[Fix] (MG_Util/Texture): use proper GL_RGBA16 to unbreak gbuffer unpack in some shaders

This commit is contained in:
2026-01-06 09:29:50 +08:00
parent d4a98ad94f
commit 4c0cc8b038
@@ -154,8 +154,8 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
case GL_RGBA16: {
// TODO: check for extension GL_EXT_texture_norm16 for eligibility of (GL_RGBA16, GL_UNSIGNED_SHORT)
// Most Mali does not support this (< Mali-G6xx, some G720?)
if (outInternalFormat) *outInternalFormat = GL_RGBA16F;
if (outType) *outType = GL_FLOAT;
if (outInternalFormat) *outInternalFormat = GL_RGBA16;
if (outType) *outType = GL_UNSIGNED_SHORT;
if (outFormat) *outFormat = GL_RGBA;
break;
}