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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (Diligent, EGL): release swap chain on EGL surface release
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@@ -841,6 +841,13 @@ namespace MobileGL::MG_Backend::DiligentBackend {
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BackendObject::ReleaseEGLResources();
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}
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void BackendObject_Diligent::OnEGLSurfaceReleased(EGLSurface surface) {
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(void)surface;
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if (m_pRenderer != nullptr) {
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m_pRenderer->ReleaseSwapChain();
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}
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}
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Bool BackendObject_Diligent::ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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if (!BackendObject::ResizeEGLWindowSurface(surface, width, height)) {
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@@ -44,6 +44,7 @@ namespace MobileGL::MG_Backend::DiligentBackend {
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Bool InitWindowSurface() override;
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Bool InitPbufferSurface(EGLint width, EGLint height) override;
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Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) override;
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void OnEGLSurfaceReleased(EGLSurface surface) override;
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const RendererInfo& GetRendererInfo() const override;
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String GetBackendAPIVersionString() const override;
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