mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Fix] (Diligent/PSO): Build InputLayout for PSO.
This commit is contained in:
@@ -26,6 +26,61 @@ namespace MG_Diligent {
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bool IsInRenderPass = false;
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bool initialized = false;
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void BuildInputLayout(GLuint program, VertexArrayState& vaState,
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std::vector<Diligent::LayoutElement>& inputLayout) {
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inputLayout.clear();
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auto& programObj = MG_State_T::programState->programs_[program];
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for (const auto& [attribIndex, attrib] : vaState.vaos_[vaState.currentVao_].attribs) {
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if (!attrib.enabled) continue;
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std::string attribName;
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for (auto [name, loc] : programObj.attribLocations) {
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if (loc == attribIndex) {
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attribName = name;
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break;
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}
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}
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MG_State::QueryProgramAttributeLocation(program, attribName.c_str());
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if (attribIndex == -1) {
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continue;
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}
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Diligent::LayoutElement element;
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element.InputIndex = static_cast<Diligent::Uint32>(attribIndex);
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element.BufferSlot = 0;
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element.NumComponents = attrib.size;
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switch (attrib.type) {
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case GL_BYTE: element.ValueType = Diligent::VT_INT8; break;
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case GL_UNSIGNED_BYTE: element.ValueType = Diligent::VT_UINT8; break;
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case GL_SHORT: element.ValueType = Diligent::VT_INT16; break;
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case GL_UNSIGNED_SHORT: element.ValueType = Diligent::VT_UINT16; break;
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case GL_INT: element.ValueType = Diligent::VT_INT32; break;
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case GL_UNSIGNED_INT: element.ValueType = Diligent::VT_UINT32; break;
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case GL_FLOAT: element.ValueType = Diligent::VT_FLOAT32; break;
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case GL_HALF_FLOAT: element.ValueType = Diligent::VT_FLOAT16; break;
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case GL_DOUBLE: element.ValueType = Diligent::VT_FLOAT64; break;
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default: element.ValueType = Diligent::VT_UNDEFINED; break;
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}
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element.IsNormalized = attrib.normalized;
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element.RelativeOffset = static_cast<Diligent::Uint32>(reinterpret_cast<size_t>(attrib.pointer));
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inputLayout.push_back(element);
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MG_Util::Debug::LogD("Built LayoutElement for attrib '%s' (location %d): "
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"NumComponents=%d, ValueType=%d, IsNormalized=%s, RelativeOffset=%u",
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attribName.c_str(), attribIndex,
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element.NumComponents, element.ValueType,
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element.IsNormalized ? "true" : "false",
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element.RelativeOffset);
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}
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}
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void PipelineStateManager::ConfigurePSO(
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Diligent::GraphicsPipelineStateCreateInfo &PSOCreateInfo,
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GLProgramInfo &programInfo,
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@@ -101,6 +156,20 @@ namespace MG_Diligent {
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Diligent::CULL_MODE_BACK : Diligent::CULL_MODE_NONE;
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rasterizerDesc.FrontCounterClockwise = true;
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if (!programInfo.inputLayout.empty()) {
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PSOCreateInfo.GraphicsPipeline.InputLayout.LayoutElements = programInfo.inputLayout.data();
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PSOCreateInfo.GraphicsPipeline.InputLayout.NumElements =
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static_cast<Diligent::Uint32>(programInfo.inputLayout.size());
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MG_Util::Debug::LogD("Configured InputLayout with %zu elements",
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programInfo.inputLayout.size());
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} else {
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MG_Util::Debug::LogW("No input layout elements for PSO");
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PSOCreateInfo.GraphicsPipeline.InputLayout.LayoutElements = nullptr;
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PSOCreateInfo.GraphicsPipeline.InputLayout.NumElements = 0;
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}
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ConfigureResourceLayout(PSOCreateInfo, programInfo);
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}
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@@ -141,7 +210,9 @@ namespace MG_Diligent {
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if (it != psoCache.end()) {
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return it->second;
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}
