[Fix] (MG_Backend/DirectGLES): sync GL_TEXTURE_SWIZZLE_* on multisample targets - the early return meant to skip the sampler-only parameters dropped every swizzle write, which the frontend already treats as legal on those targets

This commit is contained in:
2026-07-20 21:02:52 -04:00
parent 57cc652b1d
commit 520c2b6750
+12 -6
View File
@@ -2216,11 +2216,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
// Multisample targets reject the *sampler* parameters (LOD range, border color) but
// GL_TEXTURE_SWIZZLE_* is texture state, not sampler state, and ES accepts it on them.
// Bailing out entirely used to drop every swizzle write on the floor, which is what the
// frontend already assumes is legal (see GL_Texture.cpp's MS-invalid pname list, which
// deliberately omits the swizzle enums). Note the caches for the skipped parameters are
// still refreshed so they never look stale, but m_cacheSwizzleParams must NOT be, or the
// change detection below would swallow the very writes we came here to emit.
const Bool isMultisampleTarget = TextureImpl::IsMultisampleTextureTarget(targetInternal);
if (isMultisampleTarget) {
m_cacheLodRange = stateTextureObject->GetLevelRange();
m_cacheSwizzleParams = stateTextureObject->GetAllSwizzleParams();
m_cacheBorderColor = stateTextureObject->GetBorderColor();
return;
}
Bind(target);
@@ -2233,14 +2239,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& levelRange = stateTextureObject->GetLevelRange();
if (m_cacheLodRange.x() != levelRange.x()) {
if (!isMultisampleTarget && m_cacheLodRange.x() != levelRange.x()) {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
m_cacheLodRange.x() = levelRange.x();
}
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (m_cacheLodRange.y() != levelRange.y()) {
if (!isMultisampleTarget && m_cacheLodRange.y() != levelRange.y()) {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
m_cacheLodRange.y() = levelRange.y();
}
@@ -2266,7 +2272,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
});
}
if (m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
if (!isMultisampleTarget && m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
const auto& borderColor = stateTextureObject->GetBorderColor();
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);