[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase

This commit is contained in:
2025-11-02 09:34:32 +08:00
parent effeb7d9f7
commit 4b4d38a00a
7 changed files with 44 additions and 1 deletions
+4
View File
@@ -65,6 +65,10 @@ namespace MobileGL {
return m_bufferState.GetBindingSlot(target);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
return m_bufferState.GetBindingPoint(target, index);
}
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
return m_bufferState.CreateBufferObject(index);
}