mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Chore] (MG_Util/Program): get rid of junk
This commit is contained in:
+1
-1
@@ -113,7 +113,7 @@ int __android_log_print(int prio, const char *tag, const char *fmt, ...);
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//#include "MG_Util/Pipelines/ShaderCompilationPipeline.h"
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#include "MG_Util/ShaderTranspiler/glslang/UniformTraverser.h"
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// #include "MG_Util/ShaderTranspiler/glslang/UniformTraverser.h"
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#include "MG_State/GLState/BufferState/BufferObject.h"
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#include "MG_State/GLState/BufferState/BufferState.h"
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@@ -54,7 +54,7 @@ add_executable(
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# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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)
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target_include_directories(ProgramTest PRIVATE
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@@ -1,77 +0,0 @@
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#pragma once
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#ifndef MG_PIPELINEEXECUTOR_HPP
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#define MG_PIPELINEEXECUTOR_HPP
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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using next_t = std::function<void()>;
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using next_ptr_t = SharedPtr<next_t>;
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template<typename T>
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class Stage {
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protected:
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using T_ptr = SharedPtr<T>;
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using callback_t = std::function<void(T_ptr, next_ptr_t)>;
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public:
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virtual callback_t handler() = 0;
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};
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template<typename T>
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class PipelineExecutor {
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protected:
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using T_ptr = SharedPtr<T>;
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using callback_t = std::function<void(T_ptr, next_ptr_t)>;
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using middleware_ptr_t = SharedPtr<Stage<T>>;
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public:
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explicit PipelineExecutor(std::function<void(T &)> callback) :
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callback_(Move(callback)) {}
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PipelineExecutor &Register(callback_t middleware) {
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middlewares_.emplace_back(Move(middleware));
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return *this;
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}
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PipelineExecutor &Register(middleware_ptr_t middleware) {
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middleware_storage_.emplace_back(middleware);
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Register(middleware->handler());
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return *this;
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}
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void Process(T_ptr payload) {
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auto it_ptr = MakeShared<typename Vector<callback_t>::iterator>(
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middlewares_.begin());
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auto next = MakeShared<next_t>();
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auto weak_next = std::weak_ptr<next_t>(next);
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// setup next callback
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*next = [this, it_ptr, weak_next, payload] {
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auto &it = *it_ptr;
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// if there's something to do
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if (it != middlewares_.end()) {
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auto &func = *it;
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// advance the iterator to the next Stage
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++it;
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auto next = weak_next.lock();
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func(payload, next);
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// proceed with post-Stage logic
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} else {
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callback_(*payload);
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}
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};
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// bootstrap the whole thing
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(*next)();
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}
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private:
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Vector<callback_t> middlewares_;
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Vector<middleware_ptr_t> middleware_storage_;
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std::function<void(T &)> callback_;
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};
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}
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}
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}
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#endif //MG_PIPELINEEXECUTOR_HPP
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@@ -1,57 +0,0 @@
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//
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// Created by Swung 0x48 on 2025/7/16.
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//
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#include "ProgramLinkingPipeline.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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ProgramLinkingPipeline::ProgramLinkingPipeline(std::function<void(ProgramPayload &)> callback):
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executor_(Move(callback)) {
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executor_
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.Register([](SharedPtr<ProgramPayload> payload, auto next) {
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// Link TShader to TProgram
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auto& shaders = payload->shadersToLink;
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auto& program = payload->linkedProgram;
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for (auto& shader : shaders) {
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program.addShader(shader.get());
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}
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if (!program.link(EShMsgDefault)) {
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payload->log += "Error: [glslang] Cannot link the program:\n" + std::string(program.getInfoLog());
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payload->errc = -1;
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return;
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}
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(*next)();
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})
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.Register([](auto payload, auto next) {
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auto& types = payload->shaderTypes;
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auto& program = payload->linkedProgram;
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auto& programSpirv = payload->programSpirv;
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glslang::SpvOptions spvOptions;
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spvOptions.disableOptimizer = false;
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for (auto type : types) {
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std::vector<unsigned> spirv;
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auto lang = GetEShLanguageByShaderType(type);
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GlslangToSpv(*program.getIntermediate(lang), spirv, &spvOptions);
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programSpirv.emplace_back(std::move(spirv));
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}
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(*next)();
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})
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;
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}
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void ProgramLinkingPipeline::Invoke(SharedPtr<ProgramPayload> payload) {
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executor_.Process(Move(payload));
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}
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}
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}
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}
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@@ -1,24 +0,0 @@
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//
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// Created by Swung 0x48 on 2025/7/16.
