mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix, Test] (GLState): deliver the GL_MIN_MAP_BUFFER_ALIGNMENT that glGetIntegerv advertises
This commit is contained in:
@@ -1664,7 +1664,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample) ? GL_TRUE : GL_FALSE;
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return;
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case GL_MIN_MAP_BUFFER_ALIGNMENT:
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*params = 64; // TODO
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// The same constant the map paths align to (MG_State/GLState/BufferState/
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// PipeResource.h), never a literal: this number is a PROMISE about the pointers
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// glMapBuffer and glMapBufferRange return, and the two used to be unrelated - the
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// query said 64 while the pointers came out of a std::vector aligned to 16.
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*params = static_cast<GLint>(MG_State::GLState::MIN_MAP_BUFFER_ALIGNMENT);
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return;
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case GL_MAX_LABEL_LENGTH:
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*params = 256; // TODO
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@@ -163,7 +163,7 @@ namespace MobileGL::MG_State::GLState {
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if (!m_resource.IsGpuResident() &&
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!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) {
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Memcpy(m_resource.Bytes() + m_mappedRange.start, m_stagingData.data(),
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Memcpy(m_resource.Bytes() + m_mappedRange.start, m_stagingData.data() + m_stagingBias,
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m_mappedRange.end - m_mappedRange.start);
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}
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NotifyFlushMappedRange(m_mappedRange, m_mappingAccess);
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@@ -175,6 +175,7 @@ namespace MobileGL::MG_State::GLState {
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m_isMapped = false;
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m_mappingAccess = BufferMappingAccessBit::Null;
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m_mappedRange = {0, 0};
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m_stagingBias = 0;
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m_ownsStagingData = false;
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}
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@@ -193,7 +194,7 @@ namespace MobileGL::MG_State::GLState {
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// FLUSH_EXPLICIT maps are never GPU-resident (only coherent maps are adopted), so
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// the staged bytes must be copied into the shadow before the backend reads them.
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if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) {
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Memcpy(m_resource.Bytes() + start, m_stagingData.data() + offset, length);
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Memcpy(m_resource.Bytes() + start, m_stagingData.data() + m_stagingBias + offset, length);
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}
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NotifyFlushMappedRange({start, end}, m_mappingAccess);
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}
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@@ -311,6 +312,9 @@ namespace MobileGL::MG_State::GLState {
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m_mappedRange = {0, m_size};
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if (m_mappingAccess & BufferMappingAccessBit::Write) {
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// glMapBuffer maps from offset 0, so no bias: the allocation's own
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// GL_MIN_MAP_BUFFER_ALIGNMENT-aligned base is what the application must get.
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m_stagingBias = 0;
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m_stagingData.resize(m_size);
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m_ownsStagingData = true;
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@@ -372,14 +376,21 @@ namespace MobileGL::MG_State::GLState {
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}
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if (access & BufferMappingAccessBit::Write) {
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m_stagingData.resize(range.end - range.start);
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// ARB_map_buffer_alignment constrains (returned pointer - offset), not the pointer:
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// a map at offset 63 must hand back a pointer 63 bytes past the alignment grid, which
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// is exactly what the read path below gets for free from shadowBase + offset. The
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// staging store has to be biased by the same phase to match, so it over-allocates by
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// it and the mapped bytes start at data() + m_stagingBias.
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m_stagingBias = range.start % MIN_MAP_BUFFER_ALIGNMENT;
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const SizeT mappedLength = range.end - range.start;
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m_stagingData.resize(m_stagingBias + mappedLength);
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m_ownsStagingData = true;
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if (!(access & (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
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Memcpy(m_stagingData.data(), m_resource.Bytes() + range.start, m_stagingData.size());
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Memcpy(m_stagingData.data() + m_stagingBias, m_resource.Bytes() + range.start, mappedLength);
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}
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return m_stagingData.data();
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return m_stagingData.data() + m_stagingBias;
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} else {
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m_ownsStagingData = false;
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return m_resource.Bytes() + range.start;
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@@ -438,7 +449,7 @@ namespace MobileGL::MG_State::GLState {
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return const_cast<Uint8*>(m_resource.Bytes()) + m_mappedRange.start;
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}
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if (m_ownsStagingData) {
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return const_cast<Uint8*>(m_stagingData.data());
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return const_cast<Uint8*>(m_stagingData.data()) + m_stagingBias;
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}
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return const_cast<Uint8*>(m_resource.Bytes()) + m_mappedRange.start;
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}
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@@ -239,7 +239,14 @@ namespace MobileGL {
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// Set by MarkGpuWritten, cleared by SyncGpuWrites once the shadow is refreshed.
