mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix, Test] (GLImpl, DirectGLES, DirectVulkan): accept GL_RENDERBUFFER endpoints in glCopyImageSubData
This commit is contained in:
@@ -14,6 +14,7 @@ namespace MobileGL {
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namespace MG_State::GLState {
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class FramebufferObject;
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class ITextureObject;
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class RenderbufferObject;
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}
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enum class BackendType {
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@@ -24,6 +25,19 @@ namespace MobileGL {
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};
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namespace MG_Backend {
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// One endpoint of a glCopyImageSubData. GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER
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// alongside the ten whole-image texture targets, and a renderbuffer name lives in a
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// namespace of its own - so an endpoint is a sum type, not an ITextureObject. At most
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// one of the two pointers is set; neither is set when the name named nothing, which is
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// the INVALID_VALUE the frontend validator reports.
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struct CopyImageEndpoint {
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SharedPtr<MG_State::GLState::ITextureObject> Texture;
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SharedPtr<MG_State::GLState::RenderbufferObject> Renderbuffer;
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Bool IsRenderbuffer() const { return Renderbuffer != nullptr; }
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Bool Exists() const { return Texture != nullptr || Renderbuffer != nullptr; }
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};
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enum class FormatCapability : Uint64 {
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Creatable = 1ull << 0,
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@@ -160,9 +174,9 @@ namespace MobileGL {
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GLsizei height, GLint border);
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void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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GLsizei width, GLsizei height);
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void (*CopyImageSubData)(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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void (*CopyImageSubData)(const CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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void (*GenerateMipmap)(GLenum target);
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@@ -5708,27 +5708,83 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// The 1D-array case is not just a rename: GL addresses its layers with y/height while the
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// ES 2D array that backs it addresses them with z/depth, so the two axes swap with the
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// target.
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//
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// GL_RENDERBUFFER is the exception that must NOT be translated: ES 3.2 core (and
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// GL_EXT_copy_image) take it as a srcTarget/dstTarget verbatim, while
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// ConvertGLEnumToTextureTarget answers Unknown for it and the translation below would hand
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// the driver GL_UNKNOWN_MGL.
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struct GLESCopyImageEndpoint {
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GLenum target = GL_TEXTURE_2D;
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// Exactly one of the two is set. The backend object is kept rather than its id, because
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// the id is only stable until the OTHER endpoint syncs (a sync can re-mint a texture),
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// so it is read at the point of use.
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SharedPtr<TextureImpl::BackendTextureObject> texture;
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SharedPtr<RenderbufferImpl::BackendRenderbufferObject> renderbuffer;
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GLint x = 0;
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GLint y = 0;
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GLint z = 0;
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Bool IsRenderbuffer() const { return renderbuffer != nullptr; }
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GLuint Name() const {
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if (renderbuffer) return renderbuffer->GetBackendRenderbufferId();
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return texture ? texture->GetBackendTextureId() : 0u;
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}
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};
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static GLESCopyImageEndpoint MakeGLESCopyImageEndpoint(GLenum appTarget, GLint x, GLint y, GLint z) {
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const TextureTarget stateTarget = MG_Util::ConvertGLEnumToTextureTarget(appTarget);
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GLESCopyImageEndpoint endpoint{};
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endpoint.target = TextureImpl::ConvertTextureTargetToBackendGLEnum(stateTarget);
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if (stateTarget == TextureTarget::Texture1DArray) {
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endpoint.x = x;
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endpoint.y = 0;
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endpoint.z = y;
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return endpoint;
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// The renderbuffer twin of TextureImpl::SyncTextureObjectToBackend: the same
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// find-or-create-then-sync the framebuffer attachment walk does (see SyncAttachmentObject),
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// reachable from a path that has a renderbuffer but no framebuffer.
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static SharedPtr<RenderbufferImpl::BackendRenderbufferObject> SyncRenderbufferObjectToBackend(
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const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbufferObject) {
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if (!renderbufferObject) return nullptr;
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SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
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if (auto* slot = RenderbufferImpl::g_backendRenderbufferObjects.Find(renderbufferObject.get())) {
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backendRenderbufferObject = *slot;
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} else {
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auto& newSlot = RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
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if (!newSlot) {
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newSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
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}
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backendRenderbufferObject = newSlot;
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}
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endpoint.x = x;
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endpoint.y = y;
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endpoint.z = z;
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return endpoint;
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backendRenderbufferObject->SyncToBackend(renderbufferObject);
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return backendRenderbufferObject;
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}
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static Bool MakeGLESCopyImageEndpoint(const CopyImageEndpoint& endpoint, GLenum appTarget, GLint x, GLint y,
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GLint z, GLESCopyImageEndpoint& out) {
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if (endpoint.IsRenderbuffer()) {
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out.renderbuffer = SyncRenderbufferObjectToBackend(endpoint.Renderbuffer);
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if (!out.renderbuffer) return false;
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out.target = GL_RENDERBUFFER;
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out.x = x;
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out.y = y;
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out.z = z;
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return true;
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}
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// BY VALUE, not by reference. SyncTextureObjectToBackend hands back a reference to a
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// slot inside the backend texture registry, and the second call mutates that very map:
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// GetOrCreate indexes it (an insert relocates entries - by rehashing, and also by
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// robin-hood displacement well under the load factor), and Find drops any
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// entry whose state object has expired - which, with the map open-addressed and erasing
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// by shifting the probe cluster backwards, relocates entries other than the erased one.
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// Either way a reference taken by the first call is stale by the time the second returns,
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// and it is read four more times below. Copying the SharedPtr costs two refcount bumps on
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// a path that is already doing a texture copy.
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out.texture = TextureImpl::SyncTextureObjectToBackend(endpoint.Texture);
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if (!out.texture) return false;
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const TextureTarget stateTarget = MG_Util::ConvertGLEnumToTextureTarget(appTarget);
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out.target = TextureImpl::ConvertTextureTargetToBackendGLEnum(stateTarget);
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if (stateTarget == TextureTarget::Texture1DArray) {
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out.x = x;
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out.y = 0;
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out.z = y;
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return true;
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}
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out.x = x;
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out.y = y;
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out.z = z;
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return true;
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}
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// The region extent swaps the same two axes for a 1D array, and does so for whichever side
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@@ -5744,85 +5800,86 @@ namespace MobileGL::MG_Backend::DirectGLES {
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std::swap(height, depth);
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}
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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static TextureInternalFormat GetCopyImageEndpointFormat(const CopyImageEndpoint& endpoint) {
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if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetInternalFormat();
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return endpoint.Texture ? endpoint.Texture->GetFormat() : TextureInternalFormat::Unknown;
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}
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void CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const CopyImageEndpoint& dstEndpoint,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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// BY VALUE, not by reference. SyncTextureObjectToBackend hands back a reference to a
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// slot inside the backend texture registry, and the second call mutates that very map:
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// GetOrCreate indexes it (an insert relocates entries - by rehashing, and also by
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// robin-hood displacement well under the load factor), and Find drops any
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// entry whose state object has expired - which, with the map open-addressed and erasing
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// by shifting the probe cluster backwards, relocates entries other than the erased one.
