[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase

This commit is contained in:
2025-11-02 09:34:32 +08:00
parent effeb7d9f7
commit 4b4d38a00a
7 changed files with 44 additions and 1 deletions
@@ -494,6 +494,20 @@ namespace MobileGL {
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
}
void BindBufferBase_State(GLenum target, GLuint index, GLuint buffer) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
MG_State::pGLContext->CreateBufferObject(buffer);
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
}
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
point.Bind(bufferObject);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
GetBufferParameteriv_State(target, pname, params);
@@ -543,5 +557,9 @@ namespace MobileGL {
void GenBuffers(GLsizei n, GLuint* buffers) {
GenBuffers_State(n, buffers);
}
void BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
BindBufferBase_State(target, index, buffer);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -17,5 +17,6 @@ namespace MobileGL {
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers);
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -214,7 +214,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegeri_v, GLenum target, GLuint index,
DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferBase, target, index, buffer)
DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribIPointer, index, size, type, stride, pointer)
@@ -61,6 +61,17 @@ namespace MobileGL {
Bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
BindingSlot<BufferObject> &
BufferState::GetBindingPoint(BufferTarget target, Uint index) {
for (SizeT i = 0; i < BufferBindPointTargets.size(); ++i) {
if (BufferBindPointTargets[i] == target) {
return m_bufferBindPointTargets[i][index];
}
}
assert(false);
return m_bufferBindPointTargets[0][index];
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,6 +11,9 @@ namespace MobileGL {
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets =
ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
class BufferState {
public:
@@ -20,6 +23,8 @@ namespace MobileGL {
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange
BindingSlot<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateBufferObject(Uint index) const;
@@ -28,6 +33,9 @@ namespace MobileGL {
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlot<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
};
} // namespace GLState
} // namespace MG_State
+4
View File
@@ -65,6 +65,10 @@ namespace MobileGL {
return m_bufferState.GetBindingSlot(target);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
return m_bufferState.GetBindingPoint(target, index);
}
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
return m_bufferState.CreateBufferObject(index);
}
+1
View File
@@ -32,6 +32,7 @@ namespace MobileGL {
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const;