can produce.
|
||||
BindImage(kNarrowUnit, narrow, GL_RGB10_A2, GL_WRITE_ONLY);
|
||||
Dispatch(storeProgram);
|
||||
|
||||
BindImage(kNarrowUnit, narrow, GL_RGB10_A2, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 0] * 1023.0), 0) << "texel " << texel << " red";
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 1] * 1023.0), 512) << "texel " << texel << " green";
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 2] * 1023.0), 1023) << "texel " << texel << " blue";
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 3] * 3.0), 3) << "texel " << texel << " alpha";
|
||||
}
|
||||
}
|
||||
|
||||
// The same carrier on a GL_TEXTURE_CUBE_MAP_ARRAY, the target the allTargets walkers reach
|
||||
// last and the one whose ES equivalent is addressed differently from its GL name (six
|
||||
// layer-faces per cube, as array layers). Nothing about the format conversion changes with
|
||||
// the target - which is exactly the claim, since the storage widening, the layered bind and
|
||||
// the per-layer readback all have their own code paths for this target alone.
|
||||
TEST_F(NonCoreImageFormatScenario, NormalizedImageCarriesEveryLayerFaceOfACubeMapArray) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
GLint maxComputeImageUniforms = 0;
|
||||
glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
|
||||
constexpr int kCubes = 2;
|
||||
constexpr int kLayerFaces = 6 * kCubes;
|
||||
constexpr int kTexelsPerFace = kExtent * kExtent;
|
||||
constexpr int kTexels = kTexelsPerFace * kLayerFaces;
|
||||
constexpr double kUnorm16Max = 65535.0;
|
||||
|
||||
std::vector<GLushort> seed(static_cast<std::size_t>(kTexels), 0);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
seed[texel] = static_cast<GLushort>((texel * 5477u) & 0xFFFFu);
|
||||
}
|
||||
const GLuint narrow =
|
||||
MakeCubeArrayTexture(GL_R16, GL_RED, GL_UNSIGNED_SHORT, seed.data(), kCubes);
|
||||
if (narrow == 0) return;
|
||||
|
||||
// THE UPLOAD, read back through glGetTexImage across every layer-face. A carrier that
|
||||
// widened the storage but seeded only the first face leaves the rest at zero, which is
|
||||
// what the per-layer readback path is there to catch, and this target is the only one
|
||||
// whose readback goes layer by layer.
|
||||
const std::vector<float> uploaded =
|
||||
ReadFloatsFrom(GL_TEXTURE_CUBE_MAP_ARRAY, narrow, GL_RED, 1, kTexels);
|
||||
for (int texel = 0; texel < kTexels; ++texel) {
|
||||
EXPECT_EQ(std::lround(uploaded[texel] * kUnorm16Max), seed[texel])
|
||||
<< "texel " << texel << " of " << kTexels;
|
||||
}
|
||||
|
||||
// ...and through an imageCubeArray, which is the declaration the shader half has to
|
||||
// carry for this target: a layered bind, an ivec3 coordinate whose z is the
|
||||
// layer-face, and the same unpack as every other target.
|
||||
const std::vector<float> wideSeed(static_cast<std::size_t>(kTexelsPerFace) * 4u, -1.0f);
|
||||
const GLuint wide = MakeTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, wideSeed.data());
|
||||
if (wide == 0) return;
|
||||
const GLuint loadProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (r16, binding = 0) readonly uniform imageCubeArray narrow;
|
||||
layout (rgba32f, binding = 1) writeonly uniform image2D wide;
|
||||
uniform int g_layerFace;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||||
imageStore(wide, coord, imageLoad(narrow, ivec3(coord, g_layerFace)));
|
||||
}
|
||||
)");
|
||||
if (loadProgram == 0) return;
|
||||
|
||||
// Two faces, one of them past the first cube, so a carrier that addressed only the
|
||||
// first six layer-faces cannot pass.
|
||||
for (const int layerFace : {1, 9}) {
|
||||
glUseProgram(loadProgram);
|
||||
const GLint location = glGetUniformLocation(loadProgram, "g_layerFace");
|
||||
ASSERT_GE(location, 0) << "g_layerFace was not reflected";
|
||||
glUniform1i(location, layerFace);
|
||||
glUseProgram(0);
|
||||
|
||||
BindLayeredImage(kNarrowUnit, narrow, GL_R16, GL_READ_ONLY);
|
||||
BindImage(kWideUnit, wide, GL_RGBA32F, GL_WRITE_ONLY);
|
||||
Dispatch(loadProgram);
|
||||
|
||||
const std::vector<float> loaded = ReadFloats(wide, GL_RGBA, 4);
|
||||
for (int texel = 0; texel < kTexelsPerFace; ++texel) {
|
||||
const int sourceTexel = layerFace * kTexelsPerFace + texel;
|
||||
EXPECT_EQ(std::lround(loaded[texel * 4 + 0] * kUnorm16Max), seed[sourceTexel])
|
||||
<< "layer-face " << layerFace << " texel " << texel;
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 1], 0.0f)
|
||||
<< "layer-face " << layerFace << " texel " << texel
|
||||
<< ": imageLoad on a one-channel format must report 0 for green";
|
||||
EXPECT_FLOAT_EQ(loaded[texel * 4 + 3], 1.0f)
|
||||
<< "layer-face " << layerFace << " texel " << texel
|
||||
<< ": imageLoad on a format without alpha must report 1";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A BUFFER image, which takes neither of the emulations above. Its texels are the
|
||||
// application's buffer object - at the size and layout the application gave it, and
|
||||
// usually also a vertex, index or storage buffer - so there is nothing to reallocate a
|
||||
// carrier in. What CAN be done is a SPLIT: rg32f over N texels and r32f over 2N texels
|
||||
// describe exactly the same bytes, so the view is re-declared and every subscript is
|
||||
// doubled (WidenImageFormatsPass, and the matching glTexBuffer/glBindImageTexture format
|
||||
// in TextureImpl).
|
||||
//
|
||||
// THE NUMBERS HERE ARE THE ONES THAT PINNED THE OLD BUG. Widening a buffer image instead
|
||||
// leaves the shader striding 16 bytes through 8-byte texels: measured on an Adreno 830
|
||||
// with this exact 32-byte GL_RG32F buffer and this exact shader, the readback came back
|
||||
// [1,100] [0,1] [2,100] [0,1] - texels 0 and 1 landed on top of all four, and texels 2 and
|
||||
// 3 were written past the end of the application's buffer.
|
||||
//
|
||||
// This runs on every backend, and on a driver that CAN spell rg32f for an imageBuffer
|
||||
// (Mesa's, which the software lanes use) nothing is split at all - which is the other half
|
||||
// of the claim: the arming has to agree with the shader, so a split that fired where the
|
||||
// driver needed none would double every subscript and fail here just as loudly.