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// Either way a reference taken by the first call is stale by the time the second returns,
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// and it is read four more times below. Copying the SharedPtr costs two refcount bumps on
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// a path that is already doing a texture copy.
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const SharedPtr<TextureImpl::BackendTextureObject> srcBackendTexture =
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TextureImpl::SyncTextureObjectToBackend(srcTexture);
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const SharedPtr<TextureImpl::BackendTextureObject> dstBackendTexture =
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TextureImpl::SyncTextureObjectToBackend(dstTexture);
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GLESCopyImageEndpoint src{};
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GLESCopyImageEndpoint dst{};
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// The DirectVulkan half of this entry point died exactly here, on a texture whose sync
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// produced nothing - and it died in a release build, where the MOBILEGL_ASSERT that was
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// supposed to catch it expands to nothing. The four GetBackendTextureId() calls below
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// are the same dereference. The frontend validator is what keeps this unreachable and
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// what reports the error the application is owed; declining is only how a future gap up
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// there stops being a crash. See the level guard in VulkanRenderer::CopyImageSubData.
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if (!srcBackendTexture || !dstBackendTexture) {
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MGLOG_E_ONCE("%s: source or destination texture failed to sync; declining the copy", __func__);
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// supposed to catch it expands to nothing. The four Name() calls below are the same
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// dereference. The frontend validator is what keeps this unreachable and what reports
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// the error the application is owed; declining is only how a future gap up there stops
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// being a crash. See the level guard in VulkanRenderer::CopyImageSubData.
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if (!MakeGLESCopyImageEndpoint(srcEndpoint, srcTarget, srcX, srcY, srcZ, src) ||
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!MakeGLESCopyImageEndpoint(dstEndpoint, dstTarget, dstX, dstY, dstZ, dst)) {
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MGLOG_E_ONCE("%s: source or destination image failed to sync; declining the copy", __func__);
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return;
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}
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const GLESCopyImageEndpoint src = MakeGLESCopyImageEndpoint(srcTarget, srcX, srcY, srcZ);
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const GLESCopyImageEndpoint dst = MakeGLESCopyImageEndpoint(dstTarget, dstX, dstY, dstZ);
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GLsizei copyHeight = srcHeight;
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GLsizei copyDepth = srcDepth;
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ApplyGLESCopyImageExtent(srcTarget, dstTarget, copyHeight, copyDepth);
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const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcTexture->GetFormat());
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const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstTexture->GetFormat());
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const Bool srcStencil = MG_Util::IsStencilFormatInternalFormat(srcTexture->GetFormat());
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const Bool dstStencil = MG_Util::IsStencilFormatInternalFormat(dstTexture->GetFormat());
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if (srcIsDepth || dstIsDepth || srcStencil || dstStencil) {
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const TextureInternalFormat srcFormat = GetCopyImageEndpointFormat(srcEndpoint);
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const TextureInternalFormat dstFormat = GetCopyImageEndpointFormat(dstEndpoint);
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// Both emulation fallbacks below are written against TEXTURE ids and texture targets, so
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// an endpoint that is a renderbuffer takes the native ES copy - which accepts
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// GL_RENDERBUFFER on both sides - and reports rather than mis-dispatches if the driver
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// turns it down.
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const Bool anyRenderbuffer = src.IsRenderbuffer() || dst.IsRenderbuffer();
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const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcFormat);
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const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstFormat);
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const Bool srcStencil = MG_Util::IsStencilFormatInternalFormat(srcFormat);
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const Bool dstStencil = MG_Util::IsStencilFormatInternalFormat(dstFormat);
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if (!anyRenderbuffer && (srcIsDepth || dstIsDepth || srcStencil || dstStencil)) {
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MOBILEGL_ASSERT(srcIsDepth && dstIsDepth && !srcStencil && !dstStencil,
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"DirectGLES CopyImageSubData only supports depth-only image copies.");
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MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
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"DirectGLES depth CopyImageSubData only supports GL_TEXTURE_2D.");
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MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
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"DirectGLES depth CopyImageSubData only supports single-layer copies.");
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BlitDepthTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dstBackendTexture->GetBackendTextureId(), dstLevel, dst.x, dst.y, srcWidth, copyHeight);
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BlitDepthTexture2D(src.Name(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dst.Name(), dstLevel, dst.x, dst.y, srcWidth, copyHeight);
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return;
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}
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if (srcTexture->GetFormat() == TextureInternalFormat::R32F ||
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dstTexture->GetFormat() == TextureInternalFormat::R32F) {
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if (!anyRenderbuffer &&
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(srcFormat == TextureInternalFormat::R32F || dstFormat == TextureInternalFormat::R32F)) {
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// The single glGetError below decides the fallback dispatch, and
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// ErrorLopper::Clear is compiled out at the default log level - drain
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// with the always-live helper so a stale flag cannot misroute a
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// succeeded native copy into the 2D-only fallback.
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ClearGLErrors();
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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g_GLESFuncs.glCopyImageSubData(src.Name(), src.target, srcLevel, src.x, src.y, src.z,
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dst.Name(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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srcWidth, copyHeight, copyDepth);
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const GLenum copyImageError = g_GLESFuncs.glGetError();
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if (copyImageError == GL_NO_ERROR) {
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return;
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}
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MOBILEGL_ASSERT(IsColorOnlyFormat(srcTexture->GetFormat()) && IsColorOnlyFormat(dstTexture->GetFormat()),
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MOBILEGL_ASSERT(IsColorOnlyFormat(srcFormat) && IsColorOnlyFormat(dstFormat),
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"DirectGLES CopyImageSubData only supports color-only or depth-only copies.");
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MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
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"DirectGLES color CopyImageSubData only supports GL_TEXTURE_2D.");
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MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
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"DirectGLES color CopyImageSubData only supports single-layer copies.");
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CopyR32FTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y);
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CopyR32FTexture2D(src.Name(), srcLevel, src.x, src.y, srcWidth, copyHeight,
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dst.Name(), dst.target, dstLevel, dst.x, dst.y);
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return;
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}
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ClearGLErrors();
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g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
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dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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g_GLESFuncs.glCopyImageSubData(src.Name(), src.target, srcLevel, src.x, src.y, src.z,
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dst.Name(), dst.target, dstLevel, dst.x, dst.y, dst.z,
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srcWidth, copyHeight, copyDepth);
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// Every error condition glCopyImageSubData has was already ruled out by the frontend
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// validator, so a driver error here is an internal invariant violation, not something
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@@ -76,9 +76,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLsizei height, GLint border);
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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void CopyImageSubData(const CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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void GenerateMipmap(GLenum target);
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@@ -632,15 +632,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
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pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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void CopyImageSubData(const CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyImageSubData called with null GL context");
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pVulkanRenderer->CopyImageSubData(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ,
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dstTexture, dstTarget, dstLevel, dstX, dstY, dstZ,
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pVulkanRenderer->CopyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ,
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dst, dstTarget, dstLevel, dstX, dstY, dstZ,
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srcWidth, srcHeight, srcDepth);
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}
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void GenerateMipmap(GLenum target) {
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@@ -82,9 +82,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLsizei height, GLint border);
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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void CopyImageSubData(const CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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void GenerateMipmap(GLenum target);
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@@ -8869,7 +8869,7 @@ void main() {
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// A mixed 2D-array <-> 3D pair is legal because maintenance1 - core since Vulkan 1.1 -
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// relaxed the old "layerCounts must match" rule into "the 3D side's extent.depth must
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// equal the array side's layerCount".
