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[Test] (trace): FCL MC 1.21.5 vanilla fixture, a 252-frame window with a dev DirectGLES golden that both backends match (ci:false).
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@@ -23,6 +23,14 @@ The bundled fixtures cover:
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campaign's benchmark scene: benchmark mode replays the whole window and the tail frames measure steady-state
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in-world frame time. The golden is still the final frame, so it works as an ordinary correctness case too.
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- minecraft-1.21.5-vanilla-fcl-in-world: captured on an Android device through FCL (MobileGL Magma, 854x480) from
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vanilla Minecraft 1.21.5 in the world and view distance of the FCL performance bench (a night-time forest), so the
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trace matrix covers the per-frame clear, blit and sub-data pattern FCL's MC 1.21.5 runs, which the 1.21.4 traces do
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not. A 252-frame window (gltrim `-f 6701-6951`) for benchmarking, golden on the final frame. FCL captures bind
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`EGL_OPENGL_ES_API`, so a desktop glretrace cannot make the golden; it is a DirectGLES replay of dev, matched exactly
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by DirectVulkan within 8 pixels. The archive is 22.7 MB, over the 20 MiB budget: the floor is the setup state
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(textures and chunk buffers), and a 151-frame window measured the same size. `ci: false` like rd12.
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- minecraft-1.21.4-fabric-sodium-in-world: captured from Minecraft 1.21.4 Fabric with Sodium after entering a
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singleplayer world with Fancy graphics.
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@@ -75,6 +75,14 @@
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"timeout_seconds": 1800,
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"ci": false
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},
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{
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"name": "minecraft-1.21.5-vanilla-fcl-in-world",
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"trace_archive": "minecraft-1.21.5-vanilla-fcl-in-world.tgz",
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"golden": "minecraft-1.21.5-vanilla-fcl-in-world.0005998912.png",
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"target_call": 5998912,
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"timeout_seconds": 1800,
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"ci": false
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},
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{
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"name": "minecraft-1.21.4-fabric-sodium-in-world",
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"verify": true,
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