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[Misc] (FramebufferState): Rename some functions.
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@@ -397,11 +397,11 @@ void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, G
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GLenum MG_State::AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level) {
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return MG_State_T::framebufferState->glAttachTexture2D(target, attachment, textarget,
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texture, level);
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return MG_State_T::framebufferState->AttachTexture2D(target, attachment, textarget,
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texture, level);
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}
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GLenum MG_State::ValidateFramebufferCompleteness(GLenum target) {
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return MG_State_T::framebufferState->glValidateCompleteness(target);
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return MG_State_T::framebufferState->ValidateCompleteness(target);
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}
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}
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