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struct CopyImageEndpoint {
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struct CopyImageSliceMapping {
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// True for a VK_IMAGE_TYPE_3D image, i.e. slices ride the z axis, not the layer axis.
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Bool slicesAreDepth = false;
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// The GL z offset, kept in whichever field this endpoint's image type reads it from.
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@@ -8883,13 +8883,35 @@ void main() {
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Int32 OffsetZ() const { return slicesAreDepth ? static_cast<Int32>(baseSlice) : 0; }
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};
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Bool TryResolveCopyImageEndpoint(TextureTarget target,
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const VkTextureManager::TextureResource& resource, Uint32 mipLevel,
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GLint glZ, GLsizei glDepth, CopyImageEndpoint& outEndpoint) {
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// The Vulkan image one glCopyImageSubData endpoint names, after the two object kinds GL
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// 4.6 core 18.3.2 allows have been collapsed onto the fields this copy reads. A
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// renderbuffer is a single-level, single-layer 2D image, so its shape answers are
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// constants rather than a mip walk. `trackedLayout` points AT the owning resource's own
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// layout field - both resource maps are node-based, so the pointer survives the further
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// lookups the clear materialization below makes.
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struct CopyImageVkImage {
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Bool isRenderbuffer = false;
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VkImage image = VK_NULL_HANDLE;
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VkImageLayout* trackedLayout = nullptr;
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VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
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Uint32 mipLevels = 1;
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VkExtent2D extent = {0, 0};
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Uint32 depth = 1;
|
||||
Uint32 arrayLayers = 1;
|
||||
};
|
||||
|
||||
Bool TryResolveCopyImageSliceMapping(TextureTarget target, const CopyImageVkImage& image, Uint32 mipLevel,
|
||||
GLint glZ, GLsizei glDepth, CopyImageSliceMapping& outMapping) {
|
||||
if (glZ < 0 || glDepth <= 0) {
|
||||
return false;
|
||||
}
|
||||
const Uint32 baseSlice = static_cast<Uint32>(glZ);
|
||||
if (image.isRenderbuffer) {
|
||||
// A renderbuffer holds one 2D image and nothing else; GL still requires the
|
||||
// z/depth pair and it can only name that one slice.
|
||||
outMapping = {};
|
||||
return baseSlice == 0 && glDepth == 1;
|
||||
}
|
||||
switch (target) {
|
||||
case TextureTarget::Texture1D:
|
||||
case TextureTarget::Texture2D:
|
||||
@@ -8897,12 +8919,12 @@ void main() {
|
||||
case TextureTarget::Texture2DMultisample:
|
||||
// Not layered at all: GL still requires the z/depth pair, and it can only name the
|
||||
// one slice these targets have.
|
||||
outEndpoint = {};
|
||||
outMapping = {};
|
||||
return baseSlice == 0 && glDepth == 1;
|
||||
case TextureTarget::Texture3D:
|
||||
outEndpoint.slicesAreDepth = true;
|
||||
outEndpoint.baseSlice = baseSlice;
|
||||
outEndpoint.availableSlices = std::max(1u, resource.depth >> mipLevel);
|
||||
outMapping.slicesAreDepth = true;
|
||||
outMapping.baseSlice = baseSlice;
|
||||
outMapping.availableSlices = std::max(1u, image.depth >> mipLevel);
|
||||
return true;
|
||||
case TextureTarget::Texture2DArray:
|
||||
case TextureTarget::Texture2DMultisampleArray:
|
||||
@@ -8911,9 +8933,9 @@ void main() {
|
||||
// A cube map is an array of six faces here (see TryResolveTextureShapeInfo), and GL
|
||||
// numbers its faces on the same z axis an array texture numbers its layers, so both
|
||||
// arrive as a plain layer range.
|
||||
outEndpoint.slicesAreDepth = false;
|
||||
outEndpoint.baseSlice = baseSlice;
|
||||
outEndpoint.availableSlices = resource.arrayLayers;
|
||||
outMapping.slicesAreDepth = false;
|
||||
outMapping.baseSlice = baseSlice;
|
||||
outMapping.availableSlices = image.arrayLayers;
|
||||
return true;
|
||||
default:
|
||||
// GL_TEXTURE_1D_ARRAY carries its layers on the Y axis (srcY/srcHeight), which
|
||||
@@ -8923,15 +8945,20 @@ void main() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Uint CopyImageEndpointName(const CopyImageEndpoint& endpoint) {
|
||||
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetExternalIndex();
|
||||
return endpoint.Texture ? endpoint.Texture->GetExternalIndex() : 0u;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void VulkanRenderer::CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
void VulkanRenderer::CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
const CopyImageEndpoint& dstEndpoint,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
MOBILEGL_ASSERT(srcTexture != nullptr && dstTexture != nullptr,
|
||||
"CopyImageSubData requires valid source and destination textures.");
|
||||
MOBILEGL_ASSERT(srcEndpoint.Exists() && dstEndpoint.Exists(),
|
||||
"CopyImageSubData requires valid source and destination images.");
|
||||
// The frontend already declines a zero or negative extent, so anything else here is a
|
||||
// caller MobileGL wrote - but it still reaches vkCmdCopyImage in a release build, and a
|
||||
// zero extent.depth is as invalid as a zero width.
|
||||
@@ -8948,9 +8975,9 @@ void main() {
|
||||
// and an overlap check). Refused outright, and refused for real rather than through an
|
||||
// assertion the release build drops: recording the pair anyway is a validation error and,
|
||||
// on a tiler, a copy whose source has already been overwritten.
|
||||
if (srcTexture.get() == dstTexture.get()) {
|
||||
MGLOG_E_ONCE("%s: in-place copy on textureId=%d is not supported; declining the copy", __func__,
|
||||
srcTexture->GetExternalIndex());
|
||||
if (srcEndpoint.Texture == dstEndpoint.Texture && srcEndpoint.Renderbuffer == dstEndpoint.Renderbuffer) {
|
||||
MGLOG_E_ONCE("%s: in-place copy on objectId=%u is not supported; declining the copy", __func__,
|
||||
CopyImageEndpointName(srcEndpoint));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -8963,8 +8990,39 @@ void main() {
|
||||
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
||||
}
|
||||
|
||||
auto* srcResource = m_textureManager->SyncTextureAndGetDescriptor(*srcTexture);
|
||||
auto* dstResource = m_textureManager->SyncTextureAndGetDescriptor(*dstTexture);
|
||||
// One resolver for both object kinds. The texture arm is the same
|
||||
// SyncTextureAndGetDescriptor the copy always used; the renderbuffer arm goes through the
|
||||
// render-pass manager, which is where a renderbuffer's VkImage lives.
