[Misc] (FramebufferState): Rename some functions.

This commit is contained in:
BZLZHH
2025-05-17 01:09:05 +08:00
parent 19e2a5dec2
commit 4673007708
3 changed files with 9 additions and 9 deletions
+3 -3
View File
@@ -397,11 +397,11 @@ void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, G
GLenum MG_State::AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
return MG_State_T::framebufferState->glAttachTexture2D(target, attachment, textarget,
texture, level);
return MG_State_T::framebufferState->AttachTexture2D(target, attachment, textarget,
texture, level);
}
GLenum MG_State::ValidateFramebufferCompleteness(GLenum target) {
return MG_State_T::framebufferState->glValidateCompleteness(target);
return MG_State_T::framebufferState->ValidateCompleteness(target);
}
}
@@ -55,8 +55,8 @@ GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
return GL_NO_ERROR;
}
GLenum FramebufferState::glAttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) {
GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) {
if (MG_Constants::Framebuffer::VALID_ATTACHMENTS.find(attachment) == MG_Constants::Framebuffer::VALID_ATTACHMENTS.end() ||
MG_Constants::Texture::VALID_TARGETS.find(textarget) == MG_Constants::Texture::VALID_TARGETS.end())
return GL_INVALID_ENUM;
@@ -84,7 +84,7 @@ GLenum FramebufferState::glAttachTexture2D(GLenum target, GLenum attachment,
return GL_NO_ERROR;
}
GLenum FramebufferState::glValidateCompleteness(GLenum target) {
GLenum FramebufferState::ValidateCompleteness(GLenum target) {
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
@@ -30,9 +30,9 @@ public:
GLenum CreateN(GLsizei n, GLuint* framebuffers);
GLenum Delete(GLuint framebuffer);
GLenum Bind(GLenum target, GLuint framebuffer);
GLenum glAttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLenum glValidateCompleteness(GLenum target);
GLenum AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLenum ValidateCompleteness(GLenum target);
FramebufferObject* GetCurrentFBO(GLenum target);
std::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW/FRAMEBUFFER