|
||||
TEST_F(NonCoreImageFormatScenario, BufferImageAddressesTheApplicationsOwnTexels) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
GLint maxTextureBufferSize = 0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureBufferSize);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
if (maxTextureBufferSize <= 0) GTEST_SKIP() << "no buffer textures on this driver";
|
||||
|
||||
constexpr int kBufferTexels = 4;
|
||||
const std::vector<float> seed(static_cast<std::size_t>(kBufferTexels) * 2u, -1.0f);
|
||||
|
||||
GLuint buffer = 0;
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
glBufferData(GL_TEXTURE_BUFFER, static_cast<GLsizeiptr>(seed.size() * sizeof(float)), seed.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, texture);
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, buffer);
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
glDeleteBuffers(1, &buffer);
|
||||
GTEST_SKIP() << "glTexBuffer(GL_RG32F) errored with " << GLErrorName(error);
|
||||
}
|
||||
|
||||
const GLuint storeProgram = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (rg32f, binding = 0) writeonly uniform imageBuffer narrow;
|
||||
|
||||
void main()
|
||||
{
|
||||
int texel = int(gl_GlobalInvocationID.x);
|
||||
imageStore(narrow, texel, vec4(float(texel + 1), 100.0, 3.0, 4.0));
|
||||
}
|
||||
)");
|
||||
if (storeProgram == 0) {
|
||||
glDeleteBuffers(1, &buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
BindImage(kNarrowUnit, texture, GL_RG32F, GL_WRITE_ONLY);
|
||||
glUseProgram(storeProgram);
|
||||
glDispatchCompute(kBufferTexels, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "the dispatch leaked a GL error";
|
||||
glUseProgram(0);
|
||||
|
||||
std::vector<float> readback(seed.size(), -12345.0f);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
glGetBufferSubData(GL_TEXTURE_BUFFER, 0,
|
||||
static_cast<GLsizeiptr>(readback.size() * sizeof(float)), readback.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "reading the buffer back errored";
|
||||
|
||||
for (int texel = 0; texel < kBufferTexels; ++texel) {
|
||||
EXPECT_FLOAT_EQ(readback[texel * 2 + 0], static_cast<float>(texel + 1))
|
||||
<< "texel " << texel << " red";
|
||||
EXPECT_FLOAT_EQ(readback[texel * 2 + 1], 100.0f) << "texel " << texel << " green";
|
||||
}
|
||||
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
||||
glDeleteBuffers(1, &buffer);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
}
|
||||
|
||||
// The other consumer of the same texture. A widened texture's ES storage really does have
|
||||
// four channels, so a sampler reading it raw would see whatever the carrier holds; the
|
||||
// logical format's missing channels have to keep reading 0 and 1 (which Espryt arranges
|
||||
|
||||
@@ -3999,6 +3999,8 @@ namespace {
|
||||
constexpr Uint kGlR8ui = 0x8232;
|
||||
constexpr Uint kGlR32f = 0x822E;
|
||||
constexpr Uint kGlRgb10A2ui = 0x906F;
|
||||
constexpr Uint kGlRgb10A2 = 0x8059;
|
||||
constexpr Uint kGlRgb8 = 0x8051; // not one of the forty image formats at all
|
||||
} // namespace
|
||||
|
||||
// The KHR-GL4x.packed_depth_stencil.stencil_texturing compute shader, reduced: one format-less
|
||||
@@ -4049,15 +4051,26 @@ void main() { imageStore(uni_image, ivec2(gl_GlobalInvocationID.xy), uvec4(15u,
|
||||
// pass on the ESSL chain and re-declares them in a core carrier SPIRV-Cross does print, so for
|
||||
// those the module is the right place and the text completion would put back the narrow token no
|
||||
// ES driver accepts. r8ui - which the stencil half of the packed_depth_stencil case binds - is
|
||||
// one of the rescued ones; rgb10_a2ui, whose 10/10/10/2 channel widths no core format has, is not.
|
||||
// one of the rescued ones, and so, now that the carriers cover all twenty-six non-core formats,
|
||||
// is every other IMAGE format. What is left for the guard is a format that is not an image format
|
||||
// at all: it has no carrier and no ESSL image spelling either, so baking it would put a token in
|
||||
// the module that means nothing.
|
||||
TEST_F(ProgramUtilTest, BakeImageFormatsLeavesOnlyTheFormatsNoCoreCarrierRescues) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
|
||||
ASSERT_FALSE(ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(kGlR8ui))
|
||||
<< "if SPIRV-Cross ever learns to print r8ui for ES, this route can go";
|
||||
ASSERT_NE(ShaderCompiler::WidenedCoreEsslImageFormat(kGlR8ui), 0u);
|
||||
// Unprintable and rescued anyway: rgb10_a2ui's channels are unsigned INTEGER, so an rgba16ui
|
||||
// holds all four outright, and rgb10_a2's are the same channels read as NORMALIZED, which the
|
||||
// same carrier holds as their codes.
|
||||
ASSERT_FALSE(ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(kGlRgb10A2ui));
|
||||
ASSERT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(kGlRgb10A2ui), 0u);
|
||||
ASSERT_NE(ShaderCompiler::WidenedCoreEsslImageFormat(kGlRgb10A2ui), 0u);
|
||||
ASSERT_FALSE(ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(kGlRgb10A2));
|
||||
ASSERT_NE(ShaderCompiler::WidenedCoreEsslImageFormat(kGlRgb10A2), 0u);
|
||||
// ...and the one the guard still turns away.
|
||||
ASSERT_FALSE(ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(kGlRgb8));
|
||||
ASSERT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(kGlRgb8), 0u);
|
||||
ASSERT_TRUE(ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(kGlR32ui));
|
||||
EXPECT_EQ(ShaderCompiler::EsslImageFormatSpelling(kGlR8ui), "r8ui");
|
||||
EXPECT_EQ(ShaderCompiler::EsslImageFormatSpelling(0x8051 /*GL_RGB8*/), "");
|
||||
@@ -4072,7 +4085,7 @@ void main() { imageStore(uni_image, ivec2(0), uvec4(15u)); }
|
||||
|
||||
{ // Unprintable AND uncarriable: declined, module untouched, and the stage still transpiles.
|
||||
Vector<Uint32> baked;
|
||||
ASSERT_TRUE(ShaderCompiler::BakeImageFormatsForEssl(spirv, {{"uni_image", kGlRgb10A2ui}}, baked));
|
||||
ASSERT_TRUE(ShaderCompiler::BakeImageFormatsForEssl(spirv, {{"uni_image", kGlRgb8}}, baked));
|
||||
EXPECT_EQ(baked, spirv) << "a format nothing can carry must leave the module untouched";
|
||||
EXPECT_FALSE(DecompileToEssl(baked).empty());
|
||||
}
|
||||
|
||||
@@ -89,6 +89,7 @@ namespace {
|
||||
struct StorageImageType {
|
||||
Uint32 resultId = 0u;
|
||||
Uint32 format = 0u;
|
||||
Uint32 sampledTypeId = 0u;
|
||||
};
|
||||
|
||||
Vector<StorageImageType> CollectStorageImageTypes(const Vector<Uint32>& spirv) {
|
||||
@@ -96,11 +97,27 @@ namespace {
|
||||
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
|
||||
if (opcode != spv::Op::OpTypeImage || wordCount < 9u) return;
|
||||
if (words[7] != 2u) return;
|
||||
types.push_back(StorageImageType{words[1], words[8]});
|
||||
types.push_back(StorageImageType{words[1], words[8], words[2]});
|
||||
});
|
||||
return types;
|
||||
}
|
||||
|
||||
// "float" / "uint" / "int" / "" for a scalar numeric type id, which is the one thing that says
|
||||
// whether a declaration is still an image2D or has become a uimage2D.
|
||||
String ScalarTypeSpellingOf(const Vector<Uint32>& spirv, Uint32 typeId) {
|
||||
String spelling;
|
||||
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
|
||||
if (words[1] != typeId) return;
|
||||
// OpTypeFloat words: 1 result id, 2 width. OpTypeInt adds 3 signedness.
|
||||
if (opcode == spv::Op::OpTypeFloat && wordCount >= 3u) {
|
||||
spelling = "float";
|
||||
} else if (opcode == spv::Op::OpTypeInt && wordCount >= 4u) {
|
||||
spelling = words[3] != 0u ? "int" : "uint";
|
||||
}
|
||||
});
|
||||
return spelling;
|
||||
}
|
||||
|
||||
// OpVectorShuffle words: 0 opcode/count, 1 result type, 2 result id, 3 vector 1, 4 vector 2,
|
||||
// 5.. the component selectors.
|
||||
struct VectorShuffle {
|
||||
@@ -243,8 +260,9 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
// rg32f again, but as a BUFFER image. Same format, same carrier on paper - and it must be
|
||||
// left alone anyway, because a buffer image's texels are the application's buffer object.