|
||||
const auto resolveImage = [this](const CopyImageEndpoint& endpoint, CopyImageVkImage& out) {
|
||||
if (endpoint.IsRenderbuffer()) {
|
||||
auto* resource = m_renderPassManager->GetOrCreateRenderbufferResource(endpoint.Renderbuffer);
|
||||
if (resource == nullptr) return false;
|
||||
out.isRenderbuffer = true;
|
||||
out.image = resource->image;
|
||||
out.trackedLayout = &resource->layout;
|
||||
out.aspect = resource->aspect;
|
||||
out.mipLevels = 1;
|
||||
out.extent = resource->extent;
|
||||
out.depth = 1;
|
||||
out.arrayLayers = 1;
|
||||
return out.image != VK_NULL_HANDLE;
|
||||
}
|
||||
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*endpoint.Texture);
|
||||
if (resource == nullptr) return false;
|
||||
out.isRenderbuffer = false;
|
||||
out.image = resource->image;
|
||||
out.trackedLayout = &resource->layout;
|
||||
out.aspect = resource->aspect;
|
||||
out.mipLevels = resource->mipLevels;
|
||||
out.extent = resource->extent;
|
||||
out.depth = resource->depth;
|
||||
out.arrayLayers = resource->arrayLayers;
|
||||
return true;
|
||||
};
|
||||
CopyImageVkImage srcImage{};
|
||||
CopyImageVkImage dstImage{};
|
||||
const Bool srcResolved = resolveImage(srcEndpoint, srcImage);
|
||||
const Bool dstResolved = resolveImage(dstEndpoint, dstImage);
|
||||
// Real checks, not MOBILEGL_ASSERT: the assertions this replaces compile to nothing in
|
||||
// a release build, which is where both observed failures happened - a null resource
|
||||
// dereferenced right below (lavapipe) and a mip level the VkImage does not have handed
|
||||
@@ -8980,29 +9038,29 @@ void main() {
|
||||
// The frontend validator (ValidateTextureLevelExists) is what produces the
|
||||
// GL_INVALID_VALUE the application is actually owed. This guard exists so the next gap
|
||||
// up there declines a copy instead of taking the process down.
|
||||
if (srcResource == nullptr || dstResource == nullptr) {
|
||||
MGLOG_E_ONCE("%s: source or destination texture failed to sync; declining the copy", __func__);
|
||||
if (!srcResolved || !dstResolved) {
|
||||
MGLOG_E_ONCE("%s: source or destination image failed to sync; declining the copy", __func__);
|
||||
return;
|
||||
}
|
||||
if (srcLevel < 0 || dstLevel < 0 || static_cast<Uint32>(srcLevel) >= srcResource->mipLevels ||
|
||||
static_cast<Uint32>(dstLevel) >= dstResource->mipLevels) {
|
||||
if (srcLevel < 0 || dstLevel < 0 || static_cast<Uint32>(srcLevel) >= srcImage.mipLevels ||
|
||||
static_cast<Uint32>(dstLevel) >= dstImage.mipLevels) {
|
||||
MGLOG_E_ONCE("%s: mip level out of range (src %d of %u, dst %d of %u); declining the copy", __func__,
|
||||
srcLevel, srcResource->mipLevels, dstLevel, dstResource->mipLevels);
|
||||
srcLevel, srcImage.mipLevels, dstLevel, dstImage.mipLevels);
|
||||
return;
|
||||
}
|
||||
const VkImageAspectFlags copyAspectMask =
|
||||
srcResource->aspect & dstResource->aspect &
|
||||
srcImage.aspect & dstImage.aspect &
|
||||
(VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
MOBILEGL_ASSERT(copyAspectMask != 0 &&
|
||||
(srcResource->aspect & copyAspectMask) == srcResource->aspect &&
|
||||
(dstResource->aspect & copyAspectMask) == dstResource->aspect,
|
||||
(srcImage.aspect & copyAspectMask) == srcImage.aspect &&
|
||||
(dstImage.aspect & copyAspectMask) == dstImage.aspect,
|
||||
"CopyImageSubData source and destination aspects are incompatible.");
|
||||
const Uint32 srcMipLevel = static_cast<Uint32>(srcLevel);
|
||||
const Uint32 dstMipLevel = static_cast<Uint32>(dstLevel);
|
||||
const Uint32 srcMipWidth = std::max(1u, srcResource->extent.width >> srcMipLevel);
|
||||
const Uint32 srcMipHeight = std::max(1u, srcResource->extent.height >> srcMipLevel);
|
||||
const Uint32 dstMipWidth = std::max(1u, dstResource->extent.width >> dstMipLevel);
|
||||
const Uint32 dstMipHeight = std::max(1u, dstResource->extent.height >> dstMipLevel);
|
||||
const Uint32 srcMipWidth = std::max(1u, srcImage.extent.width >> srcMipLevel);
|
||||
const Uint32 srcMipHeight = std::max(1u, srcImage.extent.height >> srcMipLevel);
|
||||
const Uint32 dstMipWidth = std::max(1u, dstImage.extent.width >> dstMipLevel);
|
||||
const Uint32 dstMipHeight = std::max(1u, dstImage.extent.height >> dstMipLevel);
|
||||
// Promoted for the same reason as the level range above, and it is the same bug class:
|
||||
// a VkImageCopy whose region runs past the image is an out-of-bounds promise to the
|
||||
// driver, and the frontend does not check the region at all (there is a CTS sibling,
|
||||
@@ -9025,10 +9083,10 @@ void main() {
|
||||
// here: every target whose slices this function can address on one of the two Vulkan axes.
|
||||
// A refusal has to be a real decline, not an assertion - the assertion compiled to nothing
|
||||
// in a release build and the unsupported shape reached vkCmdCopyImage anyway.
|
||||
CopyImageEndpoint srcEndpoint;
|
||||
CopyImageEndpoint dstEndpoint;
|
||||
if (!TryResolveCopyImageEndpoint(srcTextureTarget, *srcResource, srcMipLevel, srcZ, srcDepth, srcEndpoint) ||
|
||||
!TryResolveCopyImageEndpoint(dstTextureTarget, *dstResource, dstMipLevel, dstZ, srcDepth, dstEndpoint)) {
|
||||
CopyImageSliceMapping srcSlices;
|
||||
CopyImageSliceMapping dstSlices;
|
||||
if (!TryResolveCopyImageSliceMapping(srcTextureTarget, srcImage, srcMipLevel, srcZ, srcDepth, srcSlices) ||
|
||||
!TryResolveCopyImageSliceMapping(dstTextureTarget, dstImage, dstMipLevel, dstZ, srcDepth, dstSlices)) {
|
||||
MGLOG_E_ONCE("%s: unsupported target pair src=%s dst=%s (srcZ=%d dstZ=%d depth=%d); declining the copy",
|
||||
__func__, MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(),
|
||||
MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), srcZ, dstZ, srcDepth);
|
||||
@@ -9039,25 +9097,31 @@ void main() {
|
||||
// shrinks) and a 3D texture by the selected level's depth (which every level halves), so
|
||||
// both come from the endpoint that resolved them.
