mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (All): Continue building the basic structure.
Feat: implement MG_Impl/VertexArray Feat: add tests about MG_Impl/VertexArray Feat: add several converters Feat: implement IsBuffer
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@@ -0,0 +1,21 @@
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#include "../../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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DataType ConvertGLEnumToDataType(GLenum type) {
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switch (type) {
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case GL_BYTE: return DataType::Int8;
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case GL_UNSIGNED_BYTE: return DataType::Uint8;
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case GL_SHORT: return DataType::Int16;
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case GL_UNSIGNED_SHORT: return DataType::Uint16;
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case GL_INT: return DataType::Int32;
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case GL_UNSIGNED_INT: return DataType::Uint32;
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case GL_HALF_FLOAT: return DataType::Float16;
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case GL_FLOAT: return DataType::Float32;
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case GL_DOUBLE: return DataType::Float64;
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default:
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return DataType::Unknown;
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}
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}
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}
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}
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#pragma once
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namespace MobileGL {
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namespace MG_Util {
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DataType ConvertGLEnumToDataType(GLenum type);
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}
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}
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#include "../../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertDataTypeToGLEnum(DataType type) {
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switch (type) {
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case DataType::Int8: return GL_BYTE;
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case DataType::Uint8: return GL_UNSIGNED_BYTE;
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case DataType::Int16: return GL_SHORT;
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case DataType::Uint16: return GL_UNSIGNED_SHORT;
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case DataType::Int32: return GL_INT;
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case DataType::Uint32: return GL_UNSIGNED_INT;
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case DataType::Float16: return GL_HALF_FLOAT;
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case DataType::Float32: return GL_FLOAT;
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case DataType::Float64: return GL_DOUBLE;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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}
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}
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#pragma once
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertDataTypeToGLEnum(DataType type);
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}
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}
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@@ -0,0 +1,22 @@
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#include "../../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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String ConvertDataTypeToString(DataType type) {
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switch (type) {
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case DataType::Int8: return "Int8";
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case DataType::Uint8: return "Uint8";
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case DataType::Int16: return "Int16";
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case DataType::Uint16: return "Uint16";
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case DataType::Int32: return "Int32";
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case DataType::Uint32: return "Uint32";
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case DataType::Float16: return "Float16";
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case DataType::Float32: return "Float32";
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case DataType::Float64: return "Float64";
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case DataType::Fixed32: return "Fixed32";
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case DataType::Unknown:
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default: return "Unknown";
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}
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}
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}
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}
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@@ -0,0 +1,7 @@
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#pragma once
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namespace MobileGL {
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namespace MG_Util {
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String ConvertDataTypeToString(DataType type);
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}
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}
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@@ -74,7 +74,8 @@ namespace MobileGL {
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Float16,
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Float32,
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Float64,
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Fixed32
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Fixed32,
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Unknown = -1
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};
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// represents a range of [start, end)
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