|
||||
// rg32f again, but as a BUFFER image. Same format, and NOT the same emulation: a buffer
|
||||
// image's texels are the application's buffer object, so there is nothing to reallocate a
|
||||
// carrier in - but the same bytes can be VIEWED as twice as many r32f texels, which is exact.
|
||||
const char* const kRg32fBufferLoadStore = R"(#version 430 core
|
||||
layout(rg32f, binding = 0) uniform imageBuffer img;
|
||||
out vec4 fragColor;
|
||||
@@ -255,15 +273,76 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
// rg16 is one of the EIGHT with no core carrier at all - core ESSL has no 16-bit normalized
|
||||
// format, so every candidate loses range or changes the component type the texture presents.
|
||||
// It must be left alone and keep the honest "no GLSL ES spelling" diagnostic instead.
|
||||
// ...and one that asks the image how big it is, which the split has to halve: the ES view has
|
||||
// twice the texels the application's format describes.
|
||||
const char* const kRg32fBufferSize = R"(#version 430 core
|
||||
layout(rg32f, binding = 0) uniform imageBuffer img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(float(imageSize(img)));
|
||||
}
|
||||
)";
|
||||
|
||||
// rg16f as a buffer image: two channels of 16-bit float, whose single-channel base r16f core
|
||||
// ESSL does not have. Nothing to split it into, so it keeps the honest failure.
|
||||
const char* const kRg16fBufferLoadStore = R"(#version 430 core
|
||||
layout(rg16f, binding = 0) uniform imageBuffer img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 texel = imageLoad(img, int(gl_FragCoord.x));
|
||||
imageStore(img, int(gl_FragCoord.x), vec4(1.0, 2.0, 3.0, 4.0));
|
||||
fragColor = texel;
|
||||
}
|
||||
)";
|
||||
|
||||
// rgb10_a2ui: FOUR unsigned-integer channels of 10, 10, 10 and 2 bits, carried in an rgba16ui
|
||||
// that gives each of them sixteen. The only widening whose carrier has as many channels as the
|
||||
// original, so it is the only one where GL leaves NOTHING to pin and both accesses must come
|
||||
// out exactly as glslang emitted them.
|
||||
const char* const kRgb10A2uiLoadStore = R"(#version 430 core
|
||||
layout(rgb10_a2ui, binding = 0) uniform uimage2D img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
uvec4 texel = imageLoad(img, ivec2(gl_FragCoord.xy));
|
||||
imageStore(img, ivec2(gl_FragCoord.xy), uvec4(7u, 8u, 9u, 3u));
|
||||
fragColor = vec4(texel);
|
||||
}
|
||||
)";
|
||||
|
||||
// rg16: TWO unsigned-normalized 16-bit channels, which core ESSL has no image format of any
|
||||
// width for. Carried as its own CODES in an rgba16ui, so the declaration comes out a
|
||||
// uimage2D and every access is wrapped in GL 4.6 2.3.5 as well as masked.
|
||||
const char* const kRg16LoadStore = R"(#version 430 core
|
||||
layout(rg16, binding = 0) uniform image2D img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 texel = imageLoad(img, ivec2(gl_FragCoord.xy));
|
||||
imageStore(img, ivec2(gl_FragCoord.xy), vec4(1.0, 2.0, 3.0, 4.0));
|
||||
imageStore(img, ivec2(gl_FragCoord.xy), vec4(0.25, 0.5, 0.75, 1.0));
|
||||
fragColor = texel;
|
||||
}
|
||||
)";
|
||||
|
||||
// rgba16_snorm: the signed twin, whose code is a two's-complement 16-bit integer sitting in an
|
||||
// UNSIGNED carrier channel - so the load has to sign-extend it back and the store has to mask
|
||||
// it down, neither of which the unsigned conversion does.
|
||||
const char* const kRgba16SnormLoadStore = R"(#version 430 core
|
||||
layout(rgba16_snorm, binding = 0) uniform image2D img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 texel = imageLoad(img, ivec2(gl_FragCoord.xy));
|
||||
imageStore(img, ivec2(gl_FragCoord.xy), vec4(1.0, -1.0, 0.5, -0.5));
|
||||
fragColor = texel;
|
||||
}
|
||||
)";
|
||||
|
||||
// rgb10_a2: FOUR normalized channels that are not all the same width, so its denominator is
|
||||
// (1023, 1023, 1023, 3) and one number would be wrong for a quarter of every texel.
|
||||
const char* const kRgb10A2LoadStore = R"(#version 430 core
|
||||
layout(rgb10_a2, binding = 0) uniform image2D img;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 texel = imageLoad(img, ivec2(gl_FragCoord.xy));
|
||||
imageStore(img, ivec2(gl_FragCoord.xy), vec4(0.25, 0.5, 0.75, 1.0));
|
||||
fragColor = texel;
|
||||
}
|
||||
)";
|
||||
@@ -273,7 +352,7 @@ void main() {
|
||||
// the shader rewrite, the ES texture storage and the glBindImageTexture argument. If it drifts
|
||||
// the three stop agreeing, and a narrow texture read through a wide image goes out of bounds
|
||||
// silently on every driver tested.
|
||||
TEST(WidenImageFormats, EighteenNonCoreFormatsHaveALosslessCoreCarrier) {
|
||||
TEST(WidenImageFormats, TwentySixNonCoreFormatsHaveALosslessCoreCarrier) {
|
||||
struct Case {
|
||||
Uint requested;
|
||||
Uint carrier;
|
||||
@@ -302,6 +381,19 @@ TEST(WidenImageFormats, EighteenNonCoreFormatsHaveALosslessCoreCarrier) {
|
||||
// is e5m5 against a half's s1e5m10, so the carrier is still lossless - and three channels,
|
||||
// so the mask has to pin only alpha.
|
||||
{0x8C3A, 0x881A, 3, "GL_R11F_G11F_B10F -> GL_RGBA16F"},
|
||||
// FOUR channels: 10, 10, 10 and 2 bits of unsigned integer all fit in sixteen, so nothing
|
||||
// is masked at all and only the packed TRANSFER is re-encoded.
|
||||
{0x906F, 0x8D76, 4, "GL_RGB10_A2UI -> GL_RGBA16UI"},
|
||||
// The seven NORMALIZED formats, carried as their own channel CODES in the same rgba16ui.
|
||||
// These are the entries whose carrier changes the shader-visible TYPE as well, which is
|
||||
// why every access through them is wrapped in GL 4.6 2.3.5 rather than only masked.
|
||||
{0x805B, 0x8D76, 4, "GL_RGBA16 -> GL_RGBA16UI"},
|
||||
{0x822C, 0x8D76, 2, "GL_RG16 -> GL_RGBA16UI"},
|
||||
{0x822A, 0x8D76, 1, "GL_R16 -> GL_RGBA16UI"},
|
||||
{0x8059, 0x8D76, 4, "GL_RGB10_A2 -> GL_RGBA16UI"},
|
||||
{0x8F9B, 0x8D76, 4, "GL_RGBA16_SNORM -> GL_RGBA16UI"},
|
||||
{0x8F99, 0x8D76, 2, "GL_RG16_SNORM -> GL_RGBA16UI"},
|
||||
{0x8F98, 0x8D76, 1, "GL_R16_SNORM -> GL_RGBA16UI"},
|
||||
};
|
||||
for (const Case& testCase : cases) {
|
||||
EXPECT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(testCase.requested), testCase.carrier)
|
||||
@@ -317,7 +409,7 @@ TEST(WidenImageFormats, EighteenNonCoreFormatsHaveALosslessCoreCarrier) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(WidenImageFormats, CoreFormatsAndTheEightWithoutALosslessCarrierAreRefused) {
|
||||
TEST(WidenImageFormats, CoreFormatsAreRefused) {
|
||||
// The thirteen GLSL ES already has: nothing to carry.