|
||||
const Uint32 copySliceCount = static_cast<Uint32>(srcDepth);
|
||||
if (srcEndpoint.baseSlice + copySliceCount > srcEndpoint.availableSlices ||
|
||||
dstEndpoint.baseSlice + copySliceCount > dstEndpoint.availableSlices) {
|
||||
if (srcSlices.baseSlice + copySliceCount > srcSlices.availableSlices ||
|
||||
dstSlices.baseSlice + copySliceCount > dstSlices.availableSlices) {
|
||||
MGLOG_E_ONCE("%s: slice range outside image bounds (srcZ=%d of %u, dstZ=%d of %u, depth=%d); "
|
||||
"declining the copy",
|
||||
__func__, srcZ, srcEndpoint.availableSlices, dstZ, dstEndpoint.availableSlices, srcDepth);
|
||||
__func__, srcZ, srcSlices.availableSlices, dstZ, dstSlices.availableSlices, srcDepth);
|
||||
return;
|
||||
}
|
||||
|
||||
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *srcTexture);
|
||||
MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source textureId=%d",
|
||||
__func__, srcTexture->GetExternalIndex());
|
||||
const auto materializeClear = [this, &frame](const CopyImageEndpoint& endpoint) {
|
||||
if (endpoint.IsRenderbuffer()) {
|
||||
return MaterializePendingClearForRenderbuffer(frame.commandBuffer, endpoint.Renderbuffer);
|
||||
}
|
||||
return MaterializePendingClearForTexture(frame.commandBuffer, *endpoint.Texture);
|
||||
};
|
||||
const Bool clearReady = materializeClear(srcEndpoint);
|
||||
MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source objectId=%u",
|
||||
__func__, CopyImageEndpointName(srcEndpoint));
|
||||
// A clear still parked on the destination would otherwise materialize AFTER this copy and
|
||||
// wipe the texels it just wrote.
|
||||
const Bool dstClearReady = MaterializePendingClearForTexture(frame.commandBuffer, *dstTexture);
|
||||
MOBILEGL_ASSERT(dstClearReady, "%s: failed to materialize pending clear for destination textureId=%d",
|
||||
__func__, dstTexture->GetExternalIndex());
|
||||
const Bool dstClearReady = materializeClear(dstEndpoint);
|
||||
MOBILEGL_ASSERT(dstClearReady, "%s: failed to materialize pending clear for destination objectId=%u",
|
||||
__func__, CopyImageEndpointName(dstEndpoint));
|
||||
|
||||
const VkImageLayout srcOriginalLayout = srcResource->layout;
|
||||
const VkImageLayout dstOriginalLayout = dstResource->layout;
|
||||
const VkImageLayout srcOriginalLayout = *srcImage.trackedLayout;
|
||||
const VkImageLayout dstOriginalLayout = *dstImage.trackedLayout;
|
||||
// A layout of UNDEFINED means nothing has ever been written to the image, which on the
|
||||
// SOURCE side is glTexStorage without an upload: legal GL, and the texels it copies are
|
||||
// undefined by the same spec sentence that lets the application ask. Both sides therefore
|
||||
@@ -9083,15 +9147,15 @@ void main() {
|
||||
// [baseSlice, baseSlice + depth) the slice mapping above hands the copy.
|
||||
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
Bool srcReady = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, srcResource->image, srcResource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
|
||||
srcResource->aspect, 0, srcResource->mipLevels);
|
||||
srcImage.aspect, 0, srcImage.mipLevels);
|
||||
MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
|
||||
srcCopyLayout = srcResource->layout;
|
||||
srcCopyLayout = *srcImage.trackedLayout;
|
||||
} else {
|
||||
Bool srcReady = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, srcResource->image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
frame.commandBuffer, srcImage.image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1);
|
||||
MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
|
||||
@@ -9103,15 +9167,15 @@ void main() {
|
||||
VkImageLayout dstCopyLayout = dstOriginalLayout;
|
||||
if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
Bool dstReady = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, dstResource->image, dstResource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dstResource->aspect, 0, dstResource->mipLevels);
|
||||
dstImage.aspect, 0, dstImage.mipLevels);
|
||||
MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
|
||||
dstCopyLayout = dstResource->layout;
|
||||
dstCopyLayout = *dstImage.trackedLayout;
|
||||
} else {
|
||||
Bool dstReady = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, dstResource->image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
frame.commandBuffer, dstImage.image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
|
||||
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
|
||||
@@ -9121,18 +9185,18 @@ void main() {
|
||||
// on extent.depth as soon as either endpoint IS: a 3D image's subresource is always the
|
||||
// single layer (0, 1) and its slices are counted by the depth of the copy extent. With two
|
||||
// non-3D endpoints both layer counts carry it and extent.depth stays 1.