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Bool m_gpuWritePending = false;
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Range1D m_mappedRange;
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Vector<Uint8> m_stagingData;
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// The write-map staging store. MapAlignedData because the application is handed a
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// pointer into it, and biased by m_stagingBias because ARB_map_buffer_alignment
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// requires (returned pointer - offset) to be aligned, not the pointer itself: a range
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// map at offset 63 must hand back a pointer sitting 63 bytes past the alignment grid.
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// The bias is the offset's phase, so the mapped bytes still start at
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// m_stagingData.data() + m_stagingBias and the allocation is that much longer.
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MapAlignedData m_stagingData;
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SizeT m_stagingBias = 0;
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Bool m_ownsStagingData;
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};
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} // namespace MG_State::GLState
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@@ -10,8 +10,56 @@
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#include <Includes.h>
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#include <MG_Util/Types.h>
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#include <bit>
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#include <new>
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#include <vector>
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namespace MobileGL::MG_State::GLState {
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// GL_MIN_MAP_BUFFER_ALIGNMENT. GL 4.2 / ARB_map_buffer_alignment fix the minimum at 64 and
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// MobileGL advertises exactly that (MG_Impl/GLImpl/Getter/GL_Getter.cpp reads this constant),
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// so under-reporting is not available - the implementation has to be brought up to the number
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// instead. The promise is about POINTERS, not just the query: glMapBuffer must return a
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// 64-byte-aligned pointer, and glMapBufferRange must return one whose base - the returned
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// pointer minus the offset the caller asked for - is. Every pointer the frontend hands out
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// comes from the shadow below or from BufferObject's staging buffer, and std::vector only
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// promises alignof(std::max_align_t) (16 on aarch64), so both allocations carry the alignment
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// themselves. One constant for the getter and the allocator, because the two may never
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// disagree - the same reason the atomic-counter limits are shared through
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// MG_Util/ShaderTranspiler/Types.h.
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inline constexpr SizeT MIN_MAP_BUFFER_ALIGNMENT = 64;
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// Allocator that gives every allocation MIN_MAP_BUFFER_ALIGNMENT. Deliberately minimal: the
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// vectors it backs hold raw bytes and are only ever sized, so allocate/deallocate plus the
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// rebinding and equality boilerplate std::vector requires is the whole interface.
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template <typename T>
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struct MapAlignedAllocator {
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using value_type = T;
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MapAlignedAllocator() noexcept = default;
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template <typename U>
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MapAlignedAllocator(const MapAlignedAllocator<U>&) noexcept {}
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T* allocate(SizeT count) {
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if (count == 0) return nullptr;
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return static_cast<T*>(
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::operator new(count * sizeof(T), std::align_val_t{MIN_MAP_BUFFER_ALIGNMENT}));
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}
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void deallocate(T* pointer, SizeT) noexcept {
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::operator delete(pointer, std::align_val_t{MIN_MAP_BUFFER_ALIGNMENT});
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}
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template <typename U>
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Bool operator==(const MapAlignedAllocator<U>&) const noexcept {
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return true;
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}
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template <typename U>
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Bool operator!=(const MapAlignedAllocator<U>&) const noexcept {
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return false;
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}
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};
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// Byte store for anything the application may end up holding a mapped pointer into.
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using MapAlignedData = std::vector<Uint8, MapAlignedAllocator<Uint8>>;
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// Opaque, refcounted handle to the backend's GPU storage for one buffer
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// (the driver-side resource). The active backend derives from it and attaches
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// its own payload (VkBufferResource / GLESBufferResource). Held by PipeResource.
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@@ -57,8 +105,8 @@ namespace MobileGL::MG_State::GLState {
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}
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// Direct shadow access, used only by the backend's upload-from-shadow path,
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// which never runs for a GPU-resident (persistent) buffer.