|
||||
for (const Uint coreFormat : {0x8814u /*RGBA32F*/, 0x881Au /*RGBA16F*/, 0x822Eu /*R32F*/,
|
||||
0x8058u /*RGBA8*/, 0x8F97u /*RGBA8_SNORM*/, 0x8D82u /*RGBA32I*/,
|
||||
@@ -327,24 +419,63 @@ TEST(WidenImageFormats, CoreFormatsAndTheEightWithoutALosslessCarrierAreRefused)
|
||||
EXPECT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(coreFormat), 0u)
|
||||
<< "core format 0x" << std::hex << coreFormat;
|
||||
}
|
||||
// The eight with no LOSSLESS core carrier: core ESSL has no 16-bit normalized format and no
|
||||
// 10-bit one, so every candidate for these either loses range or changes the component type
|
||||
// the texture presents to anything that samples it. Deliberately left to the honest
|
||||
// diagnostic. r11f_g11f_b10f is NOT among them - rgba16f holds every value it can, so it is
|
||||
// carried above.
|
||||
for (const Uint hardFormat : {0x8059u /*RGB10_A2*/,
|
||||
0x906Fu /*RGB10_A2UI*/, 0x805Bu /*RGBA16*/, 0x822Cu /*RG16*/,
|
||||
0x822Au /*R16*/, 0x8F9Bu /*RGBA16_SNORM*/, 0x8F99u /*RG16_SNORM*/,
|
||||
0x8F98u /*R16_SNORM*/}) {
|
||||
EXPECT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(hardFormat), 0u)
|
||||
<< "format without an exact carrier 0x" << std::hex << hardFormat;
|
||||
}
|
||||
// Not an image format at all.
|
||||
EXPECT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(0x8051 /*GL_RGB8*/), 0u);
|
||||
EXPECT_EQ(ShaderCompiler::ImageFormatChannelCount(0x8051 /*GL_RGB8*/), 0u);
|
||||
EXPECT_EQ(ShaderCompiler::WidenedCoreEsslImageFormat(0), 0u);
|
||||
}
|
||||
|
||||
// The denominators of GL 4.6 2.3.5, which is the whole difference between a carrier that holds a
|
||||
// format's VALUES and one that holds its CODES. Both halves of DirectGLES's transfer read them
|
||||
// (the upload's synthetic alpha and glGetTexImage's divide), and so does the shader rewrite, so a
|
||||
// wrong entry here is wrong in three places at once and consistently - which is exactly the kind
|
||||
// of error a round-trip test cannot see.
|
||||
TEST(WidenImageFormats, OnlyTheNormalizedFormatsCarryCodesAndTheirDenominatorsAreTheFormatsOwn) {
|
||||
struct Case {
|
||||
Uint format;
|
||||
Uint32 channelMax[4];
|
||||
bool isSigned;
|
||||
const char* name;
|
||||
};
|
||||
const Case cases[] = {
|
||||
{0x805B, {65535u, 65535u, 65535u, 65535u}, false, "GL_RGBA16"},
|
||||
{0x822C, {65535u, 65535u, 65535u, 65535u}, false, "GL_RG16"},
|
||||
{0x822A, {65535u, 65535u, 65535u, 65535u}, false, "GL_R16"},
|
||||
// The one format whose channels are not all the same width, and the reason the answer is
|
||||
// four numbers rather than one: a two-bit alpha saturates at 3, not at 1023.
|
||||
{0x8059, {1023u, 1023u, 1023u, 3u}, false, "GL_RGB10_A2"},
|
||||
{0x8F9B, {32767u, 32767u, 32767u, 32767u}, true, "GL_RGBA16_SNORM"},
|
||||
{0x8F99, {32767u, 32767u, 32767u, 32767u}, true, "GL_RG16_SNORM"},
|
||||
{0x8F98, {32767u, 32767u, 32767u, 32767u}, true, "GL_R16_SNORM"},
|
||||
};
|
||||
for (const Case& testCase : cases) {
|
||||
Uint32 channelMax[4] = {0u, 0u, 0u, 0u};
|
||||
bool isSigned = !testCase.isSigned;
|
||||
EXPECT_TRUE(ShaderCompiler::NormalizedImageCarrierCodes(testCase.format, channelMax, isSigned))
|
||||
<< testCase.name;
|
||||
for (Uint channel = 0; channel < 4; ++channel) {
|
||||
EXPECT_EQ(channelMax[channel], testCase.channelMax[channel])
|
||||
<< testCase.name << " channel " << channel;
|
||||
}
|
||||
EXPECT_EQ(isSigned, testCase.isSigned) << testCase.name;
|
||||
}
|
||||
|
||||
// Everything else keeps its own component type in the carrier, so nothing is converted: an
|
||||
// rg8's carrier channel really is an 8-bit unsigned normalized one, and an rgb10_a2ui's
|
||||
// channel really does hold the integer the shader stored.
|
||||
for (const Uint direct : {0x8230u /*RG32F*/, 0x8229u /*R8*/, 0x8F94u /*R8_SNORM*/,
|
||||
0x8232u /*R8UI*/, 0x8C3Au /*R11F_G11F_B10F*/, 0x906Fu /*RGB10_A2UI*/,
|
||||
0x8814u /*RGBA32F*/, 0x8051u /*RGB8, not an image format*/}) {
|
||||
Uint32 channelMax[4] = {7u, 7u, 7u, 7u};
|
||||
bool isSigned = true;
|
||||
EXPECT_FALSE(ShaderCompiler::NormalizedImageCarrierCodes(direct, channelMax, isSigned))
|
||||
<< "format 0x" << std::hex << direct;
|
||||
for (Uint channel = 0; channel < 4; ++channel) {
|
||||
EXPECT_EQ(channelMax[channel], 7u) << "a refused format must leave the output alone";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(WidenImageFormats, TwoChannelFloatImageBecomesRgba32fWithBothAccessesMasked) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRg32fLoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
@@ -429,6 +560,38 @@ TEST(WidenImageFormats, ThreeChannelPackedFloatImageBecomesRgba16fWithOnlyAlphaP
|
||||
EXPECT_TRUE(HasComponents(*loadMask, {0u, 1u, 2u, 7u}));
|
||||
}
|
||||
|
||||
// The four-channel case, which is the whole of rgb10_a2ui's shader-side emulation: the carrier has
|
||||
// as many channels as the original, every value of every channel fits, and GL therefore defines
|
||||
// NOTHING about a surplus channel because there is none. So both accesses have to come out
|
||||
// untouched - a pass that masked here would replace the alpha the application stored (0..3 of a
|
||||
// two-bit channel, which the CTS walker writes as 3) with the constant 1 and drop blue outright.
|
||||
TEST(WidenImageFormats, FourChannelIntegerImageBecomesRgba16uiWithNeitherAccessMasked) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRgb10A2uiLoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
const auto beforeTypes = CollectStorageImageTypes(spirv);
|
||||
ASSERT_EQ(beforeTypes.size(), 1u);
|
||||
EXPECT_EQ(beforeTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rgb10a2ui));
|
||||
|
||||
Vector<Uint32> widened;
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, /*onlyFormatsSpirvCrossRefusesToPrint=*/false,
|
||||
/*enableSpirvValidation=*/true));
|
||||
ASSERT_FALSE(widened.empty());
|
||||
EXPECT_TRUE(Validates(widened));
|
||||
EXPECT_FALSE(ShaderCompiler::DeclaresWidenableImageFormat(widened));
|
||||
|
||||
const auto afterTypes = CollectStorageImageTypes(widened);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rgba16ui));
|
||||
|
||||
// The declaration moved and nothing else did.