|
||||
const Bool copyCrossesDepthAxis = srcEndpoint.slicesAreDepth || dstEndpoint.slicesAreDepth;
|
||||
const Bool copyCrossesDepthAxis = srcSlices.slicesAreDepth || dstSlices.slicesAreDepth;
|
||||
VkImageCopy copyRegion{};
|
||||
copyRegion.srcSubresource.aspectMask = copyAspectMask;
|
||||
copyRegion.srcSubresource.mipLevel = srcMipLevel;
|
||||
copyRegion.srcSubresource.baseArrayLayer = srcEndpoint.BaseArrayLayer();
|
||||
copyRegion.srcSubresource.layerCount = srcEndpoint.slicesAreDepth ? 1u : copySliceCount;
|
||||
copyRegion.srcOffset = {srcX, srcY, srcEndpoint.OffsetZ()};
|
||||
copyRegion.srcSubresource.baseArrayLayer = srcSlices.BaseArrayLayer();
|
||||
copyRegion.srcSubresource.layerCount = srcSlices.slicesAreDepth ? 1u : copySliceCount;
|
||||
copyRegion.srcOffset = {srcX, srcY, srcSlices.OffsetZ()};
|
||||
copyRegion.dstSubresource.aspectMask = copyAspectMask;
|
||||
copyRegion.dstSubresource.mipLevel = dstMipLevel;
|
||||
copyRegion.dstSubresource.baseArrayLayer = dstEndpoint.BaseArrayLayer();
|
||||
copyRegion.dstSubresource.layerCount = dstEndpoint.slicesAreDepth ? 1u : copySliceCount;
|
||||
copyRegion.dstOffset = {dstX, dstY, dstEndpoint.OffsetZ()};
|
||||
copyRegion.dstSubresource.baseArrayLayer = dstSlices.BaseArrayLayer();
|
||||
copyRegion.dstSubresource.layerCount = dstSlices.slicesAreDepth ? 1u : copySliceCount;
|
||||
copyRegion.dstOffset = {dstX, dstY, dstSlices.OffsetZ()};
|
||||
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight),
|
||||
copyCrossesDepthAxis ? copySliceCount : 1u};
|
||||
MGLOG_D("CopyImageSubData: src(target=%s level=%u layer=%u+%u z=%d) -> dst(target=%s level=%u layer=%u+%u "
|
||||
@@ -9143,8 +9207,8 @@ void main() {
|
||||
copyRegion.dstSubresource.baseArrayLayer, copyRegion.dstSubresource.layerCount,
|
||||
copyRegion.dstOffset.z, srcWidth, srcHeight, copyRegion.extent.depth);
|
||||
vkCmdCopyImage(frame.commandBuffer,
|
||||
srcResource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
dstResource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
srcImage.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
dstImage.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Region);
|
||||
|
||||
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
@@ -9152,14 +9216,14 @@ void main() {
|
||||
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStageMask, srcRestoreAccessMask);
|
||||
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
Bool srcRestored = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, srcResource->image, srcResource->layout, srcRestoreLayout,
|
||||
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, srcRestoreLayout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
||||
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask,
|
||||
srcResource->aspect, 0, srcResource->mipLevels);
|
||||
srcImage.aspect, 0, srcImage.mipLevels);
|
||||
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
|
||||
} else {
|
||||
Bool srcRestored = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, srcResource->image, srcCopyLayout, srcRestoreLayout,
|
||||
frame.commandBuffer, srcImage.image, srcCopyLayout, srcRestoreLayout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
||||
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1);
|
||||
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
|
||||
@@ -9170,14 +9234,14 @@ void main() {
|
||||
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
|
||||
if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
Bool dstRestored = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, dstResource->image, dstResource->layout, dstRestoreLayout,
|
||||
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, dstRestoreLayout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
|
||||
dstResource->aspect, 0, dstResource->mipLevels);
|
||||
dstImage.aspect, 0, dstImage.mipLevels);
|
||||
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
|
||||
} else {
|
||||
Bool dstRestored = VkTextureManager::TransitionImageLayout(
|
||||
frame.commandBuffer, dstResource->image, dstCopyLayout, dstRestoreLayout,
|
||||
frame.commandBuffer, dstImage.image, dstCopyLayout, dstRestoreLayout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
|
||||
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "VkTimerQueryManager.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
@@ -197,9 +198,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
void CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
const CopyImageEndpoint& dstEndpoint,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void GenerateMipmap(GLenum target);
|
||||
|
||||
@@ -3412,9 +3412,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
void CopyImageSubData_Backend(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
void CopyImageSubData_Backend(const MG_Backend::CopyImageEndpoint& src,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
const MG_Backend::CopyImageEndpoint& dst,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
auto copyImageSubData = MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData;
|
||||
@@ -3425,7 +3425,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
"Backend does not support image-to-image copies."));
|
||||
return;
|
||||
}
|
||||
copyImageSubData(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel, dstX,
|
||||
copyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel, dstX,
|
||||
dstY, dstZ, srcWidth, srcHeight, srcDepth);
|
||||
}
|
||||
|
||||
@@ -3472,9 +3472,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// the ~30 entry points that reach it through a BOUND object (where the name was never
|
||||
// in question and the fault is the binding), so this is a local rule rather than a
|
||||
// change to the helper.
|
||||
Bool ValidateCopyImageObjectExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
||||
Bool ValidateCopyImageObjectExists(const MG_Backend::CopyImageEndpoint& endpoint,
|
||||
const char* endpointName) {
|
||||
if (textureObject) return true;
|
||||
if (endpoint.Exists()) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
@@ -3498,21 +3498,75 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Util::ConvertTextureTargetToString(textureObject->GetTarget()))));
|
||||
return false;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool ValidateCopyImageSubData_State(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
if (!ValidateCopyImageObjectExists(srcTexture, "source") ||
|
||||
!ValidateCopyImageObjectExists(dstTexture, "destination")) {
|
||||
// ---- The questions ValidateCopyImageSubData_State asks of one endpoint. ---------------
|
||||
// A renderbuffer answers all of them directly: it has exactly one image, no mip chain and
|
||||
// no sampler state, and it carries its own internal format and extent.
|
||||
|
||||
Int GetCopyImageEndpointSamples(const MG_Backend::CopyImageEndpoint& endpoint) {
|
||||
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetSamples();
|
||||
return endpoint.Texture->GetSamples();
|
||||
}
|
||||
|
||||
TextureInternalFormat GetCopyImageEndpointFormat(const MG_Backend::CopyImageEndpoint& endpoint) {
|
||||
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetInternalFormat();
|
||||
return endpoint.Texture->GetFormat();
|
||||
}
|
||||
|
||||
// A renderbuffer has level 0 and nothing else, and the failure is the same INVALID_VALUE
|
||||
// ValidateTextureLevelExists records for a level a texture does not have.
|
||||
Bool ValidateCopyImageEndpointLevelExists(const MG_Backend::CopyImageEndpoint& endpoint, GLint level,
|
||||
const char* caller) {
|
||||
if (!endpoint.IsRenderbuffer()) {
|
||||
return TextureImpl::ValidateTextureLevelExists(endpoint.Texture, level, caller);
|
||||
}
|
||||
if (level == 0) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "A renderbuffer has only level 0."));
|
||||
return false;
|
||||
}
|
||||
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
|
||||
const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
|
||||
if (!TextureImpl::ValidateTextureTarget(srcTextureTarget) ||
|
||||
!TextureImpl::ValidateTextureTarget(dstTextureTarget)) {
|
||||
|
||||
Bool IsCopyImageEndpointComplete(const MG_Backend::CopyImageEndpoint& endpoint) {
|
||||
// A renderbuffer is complete exactly when it has storage - there is nothing else it
|
||||
// could be missing.
|
||||
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->IsAllocated();
|
||||
return endpoint.Texture && endpoint.Texture->IsComplete();
|
||||
}
|
||||
|
||||
GLenum GetCopyImageEndpointCompressedFormat(const MG_Backend::CopyImageEndpoint& endpoint,
|
||||
TextureUploadTarget uploadTarget, GLint level) {
|
||||
if (endpoint.IsRenderbuffer()) return GL_NONE;
|
||||
return GetCompressedLevelFormat(endpoint.Texture, uploadTarget, level);
|
||||
}
|
||||
|
||||
IntVec3 GetCopyImageEndpointLevelSize(const MG_Backend::CopyImageEndpoint& endpoint,
|
||||
TextureUploadTarget uploadTarget, GLint level) {
|
||||
if (endpoint.IsRenderbuffer()) {
|
||||
return {endpoint.Renderbuffer->GetWidth(), endpoint.Renderbuffer->GetHeight(), 1};
|
||||
}
|
||||
return GetCopyImageLevelSize(endpoint.Texture, uploadTarget, level);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool ValidateCopyImageSubData_State(const MG_Backend::CopyImageEndpoint& src,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
|
||||
const MG_Backend::CopyImageEndpoint& dst,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
if (!ValidateCopyImageObjectExists(src, "source") ||
|
||||
!ValidateCopyImageObjectExists(dst, "destination")) {
|
||||
return false;
|
||||
}
|
||||
// GL_RENDERBUFFER has no TextureTarget to convert to, and it needs none: it is its own
|
||||
// whole-image target, and the endpoint that carries it was resolved from the renderbuffer
|
||||
// namespace, so it matches its object by construction.
