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[Feat] (ShittilyDrawing): Implement DrawBuffer. Ensure read fbo is bound.
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@@ -11,6 +11,7 @@ namespace MG_GL::GL {
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
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void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex);
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void DrawBuffer(GLenum buf);
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}
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#endif //MOBILEGL_GL_DRAWING_H
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