|
||||
EXPECT_EQ(CollectVectorShuffles(widened).size(), CollectVectorShuffles(spirv).size())
|
||||
<< "a carrier with as many channels as the original must add no mask";
|
||||
EXPECT_EQ(CollectImageReadResultIds(widened).size(), CollectImageReadResultIds(spirv).size())
|
||||
<< "the imageLoad was duplicated for a rewrite that has nothing to rewrite";
|
||||
}
|
||||
|
||||
// ...and the same module through the emitter, which is where the failure actually showed: ESSL has
|
||||
// no `r11f_g11f_b10f` token, SPIRV-Cross throws for it, and the throw took every image uniform
|
||||
// declared in the same stage with it.
|
||||
@@ -451,37 +614,157 @@ TEST(WidenImageFormats, PackedFloatImageOnlyReachesEsslThroughTheCarrier) {
|
||||
EXPECT_EQ(after.text.find("r11f_g11f_b10f"), String::npos) << after.text;
|
||||
}
|
||||
|
||||
// A BUFFER image is declined whatever its format, and the format alone cannot say so - rg32f is
|
||||
// carried exactly when it is an image2D. What makes the difference is that widening REALLOCATES
|
||||
// the texture behind the image in the carrier, and a buffer image has no texture storage to
|
||||
// reallocate: its texels are the application's buffer object, usually also a vertex, index or
|
||||
// storage buffer. Widening one leaves the shader striding 16 bytes through 8-byte texels - the
|
||||
// measured symptom on an Adreno 830 was a 32-byte GL_RG32F buffer reading back
|
||||
// A BUFFER image is never WIDENED, whatever its format, and the format alone cannot say so -
|
||||
// rg32f is carried in an rgba32f when it is an image2D. What makes the difference is that widening
|
||||
// REALLOCATES the texture behind the image in the carrier, and a buffer image has no texture
|
||||
// storage to reallocate: its texels are the application's buffer object, usually also a vertex,
|
||||
// index or storage buffer. Widening one leaves the shader striding 16 bytes through 8-byte texels
|
||||
// - the measured symptom on an Adreno 830 was a 32-byte GL_RG32F buffer reading back
|
||||
// [1,100] [0,1] [2,100] [0,1] instead of [1,100] [2,100] [3,100] [4,100], with the last two texels
|
||||
// written past the end of the application's buffer.
|
||||
TEST(WidenImageFormats, BufferImagesAreDeclinedEvenWhenTheirFormatHasACarrier) {
|
||||
//
|
||||
// It is SPLIT instead, which is the opposite move: the bytes stay exactly where they are and the
|
||||
// SUBSCRIPT changes. rg32f over N texels and r32f over 2N texels describe the same memory, so
|
||||
// component j of texel i is texel 2i + j, and the base format is one of the thirteen ES has.
|
||||
TEST(WidenImageFormats, BufferImagesAreSplitByTheSubscriptRatherThanWidened) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRg32fBufferLoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
|
||||
const auto beforeTypes = CollectStorageImageTypes(spirv);
|
||||
ASSERT_EQ(beforeTypes.size(), 1u);
|
||||
EXPECT_EQ(beforeTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rg32f))
|
||||
<< "the fixture stopped declaring the format this test is about";
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
Vector<Uint32> split;
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, split, /*onlyFormatsSpirvCrossRefusesToPrint=*/false,
|
||||
/*enableSpirvValidation=*/true));
|
||||
ASSERT_FALSE(split.empty());
|
||||
EXPECT_TRUE(Validates(split));
|
||||
EXPECT_FALSE(ShaderCompiler::DeclaresWidenableImageFormat(split));
|
||||
|
||||
const auto afterTypes = CollectStorageImageTypes(split);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::R32f))
|
||||
<< "the base format is the SINGLE-channel one, not the four-channel carrier a 2D image "
|
||||
"would take - a buffer image that gained texel width would run off the end of the "
|
||||
"application's buffer";
|
||||
|
||||
// ONE imageLoad became TWO, and ONE imageStore became two as well: each component of the
|
||||
// original texel is its own texel of the base view.
|
||||
EXPECT_EQ(CollectImageReadResultIds(split).size(), 2u * CollectImageReadResultIds(spirv).size());
|
||||
EXPECT_EQ(CollectImageWriteTexelIds(split).size(), 2u * CollectImageWriteTexelIds(spirv).size());
|
||||
|
||||
// ...and the store's two texels are the two components, not the same one twice.
|
||||
const auto shuffles = CollectVectorShuffles(split);
|
||||
const auto texelIds = CollectImageWriteTexelIds(split);
|
||||
ASSERT_EQ(texelIds.size(), 2u);
|
||||
const VectorShuffle* firstTexel = FindShuffleWithResult(shuffles, texelIds[0]);
|
||||
const VectorShuffle* secondTexel = FindShuffleWithResult(shuffles, texelIds[1]);
|
||||
ASSERT_NE(firstTexel, nullptr);
|
||||
ASSERT_NE(secondTexel, nullptr);
|
||||
EXPECT_TRUE(HasComponents(*firstTexel, {0u, 4u, 4u, 7u}))
|
||||
<< "expected (r, 0, 0, 1) - component 0 of the texel into a one-channel base format";
|
||||
EXPECT_TRUE(HasComponents(*secondTexel, {1u, 4u, 4u, 7u}))
|
||||
<< "expected (g, 0, 0, 1) - component 1 into the NEXT base texel";
|
||||
|
||||
// The subscript arithmetic itself: one multiply and one add per access.
|
||||
Uint32 multiplies = 0;
|
||||
Uint32 adds = 0;
|
||||
ForEachInstruction(split, [&](spv::Op opcode, const Uint32*, Uint32) {
|
||||
if (opcode == spv::Op::OpIMul) ++multiplies;
|
||||
if (opcode == spv::Op::OpIAdd) ++adds;
|
||||
});
|
||||
EXPECT_GE(multiplies, 2u) << "2i, once for the load and once for the store";
|
||||
EXPECT_GE(adds, 2u) << "2i + 1, once for the load and once for the store";
|
||||
|
||||
// And what reaches the driver names a format ES has.
|
||||
const EsslAttempt after = EmitEssl(split);
|
||||
ASSERT_TRUE(after.succeeded) << after.error;
|
||||
EXPECT_NE(after.text.find("r32f"), String::npos) << after.text;
|
||||
EXPECT_EQ(after.text.find("rg32f"), String::npos)
|
||||
<< "the token no ES driver accepts is still in the emitted source:\n"
|
||||
<< after.text;
|
||||
}
|
||||
|
||||
// imageSize() has to be halved with everything else: the ES view really does have twice the texels
|
||||
// the application's format describes, so a shader that walks the buffer by its own size would run
|
||||
// off the end of it - or, on a well-behaved driver, spend half its invocations past the data.
|
||||
TEST(WidenImageFormats, ASplitBufferImageReportsTheSizeItsOwnFormatDescribes) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRg32fBufferSize);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
Vector<Uint32> split;
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, split, false, true));
|
||||
ASSERT_FALSE(split.empty());
|
||||
EXPECT_TRUE(Validates(split));
|
||||
|
||||
Uint32 sizeQueries = 0;
|
||||
Uint32 divisions = 0;
|
||||
ForEachInstruction(split, [&](spv::Op opcode, const Uint32*, Uint32) {
|
||||
if (opcode == spv::Op::OpImageQuerySize) ++sizeQueries;
|
||||
if (opcode == spv::Op::OpSDiv || opcode == spv::Op::OpUDiv) ++divisions;
|
||||
});
|
||||
EXPECT_EQ(sizeQueries, 1u) << "the query itself is not duplicated, only divided";
|
||||
EXPECT_EQ(divisions, 1u);
|
||||
|
||||
const EsslAttempt after = EmitEssl(split);
|
||||
ASSERT_TRUE(after.succeeded) << after.error;
|
||||
EXPECT_NE(after.text.find("imageSize"), String::npos) << after.text;
|
||||
EXPECT_NE(after.text.find("/ 2"), String::npos)
|
||||
<< "the reported size must be the application's, not the base view's:\n"
|
||||
<< after.text;
|
||||
}
|
||||
|
||||
// A buffer image whose base format is NOT core ESSL has nothing to split into, and must keep the
|
||||
// honest "no GLSL ES spelling" failure rather than take a wider one: rg16f's components are 16-bit
|
||||
// floats and core ESSL has no r16f, so a split would have to change the component type.
