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[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
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@@ -474,7 +474,7 @@ namespace MG_GL::GL {
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SamDesc.MinLOD = (float)param;
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break;
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case GL_TEXTURE_MAX_LOD:
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SamDesc.MaxLOD = std::max(param, 0.25f);
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SamDesc.MaxLOD = param;
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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SamDesc.ComparisonFunc = ConvertComparsionFunc(param);
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