|
||||
const auto srcTextureTarget =
|
||||
src.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
|
||||
const auto dstTextureTarget =
|
||||
dst.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
|
||||
if ((!src.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(srcTextureTarget)) ||
|
||||
(!dst.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(dstTextureTarget))) {
|
||||
return false;
|
||||
}
|
||||
// GL_TEXTURE_BUFFER and the cube FACE enums convert to a target this frontend knows, but
|
||||
@@ -3520,8 +3574,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!ValidateCopyImageTarget(srcTarget, "source") || !ValidateCopyImageTarget(dstTarget, "destination")) {
|
||||
return false;
|
||||
}
|
||||
if (!ValidateCopyImageTargetMatchesObject(srcTexture, srcTextureTarget, "source") ||
|
||||
!ValidateCopyImageTargetMatchesObject(dstTexture, dstTextureTarget, "destination")) {
|
||||
if (!ValidateCopyImageTargetMatchesObject(src.Texture, srcTextureTarget, "source") ||
|
||||
!ValidateCopyImageTargetMatchesObject(dst.Texture, dstTextureTarget, "destination")) {
|
||||
return false;
|
||||
}
|
||||
if (!TextureImpl::ValidateTextureLevelNumber(srcLevel) ||
|
||||
@@ -3535,8 +3589,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// driver as an out-of-range mip index - on Adreno that is a SIGSEGV inside
|
||||
// vkCmdCopyImage, which is what KHR-GL43.copy_image.non_existent_mipmap used to do to
|
||||
// the whole glcts process. The answer the spec asks for is GL_INVALID_VALUE.
|
||||
if (!TextureImpl::ValidateTextureLevelExists(srcTexture, srcLevel, __func__) ||
|
||||
!TextureImpl::ValidateTextureLevelExists(dstTexture, dstLevel, __func__)) {
|
||||
if (!ValidateCopyImageEndpointLevelExists(src, srcLevel, __func__) ||
|
||||
!ValidateCopyImageEndpointLevelExists(dst, dstLevel, __func__)) {
|
||||
return false;
|
||||
}
|
||||
if (srcWidth < 0 || srcHeight < 0 || srcDepth < 0) {
|
||||
@@ -3552,37 +3606,41 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// A multisample image can only be copied to one with the same sample count, and a
|
||||
// single-sample image reports zero - so this one comparison is also what rejects
|
||||
// copying between a multisample target and a non-multisample one.
|
||||
if (srcTexture->GetSamples() != dstTexture->GetSamples()) {
|
||||
const Int srcSamples = GetCopyImageEndpointSamples(src);
|
||||
const Int dstSamples = GetCopyImageEndpointSamples(dst);
|
||||
if (srcSamples != dstSamples) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("The two images have different sample counts ({} vs. {}).",
|
||||
srcTexture->GetSamples(), dstTexture->GetSamples())));
|
||||
srcSamples, dstSamples)));
|
||||
return false;
|
||||
}
|
||||
// 18.3.2: both images must be complete. An incomplete one has no defined texels to copy
|
||||
// and no defined storage to copy into.
|
||||
if (!srcTexture->IsComplete() || !dstTexture->IsComplete()) {
|
||||
const Bool srcComplete = IsCopyImageEndpointComplete(src);
|
||||
const Bool dstComplete = IsCopyImageEndpointComplete(dst);
|
||||
if (!srcComplete || !dstComplete) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("A copied image is incomplete (source complete: {}, destination complete: {}).",
|
||||
srcTexture->IsComplete(), dstTexture->IsComplete())));
|
||||
srcComplete, dstComplete)));
|
||||
return false;
|
||||
}
|
||||
const auto srcUploadTarget = GetPrimaryUploadTarget(srcTexture);
|
||||
const auto dstUploadTarget = GetPrimaryUploadTarget(dstTexture);
|
||||
const auto srcUploadTarget = GetPrimaryUploadTarget(src.Texture);
|
||||
const auto dstUploadTarget = GetPrimaryUploadTarget(dst.Texture);
|
||||
const auto srcBlock = TextureImpl::ResolveCopyImageTexelBlock(
|
||||
srcTexture->GetFormat(), GetCompressedLevelFormat(srcTexture, srcUploadTarget, srcLevel));
|
||||
GetCopyImageEndpointFormat(src), GetCopyImageEndpointCompressedFormat(src, srcUploadTarget, srcLevel));
|
||||
const auto dstBlock = TextureImpl::ResolveCopyImageTexelBlock(
|
||||
dstTexture->GetFormat(), GetCompressedLevelFormat(dstTexture, dstUploadTarget, dstLevel));
|
||||
GetCopyImageEndpointFormat(dst), GetCopyImageEndpointCompressedFormat(dst, dstUploadTarget, dstLevel));
|
||||
if (!TextureImpl::ValidateCopyImageFormatCompatibility(srcBlock, dstBlock)) {
|
||||
return false;
|
||||
}
|
||||
const IntVec3 srcLevelSize = GetCopyImageLevelSize(srcTexture, srcUploadTarget, srcLevel);
|
||||
const IntVec3 dstLevelSize = GetCopyImageLevelSize(dstTexture, dstUploadTarget, dstLevel);
|
||||
const IntVec3 srcLevelSize = GetCopyImageEndpointLevelSize(src, srcUploadTarget, srcLevel);
|
||||
const IntVec3 dstLevelSize = GetCopyImageEndpointLevelSize(dst, dstUploadTarget, dstLevel);
|
||||
if (!TextureImpl::ValidateCopyImageBlockAlignment(srcBlock, srcX, srcY, srcWidth, srcHeight,
|
||||
srcLevelSize.x(), srcLevelSize.y(), "source") ||
|
||||
!TextureImpl::ValidateCopyImageBlockAlignment(dstBlock, dstX, dstY, srcWidth, srcHeight,
|
||||
@@ -5780,17 +5838,29 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
// A missing name is INVALID_VALUE here, where GetTextureObjectByName's own diagnostic is
|
||||
// INVALID_OPERATION - so resolve through the plain lookup, which answers a null
|
||||
// INVALID_OPERATION - so resolve through the plain lookups, which answer a null
|
||||
// SharedPtr, and let the validator record the error this entry point owes.
