[Chore] (MG_Backend/DirectVulkan): get rid of unnecessary checks

This commit is contained in:
2026-02-22 13:17:22 +08:00
parent 359ba1c572
commit 5013108a7f
@@ -585,10 +585,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
outData.assign(m_maxBindings, nullptr);
outSizes.assign(m_maxBindings, 0);
if (MG_State::pGLContext == nullptr) {
return false;
}
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
const Uint32 uniformBindingPointCount =
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));