[Chore] (MG_Backend/DirectGLES/Manager): log backend glGetError on failure

This commit is contained in:
2025-10-27 14:25:31 +08:00
parent 9883ab47fa
commit 460b7a6eb3
@@ -18,6 +18,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glGenBuffers(1, &m_backendBufferId);
if (m_backendBufferId == 0) {
MGLOG_E("Failed to generate buffer object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated buffer object with ID: %u.", m_backendBufferId);
}
@@ -135,6 +136,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glGenVertexArrays(1, &m_backendVAOId);
if (m_backendVAOId == 0) {
MGLOG_E("Failed to generate vertex array object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated vertex array object with ID: %u.", m_backendVAOId);
}
@@ -206,6 +208,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glGenTextures(1, &m_backendTextureId);
if (m_backendTextureId == 0) {
MGLOG_E("Failed to generate texture object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated texture object with ID: %u.", m_backendTextureId);
}
@@ -328,6 +331,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glGenFramebuffers(1, &m_backendFBOId);
if (m_backendFBOId == 0) {
MGLOG_E("Failed to generate framebuffer object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated framebuffer object with ID: %u.", m_backendFBOId);
}
@@ -389,6 +393,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_backendProgramId = MG_External::GLES::glCreateProgram();
if (m_backendProgramId == 0) {
MGLOG_E("Failed to create program object in backend.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Created backend program object with ID: %u", m_backendProgramId);
}
@@ -524,6 +530,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
GL_STREAM_DRAW);
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Bind samplers
m_isInitialized = true;
MGLOG_D("Program sync completed. Backend ID: %u", m_backendProgramId);
}