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MG_Diligent::BuildInputLayout(program, vaState, programInfo.inputLayout);
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Diligent::GraphicsPipelineStateCreateInfo PSOCreateInfo;
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ConfigurePSO(PSOCreateInfo, programInfo, commonState, vaState, fbInfo);
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@@ -243,7 +243,10 @@ namespace MG_Diligent {
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};
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extern PipelineStateManager g_PSOManager;
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void BuildInputLayout(GLuint program, VertexArrayState& vaState,
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std::vector<Diligent::LayoutElement>& inputLayout);
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extern bool initialized;
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extern bool IsInRenderPass;
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}
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@@ -8,7 +8,7 @@ namespace MG_GL::GL {
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void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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const FramebufferObject& fbo,
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MG_Diligent::GLFramebufferInfo& fbInfo);
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inline bool IsSamplerType(GLenum type) {
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switch (type) {
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case GL_SAMPLER_2D:
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@@ -43,14 +43,14 @@ namespace MG_GL::GL {
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case GL_UNSIGNED_INT_VEC2: return 2 * sizeof(uint32_t);
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case GL_UNSIGNED_INT_VEC3: return 3 * sizeof(uint32_t);
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case GL_UNSIGNED_INT_VEC4: return 4 * sizeof(uint32_t);
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// case GL_DOUBLE: return sizeof(double); // Not supported
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// case GL_DOUBLE_VEC2: return 2 * sizeof(double); // Not supported
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// case GL_DOUBLE_VEC3: return 3 * sizeof(double); // Not supported
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// case GL_DOUBLE_VEC4: return 4 * sizeof(double); // Not supported
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// case GL_DOUBLE: return sizeof(double); // Not supported
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// case GL_DOUBLE_VEC2: return 2 * sizeof(double); // Not supported
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// case GL_DOUBLE_VEC3: return 3 * sizeof(double); // Not supported
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// case GL_DOUBLE_VEC4: return 4 * sizeof(double); // Not supported
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default: return 0;
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}
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}
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inline size_t AlignSize(size_t size, size_t alignment) {
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return (size + alignment - 1) & ~(alignment - 1);
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}
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@@ -73,7 +73,7 @@ namespace MG_GL::GL {
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return Diligent::SHADER_TYPE_UNKNOWN;
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}
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}
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Diligent::SHADER_TYPE GetShaderStageForUniform(GLuint program, const std::string& name) {
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auto& programInfo = MG_Diligent::g_ProgramMap[program];
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auto& programObj = MG_State_T::programState->programs_[program];
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@@ -176,11 +176,11 @@ namespace MG_GL::GL {
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return stage;
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}
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void UpdateSamplerAndTextureUniforms(GLuint program, Diligent::IShaderResourceBinding& pSRB) {
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MG_Util::Debug::LogD("Updating sampler and texture uniforms for program %u", program);
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auto& programObj = MG_State_T::programState->programs_[program];
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for (auto& [name, uniform] : programObj.uniformValues) {
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if (!IsSamplerType(uniform.type)) continue;
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@@ -191,7 +191,7 @@ namespace MG_GL::GL {
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textureID = unitState->GetBoundTexture(unitState->activeTarget);
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MG_Util::Debug::LogD("Sampler '%s' (type: %X) uses texture ID: %u", name.c_str(), uniform.type, textureID);
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}
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Diligent::ITextureView* pTextureView = nullptr;
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if (textureID != 0) {
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auto it = MG_Diligent::g_TextureViewMap.find(textureID);
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@@ -226,7 +226,7 @@ namespace MG_GL::GL {
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void * mapped;
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MG_Util::Debug::LogD("Mapping UBO for program %u", program);
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MG_Diligent::g_pContext->MapBuffer(programInfo.pDefaultUBO, Diligent::MAP_WRITE,
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Diligent::MAP_FLAG_DISCARD, mapped);
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Diligent::MAP_FLAG_DISCARD, mapped);
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if (mapped) {
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MG_Util::Debug::LogD("UBO mapped successfully for program %u. Updating uniform values.", program);
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@@ -287,30 +287,30 @@ namespace MG_GL::GL {
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case GL_UNSIGNED_INT_VEC4:
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memcpy(uboData + offset, uniform.uintData.data(), 4 * sizeof(uint32_t));
