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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase
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@@ -494,6 +494,20 @@ namespace MobileGL {
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return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
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}
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void BindBufferBase_State(GLenum target, GLuint index, GLuint buffer) {
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
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auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
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if (!bufferObject) {
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MG_State::pGLContext->CreateBufferObject(buffer);
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bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
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}
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
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point.Bind(bufferObject);
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
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GetBufferParameteriv_State(target, pname, params);
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@@ -543,5 +557,9 @@ namespace MobileGL {
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void GenBuffers(GLsizei n, GLuint* buffers) {
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GenBuffers_State(n, buffers);
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}
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void BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
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BindBufferBase_State(target, index, buffer);
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}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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