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//
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#ifndef MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
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#define MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
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#include "../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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class ProgramLinkingPipeline: public IPipeline<ProgramLinkingPipeline, ProgramPayload> {
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explicit ProgramLinkingPipeline(std::function<void(ProgramPayload&)> callback);
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void Invoke(SharedPtr<ProgramPayload> payload);
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private:
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PipelineExecutor<ProgramPayload> executor_;
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};
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}
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}
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}
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#endif //MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
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@@ -1,172 +0,0 @@
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//
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// Created by Swung 0x48 on 2025-07-12.
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//
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#include "ShaderCompilationPipeline.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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TBuiltInResource& ShaderCompilationPipeline::GetTBuiltInResourceInstance()
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{
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static TBuiltInResource Resources{};
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Resources.maxLights = 32;
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Resources.maxClipPlanes = 6;
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Resources.maxTextureUnits = 32;
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Resources.maxTextureCoords = 32;
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Resources.maxVertexAttribs = 64;
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Resources.maxVertexUniformComponents = 4096;
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Resources.maxVaryingFloats = 64;
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Resources.maxVertexTextureImageUnits = 32;
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Resources.maxCombinedTextureImageUnits = 80;
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Resources.maxTextureImageUnits = 32;
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Resources.maxFragmentUniformComponents = 4096;
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Resources.maxDrawBuffers = 32;
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Resources.maxVertexUniformVectors = 128;
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Resources.maxVaryingVectors = 8;
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Resources.maxFragmentUniformVectors = 16;
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Resources.maxVertexOutputVectors = 16;
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Resources.maxFragmentInputVectors = 15;
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Resources.minProgramTexelOffset = -8;
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Resources.maxProgramTexelOffset = 7;
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Resources.maxClipDistances = 8;
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Resources.maxComputeWorkGroupCountX = 65535;
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Resources.maxComputeWorkGroupCountY = 65535;
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Resources.maxComputeWorkGroupCountZ = 65535;
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Resources.maxComputeWorkGroupSizeX = 1024;
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Resources.maxComputeWorkGroupSizeY = 1024;
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Resources.maxComputeWorkGroupSizeZ = 64;
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Resources.maxComputeUniformComponents = 1024;
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Resources.maxComputeTextureImageUnits = 16;
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Resources.maxComputeImageUniforms = 8;
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Resources.maxComputeAtomicCounters = 8;
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Resources.maxComputeAtomicCounterBuffers = 1;
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Resources.maxVaryingComponents = 60;
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Resources.maxVertexOutputComponents = 64;
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Resources.maxGeometryInputComponents = 64;
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Resources.maxGeometryOutputComponents = 128;
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Resources.maxFragmentInputComponents = 128;
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Resources.maxImageUnits = 8;
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Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
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Resources.maxCombinedShaderOutputResources = 8;
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Resources.maxImageSamples = 0;
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Resources.maxVertexImageUniforms = 0;
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Resources.maxTessControlImageUniforms = 0;
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Resources.maxTessEvaluationImageUniforms = 0;
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Resources.maxGeometryImageUniforms = 0;
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Resources.maxFragmentImageUniforms = 8;
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Resources.maxCombinedImageUniforms = 8;
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Resources.maxGeometryTextureImageUnits = 16;
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Resources.maxGeometryOutputVertices = 256;
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Resources.maxGeometryTotalOutputComponents = 1024;
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Resources.maxGeometryUniformComponents = 1024;
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Resources.maxGeometryVaryingComponents = 64;
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Resources.maxTessControlInputComponents = 128;
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Resources.maxTessControlOutputComponents = 128;
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Resources.maxTessControlTextureImageUnits = 16;
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Resources.maxTessControlUniformComponents = 1024;
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Resources.maxTessControlTotalOutputComponents = 4096;
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Resources.maxTessEvaluationInputComponents = 128;
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Resources.maxTessEvaluationOutputComponents = 128;
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Resources.maxTessEvaluationTextureImageUnits = 16;
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Resources.maxTessEvaluationUniformComponents = 1024;
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Resources.maxTessPatchComponents = 120;
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Resources.maxPatchVertices = 32;
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Resources.maxTessGenLevel = 64;
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Resources.maxViewports = 16;
