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https://github.com/MobileGL-Dev/MobileGL
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[Misc] (FramebufferState): Rename some functions.
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@@ -30,9 +30,9 @@ public:
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GLenum CreateN(GLsizei n, GLuint* framebuffers);
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GLenum Delete(GLuint framebuffer);
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GLenum Bind(GLenum target, GLuint framebuffer);
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GLenum glAttachTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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GLenum glValidateCompleteness(GLenum target);
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GLenum AttachTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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GLenum ValidateCompleteness(GLenum target);
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FramebufferObject* GetCurrentFBO(GLenum target);
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std::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW/FRAMEBUFFER
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