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Data& Shadow() { return *m_shadow; }
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const Data& Shadow() const { return *m_shadow; }
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MapAlignedData& Shadow() { return *m_shadow; }
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const MapAlignedData& Shadow() const { return *m_shadow; }
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// Transition to persistent GPU residency: adopt the backend's coherent
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// mapped base as the source of truth and drop the CPU shadow. The caller
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@@ -85,7 +133,10 @@ namespace MobileGL::MG_State::GLState {
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SharedPtr<BackendBufferResource> ReleaseBackend() { return std::move(m_backend); }
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private:
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SharedPtr<Data> m_shadow = MakeShared<Data>();
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// MapAlignedData, not Data: a read-only glMapBuffer hands the application this very
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// pointer, and a range map hands it base + offset, so the base has to be on the
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// GL_MIN_MAP_BUFFER_ALIGNMENT grid for either to satisfy ARB_map_buffer_alignment.
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SharedPtr<MapAlignedData> m_shadow = MakeShared<MapAlignedData>();
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void* m_gpuMapped = nullptr;
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SharedPtr<BackendBufferResource> m_backend;
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};
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@@ -8,6 +8,7 @@
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#include <gtest/gtest.h>
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#include <cstdint>
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#include <limits>
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#include "Includes.h"
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@@ -267,6 +268,116 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
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ASSERT_EQ(actual, expected);
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}
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// GL_MIN_MAP_BUFFER_ALIGNMENT is a promise about POINTERS, and MobileGL used to keep only the
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// query half of it: glGetIntegerv answered 64 while every mapped pointer came out of a plain
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// std::vector, aligned to alignof(std::max_align_t) - 16 on aarch64. GL 4.2 /
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// ARB_map_buffer_alignment fix the minimum at 64, so under-reporting is not available and the
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// implementation has to be brought up to the number instead. Note the two different constraints:
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// glMapBuffer's pointer must be aligned outright, while glMapBufferRange's must be aligned AFTER
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// subtracting the offset the caller asked for - i.e. it sits at the offset's own alignment phase.
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// KHR-GLxx.map_buffer_alignment.functional asserts exactly these two, at offset 63, for 24
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// storage-flag combinations across 14 targets, and failed identically on both test devices.
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TEST_F(BufferTest, MappedPointersHonourTheAdvertisedMapBufferAlignment) {
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GLint advertisedAlignment = 0;
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MobileGL::MG_Impl::GLImpl::GetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &advertisedAlignment);
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ASSERT_EQ(advertisedAlignment, static_cast<GLint>(MobileGL::MG_State::GLState::MIN_MAP_BUFFER_ALIGNMENT))
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<< "the query and the allocator must read the same constant";
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ASSERT_GE(advertisedAlignment, 64) << "GL 4.2 fixes the minimum at 64";
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const SizeT alignment = static_cast<SizeT>(advertisedAlignment);
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auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
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Vector<Uint> bufferNames;
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MobileGL::MG_State::pGLContext->GenBufferNames(1, bufferNames);
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auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
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slot.Bind(bufObj);
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// The conformance test's own shape: a buffer two alignments long, mapped from the last byte
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// inside the first alignment - the offset most likely to expose a base-aligned-only fix.
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const SizeT bufferSize = 2 * alignment;
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const SizeT offset = alignment - 1;
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bufObj->Resize(bufferSize);
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Vector<Uint8> initData(bufferSize);
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for (SizeT i = 0; i < bufferSize; ++i) initData[i] = static_cast<Uint8>(i);
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bufObj->UploadData(DataPtr{.data = initData.data(), .size = bufferSize}, 0);
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const auto addressOf = [](const void* pointer) { return reinterpret_cast<std::uintptr_t>(pointer); };
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// glMapBuffer, read-only: the shadow base itself is handed out.
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void* readMapped = bufObj->AcquireMemory(true, true, false);
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ASSERT_NE(readMapped, nullptr);
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EXPECT_EQ(addressOf(readMapped) % alignment, 0u) << "glMapBuffer(GL_READ_ONLY) returned an unaligned pointer";
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bufObj->ReleaseMemory();
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// glMapBuffer, write: the staging store is handed out instead.