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Resources.maxVertexAtomicCounters = 0;
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Resources.maxTessControlAtomicCounters = 0;
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Resources.maxTessEvaluationAtomicCounters = 0;
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Resources.maxGeometryAtomicCounters = 0;
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Resources.maxFragmentAtomicCounters = 8;
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Resources.maxCombinedAtomicCounters = 8;
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Resources.maxAtomicCounterBindings = 1;
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Resources.maxVertexAtomicCounterBuffers = 0;
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Resources.maxTessControlAtomicCounterBuffers = 0;
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Resources.maxTessEvaluationAtomicCounterBuffers = 0;
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Resources.maxGeometryAtomicCounterBuffers = 0;
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Resources.maxFragmentAtomicCounterBuffers = 1;
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Resources.maxCombinedAtomicCounterBuffers = 1;
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Resources.maxAtomicCounterBufferSize = 16384;
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Resources.maxTransformFeedbackBuffers = 4;
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Resources.maxTransformFeedbackInterleavedComponents = 64;
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Resources.maxCullDistances = 8;
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Resources.maxCombinedClipAndCullDistances = 8;
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Resources.maxSamples = 4;
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Resources.maxMeshOutputVerticesNV = 256;
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Resources.maxMeshOutputPrimitivesNV = 512;
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Resources.maxMeshWorkGroupSizeX_NV = 32;
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Resources.maxMeshWorkGroupSizeY_NV = 1;
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Resources.maxMeshWorkGroupSizeZ_NV = 1;
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Resources.maxTaskWorkGroupSizeX_NV = 32;
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Resources.maxTaskWorkGroupSizeY_NV = 1;
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Resources.maxTaskWorkGroupSizeZ_NV = 1;
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Resources.maxMeshViewCountNV = 4;
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Resources.limits.nonInductiveForLoops = true;
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Resources.limits.whileLoops = true;
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Resources.limits.doWhileLoops = true;
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Resources.limits.generalUniformIndexing = true;
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Resources.limits.generalAttributeMatrixVectorIndexing = true;
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Resources.limits.generalVaryingIndexing = true;
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Resources.limits.generalSamplerIndexing = true;
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Resources.limits.generalVariableIndexing = true;
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Resources.limits.generalConstantMatrixVectorIndexing = true;
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return Resources;
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}
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ShaderCompilationPipeline::ShaderCompilationPipeline(std::function<void(ShaderPayload &)> callback):
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executor_(Move(callback)) {
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executor_
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.Register([this](SharedPtr<ShaderPayload> payload, auto next) {
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// source -> glslang TShader
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auto& shaderType = payload->shaderType;
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auto& sourceStr = payload->sourceStr;
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auto lang = GetEShLanguageByShaderType(shaderType);
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if (lang == EShLanguage::EShLangCount) {
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payload->log += "Error: [Preprocess] Unsupported shader type: " +
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ConvertGLEnumToString(shaderType);
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payload->errc = -1;
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return;
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}
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auto& tshader = payload->TShader;
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tshader = MakeUnique<glslang::TShader>(lang);
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const char* src[] = { sourceStr.c_str() };
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tshader->setStrings(src, 1);
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tshader->setInvertY(true);
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientOpenGL, 150);
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tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_6);
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tshader->setAutoMapLocations(true);
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tshader->setAutoMapBindings(true);
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tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID?
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if (!tshader->parse(&GetTBuiltInResourceInstance(), 450, ECoreProfile,
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/*forceDefaultVersionAndProfile: */false,
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/*forwardCompatible: */true, EShMsgDefault)) {
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payload->log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
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+ std::string(tshader->getInfoLog());
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payload->errc = -2;
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return;
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}
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(*next)();
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})
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.Register([this](auto payload, auto next) {
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UniformTraverser uniformTraverser(payload->uniforms, payload->samplers);
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auto root = payload->TShader->getIntermediate()->getTreeRoot();
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root->traverse(&uniformTraverser);
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(*next)();
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})
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;
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}
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void ShaderCompilationPipeline::Invoke(SharedPtr<ShaderPayload> payload) {
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executor_.Process(Move(payload));
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}
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}
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}
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}
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@@ -1,53 +0,0 @@
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//
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// Created by Swung 0x48 on 2025-07-12.