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break;
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// Not supported types
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// case GL_DOUBLE:
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// Not supported types
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// case GL_DOUBLE:
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// *reinterpret_cast<double*>(uboData + offset) = uniform.doubleData[0];
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// break;
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// case GL_DOUBLE_VEC2:
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// case GL_DOUBLE_VEC2:
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// memcpy(uboData + offset, uniform.doubleData.data(), 2 * sizeof(double));
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// break;
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// case GL_DOUBLE_VEC3:
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// case GL_DOUBLE_VEC3:
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// memcpy(uboData + offset, uniform.doubleData.data(), 3 * sizeof(double));
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// break;
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// case GL_DOUBLE_VEC4:
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// case GL_DOUBLE_VEC4:
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// memcpy(uboData + offset, uniform.doubleData.data(), 4 * sizeof(double));
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// break;
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// case GL_DOUBLE_MAT2:
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// case GL_DOUBLE_MAT2:
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// memcpy(uboData + offset, uniform.doubleData.data(), 4 * sizeof(double));
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// break;
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// case GL_DOUBLE_MAT3:
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// case GL_DOUBLE_MAT3:
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// memcpy(uboData + offset, uniform.doubleData.data(), 9 * sizeof(double));
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// break;
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// case GL_DOUBLE_MAT4:
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// case GL_DOUBLE_MAT4:
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// memcpy(uboData + offset, uniform.doubleData.data(), 16 * sizeof(double));
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// break;
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// ...
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// ...
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}
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}
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}
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@@ -396,7 +396,7 @@ namespace MG_GL::GL {
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}
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auto& programInfo = MG_Diligent::g_ProgramMap[program];
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GLuint drawFB = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
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if (drawFB == 0) drawFB = 0;
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@@ -406,7 +406,7 @@ namespace MG_GL::GL {
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return;
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}
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MG_Diligent::GLFramebufferInfo& fbInfo = itFB->second;
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MG_Util::Debug::LogD("Fetching PSO for program %u", program);
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programInfo.pPipelineState = MG_Diligent::g_PSOManager.GetOrCreatePSO(
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program,
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@@ -430,12 +430,12 @@ namespace MG_GL::GL {
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MG_Util::Debug::LogE("Failed to create ShaderResourceBinding for program %u", program);
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return;
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}
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MG_Util::Debug::LogD("Successfully created ShaderResourceBinding for program %u", program);
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}
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MG_Diligent::g_pContext->SetPipelineState(programInfo.pPipelineState);
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auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
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if (!pVAO) {
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MG_Util::Debug::LogE("No current VAO found. A VAO must be bound before drawing.");
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@@ -455,14 +455,12 @@ namespace MG_GL::GL {
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if (!pBuffer) {
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Diligent::BufferDesc BuffDesc;
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BuffDesc.Name = "Buffer";
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std::string bufferName = "Dynamic VBO " + std::to_string(buffer);
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BuffDesc.Name = bufferName.c_str();
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BuffDesc.Size = bufferObj.data.size();
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BuffDesc.Usage = Diligent::USAGE_DYNAMIC;
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BuffDesc.BindFlags = Diligent::BIND_VERTEX_BUFFER;
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if (bufferObj.isDynamic) {
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BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
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}
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BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
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if (pBuffer) {
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pBuffer->Release();
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@@ -470,13 +468,13 @@ namespace MG_GL::GL {
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MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &pBuffer);
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}
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if (pBuffer && !bufferObj.data.empty()) {
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void* pMappedData = nullptr;
