[Fix] (MG_State/GL_Texture): no need to clamp max lod min value

This commit is contained in:
2025-06-24 16:26:09 +08:00
parent b444b7de88
commit 433a5ac39d
@@ -474,7 +474,7 @@ namespace MG_GL::GL {
SamDesc.MinLOD = (float)param;
break;
case GL_TEXTURE_MAX_LOD:
SamDesc.MaxLOD = std::max(param, 0.25f);
SamDesc.MaxLOD = param;
break;
case GL_TEXTURE_COMPARE_FUNC:
SamDesc.ComparisonFunc = ConvertComparsionFunc(param);