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//
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#ifndef MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
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#define MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
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#include "../../Includes.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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class UniformTraverser : public glslang::TIntermTraverser {
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public:
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UniformTraverser(Vector<TUniform<TUniformType::Uniform>>& u, Vector<TUniform<TUniformType::Sampler>>& s): uniforms(u), samplers(s) {}
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void visitSymbol(glslang::TIntermSymbol* symbol) override {
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const auto& type = symbol->getType();
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if (symbol->getQualifier().isUniform()) {
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auto name = symbol->getName();
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auto qualifier = symbol->getQualifier();
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auto& uniform = uniforms.emplace_back();
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uniform.name = name;
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uniform.storageQualifier = qualifier.storage;
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uniform.layoutLocation = qualifier.layoutLocation;
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uniform.layoutBinding = qualifier.layoutBinding;
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uniform.layoutPacking = qualifier.layoutPacking;
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} else if (type.getBasicType() == glslang::EbtSampler) {
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auto& uniform = samplers.emplace_back();
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uniform.name = symbol->getName();
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uniform.sampler = type.getSampler();
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}
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}
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Vector<TUniform<TUniformType::Uniform>>& uniforms;
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Vector<TUniform<TUniformType::Sampler>>& samplers;
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};
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class ShaderCompilationPipeline: public IPipeline<ShaderCompilationPipeline, ShaderPayload> {
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explicit ShaderCompilationPipeline(std::function<void(ShaderPayload &)> callback);
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void Invoke(SharedPtr<ShaderPayload> payload);
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static TBuiltInResource& GetTBuiltInResourceInstance();
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private:
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PipelineExecutor<ShaderPayload> executor_;
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};
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}
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}
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}
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#endif //MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
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@@ -1,93 +0,0 @@
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//
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// Created by Swung 0x48 on 2025/7/16.
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//
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#pragma once
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#ifndef MG_UTIL_PIPELINES_TYPES_H
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#define MG_UTIL_PIPELINES_TYPES_H
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namespace MobileGL {
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namespace MG_Util {
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namespace Pipeline {
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template <class DerivedPipeline, typename Payload>
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class IPipeline {
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void Invoke(SharedPtr<Payload> payload) {
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static_cast<DerivedPipeline>(this)->Invoke(payload);
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}
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};
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enum class TUniformType {
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Uniform,
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Sampler
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};
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||||
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template <TUniformType T>
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struct TUniform {
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static_assert(false, "TUniform<T> does not accept this enum");
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};
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||||
|
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template <>
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||||
struct TUniform<TUniformType::Uniform> {
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String name;
