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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (All): Continue building the basic structure.
Feat: implement MG_Impl/VertexArray Feat: add tests about MG_Impl/VertexArray Feat: add several converters Feat: implement IsBuffer
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+7
-2
@@ -113,16 +113,21 @@ inline int __android_log_print(int prio, const char* tag, const char* fmt, ...)
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#include "MG_State/GLState/VertexArrayState/VertexArrayState.h"
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/* @INSERTION_POINT:HEADER_FILE_GLIMPL@ */
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#include "MG_Impl/GLImpl/VertexArray/Validators.h"
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#include "MG_Impl/GLImpl/VertexArray/GL_VertexArray.h"
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#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
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#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
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#include "MG_Impl/GLImpl/Buffer/Validators.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_Util/Converters/GLToMG/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToGL/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToGL/ErrorCodeConverter.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/Converters/MGToGL/DataTypeConverter.h"
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#include "MG_Util/Converters/MGToStr/DataTypeConverter.h"
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#include "MG_Util/Converters/MGToStr/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToStr/GLExtensionConverter.h"
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#include "MG_Util/Converters/GLToMG/BufferEnumConverter.h"
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#include "MG_Util/Converters/GLToMG/DataTypeConverter.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h"
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