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MG_Diligent::g_pContext->MapBuffer(
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pBuffer,
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Diligent::MAP_WRITE,
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bufferObj.isDynamic ? Diligent::MAP_FLAG_DISCARD : Diligent::MAP_FLAG_NONE,
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Diligent::MAP_FLAG_DISCARD,
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pMappedData
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);
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@@ -499,15 +497,13 @@ namespace MG_GL::GL {
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if (!pBuffer) {
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Diligent::BufferDesc BuffDesc;
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BuffDesc.Name = "IndexBuffer";
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std::string bufferName = "Dynamic IBO " + std::to_string(buffer);
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BuffDesc.Name = bufferName.c_str();
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BuffDesc.Size = bufferObj.data.size();
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BuffDesc.Usage = bufferObj.isDynamic ? Diligent::USAGE_DYNAMIC
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: Diligent::USAGE_DEFAULT;
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BuffDesc.BindFlags = Diligent::BIND_INDEX_BUFFER;
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if (bufferObj.isDynamic) {
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BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
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}
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BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
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if (pBuffer) {
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pBuffer->Release();
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@@ -515,7 +511,7 @@ namespace MG_GL::GL {
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MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &pBuffer);
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}
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if (pBuffer && !bufferObj.data.empty()) {
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void* pMappedData = nullptr;
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MG_Diligent::g_pContext->MapBuffer(
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@@ -532,7 +528,7 @@ namespace MG_GL::GL {
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createdBuffers[buffer] = pBuffer;
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}
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}
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}
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}
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@@ -551,6 +547,23 @@ namespace MG_GL::GL {
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}
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if (!vertexBuffers.empty()) {
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MG_Util::Debug::LogD("Setting Vertex Buffers:");
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MG_Util::Debug::LogD(" NumBuffers: %u", static_cast<Diligent::Uint32>(vertexBuffers.size()));
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for (size_t i = 0; i < vertexBuffers.size(); ++i) {
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MG_Util::Debug::LogD(" Buffer %zu:", i);
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if (vertexBuffers[i]) {
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const auto& desc = vertexBuffers[i]->GetDesc();
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MG_Util::Debug::LogD(" Name: %s", desc.Name ? desc.Name : "N/A");
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MG_Util::Debug::LogD(" Size: %llu", desc.Size);
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MG_Util::Debug::LogD(" Usage: %d", desc.Usage);
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MG_Util::Debug::LogD(" BindFlags: %u", desc.BindFlags);
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MG_Util::Debug::LogD(" CPUAccessFlags: %u", desc.CPUAccessFlags);
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} else {
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MG_Util::Debug::LogD(" <null buffer>");
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}
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MG_Util::Debug::LogD(" Offset: %llu", offsets[i]);
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}
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MG_Diligent::g_pContext->SetVertexBuffers(
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0,
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static_cast<Diligent::Uint32>(vertexBuffers.size()),
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@@ -565,7 +578,7 @@ namespace MG_GL::GL {
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GLuint buffer = pVAO->elementBuffer;
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auto it = MG_Diligent::g_BufferMap.find(buffer);
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if (it != MG_Diligent::g_BufferMap.end() && it->second) {
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Diligent::Uint64 offset = reinterpret_cast<uintptr_t>(indices);
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auto offset = reinterpret_cast<uintptr_t>(indices);
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MG_Diligent::g_pContext->SetIndexBuffer(
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it->second,
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@@ -611,7 +624,7 @@ namespace MG_GL::GL {
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void DrawArrays(GLenum mode, GLint first, GLsizei count) {
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// TODO
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}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) {
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// TODO
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}
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@@ -619,7 +632,7 @@ namespace MG_GL::GL {
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void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) {
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// TODO
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}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) {
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// TODO
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}
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