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void* writeMapped = bufObj->AcquireMemory(true, false, true);
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ASSERT_NE(writeMapped, nullptr);
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EXPECT_EQ(addressOf(writeMapped) % alignment, 0u) << "glMapBuffer(GL_WRITE_ONLY) returned an unaligned pointer";
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EXPECT_EQ(bufObj->GetMappedPointer(), writeMapped)
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<< "GL_BUFFER_MAP_POINTER must report the pointer the map returned";
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bufObj->ReleaseMemory();
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// glMapBufferRange, read-only: shadow base + offset, so the phase falls out for free.
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const Range1D mapRange{.start = offset, .end = bufferSize};
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void* rangeRead = bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Read);
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ASSERT_NE(rangeRead, nullptr);
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EXPECT_EQ((addressOf(rangeRead) - offset) % alignment, 0u)
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<< "glMapBufferRange(READ) returned a pointer whose base is unaligned";
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bufObj->ReleaseMemory();
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// glMapBufferRange, write: the staging store has to be biased to the same phase, and the
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// write-back has to follow the bias or the bytes land at the wrong place in the shadow.
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Uint8* rangeWrite = static_cast<Uint8*>(bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write));
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ASSERT_NE(rangeWrite, nullptr);
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EXPECT_EQ((addressOf(rangeWrite) - offset) % alignment, 0u)
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<< "glMapBufferRange(WRITE) returned a pointer whose base is unaligned";
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EXPECT_EQ(bufObj->GetMappedPointer(), rangeWrite)
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<< "GL_BUFFER_MAP_POINTER must report the pointer the map returned";
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// Seeded from the shadow, so the mapped view starts at the offset's byte.
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EXPECT_EQ(rangeWrite[0], static_cast<Uint8>(offset));
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rangeWrite[0] = 0xAB;
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rangeWrite[bufferSize - offset - 1] = 0xCD;
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bufObj->ReleaseMemory();
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Vector<Uint8> readBack(bufferSize);
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bufObj->DownloadSubData(readBack.data(), 0, bufferSize);
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EXPECT_EQ(readBack[offset], 0xAB) << "the biased staging write-back landed at the wrong offset";
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EXPECT_EQ(readBack[bufferSize - 1], 0xCD) << "the biased staging write-back landed at the wrong offset";
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EXPECT_EQ(readBack[offset - 1], static_cast<Uint8>(offset - 1)) << "the write-back overran the mapped range";
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}
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// The explicit-flush path reads through the same bias, one flush offset further in: a flush of
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// [offset + 4, offset + 8) must copy the bytes the application wrote at rangeWrite[4..8), not the
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// ones sitting four bytes into the raw allocation.
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TEST_F(BufferTest, ExplicitFlushOfARangeMapFollowsTheAlignmentBias) {
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auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
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Vector<Uint> bufferNames;
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MobileGL::MG_State::pGLContext->GenBufferNames(1, bufferNames);
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auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
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slot.Bind(bufObj);
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const SizeT alignment = MobileGL::MG_State::GLState::MIN_MAP_BUFFER_ALIGNMENT;
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const SizeT bufferSize = 2 * alignment;
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const SizeT offset = alignment - 1;
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bufObj->Resize(bufferSize);
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Vector<Uint8> initData(bufferSize, 0);
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bufObj->UploadData(DataPtr{.data = initData.data(), .size = bufferSize}, 0);
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const Range1D mapRange{.start = offset, .end = bufferSize};
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Uint8* mapped = static_cast<Uint8*>(bufObj->AcquireMemoryRange(
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mapRange, BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit));
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ASSERT_NE(mapped, nullptr);
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mapped[4] = 0x5A;
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mapped[5] = 0x5B;
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bufObj->FlushMemoryRange(4, 2);
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bufObj->ReleaseMemory();
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Vector<Uint8> readBack(bufferSize);
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bufObj->DownloadSubData(readBack.data(), 0, bufferSize);
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EXPECT_EQ(readBack[offset + 4], 0x5A);
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EXPECT_EQ(readBack[offset + 5], 0x5B);
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EXPECT_EQ(readBack[offset + 3], 0x00) << "the explicit flush copied bytes outside the flushed range";
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}
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TEST_F(BufferTest, CopyBufferSubData) {
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auto& srcSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyRead);
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auto& dstSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyWrite);
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