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> srcTexture =
|
||||
MG_State::pGLContext->GetTextureObject(srcName);
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> dstTexture =
|
||||
MG_State::pGLContext->GetTextureObject(dstName);
|
||||
if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, srcX, srcY, dstTexture, dstTarget,
|
||||
//
|
||||
// The TARGET picks the namespace: GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER, and a
|
||||
// renderbuffer name has nothing to do with a texture name. Resolving both through
|
||||
// GetTextureObject made every renderbuffer endpoint INVALID_VALUE - or, when the number
|
||||
// happened to collide with a live texture, INVALID_ENUM from the target check.
|
||||
const auto resolveEndpoint = [](GLuint name, GLenum target) {
|
||||
MG_Backend::CopyImageEndpoint endpoint{};
|
||||
if (target == GL_RENDERBUFFER) {
|
||||
endpoint.Renderbuffer = MG_State::pGLContext->GetRenderbufferObject(name);
|
||||
} else {
|
||||
endpoint.Texture = MG_State::pGLContext->GetTextureObject(name);
|
||||
}
|
||||
return endpoint;
|
||||
};
|
||||
const MG_Backend::CopyImageEndpoint src = resolveEndpoint(srcName, srcTarget);
|
||||
const MG_Backend::CopyImageEndpoint dst = resolveEndpoint(dstName, dstTarget);
|
||||
if (!ValidateCopyImageSubData_State(src, srcTarget, srcLevel, srcX, srcY, dst, dstTarget,
|
||||
dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
|
||||
return;
|
||||
}
|
||||
CopyImageSubData_Backend(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel,
|
||||
CopyImageSubData_Backend(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel,
|
||||
dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
|
||||
}
|
||||
|
||||
|
||||
@@ -4100,24 +4100,25 @@ namespace {
|
||||
GLint SrcZ = -1;
|
||||
GLint DstZ = -1;
|
||||
GLsizei Depth = -1;
|
||||
Bool SrcIsRenderbuffer = false;
|
||||
Bool DstIsRenderbuffer = false;
|
||||
} g_copyImageSubDataCall;
|
||||
|
||||
void RecordCopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture, GLenum srcTarget,
|
||||
void RecordCopyImageSubData(const MG_Backend::CopyImageEndpoint& src, GLenum srcTarget,
|
||||
GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture, GLenum dstTarget,
|
||||
const MG_Backend::CopyImageEndpoint& dst, GLenum dstTarget,
|
||||
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
|
||||
GLsizei srcHeight, GLsizei srcDepth) {
|
||||
(void)srcTexture;
|
||||
(void)srcLevel;
|
||||
(void)srcX;
|
||||
(void)srcY;
|
||||
(void)dstTexture;
|
||||
(void)dstLevel;
|
||||
(void)dstX;
|
||||
(void)dstY;
|
||||
(void)srcWidth;
|
||||
(void)srcHeight;
|
||||
g_copyImageSubDataCall = {true, srcTarget, dstTarget, srcZ, dstZ, srcDepth};
|
||||
g_copyImageSubDataCall = {true, srcTarget, dstTarget, srcZ,
|
||||
dstZ, srcDepth, src.IsRenderbuffer(), dst.IsRenderbuffer()};
|
||||
}
|
||||
|
||||
// Two storage-backed 2D textures of the requested formats, so a copy between them is a legal
|
||||
@@ -4388,3 +4389,102 @@ TEST_F(TextureTest, CopyImageSubDataPassesTheRectangleTargetThroughUntranslated)
|
||||
EXPECT_EQ(g_copyImageSubDataCall.DstTarget, static_cast<GLenum>(GL_TEXTURE_RECTANGLE));
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER as an endpoint target, and a renderbuffer name lives
|
||||
// in its own namespace. Resolving BOTH names through the texture namespace answered a null object
|
||||
// for every renderbuffer endpoint, so all 74 conformance cases that name one - the whole
|
||||
// texture<->renderbuffer half of KHR-GL43.copy_image, plus its smoke test - reported
|
||||
// GL_INVALID_VALUE. The endpoint is a sum type now; the target picks the namespace.
|
||||
TEST_F(TextureTest, CopyImageSubDataResolvesARenderbufferEndpointInTheRenderbufferNamespace) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
||||
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 8, 8);
|
||||
GLuint renderbuffer = 0;
|
||||
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
|
||||
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.SrcIsRenderbuffer);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.DstIsRenderbuffer);
|
||||
EXPECT_EQ(g_copyImageSubDataCall.DstTarget, static_cast<GLenum>(GL_RENDERBUFFER));
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// ...and back the other way, which is the second half of the conformance case's two-copy
|
||||
// shape (texture -> renderbuffer -> texture).
|
||||
g_copyImageSubDataCall = {};
|
||||
MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.SrcIsRenderbuffer);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.DstIsRenderbuffer);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// Renderbuffer to renderbuffer, the shape neither endpoint could take before, plus the negative
|
||||
// that pins which table was consulted: with GL_RENDERBUFFER named, a number that is not a live
|
||||
// RENDERBUFFER is INVALID_VALUE - the texture table is never asked.
|
||||
TEST_F(TextureTest, CopyImageSubDataKeepsTheTwoNameNamespacesApart) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint srcRenderbuffer = 0;
|
||||
GLuint dstRenderbuffer = 0;
|
||||
MG_Impl::GLImpl::CreateRenderbuffers(1, &srcRenderbuffer);
|
||||
MG_Impl::GLImpl::CreateRenderbuffers(1, &dstRenderbuffer);
|
||||
MG_Impl::GLImpl::NamedRenderbufferStorage(srcRenderbuffer, GL_RGBA8, 8, 8);
|
||||
MG_Impl::GLImpl::NamedRenderbufferStorage(dstRenderbuffer, GL_RGBA8, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcRenderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, dstRenderbuffer,
|
||||
GL_RENDERBUFFER, 0, 0, 0, 0, 4, 4, 1);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.Called);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.SrcIsRenderbuffer);
|
||||
EXPECT_TRUE(g_copyImageSubDataCall.DstIsRenderbuffer);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
g_copyImageSubDataCall = {};
|
||||
MG_Impl::GLImpl::CopyImageSubData(srcRenderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, 4243, GL_RENDERBUFFER, 0, 0, 0,
|
||||
0, 4, 4, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
// A renderbuffer has exactly one image, so any level above zero is the same INVALID_VALUE a
|
||||
// texture gets for a level it does not have - and an unallocated one is an incomplete image,
|
||||
// which 18.3.2 spells INVALID_OPERATION.
|
||||
TEST_F(TextureTest, CopyImageSubDataChecksARenderbufferLevelAndStorage) {
|
||||
const ScopedTextureBackendFunctionsOverride backendGuard;
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
|
||||
g_copyImageSubDataCall = {};
|
||||
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
||||
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 8, 8);
|
||||
GLuint renderbuffer = 0;
|
||||
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
|
||||
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 1, 0, 0, 0,
|
||||
4, 4, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
g_copyImageSubDataCall = {};
|
||||
GLuint emptyRenderbuffer = 0;
|
||||
MG_Impl::GLImpl::CreateRenderbuffers(1, &emptyRenderbuffer);
|
||||
DrainPendingGlErrors();
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, emptyRenderbuffer, GL_RENDERBUFFER, 0, 0,
|
||||
0, 0, 4, 4, 1);
|
||||
EXPECT_FALSE(g_copyImageSubDataCall.Called);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user