|
||||
TEST(WidenImageFormats, ABufferImageWithNoCoreBaseFormatIsLeftAlone) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRg16fBufferLoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
|
||||
const auto types = CollectStorageImageTypes(spirv);
|
||||
ASSERT_EQ(types.size(), 1u);
|
||||
EXPECT_EQ(types.front().format, static_cast<Uint32>(spv::ImageFormat::Rg32f))
|
||||
<< "the fixture stopped declaring the format this test is about";
|
||||
EXPECT_EQ(types.front().format, static_cast<Uint32>(spv::ImageFormat::Rg16f));
|
||||
|
||||
// The gate says no, so the optimizer is never even run for it...
|
||||
EXPECT_FALSE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
// ...and running it anyway changes nothing, which is what keeps the gate and the pass from
|
||||
// disagreeing about a module.
|
||||
Vector<Uint32> widened;
|
||||
ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, /*onlyFormatsSpirvCrossRefusesToPrint=*/false,
|
||||
/*enableSpirvValidation=*/true);
|
||||
EXPECT_TRUE(widened.empty() || widened == spirv) << "a buffer image was rewritten";
|
||||
Vector<Uint32> split;
|
||||
ShaderCompiler::WidenImageFormatsForEssl(spirv, split, false, true);
|
||||
if (!split.empty()) {
|
||||
const auto afterTypes = CollectStorageImageTypes(split);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rg16f));
|
||||
}
|
||||
}
|
||||
|
||||
// The same format in a NON-buffer image still widens, or this test would pass for the wrong
|
||||
// reason - a widening that had simply stopped working.
|
||||
const Vector<Uint32> planar = CompileFragment(kRg32fLoadStore);
|
||||
ASSERT_FALSE(planar.empty());
|
||||
EXPECT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(planar));
|
||||
// The table the three layers share, from the other side: only the 32-bit component family has a
|
||||
// core single-channel base, and a two-dimensional image never takes this route.
|
||||
TEST(WidenImageFormats, OnlyTheThirtyTwoBitTwoChannelFormatsSplitAsBufferImages) {
|
||||
struct Case {
|
||||
Uint format;
|
||||
Uint base;
|
||||
const char* name;
|
||||
};
|
||||
const Case cases[] = {
|
||||
{0x8230, 0x822E, "GL_RG32F -> GL_R32F"},
|
||||
{0x823B, 0x8235, "GL_RG32I -> GL_R32I"},
|
||||
{0x823C, 0x8236, "GL_RG32UI -> GL_R32UI"},
|
||||
};
|
||||
for (const Case& testCase : cases) {
|
||||
EXPECT_EQ(ShaderCompiler::SplitCoreEsslBufferImageFormat(testCase.format), testCase.base)
|
||||
<< testCase.name;
|
||||
EXPECT_TRUE(ShaderCompiler::GLInternalFormatIsCoreEsslImageFormat(testCase.base)) << testCase.name;
|
||||
EXPECT_EQ(ShaderCompiler::ImageFormatChannelCount(testCase.base), 1u) << testCase.name;
|
||||
}
|
||||
// No core single-channel base of the right component type, so no split.
|
||||
for (const Uint refused : {0x822Fu /*RG16F*/, 0x8239u /*RG16I*/, 0x823Au /*RG16UI*/, 0x822Bu /*RG8*/,
|
||||
0x8F95u /*RG8_SNORM*/, 0x822Cu /*RG16*/, 0x8237u /*RG8I*/, 0x8238u /*RG8UI*/,
|
||||
// Already core, or four-channel, or not an image format at all.
|
||||
0x8814u /*RGBA32F*/, 0x822Eu /*R32F*/, 0x8051u /*RGB8*/, 0u}) {
|
||||
EXPECT_EQ(ShaderCompiler::SplitCoreEsslBufferImageFormat(refused), 0u)
|
||||
<< "format 0x" << std::hex << refused;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(WidenImageFormats, SingleChannelUnsignedImageBecomesRgba8uiWithBothAccessesMasked) {
|
||||
@@ -631,25 +914,132 @@ TEST(WidenImageFormats, CoreFormatModuleIsHandedBackUntouched) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(WidenImageFormats, FormatWithoutAnExactCarrierIsLeftAlone) {
|
||||
// The normalized carrier, which is the one that does not merely re-DECLARE the image: a 16-bit
|
||||
// normalized channel has no core ESSL format of any width behind it, and no FLOAT carrier is
|
||||
// honest either (a half has eleven mantissa bits against its sixteen), so what the rgba16ui holds
|
||||
// is the format's own CODE. That changes the shader-visible TYPE, which is the thing to check -
|
||||
// an image2D whose format moved to rgba16ui but whose sampled type stayed float is not merely
|
||||
// wrong, it is invalid SPIR-V, and a module that kept the float type while the STORAGE became an
|
||||
// integer texture would read whole texels as garbage.
|
||||
TEST(WidenImageFormats, NormalizedImageBecomesAUimageWhoseAccessesConvertItsCodes) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRg16LoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
const auto beforeTypes = CollectStorageImageTypes(spirv);
|
||||
ASSERT_EQ(beforeTypes.size(), 1u);
|
||||
EXPECT_EQ(beforeTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rg16));
|
||||
|
||||
// rg16 has no core format with 16-bit unsigned-normalized channels behind it. Anything wider
|
||||
// would requantize differently from what the application asked for, so the pass declines and
|
||||
// CollectImageFormatBakeInputs reports the format as unspellable instead.
|
||||
EXPECT_FALSE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
EXPECT_EQ(ScalarTypeSpellingOf(spirv, beforeTypes.front().sampledTypeId), "float");
|
||||
|
||||
Vector<Uint32> widened;
|
||||
ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, /*onlyFormatsSpirvCrossRefusesToPrint=*/false,
|
||||
/*enableSpirvValidation=*/true);
|
||||
if (!widened.empty()) {
|
||||
const auto afterTypes = CollectStorageImageTypes(widened);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rg16));
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, /*onlyFormatsSpirvCrossRefusesToPrint=*/false,
|
||||
/*enableSpirvValidation=*/true));
|
||||
ASSERT_FALSE(widened.empty());
|
||||
EXPECT_TRUE(Validates(widened));
|
||||
EXPECT_FALSE(ShaderCompiler::DeclaresWidenableImageFormat(widened));
|
||||
|
||||
const auto afterTypes = CollectStorageImageTypes(widened);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rgba16ui));
|
||||
EXPECT_EQ(ScalarTypeSpellingOf(widened, afterTypes.front().sampledTypeId), "uint")
|
||||
<< "the carrier's component type is unsigned integer, and spirv-val requires the image's "
|
||||
"Sampled Type to say so";
|
||||
|
||||
// The masks are still there and still say what a two-channel format's surplus channels are -
|
||||
// the conversion wraps them, it does not replace them.
|
||||
const auto shuffles = CollectVectorShuffles(widened);
|
||||
const auto texelIds = CollectImageWriteTexelIds(widened);
|
||||
ASSERT_EQ(texelIds.size(), 1u);
|
||||
// The texel is now the PACKED value, so the mask is one step further back: find the shuffle
|
||||
// by its component selectors instead.
