[Fix] (GLImpl): reject memory-barrier bits the spec does not define

This commit is contained in:
2026-08-22 21:45:13 -04:00
parent 6a8bf4c03c
commit 50d260c840
@@ -713,7 +713,34 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
namespace {
// GL 4.6 core 7.11.2 (and ARB_shader_image_load_store, which introduced the call): the
// barrier bitfield is INVALID_VALUE unless every bit is one of the defined ones, with
// GL_ALL_BARRIER_BITS - which is 0xFFFFFFFF, not the union of the list - accepted whole.
// Forwarding an undefined bit to the host driver let a caller that had computed its mask
// wrongly (or reused an ES-only bit) get silence instead of the error the spec promises.
constexpr GLbitfield kAllDefinedBarrierBits =
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT |
GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT |
GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT | GL_QUERY_BUFFER_BARRIER_BIT;
Bool ValidateMemoryBarrierBits(const char* function, GLbitfield barriers) {
if (barriers == GL_ALL_BARRIER_BITS) return true;
if ((barriers & ~kAllDefinedBarrierBits) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function,
"barriers contains bits that are not defined barrier bits."));
return false;
}
return true;
}
} // namespace
void MemoryBarrier(GLbitfield barriers) {
if (!ValidateMemoryBarrierBits(__func__, barriers)) return;
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
if (!memoryBarrier) {
MG_State::pGLContext->RecordError(
@@ -725,6 +752,7 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void MemoryBarrierByRegion(GLbitfield barriers) {
if (!ValidateMemoryBarrierBits(__func__, barriers)) return;
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
if (!memoryBarrierByRegion) {
MG_State::pGLContext->RecordError(