mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (MG_Util/Texture): use proper GL_RGBA16 to unbreak gbuffer unpack in some shaders
This commit is contained in:
@@ -154,8 +154,8 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
|
||||
case GL_RGBA16: {
|
||||
// TODO: check for extension GL_EXT_texture_norm16 for eligibility of (GL_RGBA16, GL_UNSIGNED_SHORT)
|
||||
// Most Mali does not support this (< Mali-G6xx, some G720?)
|
||||
if (outInternalFormat) *outInternalFormat = GL_RGBA16F;
|
||||
if (outType) *outType = GL_FLOAT;
|
||||
if (outInternalFormat) *outInternalFormat = GL_RGBA16;
|
||||
if (outType) *outType = GL_UNSIGNED_SHORT;
|
||||
if (outFormat) *outFormat = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user