[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase

This commit is contained in:
2025-11-02 09:34:32 +08:00
parent effeb7d9f7
commit 4b4d38a00a
7 changed files with 44 additions and 1 deletions
+1
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@@ -32,6 +32,7 @@ namespace MobileGL {
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const;