|
||||
Bool sawTwoChannelMask = false;
|
||||
for (const VectorShuffle& shuffle : shuffles) {
|
||||
sawTwoChannelMask = sawTwoChannelMask || HasComponents(shuffle, {0u, 1u, 6u, 7u});
|
||||
}
|
||||
EXPECT_TRUE(sawTwoChannelMask) << "expected the (r, g, 0, 1) mask a two-channel format needs";
|
||||
|
||||
// ...and the ESSL says the whole story: a uimage2D holding rgba16ui, divided and multiplied
|
||||
// by the format's own 65535.
|
||||
const EsslAttempt after = EmitEssl(widened);
|
||||
ASSERT_TRUE(after.succeeded) << after.error;
|
||||
EXPECT_NE(after.text.find("uimage2D"), String::npos) << after.text;
|
||||
EXPECT_NE(after.text.find("rgba16ui"), String::npos) << after.text;
|
||||
EXPECT_EQ(after.text.find("rg16"), String::npos)
|
||||
<< "the token no ES driver accepts is still in the emitted source:\n"
|
||||
<< after.text;
|
||||
EXPECT_NE(after.text.find("65535.0"), String::npos)
|
||||
<< "the unsigned-normalized denominator is 2^16 - 1:\n"
|
||||
<< after.text;
|
||||
EXPECT_EQ(after.text.find("32767.0"), String::npos)
|
||||
<< "an unsigned format must not take the SIGNED denominator:\n"
|
||||
<< after.text;
|
||||
}
|
||||
|
||||
// The signed half, which needs two things the unsigned one does not: the code is sign-extended
|
||||
// out of the unsigned carrier channel on the way in, and the decode is max(c / 32767, -1) rather
|
||||
// than the bare division - GL clamps -2^15/32767 up to exactly -1.
|
||||
TEST(WidenImageFormats, SignedNormalizedImageSignExtendsItsCodeAndClampsAtMinusOne) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRgba16SnormLoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
Vector<Uint32> widened;
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, false, true));
|
||||
ASSERT_FALSE(widened.empty());
|
||||
EXPECT_TRUE(Validates(widened));
|
||||
|
||||
const auto afterTypes = CollectStorageImageTypes(widened);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rgba16ui));
|
||||
EXPECT_EQ(ScalarTypeSpellingOf(widened, afterTypes.front().sampledTypeId), "uint");
|
||||
|
||||
// The sign extension is a shift PAIR, and the arithmetic one is what makes it a sign
|
||||
// extension rather than a zero extension.
|
||||
Bool sawShiftLeft = false;
|
||||
Bool sawArithmeticShiftRight = false;
|
||||
ForEachInstruction(widened, [&](spv::Op opcode, const Uint32*, Uint32) {
|
||||
sawShiftLeft = sawShiftLeft || opcode == spv::Op::OpShiftLeftLogical;
|
||||
sawArithmeticShiftRight = sawArithmeticShiftRight || opcode == spv::Op::OpShiftRightArithmetic;
|
||||
});
|
||||
EXPECT_TRUE(sawShiftLeft);
|
||||
EXPECT_TRUE(sawArithmeticShiftRight)
|
||||
<< "a logical shift right would read every negative code as a large positive one";
|
||||
|
||||
const EsslAttempt after = EmitEssl(widened);
|
||||
ASSERT_TRUE(after.succeeded) << after.error;
|
||||
EXPECT_NE(after.text.find("uimage2D"), String::npos) << after.text;
|
||||
EXPECT_NE(after.text.find("rgba16ui"), String::npos) << after.text;
|
||||
EXPECT_EQ(after.text.find("rgba16_snorm"), String::npos) << after.text;
|
||||
EXPECT_NE(after.text.find("32767.0"), String::npos)
|
||||
<< "the signed-normalized denominator is 2^15 - 1:\n"
|
||||
<< after.text;
|
||||
EXPECT_NE(after.text.find("-1.0"), String::npos)
|
||||
<< "GL clamps the signed decode at -1:\n"
|
||||
<< after.text;
|
||||
}
|
||||
|
||||
// rgb10_a2, whose four channels are 10, 10, 10 and 2 bits: the only entry where one denominator
|
||||
// would be wrong for a channel that IS present, rather than for one the mask discards anyway.
|
||||
TEST(WidenImageFormats, TenTenTenTwoImageTakesAPerChannelDenominator) {
|
||||
const Vector<Uint32> spirv = CompileFragment(kRgb10A2LoadStore);
|
||||
ASSERT_FALSE(spirv.empty());
|
||||
ASSERT_TRUE(ShaderCompiler::DeclaresWidenableImageFormat(spirv));
|
||||
|
||||
Vector<Uint32> widened;
|
||||
ASSERT_TRUE(ShaderCompiler::WidenImageFormatsForEssl(spirv, widened, false, true));
|
||||
ASSERT_FALSE(widened.empty());
|
||||
EXPECT_TRUE(Validates(widened));
|
||||
|
||||
const auto afterTypes = CollectStorageImageTypes(widened);
|
||||
ASSERT_EQ(afterTypes.size(), 1u);
|
||||
EXPECT_EQ(afterTypes.front().format, static_cast<Uint32>(spv::ImageFormat::Rgba16ui));
|
||||
EXPECT_EQ(ScalarTypeSpellingOf(widened, afterTypes.front().sampledTypeId), "uint");
|
||||
|
||||
const EsslAttempt after = EmitEssl(widened);
|
||||
ASSERT_TRUE(after.succeeded) << after.error;
|
||||
EXPECT_NE(after.text.find("1023.0"), String::npos) << after.text;
|
||||
EXPECT_NE(after.text.find("3.0"), String::npos)
|
||||
<< "the two-bit alpha saturates at 3, not at 1023:\n"
|
||||
<< after.text;
|
||||
EXPECT_EQ(after.text.find("rgb10_a2)"), String::npos) << after.text;
|
||||
}
|
||||
|
||||
@@ -5286,3 +5286,53 @@ TEST_F(TextureTest, ImageWidenedUploadExpandsOneAndTwoChannelDataWithGLsMissingC
|
||||
EXPECT_TRUE(widened.empty());
|
||||
}
|
||||
}
|
||||
|
||||
// The OTHER transfer shape the image widening needs, and the one a channel repack cannot serve:
|
||||
// GL_RGB10_A2UI's shadow is ONE 32-bit word per texel, not four components of the GL_RGBA16UI
|
||||
// carrier's own type. Repacking it as components would take sixteen bytes out of a four-byte texel
|
||||
// and shear the level - which only a LOAD notices, because a store overwrites whatever the upload
|
||||
// got wrong.
|
||||
//
|
||||
// GL_UNSIGNED_INT_2_10_10_10_REV puts the FIRST component in the LOW bits, which is the whole
|
||||
// content of the word "REV" and the single thing this can get backwards, so every field here is a
|
||||
// different value and the boundary codes (0, the 10-bit maximum, the 2-bit maximum) are pinned
|
||||
// exactly rather than compared with a tolerance.
|
||||
TEST_F(TextureTest, ImageWidenedUploadSplitsAPacked2101010RevShadowIntoFourChannelCodes) {
|
||||
using MobileGL::MG_Backend::DirectGLES::TextureImpl::PreparePackedIntWidenedUpload;
|
||||
|
||||
const IntVec3 texelSize(3, 1, 1);
|
||||
// r=1, g=2, b=3, a=1 | r=1023, g=0, b=1023, a=3 | r=0, g=1023, b=0, a=0
|
||||
const Uint32 source[] = {
|
||||
1u | (2u << 10) | (3u << 20) | (1u << 30),
|
||||
1023u | (0u << 10) | (1023u << 20) | (3u << 30),
|
||||
0u | (1023u << 10) | (0u << 20) | (0u << 30),
|
||||
};
|
||||
Vector<Uint8> widened;
|
||||
const auto* result = static_cast<const Uint16*>(
|
||||
PreparePackedIntWidenedUpload(texelSize, source, sizeof(source), widened));
|
||||
ASSERT_NE(result, static_cast<const void*>(source));
|
||||
ASSERT_EQ(widened.size(), 12 * sizeof(Uint16));
|
||||
const Uint16 expected[] = {1, 2, 3, 1, 1023, 0, 1023, 3, 0, 1023, 0, 0};
|
||||
for (SizeT i = 0; i < 12; ++i) {
|
||||
EXPECT_EQ(result[i], expected[i]) << "component " << i;
|
||||
}
|
||||
|
||||
// Sized from the LEVEL, never from the source: the driver reads a full width*height*4 shorts
|
||||
// for the transfer it was handed, so a short source still has to leave a full destination.