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||||
|
||||
glslang::TStorageQualifier storageQualifier;
|
||||
Uint layoutLocation = 0;
|
||||
Uint layoutBinding = 0;
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||||
glslang::TLayoutPacking layoutPacking;
|
||||
};
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||||
|
||||
template <>
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||||
struct TUniform<TUniformType::Sampler> {
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||||
String name;
|
||||
|
||||
glslang::TSampler sampler;
|
||||
};
|
||||
|
||||
struct ShaderPayload {
|
||||
// In
|
||||
GLenum shaderType;
|
||||
String sourceStr;
|
||||
|
||||
// Out
|
||||
UniquePtr<glslang::TShader> TShader;
|
||||
Vector<TUniform<TUniformType::Uniform>> uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> samplers;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
struct ProgramPayload {
|
||||
// In
|
||||
Vector<GLenum> shaderTypes;
|
||||
Vector<UniquePtr<glslang::TShader>> shadersToLink;
|
||||
|
||||
// Out
|
||||
glslang::TProgram linkedProgram;
|
||||
Vector<Vector<Uint>> programSpirv;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return EShLanguage::EShLangVertex;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return EShLanguage::EShLangFragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return EShLanguage::EShLangCompute;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return EShLanguage::EShLangTessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return EShLanguage::EShLangTessEvaluation;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return EShLanguage::EShLangGeometry;
|
||||
default:
|
||||
return EShLanguage::EShLangCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //MG_UTIL_PIPELINES_TYPES_H
|
||||
@@ -8,33 +8,6 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
enum class TUniformType {
|
||||
Uniform,
|
||||
Sampler
|
||||
};
|
||||
|
||||
template <TUniformType T>
|
||||
struct TUniform {
|
||||
// static_assert(false, "TUniform<T> does not accept this enum");
|
||||
};
|
||||
|
||||
template <>
|
||||
struct TUniform<TUniformType::Uniform> {
|
||||
String name;
|
||||
|
||||
// glslang::TType type;
|
||||
Uint layoutLocation = 0;
|
||||
Uint layoutBinding = 0;
|
||||
glslang::TLayoutPacking layoutPacking;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct TUniform<TUniformType::Sampler> {
|
||||
String name;
|
||||
|
||||
glslang::TSampler sampler;
|
||||
};
|
||||
|
||||
struct EmptyType {};
|
||||
|
||||
struct ShaderAttrib {
|
||||
@@ -55,31 +28,6 @@ namespace MobileGL {
|
||||
template <typename T>
|
||||
using Result = std::expected<T, ResultInfo>;
|
||||
|
||||
struct ShaderPayload {
|
||||
// In
|
||||
GLenum shaderType;
|
||||
String sourceStr;
|
||||
|
||||
// Out
|
||||
UniquePtr<glslang::TShader> TShader;
|
||||
Vector<TUniform<TUniformType::Uniform>> uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> samplers;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
struct ProgramPayload {
|
||||
// In
|
||||
Vector<GLenum> shaderTypes;
|
||||
Vector<UniquePtr<glslang::TShader>> shadersToLink;
|
||||
|
||||
// Out
|
||||
glslang::TProgram linkedProgram;
|
||||
Vector<Vector<Uint>> programSpirv;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
void UniformTraverser::visitSymbol(glslang::TIntermSymbol *symbol) {
|
||||
auto parent = getParentNode();
|
||||
if (!parent)
|
||||
return;
|
||||
auto parentAgg = parent->getAsAggregate();
|
||||
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects)
|
||||
return;
|
||||
|
||||
const auto &type = symbol->getType();
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
auto &uniform = samplers.emplace_back();
|
||||
uniform.name = symbol->getName();
|
||||
uniform.sampler = type.getSampler();
|
||||
} else if (symbol->getQualifier().isUniform()) {
|
||||
auto& name = symbol->getName();
|
||||
auto qualifier = symbol->getQualifier();
|
||||
|
||||
auto &uniform = uniforms.emplace_back();
|
||||
uniform.name = name;
|
||||
uniform.storageQualifier = qualifier.storage;
|
||||
uniform.layoutLocation = qualifier.layoutLocation;
|
||||
uniform.layoutBinding = qualifier.layoutBinding;
|
||||
uniform.layoutPacking = qualifier.layoutPacking;
|
||||
}
|
||||
// if (symbol->getQualifier().isUniformOrBuffer()) {
|
||||
// auto name = symbol->getName();
|
||||
// auto qualifier = symbol->getQualifier();
|
||||
//
|
||||
// fprintf(stderr, "%s: %s\n", name.c_str(),
|
||||
// glslang::GetStorageQualifierString(qualifier.storage));
|
||||
//
|
||||
// if (qualifier.hasLocation()) {
|
||||
// fprintf(stderr, " loc: %d\n", qualifier.layoutLocation);
|
||||
// }
|
||||
// if (qualifier.hasBinding()) {
|
||||
// fprintf(stderr, " binding: %d\n", qualifier.layoutBinding);
|
||||
// }
|
||||
// if (qualifier.hasPacking()) {
|
||||
// fprintf(stderr, " packing: %s\n",
|
||||
// glslang::TQualifier::getLayoutPackingString(
|
||||
// qualifier.layoutPacking));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_UNIFORMTRAVERSER_H
|
||||
#define MOBILEGL_UNIFORMTRAVERSER_H
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class UniformTraverser : public glslang::TIntermTraverser {
|
||||
public:
|
||||
UniformTraverser(Vector<TUniform<TUniformType::Uniform>> &u, Vector<TUniform<TUniformType::Sampler>> &s)
|
||||
: uniforms(u), samplers(s) {}
|
||||
|
||||
void visitSymbol(glslang::TIntermSymbol *symbol) override;
|
||||
|
||||
Vector<TUniform<TUniformType::Uniform>> &uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> &samplers;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_UNIFORMTRAVERSER_H
|
||||
Reference in New Issue
Block a user