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[Chore] (MG_Backend/DirectVulkan): get rid of unnecessary checks
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@@ -585,10 +585,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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outData.assign(m_maxBindings, nullptr);
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outData.assign(m_maxBindings, nullptr);
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outSizes.assign(m_maxBindings, 0);
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outSizes.assign(m_maxBindings, 0);
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if (MG_State::pGLContext == nullptr) {
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return false;
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}
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const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
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const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
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const Uint32 uniformBindingPointCount =
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const Uint32 uniformBindingPointCount =
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static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
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static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
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