|
||||
{
|
||||
Vector<Uint8> shortWidened;
|
||||
const auto* shortResult = static_cast<const Uint16*>(
|
||||
PreparePackedIntWidenedUpload(texelSize, source, sizeof(Uint32), shortWidened));
|
||||
ASSERT_EQ(shortWidened.size(), 12 * sizeof(Uint16));
|
||||
for (SizeT i = 4; i < 12; ++i) {
|
||||
EXPECT_EQ(shortResult[i], 0u) << "component " << i << " past the source must be zero";
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing to split.
|
||||
{
|
||||
Vector<Uint8> empty;
|
||||
EXPECT_EQ(PreparePackedIntWidenedUpload(texelSize, nullptr, 0, empty), nullptr);
|
||||
EXPECT_TRUE(empty.empty());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1024,6 +1024,16 @@ namespace MobileGL {
|
||||
return WidenImageFormatsPass::ImageFormatChannelCount(glInternalFormat);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::NormalizedImageCarrierCodes(Uint glInternalFormat, Uint32 (&outChannelMax)[4],
|
||||
bool& outSignedNormalized) {
|
||||
return WidenImageFormatsPass::NormalizedImageCarrierCodes(glInternalFormat, outChannelMax,
|
||||
outSignedNormalized);
|
||||
}
|
||||
|
||||
Uint ShaderCompiler::SplitCoreEsslBufferImageFormat(Uint glInternalFormat) {
|
||||
return WidenImageFormatsPass::SplitCoreEsslBufferImageFormat(glInternalFormat);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(const Vector<Uint32>& inputBinary,
|
||||
const std::set<String>& blockNames,
|
||||
std::set<String>& flattenedBlockNames,
|
||||
|
||||
@@ -298,6 +298,17 @@ namespace MobileGL {
|
||||
// Channels a GL image internal format really has (1-4), 0 when it is not one of
|
||||
// the forty image formats.
|
||||
static Uint ImageFormatChannelCount(Uint glInternalFormat);
|
||||
// Whether the carrier holds the format's channels as the INTEGER CODES of a
|
||||
// normalized value, and the largest code each channel can hold. See
|
||||
// WidenImageFormatsPass::NormalizedImageCarrierCodes - DirectGLES needs it for
|
||||
// both halves of the transfer, which no longer share the frontend format's
|
||||
// component class with the ES storage.
|
||||
static bool NormalizedImageCarrierCodes(Uint glInternalFormat, Uint32 (&outChannelMax)[4],
|
||||
bool& outSignedNormalized);
|
||||
// The single-channel core format a non-core BUFFER image is SPLIT into, or 0. See
|
||||
// WidenImageFormatsPass::SplitCoreEsslBufferImageFormat - DirectGLES asks it for
|
||||
// glTexBuffer's internal format and for glBindImageTexture's.
|
||||
static Uint SplitCoreEsslBufferImageFormat(Uint glInternalFormat);
|
||||
static bool RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary,
|
||||
bool enableSpirvValidation = false);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -65,12 +65,18 @@ namespace MobileGL {
|
||||
// the SPIRV-Cross throw takes the whole stage, every image uniform declared beside it
|
||||
// included.
|
||||
//
|
||||
// The other EIGHT (rgb10_a2, rgb10_a2ui, rgba16, rg16, r16, rgba16_snorm, rg16_snorm,
|
||||
// r16_snorm) are deliberately NOT widened here: core ESSL has no 16-bit normalized
|
||||
// format at all and no 10-bit one, so every carrier for them either loses range or
|
||||
// changes the component TYPE the texture a `sampler2D` would read presents. They keep
|
||||
// the honest "no GLSL ES spelling" diagnostic instead of silently changing an
|
||||
// application's numeric domain.
|
||||
// rgb10_a2ui takes rgba16ui for a simpler reason still: its channels are 10, 10, 10 and
|
||||
// 2 bits of UNSIGNED INTEGER, and rgba16ui gives each of them sixteen. Same component
|
||||
// type, same channel COUNT, every value representable - so no access is rewritten at
|
||||
// all, and only the TRANSFER differs (its shadow is one packed 32-bit word per texel,
|
||||
// which the upload splits into four shorts).
|
||||
//
|
||||
// The other SEVEN (rgb10_a2, rgba16, rg16, r16, rgba16_snorm, rg16_snorm, r16_snorm)
|
||||
// are deliberately NOT widened here: core ESSL has no 16-bit normalized format at all
|
||||
// and no 10-bit one, so every carrier for them either loses range or changes the
|
||||
// component TYPE the texture a `sampler2D` would read presents. They keep the honest
|
||||
// "no GLSL ES spelling" diagnostic instead of silently changing an application's
|
||||
// numeric domain.
|
||||
//
|
||||
// MUST MOVE WITH THE OTHER TWO LAYERS. The widening is not a shader-local rewrite: the
|
||||
// ES texture behind the image has to be allocated in the carrier format too, and
|
||||
@@ -130,6 +136,31 @@ namespace MobileGL {
|
||||
// forty image formats. The count the widened accesses are masked back to.
|
||||
static Uint ImageFormatChannelCount(Uint glInternalFormat);
|
||||
|
||||
// Whether the carrier holds this format's channels as the INTEGER CODES of a
|
||||
// NORMALIZED value rather than as the values themselves - true for the seven
|
||||
// 16-bit and 10-bit normalized formats and nothing else. `outChannelMax` takes the
|
||||
// largest code each channel can hold (2^b - 1 unsigned, 2^(b-1) - 1 signed), which
|
||||
// is the denominator of GL 4.6 2.3.5 for that channel; `outSignedNormalized` says
|
||||
// which of the two conversions applies.
|
||||
//
|
||||
// DirectGLES asks this on both sides of the transfer: the upload pads a missing
|
||||
// alpha with outChannelMax[3] rather than the transfer type's own 1 (through a
|
||||
// uint carrier "one" is the saturated CODE, not the integer one), and
|
||||
// glGetTexImage divides the codes back out, because the ES storage is an integer
|
||||
// texture the client still expects to read as floats.
|
||||
static bool NormalizedImageCarrierCodes(Uint glInternalFormat, Uint32 (&outChannelMax)[4],
|
||||
bool& outSignedNormalized);
|
||||
|
||||
// The core-ESSL single-channel format a non-core BUFFER image is SPLIT into, or 0
|
||||
// when the format needs no split or has no core single-channel base. A buffer
|
||||
// image cannot be WIDENED - its texels are the application's buffer object, which
|
||||
// has no room to restride - but rg32f over N texels and r32f over 2N texels
|
||||
// describe exactly the same bytes, so the shader reads and writes each component
|
||||
// by itself at 2i and 2i+1 instead. DirectGLES asks this for glTexBuffer's
|
||||
// internal format and for glBindImageTexture's, which have to name the same view
|
||||
// the shader addresses.
|
||||
static Uint SplitCoreEsslBufferImageFormat(Uint glInternalFormat);
|
||||
|
||||
static spvtools::Optimizer::PassToken CreateWidenImageFormatsPass(
|
||||
bool onlyFormatsSpirvCrossRefusesToPrint = false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user